• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Well, it's been two weeks, so it's time for another bi-weekly entry in the saga of The Old Gods expansion for Crusader Kings II (we will ramp up the pace to weekly dev diaries from May 1). Today, I'll talk about what is, perhaps, the core feature of the expansion: raiding. All pagans have the option to raid, but it is especially important for Norse and Tengri rulers, who will start losing Prestige if they have been at peace for too long. Rather than declare a regular war, they can opt for some good old fashioned raiding.

CKII_ToG_DD_02_Heathen_Raid.png

So how does it work? It's easy; you simply raise an army, toggle it to raiding and move it to a suitable county. You cannot raid counties within the same realm as you, nor can you raid brothers of the faith, but everyone else is fair game. All counties now have a wealth bar that shows how much gold you can loot from the province. As long as your raiding army is standing in the province, it will drain the wealth bar. The loot is not taken from the treasury of the local ruler, but rather represents the possessions of the local clergy, burghers, farmers and lesser nobility. However, the top liege of the looted county will lose Prestige and all Holdings in a looted county will have a lower tax income until the bar has (slowly) replenished. Incidentally, all sieges (not just raiding) in a county will damage the wealth, but only raiders will get money from it.

CKII_ToG_DD_02_Loot_Bar.png

Loot from counties neighboring your own realm goes directly into your treasury, so looting farther afield is normally relatively pointless. However, Norse pagans have the option of raiding all coastal areas, no matter how distant. The problem is that such loot must be carried on ships and when the ships fill up, the raiders must return home and deposit the gold in the treasury. Initially, Norse fleets are also able to navigate many major rivers, like the Volga and the Seine, but when fort levels get too high in the adjacent counties, the rivers will become blocked off, representing fortified bridges and other key fortifications. Using the great eastern rivers and portages, the vikings are able to reach even the Caspian Sea.

The fort level in Holdings has another effect on raiding; it can protect a part of the wealth bar. Unfortunately for the defenders, this protection is of course lost if the raiders actually manage to occupy the local castles, cities and temples. Even worse, when raiders successfully siege down a Holding, there is a chance that some of its buildings are destroyed. In fact, the entire Holding can be razed to the ground, although this is a rare event. The raiders will get much loot from cracking open such golden eggs in addition to draining the wealth bar dry.

CKII_ToG_DD_02_Raid_on_Paris.png

The dynamic we have set up basically forces aggressive pagans (especially lower rank ones, like counts) to raid unless they want to live with negative Prestige. On the other hand, the gold and Prestige they get from raiding can be used to declare special wars, which I will talk about in the next developer diary (on April 17)!

Bonus:
A Paradox Development Studio Feature - Crusader Kings II: The Old Gods Highlights from the livestream:

Part 1
[video=youtube;eIX3zOChdgE]http://www.youtube.com/watch?v=eIX3zOChdgE[/video]

Part 2
[video=youtube;rysyfLfcpbw]http://www.youtube.com/watch?v=rysyfLfcpbw[/video]
 
Last edited:
Something i like is the east-Francia. Bye bye "dear" HRE!
 
Will Zoroastrians have any special mechanics, raiding or otherwise?

Also, I noticed Khazaria is on the map. There's controversy about how deeply the rulers and the people converted to Judaism. What will you set the starting religions to for the Khazar rulers and people, and if Judaism is used, will it have any special mechanics?
 
Will Zoroastrians have any special mechanics, raiding or otherwise?

Also, I noticed Khazaria is on the map. There's controversy about how deeply the rulers and the people converted to Judaism. What will you set the starting religions to for the Khazar rulers and people, and if Judaism is used, will it have any special mechanics?

They confirmed Khazaria would be Tengri, to the disappointment of many. I guess adding Judaism would be a big ask for a region of the map where the very presence of the religion was in dispute.

As for Zoroastrians we saw a member of House Karen in a screenshot, apparently they may be able to reform their church (literally reform it, to the clergy structure that was there before), they can have concunibes as well it seems, I doubt they'll be able to raid but they do at present have holy war so they may be a less fleshed out counterpart to Islam and Christianity (which makes sense, since they had a closer outlook to the monotheist religions than they did with the culture linked polytheistic cults.)
 
So I assume right now PDS spends time on balancing the game? Too bad the dev diaries are a bit redundant since we were already shown the major features in the stream tv.
 
The whole holy war, invasion and jihad mechanics are broken (jihad is for sunnites, orthodox don't get crusades either), but I think paradox cares much more about making gameplay fun for the average player than making it historical.

NO. I'm sick of this excuse. People want ACCURACY, and accuracy IS fun. Ahistorical mechanics is game-breaking and ruins immersion. STOP
 
  • 1
Reactions:
That's how you pacify the heathens...

So... Is there any use for pagans to convert somehow? Well, if you're not neighbour of the HRE, that is! From what I've read, they have the opportunity to let, or not, chaplains do their business in their lands...

People want ACCURACY, and accuracy IS fun. Ahistorical mechanics is game-breaking and ruins immersion. STOP

Well, YOU want accuracy. That's more of an annoyance to me; I like it when it does not mess with gameplay, but when it does, it surely is an annoyance to me. I really dislike, for exemple, how empire system forces you to conquer a given set of lands and how few empires are there. This means, if you want to become Emperor, games are very redundant one eachother.
 
Last edited:
Dude, wow. They're not clubbing baby seals, or anything. And I have to believe there are/will be plenty of 'accuracy' mods once the modders get their hands on it. Please calm down :unsure:

"LOL MODS WILL FIX IT"

This is Paradox, not EA or Bethesda.
 
I'm not excited over the new technology system. I like it as is, where it's a bit random. This whole points system is coming too close to OTHER GAMES and might lead to narrow-minded tech rushing :/

only criticism I have. everything else looks completely amazing.
 
So, Muslims cannot raid? Why? They raided just like the Nordics.
Because Muslims have their own mechanics, like Jihad and that special CB that lets them invade adjacents.
That is not what I am talking about. You speak about conquest and I am speaking about raiding. Specifically about the "aceifas", the summer military expeditions dedicated to plunder everything of value. Here is a map of the most famous Alhandalusian Muslim raider: Al Mansur. He conducted 56 raids against Christian settlements.

View attachment 77362

Whell first of all every religion, faction. Whell basicly everyone in this timeframe raided, if not another faction its own inhabitans etc. It is just called by different names.

Second It is all about game balance. And also every religion have its own famus trait and just hapeneds the norse have raiding. Muslims have jihad, christians have crusades/holy wars.

In reality the raiding was mostly done by those who where similar to a criminal organization in todays society, most norse where simple farmers and traders in small scale. But raiding is what they are famus for so thats the trait we/they get.

Not sure how to explain it more specific for you.
 
Well, YOU want accuracy. That's more of an annoyance to me; I like it when it does not mess with gameplay, but when it does, it surely is an annoyance to me. I really dislike, for exemple, how empire system forces you to conquer a given set of lands and how few empires are there. This means, if you want to become Emperor, games are very redundant one eachother.

But that's a game play feature not an accuracy one. The de jure system it's there so that the AI knows what to do.
 
Is the Caspian sea itself navigable? Does this mean the Indian Ocean might be navigable eventually?
 
Why can only Norse pagans raid with ships? Finns and Estonians were vikings too. As far as I know, the Estonian isle of Saaremaa (Oesel) is where, compared to it's closest neighbours, the second-richest findings of viking treasure (after Gotland) were made.