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Last week I told you about the College of Cardinals and the new papal powers (though I believe I forgot to mention that the Pope can also grant you claims on counties and duchies!) Today I'll go through the rest of the new Christian mechanics in Crusader Kings II: Sons of Abraham, as well as the new Muslim stuff. Let's start with the Holy Orders!

CKII_SoA_DD_02_Dynastic_Grandmaster.jpg

We have given each non-heretic religion in the game at least one Holy Order. This includes the various pagan religions, though most of their Holy Orders are rather fanciful. The Catholics also get two more in addition to the old ones; the Knights of Calatrava and the Knights of Santiago, both of which are mostly active in Hispania. Holy Orders are no longer activated at a certain date, many will start showing up once the Crusades/Jihads kick off (which is also more dynamic now), or when certain conditions are met. For example, the Brotherhood of the Holy Sepulchre (an Orthodox Holy Order) becomes active if Antioch and Jerusalem are Orthodox and held by Orthodox rulers. Holy Orders are now much more active in world politics, and both their internal and external mechanics have been altered. You can now borrow money from certain Holy Orders (like the Knights Templar), or donate money for Piety. They, in turn, will make various requests (and if you owe them money, it is hard to refuse.) For example, they can ask that one of your sons join them, or that you give them the right to build a castle in an empty holding slot in one of your counties. Internally, Grandmasters are no longer randomly generated characters, but chosen from among vassals and courtiers, many of which will now be important members of European nobility. Having a Grandmaster of your dynasty will give you a monthly amount of prestige. Castle holdings under the Grandmaster are no longer hereditary, but appointed to a "Commander" for life. We have also added some minor rules and decisions, like if you happen to be the king of Jerusalem, you now have the option to vassalize the Templars and the Knights of St John. Lastly, if you think that an Order has grown too powerful in your realm, you can expel it forever, seizing its castles (a very impious act.)

CKII_SoA_DD_02_Holy_Order_Decisions.jpg

Somewhat related to the Holy Orders, you now have the ability to order any courtier to take the vows and become a monk or nun. The character will then either become a regular monk or nun (traits), or go off to join one of the martial orders. Either way, he or she will be disinherited. Unfortunately, you are not allowed to do this against characters who stand to inherit titles (like younger sons under Gavelkind); unless you imprison them first!

CKII_SoA_DD_02_Take_the_Vows.jpg

As I mentioned earlier, the Crusades will no longer necessarily kick off after a certain year; it now depends on the actual situation in Europe. For example, if Constantinople or Rome have fallen or the Moors are pushing into France. Similar conditions now apply for the Muslims. The Pagans - if they can have Great Holy Wars - will get them after the Crusades and Jihads are both active.

We have also improved on the heresies; most of them are now more distinctive and some of them even have their own heads of religion. For example, the Cathars can appoint female bishops and the Ibadi can now have their own Caliph, etc. The events that control the spread of heresies are different if you have Sons of Abraham; heresies tend to be more localized and it is also possible for minority view non-heretics among your courtiers to spread their faith (i.e. an Orthodox courtier among Catholics, etc.) Perhaps the most drastic change to heresies though, is that they can now take over as the new orthodoxy if they hold more provinces than the current mainstream form of the religion. If, say, more counties are Waldensian than Catholic, Catholicism will become the heresy and its Holy Orders will join the Waldensians. Oh, and we also decided to add "regular" religious rebels who are not trying to spread a heresy, just to gain freedom from the religious oppression of their overlords (e.g. Sunni rebels in a Catholic realm.)

Catholicism may have received the most attention in Sons of Abraham, but we have not forgotten the Muslims. They get a choice between two rival schools of theology and the conflicts that arise out of taking a stance. On one side, you have the Mu'tazili school, which espouses reason and rational thought inspired by the ancient Greek philosophers. Opposing them are the Ash'ari, who belive in the eternal, uncreated word of Allah. Historically, the Mutazilites lost out after some fairly brutal conflicts and draconian measures like the Mihna , arguably bringing to an end the Islamic Golden Age. In game terms, Mutazilites get a Learning bonus for research, whereas the Ash'ari gain Piety, and members of opposing schools tend to loathe each other.

I think that will do for now. Next week, I'll speak of pilgrimages, religious events and Judaism!
 
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Well, to be fair the difference between Catholicism and Orthodoxy is also deeper than that. They actually have very different understandings of Salvation and the whole purpose of Christianity and the Christian life.

p.s. Also, Hi everyone. Been lurking a while, first post, you know the drill.

That really depends on what time frame you're examining.
 
I asked about this earlier but haven't made any progress.

I like it that the holy orders will flip religions if a heresy overtakes the former orthodoxy as dominant.

But I'm wondering if we'll still see dozens of, for instance, Catholic mercenary bands after, hypothetically, mending the schism and purging the map of Catholicism. Seems strange and like maybe they should work similarly to the holy orders.
 
No 1.12 and straight 2.0? I don't know what system of calculating patch numbers you are using, but it is clearly heretical!

Anyway, looking forward to learning more. Heretical or not, 2.0 sounds a lot more promising...almost like you are getting a completely new game. Achievements? Who knows.

"What doesn't exist can't hurt me" - destroy all Aztec armies before the Aztecs win any wars.
 
No 1.12 and straight 2.0? I don't know what system of calculating patch numbers you are using, but it is clearly heretical!
Heretical indeed, though this jump in version number was already explained in that Sons of Abraham video announcement. Basically, SoA is considered the first of the "2nd wave of DLCs" (a 3rd wave is planned in the future), so instead of continuing with the small increments, they're going to start fresh at 2.00.
 
When a vassal in a holy order dies, his title goes back to the grandmaster. That's what 'appointment' is.
Well, Free Investure is also 'appointed' but if you don't select a new bishop a random person get appointed in your name. While I hope it is not the case, this could be true for Appointment as well.
 
When a vassal in a holy order dies, his title goes back to the grandmaster. That's what 'appointment' is.

Do we have any confirmation of that, or is that just the most logical interpretation?
 
It could also work like bishoprics. :laugh:
I'm sorry for the confusion, I didn't provide enough data. It's inferred from these lines:
Castle holdings under the Grandmaster are no longer hereditary, but appointed to a "Commander" for life.
Could this be used in the Byzantine Empire as well?
With some modding, I imagine so. There's a new succession law called Appointment.
All three combined create an impression of how Appointment works and who uses it. It's used in the context of castles under Holy Orders, so it seems to apply to them, and it would appear that it's different from "Open Elective" that bishoprics use.
 
I'm sorry for the confusion, I didn't provide enough data. It's inferred from these lines:



All three combined create an impression of how Appointment works and who uses it. It's used in the context of castles under Holy Orders, so it seems to apply to them, and it would appear that it's different from "Open Elective" that bishoprics use.

I don't mean open elective. I mean... It could work like investitur law from the Bishops. You appoint a person who is the ruler after the deathof the old ruler.
 
Appointment seems to me like a "forced elective". That is, elective without votes. I guess that with some tweaking it could be of use for the ERE.



...and the Night's Watch :rofl:
 
Do we have any confirmation of that, or is that just the most logical interpretation?

The other possibility would be that they'd work like bishoprics under free investiture but that would be strange imo. Since it will mainly (only?) be used by AI holy orders in the vanilla game, giving the titles back to the liege makes much more sense than creating some interface for choosing the successor to each vassal title individually.
 
I really hope Seniority succession is fixed/improved; we've had that since release and it's never worked properly due to the fact that the game can't differentiate between different branches of the same family. You wouldn't even need to implement cadet branches to make it work, just limit the succession to two or three generations back.
 
I really hope Seniority succession is fixed/improved; we've had that since release and it's never worked properly due to the fact that the game can't differentiate between different branches of the same family. You wouldn't even need to implement cadet branches to make it work, just limit the succession to two or three generations back.

HOW CAN YOU!!! NERF THE MOST STRONK SUCCESSION LAW!!!

Seriously, I know seniority succession law is not perfect, but it is still minor when compares to how broken gavelkind is. I think fixing the seniority without implementing Cadet branch can confuse player.