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Last week I told you about the College of Cardinals and the new papal powers (though I believe I forgot to mention that the Pope can also grant you claims on counties and duchies!) Today I'll go through the rest of the new Christian mechanics in Crusader Kings II: Sons of Abraham, as well as the new Muslim stuff. Let's start with the Holy Orders!

CKII_SoA_DD_02_Dynastic_Grandmaster.jpg

We have given each non-heretic religion in the game at least one Holy Order. This includes the various pagan religions, though most of their Holy Orders are rather fanciful. The Catholics also get two more in addition to the old ones; the Knights of Calatrava and the Knights of Santiago, both of which are mostly active in Hispania. Holy Orders are no longer activated at a certain date, many will start showing up once the Crusades/Jihads kick off (which is also more dynamic now), or when certain conditions are met. For example, the Brotherhood of the Holy Sepulchre (an Orthodox Holy Order) becomes active if Antioch and Jerusalem are Orthodox and held by Orthodox rulers. Holy Orders are now much more active in world politics, and both their internal and external mechanics have been altered. You can now borrow money from certain Holy Orders (like the Knights Templar), or donate money for Piety. They, in turn, will make various requests (and if you owe them money, it is hard to refuse.) For example, they can ask that one of your sons join them, or that you give them the right to build a castle in an empty holding slot in one of your counties. Internally, Grandmasters are no longer randomly generated characters, but chosen from among vassals and courtiers, many of which will now be important members of European nobility. Having a Grandmaster of your dynasty will give you a monthly amount of prestige. Castle holdings under the Grandmaster are no longer hereditary, but appointed to a "Commander" for life. We have also added some minor rules and decisions, like if you happen to be the king of Jerusalem, you now have the option to vassalize the Templars and the Knights of St John. Lastly, if you think that an Order has grown too powerful in your realm, you can expel it forever, seizing its castles (a very impious act.)

CKII_SoA_DD_02_Holy_Order_Decisions.jpg

Somewhat related to the Holy Orders, you now have the ability to order any courtier to take the vows and become a monk or nun. The character will then either become a regular monk or nun (traits), or go off to join one of the martial orders. Either way, he or she will be disinherited. Unfortunately, you are not allowed to do this against characters who stand to inherit titles (like younger sons under Gavelkind); unless you imprison them first!

CKII_SoA_DD_02_Take_the_Vows.jpg

As I mentioned earlier, the Crusades will no longer necessarily kick off after a certain year; it now depends on the actual situation in Europe. For example, if Constantinople or Rome have fallen or the Moors are pushing into France. Similar conditions now apply for the Muslims. The Pagans - if they can have Great Holy Wars - will get them after the Crusades and Jihads are both active.

We have also improved on the heresies; most of them are now more distinctive and some of them even have their own heads of religion. For example, the Cathars can appoint female bishops and the Ibadi can now have their own Caliph, etc. The events that control the spread of heresies are different if you have Sons of Abraham; heresies tend to be more localized and it is also possible for minority view non-heretics among your courtiers to spread their faith (i.e. an Orthodox courtier among Catholics, etc.) Perhaps the most drastic change to heresies though, is that they can now take over as the new orthodoxy if they hold more provinces than the current mainstream form of the religion. If, say, more counties are Waldensian than Catholic, Catholicism will become the heresy and its Holy Orders will join the Waldensians. Oh, and we also decided to add "regular" religious rebels who are not trying to spread a heresy, just to gain freedom from the religious oppression of their overlords (e.g. Sunni rebels in a Catholic realm.)

Catholicism may have received the most attention in Sons of Abraham, but we have not forgotten the Muslims. They get a choice between two rival schools of theology and the conflicts that arise out of taking a stance. On one side, you have the Mu'tazili school, which espouses reason and rational thought inspired by the ancient Greek philosophers. Opposing them are the Ash'ari, who belive in the eternal, uncreated word of Allah. Historically, the Mutazilites lost out after some fairly brutal conflicts and draconian measures like the Mihna , arguably bringing to an end the Islamic Golden Age. In game terms, Mutazilites get a Learning bonus for research, whereas the Ash'ari gain Piety, and members of opposing schools tend to loathe each other.

I think that will do for now. Next week, I'll speak of pilgrimages, religious events and Judaism!
 
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Hrmm....wonder what the Patch 1.12 features are. Not a word on those yet. Paradox always puts delicious fixes in their patches. Can be anything! Can even be the *gasp* decadence fixes. Or a custom Aztec interface, which I know a lot of people are looking forward to.
 
Hrmm....wonder what the Patch 1.12 features are. Not a word on those yet. Paradox always puts delicious fixes in their patches. Can be anything! Can even be the *gasp* decadence fixes. Or a custom Aztec interface, which I know a lot of people are looking forward to.

Eeer well I don't know either what features are coming in 1.12 since that patch doesn't exist :happy:
The next one is 2.00
 
Eeer well I don't know either what features are coming in 1.12 since that patch doesn't exist :happy:
The next one is 2.00
Aww c'mon Groogy, you're toying with us again! Is the decadence system going to be "fixed" or rebalanced in the upcoming 2.00 patch or not? Please don't leave us hanging for another week...
 
*Scans the list of features in the patch* Hmmm yeees.... Oh right this feature! Oh I love exactly this one! *points on the screen hoping you can see what he is talking about*
 
*Scans the list of features in the patch* Hmmm yeees.... Oh right this feature! Oh I love exactly this one! *points on the screen hoping you can see what he is talking about*
Oh you! :rolleyes:
 
would except nothing less from Groogy to be frank, given that he might very well be the forums biggest troll :p
I just realised, the meaning of "Songs of the Northern Trolls" is "Songs of Groogy"! But, wait! "Songs of the Northern Trolls" is plural! That means... there's more than one Groogy!
 
Emm...
The differences between Shia and Sunni actually a bit (well, a lot) deeper than that...
While political in its origin, the implication later on is much more similar to how Judaism and Christian split in their teaching...

Shia emphasize on Ali's importance is similar with Christian view on Jesus (especially when they claim that one of the Imam - descendent of Ali - will be the Messiah at end of time) while Sunni emphasize on Muhammad's importance make following his example become an important thing and in the end make Sunni similar to Judaism with their high reverence toward Ulama (or something similar), the equivalent of Rabbi in Judaism, because they claim only them has the knowledge of what Muhammad did and said...

This later on develop in to much-much more difference in theology (Shia is more secrecy and allow 'justified' lying known as taqqiya while Sunni become more diverse in practicing their theology due to many different school of thought - which mostly comes in to detailed of how certain practice must be done but enough to make people like those in Salafi think this variations as biddah or innovation and must be purge) and thus while they claim to be both Islam, much like Judaism and Christian where both believe Old Testament is divine in origin and Moses is a prophet (just replace it with Qur'an and Muhammad), in practice they are very-very different...

Thank you! I suppose the event I suggested is a bit uneducated- I don't really know much about Islam, so I thank you for educating me on this subject. It still would be pretty cool, however, as they are in-game both considered "Islam". But if there is no real-life reason they would come together, then it is really incorrect to make it a possibility.
 
Yes, talk us about this feature, except of course, how awesome it looks on the screen.
Say, for instance, how the gameplay will be changed because of this feature...*crossing fingers, hoping the bait works:unsure:
 
In regards to allowing dynasty members the opportunity to become grand masters of holy orders, I really like this, and I feel that's a very important direction for Paradox to take. It has to always be kept in mind that the game is about getting the most prestige for your dysnasty, and the more opportunities to bring honour and prestige to the player's dynasty is always a great thing! :)
 
All of this sounds very nice. Since the heresies will be fleshed out, at least for some extent, I hope the Manichean and Mazdakism will be given some content, as well as Yazidi. It has been some time since I examined 867 characters but IIRC there are more Manichean characters available than Zoroastrians. Yes, I know, they are not Abrahamic religions strictly speaking but the SoA seems to be perfect occasion to flesh out these "heresies" a bit.
 
I read that is the voice of The Stanley Parable narrator.


OOOH! I love that game. Now I have that voice stuck in my head.....Oh wait... shi...
 
Castle holdings under the Grandmaster are no longer hereditary, but appointed to a "Commander" for life.

I don't understand how this should work. Is it like a count under a Grandmaster? What happens if this 'Commander' dies?

Also, how does this Appointment succesion law work?