• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
So folks, we are releasing the fifth expansion to Crusader Kings II, on Monday next week; Sons of Abraham. In the previous dev diaries, I have gone through the various features we've added in the expansion, so today I'll speak of the 2.0 patch. Usually when we release expansions for Crusader Kings II, we add a lot of free stuff in the patch as well, and this time is no exception. It's almost funny how many features we plan for the expansions that we end up putting in the patch instead, simply because they alter the core gameplay too much. Now, where to begin?

Perhaps the biggest - yet quite subtle - change we did was to reduce the amount of levies you get, particularly from your vassals. There are several changes to the rules; first off, levies from outside your de jure capital region get progressively smaller in stages (county, duchy, kingdom, empire, outside). Secondly, vassals will not give you any levies if they don't have a positive opinion of you (previously the threshold was -25). On the other hand, you now always enjoy a big opinion boost if you are being attacked by foreigners, particularly by infidels. This means that you can usually raise something approaching your theoretical max while being attacked, but not when you are doing the attacking. (Incidentally, this also means that factions tend to be less dangerous while the whole realm is under threat.) Lastly, the ruler's martial skill has a direct and significant effect on the size of the levies that can be raised from his or her demesne.

CKII_SoA_DD_04_Levies.jpg

We have also added whole new feature to improve the military side of the game; terrain bottlenecks. This is a system where the defending side in a battle has sometimes found suitable terrain before combat commences. The chance of this depends on the main province terrain and leader skill (there is even a new commander trait for this.) Each flank may have a narrow approach, preventing the attackers from attacking in numbers greater than the number of flank defenders (their number at the start) during the melee phase. The main reason we added this feature is that being outflanked is now much, much more devastating than it used to be, particularly if you are being outflanked from two directions, or through your (fallen) center. We have also updated all mercenaries and holy orders so they actually have three regiments instead of one (and can thus fill a battle line on their own.) Mongols and Aztecs also arrive with more but smaller regiments, etc. What else? Oh yes, we unleashed Wiz (Martin Anward, who improved the EUIV AI) on the military AI to see if he could kick it up a notch...

CKII_SoA_DD_04_Bottleneck.jpg

CKII_SoA_DD_04_Mercenaries.jpg

Another really nice thing with the 2.0 patch is of course the addition of Ironman mode, like in Europa Universalis IV. To complement this, we added 50 Steam achievements that you can only get in Ironman mode. The multiplayer metaserver, however, will be discontinued. RIP.

Now, as you know, playing Crusader Kings II is a pretty cheerful and lighthearted experience, so we thought it was high time to bring in some much needed tragedy. Thus, there is now a chance that women might die in childbirth, either at once or after a period of illness. Infants can also be born "Sickly" (new trait), which means it is unlikely they will live past their third year. Surprisingly, we are not simply doing this out of pure malice; there are interesting gameplay effects where marriage alliances can suddenly be reset and you don't know if your sickly heir will actually survive to adulthood.

When characters convert religion, there is now a chance they will be tolerant of their old faith. These are new traits which affect the opinions of both the character and of other characters. For example, a former pagan king might get no opinion penalty versus pagans, nor will they of him.

CKII_SoA_DD_04_Tolerance.jpg

I know I'm forgetting stuff here, but you can all read the change log for yourselves when I post it. Needless to say, it's full of bug fixes and modding improvements as well.
And in case anyone missed it, Crusader Kings II: Sons of Abraham will release the 18th of November.
That's all for now, but there will be a live stream with yours truly on Tuesday, the day after release!
 
Last edited by a moderator:
But I can't resist ranting about the obvious new obsession about "de jure" capitals. Firstly, they break Gavelkind by arbitrarily distributing the inheritance. Secondly, they make the AI go insanely and arbitrarily revoke-happy if they are not in control of their supposed "de jure" capital.
Umm, not really. That refers to any capital.
 
Umm, not really. That refers to any capital.

I assume its dejure distance.
Concentric wouldn't make sense.
So county, next dejure duchy, next dejure kingdom etc. Though do these need to actually exist or be just dejure ?
Maybe i just ask myself to many questions. :confused:
 
I assume its dejure distance.
Concentric wouldn't make sense.
So county, next dejure duchy, next dejure kingdom etc. Though do these need to actually exist or be just dejure ?
Maybe i just ask myself to many questions. :confused:
it's already explained before by a dev.
de jure vassals of your capital (which can be any county) give the most levies
then de jure vassals of your capital's duchy, then it's kingdom, then it's empire, then the rest.

Not that complicated really.
 
Agreed absolutely. But the point is not whether or not Muslims or Christians have particular views on Apostasy, but that Islam, the religion itself, strictly prohibits it, in its sacred scripture, while there is no such prohibition in Christian scripture (largely due, of course, to the fact that the New Testament does not generally serve as a legalistic scripture, the way the Koran and Torah do).
Muslim here, and I must say that in Qur'an, there is no prohibition of apostasy...
Shunned, but never prohibited...

It is through hadist (saying of the prophet) the 'killing the apostate' comes from...
And because of the regulation comes from hadist, some school of thought disagree whether apostasy should be allowed or not (because different school has different criteria whether a hadist should be followed or not)...
Killing apostate might be seems to be the nature of Islam and Muslim, but much like how you don't hear Muslim relate themselves to Mu'tazill these days, the 'killing-apostate' policy is simply the surviving way of thinking (well, at least in fundamentalist view)...
 
I just want the European Jews to have Ashkenazi or Sephardic as their culture. (The Khazar Jews would just have Khazar culture of course)
 
Maybe it's just bullshit, but ain't there something about a muslim hiding the fact that he is one if this could get him killed?
Like praying five times a day towards mecca, etc...
And when possible, he should purify himself after
 
In theory it can work the same I'm duke of Jerusalem, vassal of the King of Jerusalem, who is also Emperor of Hispania in his capital at Burgos. I like him, he is brave, gave me money and has a nice chancellor who visited me last year.
Oh, he went to war agains the King of France? Well, I could send him my 5000 men, but it's not as if he is going here to check if I have indeed 5000 men as I said, so I'll just send him 2000 men and say I've just had a major plague of avian flu...

No, it is very different. For example, I am Holy Roman Emperor, my capital is in Schwaben. Then Duke of Brandenburg, who is five hundred miles away from my capital, would give me more levies than Duke of Bavaria who is right next to me. Yet the reason for this is because of two ahistorical Kingdoms: Germany and Bavaria.
 
Excellent additions, simply excellent! You never cease to please, Paradox.
 
I just want the European Jews to have Ashkenazi or Sephardic as their culture. (The Khazar Jews would just have Khazar culture of course)

Ashkenazi and Sphardic are allready confirmed.

No, it is very different. For example, I am Holy Roman Emperor, my capital is in Schwaben. Then Duke of Brandenburg, who is five hundred miles away from my capital, would give me more levies than Duke of Bavaria who is right next to me. Yet the reason for this is because of two ahistorical Kingdoms: Germany and Bavaria.

Then the problems are the ahistorical kingdoms... And not the new system?
 
it's already explained before by a dev.
de jure vassals of your capital (which can be any county) give the most levies
then de jure vassals of your capital's duchy, then it's kingdom, then it's empire, then the rest.

Not that complicated really.

Well if Doomdarks explanation/example means that the distance modifier is the same for each duchy under your dejure kingdom and each dejure kingdom under your dejure empire.
The theory that makes i complicated, which kind of shows that that probably won't be how it works, is that the further away a duchy is from your capital duchy, the less troops you'd get.
But thats probably not the case as long as these duchies are under the same dejure kingdom.
Okay i basicaly just thought loudly.

edit: Or as said above by Chevaresqye, if defined by the dejure border hierarchy, i might get less tropps from a close by non-dejure area , than from a distant dejure area.
So, thats the question.
 
Last edited:
Ashkenazi and Sphardic are allready confirmed.



Then the problems are the ahistorical kingdoms... And not the new system?

No, the system always has a problem even for historical kingdoms. If you are Emperor of entire Arabia Empire and also control Kingdom of Armenia; your capital is Antioch, then a Duke of Marrakech will give you more levies than Duke of Edessa. Both Empires are historical, but that does not make sense.
 
Wait, if the Metaserver is gone, how do I play multiplayer then? And do I still have to open ports?

We'll still be able to use IP based multiplayer, in the interim though, right? Or will all multiplayer be shut down until the Steam system comes online?


Also, odds that the Steam MP comes in the same patch as the decadence fix?

99% sure that you will still be able to host and join direct IP games by yourself, as you did before. That has nothing to do with Paradox or with remote servers.
Metaserver: the metaserver was only ever a meeting place or lobby; once you started play you were already doing Direct IP. It's sole technical benefit is the host didn't have to manually discover his true IP address and communicate it to the other players beforehand.

As a lobby it was fairly useless IMO; PDS games aren't really amenable to quick pick-up gaming sessions, but rather need a commitment of weeks or months to get a decent amount of time done. So they're usually pre-arranged in the CK2 MP forum or the Steam CK2 forum. Frankly I never understood why they bothered.

If we have CK2 from GG how will the achievement work? I don't mind switching to Steam if I must, but less having to buy everything over again. (To be clear I would just like Steam activation being given to GG buyers).
The achievements will be for Steam users only.
Can we gamersgate owners get the key to work in Steam too? Would be even more important now with the addition of achievements too
I don't know what Paradox's plans are in this regard, but if they were to gift you a free Steam key to CK2 they would have to pay Steam for it; they may judge that's worthwhile to cease supporting the GG version, or may not. And no doubt there'd be some who refuse to move to Steam even for free, Paradox would have to continue to support them somehow.

Wait, how does this Gamers Gate DLC to Steam thing work exactly? I copy and paste stuff from my Gamers Gate installation to my Steam installation, and then I'm done? I never have to worry about Gamers Gate again and can uninstall that copy?
If you own both the GG and Steam versions of CK2, all you need to do is manually move your DLC files and save games across. Any future DLCs you could then buy via Steam. Your only problem would be if you had to do a clean re-install of the Steam version, you'd have to remember to manually preserve your DLC files first.
 
I find myself getting confused over this talk of distance as that is not what I interpreted in the original post. The levy size changes based on level not on distance to your capital. So you draw the most troops from your capital province, then from your duchy, then from your kingdom, then from your empire, then from vassals not considered a dejure vassal.

At least that is my interpretation. So if I am the King of England and my capital is in Cornwall, for the sake of argument, I will draw my most troops from Cornwall, then from the Duchy of Cornwall, then from the Kingdom of England. If England also controls the Duchy of Albany and Normandy I will draw less troops from those two due to them not being dejure vassals of England, thus them being the 'outside'. If I then become Emperor of Britannia I will draw less troops from Albany then I would from Cornwall or York (Since I am still King of England) but still more troops from Albany then from Normandy since Normandy is still not a dejure vassal, again being outside.

If I happen to also control the Duchy of Toulouse, I should be drawing troops at the same penalty as Normandy even though Toulouse is physically further away due to both of them being 'outside'

Though I of course could be completely and totally wrong on this mechanic. This is just my interpretation.
 
To shorten this discussion before it goes too far off topic I ask this question again:

Hebrew culture, practices, etiquette and language (etc) are held in both religious literacy and liturgy widely available to Jews at this time. With that in mind if a Jewish Khazar ruler had the political will and military capability to conquer the 'promised land', found this new Kingdom of Israel and rebuild the Temple; can you think of a reason why this ruler would not be able to revive this Hebrew culture?
 
1. It's good to see blobs nerfed, but I'd also like something more complex to make them weaker rather than simple decreasing number of levies. Realms should be weak even if they're internally stable God dammit! :mad:

2. Is Ironman only for vanilla like in EU4 or for mods too? Because with M&T release playing vanilla became totally unatractive for me... And CK2 has much more mods...
 
Umm, not really. That refers to any capital.

But:

Perhaps the biggest - yet quite subtle - change we did was to reduce the amount of levies you get, particularly from your vassals. There are several changes to the rules; first off, levies from outside your de jure capital region get progressively smaller in stages (county, duchy, kingdom, empire, outside).

Bolding is mine. If it means de jure capital region (the word 'region' included in the word), I don't know it means. But I know what de jure capital means, and I don't like the implied effect on the gameplay.



I find myself getting confused over this talk of distance as that is not what I interpreted in the original post. The levy size changes based on level not on distance to your capital. So you draw the most troops from your capital province, then from your duchy, then from your kingdom, then from your empire, then from vassals not considered a dejure vassal.

At least that is my interpretation. So if I am the King of England and my capital is in Cornwall, for the sake of argument, I will draw my most troops from Cornwall, then from the Duchy of Cornwall, then from the Kingdom of England. If England also controls the Duchy of Albany and Normandy I will draw less troops from those two due to them not being dejure vassals of England, thus them being the 'outside'. If I then become Emperor of Britannia I will draw less troops from Albany then I would from Cornwall or York (Since I am still King of England) but still more troops from Albany then from Normandy since Normandy is still not a dejure vassal, again being outside.

If I happen to also control the Duchy of Toulouse, I should be drawing troops at the same penalty as Normandy even though Toulouse is physically further away due to both of them being 'outside'

Though I of course could be completely and totally wrong on this mechanic. This is just my interpretation.

I HOPE it is this way, because the de jure capital counties of the duchies and kingdoms would irrelevant to the feature and it wouldn't force us into de jure capitals any more than the game forces already. "Forcing" of course means that doing otherwise will somewhat penalise the player who is willing to optimise his stuff.
 
Lots of awesome stuff. Thank you and looking forward to it!

Perhaps the biggest - yet quite subtle - change we did was to reduce the amount of levies you get, particularly from your vassals. There are several changes to the rules; first off, levies from outside your de jure capital region get progressively smaller in stages (county, duchy, kingdom, empire, outside).

This is nice. It's really too rewarding for me as the Byzantine Empire, to expand across (what will centuries later) be the Russian steppe.

When characters convert religion, there is now a chance they will be tolerant of their old faith. These are new traits which affect the opinions of both the character and of other characters. For example, a former pagan king might get no opinion penalty versus pagans, nor will they of him.
This is also nice. Would it be possible to do something like this for the Byzantine Emperor or the Varangian Guard? Because at the moment, the Varangian Guard HATE the Emperors who pay them for protection, and vice-versa.

As a side note, the Muslim rulers of Mali and Songhai ruled over mixed kingdoms of Muslims and pagans and were noted for their acceptance of their pagan subjects (and their pagan subjects' acceptance of them.)