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So folks, we are releasing the fifth expansion to Crusader Kings II, on Monday next week; Sons of Abraham. In the previous dev diaries, I have gone through the various features we've added in the expansion, so today I'll speak of the 2.0 patch. Usually when we release expansions for Crusader Kings II, we add a lot of free stuff in the patch as well, and this time is no exception. It's almost funny how many features we plan for the expansions that we end up putting in the patch instead, simply because they alter the core gameplay too much. Now, where to begin?

Perhaps the biggest - yet quite subtle - change we did was to reduce the amount of levies you get, particularly from your vassals. There are several changes to the rules; first off, levies from outside your de jure capital region get progressively smaller in stages (county, duchy, kingdom, empire, outside). Secondly, vassals will not give you any levies if they don't have a positive opinion of you (previously the threshold was -25). On the other hand, you now always enjoy a big opinion boost if you are being attacked by foreigners, particularly by infidels. This means that you can usually raise something approaching your theoretical max while being attacked, but not when you are doing the attacking. (Incidentally, this also means that factions tend to be less dangerous while the whole realm is under threat.) Lastly, the ruler's martial skill has a direct and significant effect on the size of the levies that can be raised from his or her demesne.

CKII_SoA_DD_04_Levies.jpg

We have also added whole new feature to improve the military side of the game; terrain bottlenecks. This is a system where the defending side in a battle has sometimes found suitable terrain before combat commences. The chance of this depends on the main province terrain and leader skill (there is even a new commander trait for this.) Each flank may have a narrow approach, preventing the attackers from attacking in numbers greater than the number of flank defenders (their number at the start) during the melee phase. The main reason we added this feature is that being outflanked is now much, much more devastating than it used to be, particularly if you are being outflanked from two directions, or through your (fallen) center. We have also updated all mercenaries and holy orders so they actually have three regiments instead of one (and can thus fill a battle line on their own.) Mongols and Aztecs also arrive with more but smaller regiments, etc. What else? Oh yes, we unleashed Wiz (Martin Anward, who improved the EUIV AI) on the military AI to see if he could kick it up a notch...

CKII_SoA_DD_04_Bottleneck.jpg

CKII_SoA_DD_04_Mercenaries.jpg

Another really nice thing with the 2.0 patch is of course the addition of Ironman mode, like in Europa Universalis IV. To complement this, we added 50 Steam achievements that you can only get in Ironman mode. The multiplayer metaserver, however, will be discontinued. RIP.

Now, as you know, playing Crusader Kings II is a pretty cheerful and lighthearted experience, so we thought it was high time to bring in some much needed tragedy. Thus, there is now a chance that women might die in childbirth, either at once or after a period of illness. Infants can also be born "Sickly" (new trait), which means it is unlikely they will live past their third year. Surprisingly, we are not simply doing this out of pure malice; there are interesting gameplay effects where marriage alliances can suddenly be reset and you don't know if your sickly heir will actually survive to adulthood.

When characters convert religion, there is now a chance they will be tolerant of their old faith. These are new traits which affect the opinions of both the character and of other characters. For example, a former pagan king might get no opinion penalty versus pagans, nor will they of him.

CKII_SoA_DD_04_Tolerance.jpg

I know I'm forgetting stuff here, but you can all read the change log for yourselves when I post it. Needless to say, it's full of bug fixes and modding improvements as well.
And in case anyone missed it, Crusader Kings II: Sons of Abraham will release the 18th of November.
That's all for now, but there will be a live stream with yours truly on Tuesday, the day after release!
 
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I would say it in Doomdarks words: You get the most levies from Franken county, somewhat fewer from Franconia duchy, fewer still from the kingdom of Germany, even fewer from the HRE, and fewest from everwhere outside the HRE.

So then it does depend, whether the Emperor is from Germany, Bavaria, Lotharingia, Frisia or Bohemia. hmm then maybe a slightly different de jure set up might be better, like merging at least the kingdom of Bavaria into Germany for starts from 1066 onwards (so not for TOG starts).
 
Just to comment further on the levies thing. In the 1st picture of the Seljuks in Apr 1067, the Sultan has 8k from demesne and 14k from vassals. In the current game. in Jan 1067 start the Sultan has 7k from demesne and 35k from vassals. That's a really big nerf!
 
Just to comment further on the levies thing. In the 1st picture of the Seljuks in Apr 1067, the Sultan has 8k from demesne and 14k from vassals. In the current game. in Jan 1067 start the Sultan has 7k from demesne and 35k from vassals. That's a really big nerf!

Sounds like an excellent idea to me really. Especially since later on, troops counts are so ridiculously high.

Plus, this is another way to simulate what happens when you don't have a centralized capitol---if you have a capitol in ireland your going to have less troops from jerusalem, but if you move to say sicily you'll get more troops from there because its closer and easier to administer.
 
first off, levies from outside your de jure capital region get progressively smaller in stages (county, duchy, kingdom, empire, outside).

I really dislike this system. It is both reluctant and rigid. Adding some negative opinion modifier for far away vassal is enough.
 
i think it would better to nerf retinues rather than levies
 
So then it does depend, whether the Emperor is from Germany, Bavaria, Lotharingia, Frisia or Bohemia.
It looks that way. From wherever your capital is, it takes the dejure situation from there and reduces levies outside of the region level by level.

It could be read that you lose levies if your capital is not in the de jure location, but I would find that rather poor execution. The best tactic then becomes forge claims on the de jure capital of the empire/kingdom and cripple them by forcing them to relocate their capital to another part of the realm.
 
I'm glad that you get an opinion boost from vassals if you're under attack. Having factions springing up when you're fending off a huge jihad is a massive pain.

But when you say "big opinion boost", what does that mean? 50?
 
yeah i'm not super confident about this levies tweak. If it gives negative bonus to attacker everytime that's going to be a pain in the *** to conquer new territories by war

That was the reason behind the new system.
 
If I'm king of Scotland and Arabia, does the new system mean I'll get zero vassal levies from Arabia if my capital is in Scotland? Or does the penalty top off at any territory outside your de jure empire regardless of distance?

I am really worried CK2 2.0 is going to be like EUIV post 1.2, where map painting blobs like me are no longer welcome and subject to public ridicule.
 
If I'm king of Scotland and Arabia, does the new system mean I'll get zero vassal levies from Arabia if my capital is in Scotland? Or does the penalty top off at any territory outside your de jure empire regardless of distance?

I am really worried CK2 2.0 is going to be like EUIV post 1.2, where map painting blobs like me are no longer welcome and subject to public ridicule.

You get levies from Arabia. But not many. And they just make it harder for you... Isn't that nice to have a greater challenge?
 
Well, praise be to the divine that every Duke in southern France isn't going to decide that they're
going to lower crown authority while a Jihad has been called on them. Though I doubt I'll be thanking
the dev team when all of my sons are sickly and weak. Alas, tis the way of progress. :p
 
Another really nice thing with the 2.0 patch is of course the addition of Ironman mode, like in Europa Universalis IV. To complement this, we added 50 Steam achievements that you can only get in Ironman mode.

Will this Ironman mode allow one to start at any date and still gain achievements, or will it require a specific date similar to EU:IV? I ask because my favorite start bookmark is 'The Alexiad' in 1081 and I strongly dislike the 867 start date.
 
Will this Ironman mode allow one to start at any date and still gain achievements, or will it require a specific date similar to EU:IV? I ask because my favorite start bookmark is 'The Alexiad' in 1081 and I strongly dislike the 867 start date.

It will probably be the 1066 start date. I don't think they would limit ironman mode to owners of ToG only.