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Doomdark

Chief Creative Officer
Paradox Staff
61 Badges
Apr 3, 2000
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As you know, we are quickly approaching the end of times, as a cycle of the Mayan calendar is about to end on December 21. Not to be outdone by the Mayans, we are doing our part to hasten the coming apocalypse by releasing a totally unhistorical DLC for Crusader Kings II called Sunset Invasion. The forum response to this minor and completely optional DLC was interesting to say the least. We expected a mixed response, but certainly not the degree of passion we've been witnessing.

The DLC, for those of you who don't know, features an invasion of Europe by an earlier and far more powerful Aztec civilization than we know from history, at some point after 1250. Arriving on vessels suspiciously similar to Norse long ships, Aztec explorers first make contact with a random coastal lord, offering obsidian beads and other exotic trinkets in exchange for land. Soon after, a huge invasion fleet arrives, disgorging tens of thousands of disciplined warriors. After their initial conquests, a reinforcement fleet might arrive, similar to how the Mongol invasions work. The Aztecs are pagans worshiping terrible and blood-thirsty gods, scaring the Muslims and Christians of Europe and North Africa witless with their mass sacrifices of live victims from among the subjugated peoples.

SunsetInvasion_Disease.jpg

In addition to the main events, Sunset Invasion features a load of flavor events, for example when the invaders conquer key cities, when they spread a new disease or when there is news from the other side of the Atlantic Ocean. The Aztecs have unique portraits, units, and on-map shields. The typical cycle has them conquering a large swathe of land until they run out of steam and the inevitable Crusades and Jihads start to reverse the tide. Meanwhile, the Aztec Cuauhxicalli (altar stone bowls) will be overflowing with the hearts of good Christians and Muslims...

SunsetInvasion_Aztecs.jpg

So why did we decide to make this DLC in the first place? Well, the kernel of the idea goes way back to the original Crusader Kings and the Mongol invasion events. Playing on or near the eastern edge of the map is dangerous; almost suicidal if you are not strong enough by the 13th century. So, we've frequently joked about having a similar but rare event on the western side of the map, an invasion by something out of the Atlantic ocean to offset the imbalance a little bit; Atlanteans, Deep Ones, Vinlanders... or Aztecs. It's obviously a pretty crazy proposition and we never expected to put it into the game, but then someone mentioned a similar idea on the forum and the powers that be decided to greenlight it for a laugh.

SunsetInvasion_News.jpg

Now, let me offer you a rare insight into the psyche of the average Paradox dev (especially the veterans among us): we all love history and we love making historical games, but when you've spent a decade of your life delving into such crucial issues as getting the regnal numbers right for the Dukes of Aquitaine, ensuring that Eustace of Boulogne has his historical mustache, that the Pops of Chur have the right cultural and religious composition and that Operation Weserübung always happens roughly when it should, some of us yearn to do something wacky just once in a while. That's why Saint Andrew is Scottish in CKII, why there is a mission for Aragon to seize the throne of Gondar in EU3... and why we did Sunset Invasion. Not to worry though, we are not going to abandon our historical games or the attention to detail that makes them unique. That is why Sunset Invasion is optional. Just don't buy it if you don't like it.

Let me end with some points to assuage the fears of the historicity hardliners and squash some false rumors:
  • Sunset Invasion is a minor tongue-in-cheek DLC. We do not count it as a main expansion.
  • We have never said how many major DLC/expansions we will do. In fact, we do not know - it's mostly up to you.
  • The making of this DLC did not affect our regular release schedule at all. Most of the work was outsourced, done on our spare time or slotted in when someone had a bit of extra time.
  • Paradox Development Studio is not about to change course for its historical games.

Until next time, when I'll probably talk about our next major DLC. :)
 
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One question, Doomdark: what about patch 1.08? Any particular cool thing we can expect from it? What about bug fixing and rebalancing? Will the issues on factions, Mongols and the bug with the out-of-empire drift of kingdoms even when the empire still does not exist be adressed?

Patch 1.08 is fairly minor, mainly addressing some issues with factions, the AI and general bugs. I will post a change log next week.
 
How serendipitous. Today's the day that the copy of Guns Germs and Steel I bought for you should arrive at Paradox's NYC office.

Good book, if not 100% convincing, though I'm not sure what our sales division in NYC need it for. ;)
 
Good book, if not 100% convincing, though I'm not sure what our sales division in NYC need it for. ;)

it will be good for them to read it :) I thought it was a pretty good book as well
 
I think it might be a bit of a language barrier more than an apology. I found it humble and explaining rather than apologising for their decision. I don't mind Paradox explaining their decision, but Doomdark probably took steps to avoid gloating. But I do not believe he - or indeed anyone else at Paradox (except perhaps podcat) - is sorry.

of course we are not sorry or we wouldnt make the DLC :D also, me in particular love this kind of funny imaginative stuff (although dont worry, no Aztecs on the horizon in HoI3... unless you want it of course :D)

A Deep Ones DLC would have been far better.

Victoria II is the game with all the Lovecraft references though ;)
 
Reason: misallocated resources. So many of the games all ready released need so much work for improvement but yet whatever time was available, either on or off the clock, was applied to this DLC instead. I understand the necessesity to cover business expenses but quality shouldn't be compromised. Now please get back to real work. :)

When you buy the company you can tell us what to work on, until then we will just have to muddle on without your guiding hand ;)
 
Why waste time with such DLCs? Isnt there more interesting and realistic stuff to be done?

It's not a waste of time. Lots of people will buy it and enjoy it. I love the idea personally. IMO fun and light-heartedness goes hand-in-hand with video games, and definitely ahead of dull old 'realism'.
 
Actually, I find this to be amusing. :) I understand it's a Paradox in-house joke, rather than an error.

It can't be an error, he is the patron Saint of my beloved Scotland and is thus can be no other culture than Scottish. One follows on logically from the other.
 
Oh, and I'm also kinda bitter because I wish more effort was spend towards releasing more content (and hopefully an expansion) for Victoria II, as it seems Crusader Kings 2 with constant DLCs and Europa Universalis with the new game are getting all the attention.

I am going to pick up on this comment because it is important. Victoria 2 uses our old DLC system were you must own every previous DLC before you can buy the next one. This creates a problem for us because we have to be damn sure that you are going to like what we make because otherwise it is over for Victoria 2 development (and we like Victoria 2 so we don't want that to happen). This makes it harder for us to make DLC for Victoria 2 which is why you see less of it. CK2 with it's take it or leave it model allows us to take more risks and generate more content.
 
do you expect all future Paradox games to use the CK2 model?

Let's clarify one thing before I answer, this isn't actuallly my decision to make, so you are getting a personal opinion here rather than official company gospel. However, my answer is yes. You, the fans, seems broadly happy with the system and since you pay our wages this is quite important. The second reason as I have allready alluded too is it that it is better system to use from a development point of view. It frees us up to do interesting things which is what we want to do.
 
Always liked the idea of enemies teaming up for a common good. Those enemies being the Catholics and Muslims and the common enemy being the Aztecs. This may of been answered (if anyone else knows feel free to respond) but will Aztecs be hard coded and unable to play like Theocracies or will the easy file change for "Pagans = Playable" let you play as the Aztecs? (With numerous bugs I'm sure)

The easy file change should work.

If you are converted to their religion during play, you can keep playing, just as you can if you're converted to any other pagan religion currently.
 
I'm in the middle of a game right now. Can I buy and turn this DLC on and will it work mid game?

Year is 1198 and I'm about to form Empire of Hispania. Bring it, Aztecs! :angry:

I think that would work. Turning it OFF midway through would probably cause problems though.