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So folks, we are releasing the fifth expansion to Crusader Kings II, on Monday next week; Sons of Abraham. In the previous dev diaries, I have gone through the various features we've added in the expansion, so today I'll speak of the 2.0 patch. Usually when we release expansions for Crusader Kings II, we add a lot of free stuff in the patch as well, and this time is no exception. It's almost funny how many features we plan for the expansions that we end up putting in the patch instead, simply because they alter the core gameplay too much. Now, where to begin?

Perhaps the biggest - yet quite subtle - change we did was to reduce the amount of levies you get, particularly from your vassals. There are several changes to the rules; first off, levies from outside your de jure capital region get progressively smaller in stages (county, duchy, kingdom, empire, outside). Secondly, vassals will not give you any levies if they don't have a positive opinion of you (previously the threshold was -25). On the other hand, you now always enjoy a big opinion boost if you are being attacked by foreigners, particularly by infidels. This means that you can usually raise something approaching your theoretical max while being attacked, but not when you are doing the attacking. (Incidentally, this also means that factions tend to be less dangerous while the whole realm is under threat.) Lastly, the ruler's martial skill has a direct and significant effect on the size of the levies that can be raised from his or her demesne.

CKII_SoA_DD_04_Levies.jpg

We have also added whole new feature to improve the military side of the game; terrain bottlenecks. This is a system where the defending side in a battle has sometimes found suitable terrain before combat commences. The chance of this depends on the main province terrain and leader skill (there is even a new commander trait for this.) Each flank may have a narrow approach, preventing the attackers from attacking in numbers greater than the number of flank defenders (their number at the start) during the melee phase. The main reason we added this feature is that being outflanked is now much, much more devastating than it used to be, particularly if you are being outflanked from two directions, or through your (fallen) center. We have also updated all mercenaries and holy orders so they actually have three regiments instead of one (and can thus fill a battle line on their own.) Mongols and Aztecs also arrive with more but smaller regiments, etc. What else? Oh yes, we unleashed Wiz (Martin Anward, who improved the EUIV AI) on the military AI to see if he could kick it up a notch...

CKII_SoA_DD_04_Bottleneck.jpg

CKII_SoA_DD_04_Mercenaries.jpg

Another really nice thing with the 2.0 patch is of course the addition of Ironman mode, like in Europa Universalis IV. To complement this, we added 50 Steam achievements that you can only get in Ironman mode. The multiplayer metaserver, however, will be discontinued. RIP.

Now, as you know, playing Crusader Kings II is a pretty cheerful and lighthearted experience, so we thought it was high time to bring in some much needed tragedy. Thus, there is now a chance that women might die in childbirth, either at once or after a period of illness. Infants can also be born "Sickly" (new trait), which means it is unlikely they will live past their third year. Surprisingly, we are not simply doing this out of pure malice; there are interesting gameplay effects where marriage alliances can suddenly be reset and you don't know if your sickly heir will actually survive to adulthood.

When characters convert religion, there is now a chance they will be tolerant of their old faith. These are new traits which affect the opinions of both the character and of other characters. For example, a former pagan king might get no opinion penalty versus pagans, nor will they of him.

CKII_SoA_DD_04_Tolerance.jpg

I know I'm forgetting stuff here, but you can all read the change log for yourselves when I post it. Needless to say, it's full of bug fixes and modding improvements as well.
And in case anyone missed it, Crusader Kings II: Sons of Abraham will release the 18th of November.
That's all for now, but there will be a live stream with yours truly on Tuesday, the day after release!
 
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Hm, yes I suppose it will make blobs less threatening to medium-sized nations. But I don't think the small guys are going to get any beter. If anything they will become an even more obvious target. If an emperor feels too weak to attack a king they he'll attack a minor. Harder medium-sized targets means relatively easier small-sized ones. Of course the player ususally gets at least medium-sized ina century. But again what of the poor AI? Are not-big AI plauers going to exist solely for the blobs and the player to chew on (yes, I know that's pretty much the case already)?

I am pretty sure the balance was supposed to boost the medium Vs big, not big Vs. small ^^; The fact that the Emperor can't easily win against a medium power that easily already makes it easier for smaller ones (he will invade them anyway, this way he won't invade with armies of the conquered medium-large state)

Though if the AI takes into consideration the levy malus, the Emperor may decide to be less aggressive as conquest outside capital's de-jure is not worth much anymore.
For the player, the change also means that it is worth splitting your realm: you may no longer directly control it, but since you are the same dynasty you will have a constant alliance and overall larger army then if you were one realm. If the AI uses this, for smaller states it would be sometimes curse (larger invading army) and other times blessing (ally fights elsewhere, thus smaller invading army)

M@ni@c said:
Does the change to levies mean it's best to have your demesne far away from your capital?

I think it is the opposite: your far-away demesne will have smaller armies due to distance then the demesne inside your capital's de-jure territory.

duhsveti said:
If you are lowering the amount of levies, will you lower the size of event armies (mongols, rebels, pretenders, etc.)?

Not sure why they would: defensive wars give opinion boost thus you have both an larger army and a more stable realm while defending.

infernalmachine said:
Seems interesting. I wonder how it will affect my Norse games.

Harder conquest of Britain (smaller armies from Britain due to being outside of Empire of Scandinavia) and the rest of the world. Would probably be more useful to let Gavelkind take away a conquered Kingdom so you at least have an strong ally.
 
Something tells me it'll make France able to defend against the HRE if they attack for lands in Frisia or Burgundy.
 
For tolerance, it would be cool if you had a lot of subjects of different religions an event would fire which would enable you to be tolerant or intolerant too.

I would like to see that. For instance, this would make Spain a lot more interesting since there would inevitably be Christians, Muslims, and Jews running around.
 
How does the 'distant' levy thing work if I drift land into my Kingdom? Like, if I'm England with my capital in London, and I get Egypt to drift into de jure 'England', do I get as many troops from Cairo as I do from Cornwall? Is there any physical distance modifier?
 
How does the 'distant' levy thing work if I drift land into my Kingdom? Like, if I'm England with my capital in London, and I get Egypt to drift into de jure 'England', do I get as many troops from Cairo as I do from Cornwall? Is there any physical distance modifier?

I'll direct your attention to this reply

Say you are a king and your capital is in Essex. You get the most levies from Essex county, somewhat fewer from Essex duchy, fewer still from the kingdom of England, even fewer from the empire of Britannia, and fewest from everwhere outside the empire of Britannia.
 
With these nerfs,-as a player who doesn't play to make empires or Kingdoms-just how much more difficult will it be for me? I prefer to play as Count of Tours and murder the Duke of Anjou-he's a real disaster btw-then simply hunker down and manage my duchy while marrying as well as I can.

Simply put, I play almost entirely for flavor and stuff. But Kingdoms and Empires?

Not so much...

So-while I do understand that people who like to blob might need to get nerfed a bit, and that there are those who really like to fight an uphill fight every inch of the way, there are also those of us who like to play the game for other, less empire-building, less war-mongering reasons...

Will players like me get nerfed too?
 
Looks great! Just one minor question: If a female ruler dies giving birth to her only child, who inherits?

Assuming the child wasn't stillborn? The child, with some regency taking over (and good luck hoping no one will try to take your land).
If the child was stillborn, then the next claimant in line, obviously.
 
With these nerfs,-as a player who doesn't play to make empires or Kingdoms-just how much more difficult will it be for me? I prefer to play as Count of Tours and murder the Duke of Anjou-he's a real disaster btw-then simply hunker down and manage my duchy while marrying as well as I can.

Simply put, I play almost entirely for flavor and stuff. But Kingdoms and Empires?

Not so much...

So-while I do understand that people who like to blob might need to get nerfed a bit, and that there are those who really like to fight an uphill fight every inch of the way, there are also those of us who like to play the game for other, less empire-building, less war-mongering reasons...

Will players like me get nerfed too?

I get the feeling it will hit harder larger realms.
 
Interesting, will making sickly and female pests be a good enough excuse to throw my lousy unfruitful wife into a nunnery- thereby nulling the marriage?
 
I get the feeling it will hit harder larger realms.

If I'm playing in France, will the nerfs affect AI HRE? So maybe the HRE won't be able to steamroll France every ten years, or whenever there's a new King?
 
Will fertility be increased to balance the higher mortality rates?
Have you seen the fertility rates in this game? Most rulers manage to fill their court with a full 9 brats in pretty short order (within 15 years or so).

This. I had spare Blue Coins on GamersGate, that's why I bought it there. And now I find myself having less features than Steam players :(

Well, at least I have the base game on Steam from the Pre-order of EU IV. if I copy-paste the DLCs in the folder, should it work?
Yep, it should.

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Anyway, I'm kind of wondering if the death in childbirth rate will be modified by things like health and the Strong and Weak traits. One would at least assume that a woman with high health and/or the Strong trait would be more likely to survive than one with low health or the Weak trait.
 
I have CKII and all the DLC on Gamersgate. How will the end of the Metaserver affect me?

EDIT: Sorry, I didn't read the thread. Disregard this post.