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Hello, I'm Crusader Kings II developer Goosecreature. You may remember me from such Developer Diaries as "Events and Decisions" and "The Heathens are Coming." Today I'll be talking a bit about - you guessed it - the events and decisions of The Old Gods. This expansion will introduce many of these and not just for the Vikings.

As a Norse Pagan, you can hold a blot every nine years during winter. This is a good way of making your vassals like you more, and it is somewhat similar to a feast with one big difference – the human sacrifice. During a blot, four random prisoners will be brought up from your dungeon and you will have to decide whether or not to sacrifice them to the Allfather for prestige and piety. If you have no prisoners, some nameless thralls will be sacrificed instead but this won't bring you nearly as much renown. Anyone can be sacrificed, including close family members, but you will earn extra piety if your victim is a Christian or a Muslim. These are harsh times and the world is not a friendly place.

View attachment CKII_ToG_DD_05_Blot_Sacrifice.jpg

Another way of increasing your prestige is to commission a runestone. This can be done only once in a character's lifetime, and you can choose to devote it either to yourself or one of your parents. The Scandinavian dueling tradition of holmgång is also in the game, and Norse characters can, under certain circumstances, challenge each other to single combat on an isolated islet. There are also events for Norse characters leaving to join the Varangian Guard, the discovery of Greenland and Vinland, characters gaining the Viking or Berserker traits, the appearance of the Jomsvikings and the Seljuks, völur (mystic seers) joining your court, and many more.

View attachment CKII_ToG_DD_05_Holmgang.jpg

The Mongols will have a decision to hold the nerge, a great hunt in which most of their army participates. This is in essence a massive military training exercise that sees the different wings of the Mongol army coordinating maneuvers and driving wildlife before them in close formation. Once encircled, the wildlife is killed and the army gains both provisions and invaluable experience working together as a single fighting force. Doing this will give your armies a morale boost.

Suomenusko pagans will be able to hold the Ukon Juhla festival, where they worship the god Ukko in the hope of improving their harvests. For Romuva pagans, the Užgavenes festival can be held in spring, where effigies to winter are burnt and the coming of summer is celebrated. Finally, Slavic pagans can hold a festival in the name of the god Jarilo, in which a random vassal is given the honor of representing Jarilo and paraded around wearing bells and other glamorous clothing.

View attachment CKII_ToG_DD_05_Jarilo.jpg

This doesn't cover everything, but as I wanted to write a bit about something else, it will have to do for now.

There have been a lot of requests for us to go into more detail on the Zoroastrians, which is something we hadn't originally planned to do for the Dev Diaries. In order to please YOU (yes, you in particular), the next part of this diary will be devoted to them.

For those who aren't familiar with it, Zoroastrianism is an ancient religion that originated in Persia. It predates the Abrahamic faiths by quite a bit, and was the state religion of the Achaemenid, Parthian and Sassanid empires. Its decline as a major religion came with the Arab invasion of Persia and the spread of Islam in the 7th century, but pockets would still remain in the Central Asian hinterlands of the former Sassanid Empire centuries later.

View attachment CKII_ToG_DD_05_Zoroastrian_Persia.jpg

By 867, the common folk in several parts of Persia still cling to Zoroastrianism but they are the subjects of Muslim rulers and their conversion to the Mohammedan faith is only a matter of time. Just north of these domains, along the eastern shores of the Caspian Sea, Satrap Vandad of the Karen dynasty rules the last independent Zoroastrian realm on the map. This is a challenging starting position and reclaiming Persia and its holy sites for the Zoroastrian faith will not be easy, but it can be done.

Zoroastrianism is not a member of the Pagan religious group, and so they have no need to reform their religion. They will start the game in 867 without a High Priest, but if you hold the Persian Empire there is a decision to restore the position of the Moabadan-Moabad (the Priest of Priests). Just like the Pope, this priest can grant divorces and sanction invasions against other Zoroastrian realms. You'll probably be the only one at this point, so this likely won't do you much good unless your carefully built Zoroastrian empire fragments in civil war.

Also, Zoroastrian rulers are able to enter holy marriages with close relatives of the opposite gender. Such a sacred union will increase their standing among vassals, but producing a healthy heir may become a problem... fortunately, you can always fall back on your concubines for that.

View attachment CKII_ToG_DD_05_The_Zoroastrian_Church.jpg

If you manage to stage a miraculous Zoroastrian recovery and reclaim the Persian Empire, you will have the option of declaring yourself the Saoshyant, the chosen savior of the world mentioned in prophecy by Zoroaster himself. This will not only earn you a new nickname, but you will also get a new trait that significantly boosts the opinion of all Zoroastrian characters towards you. All future descendants of the Saoshyant will also get a less powerful version of this trait, even if they convert to a different religion.

That's all I have for now. I hope you'll have a pleasant Wednesday!
 
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Hmm, Moabads are bishop equivilents? So is every bishop in the realm going to give you piety now (possibly) or just for pagans/zoroastrians? Or is this something you are talking about later?
 
@riadach, Tapscott, Mattobro


Omgomgomg, which is the Slavic one? I hope it is this one:

[video=youtube;4nqP8sV3zTY]http://www.youtube.com/watch?v=4nqP8sV3zTY[/video]
 
Are they more flavour events for Slavs? Maybe something like ideas posted here: forum.paradoxplaza.com/forum/showthread.php?687248-Slavic-Flavour-Events? What about Slav holy sites?
In context with Norse, Tengri or even Zoroastrian they look very boring (in terms of game mechanics) and I think there should be more options when playing Slavs. Not to mention that there was quite a lot of them in this period:

Read this:

This doesn't cover everything, but as I wanted to write a bit about something else, it will have to do for now.

There is obviously more. Calm down.
 
I'm calm :) I'm just worried - I mean, look at this (based on dev diaries):

We have three cool religions - Norse, Tengri and Zoroastrian

NORSE
1) Mandatory gavelkind succesion, more independent vassals, concubins
2) Raiding neighbour provinces + option of raiding all coastal areas, no matter how distant
3) Pagan reformation plus Fylkir= serving as both secular ruler and religious leader
4) Subjugation CB
5) Pagan Conquest CB
6) Offensive religion: prestige loss while in peace for too long or not raiding
7) Prepared Invasion CB
8) Traversible rivers
9) Flavour events: Varangian Guard
10) Flavour events: Geographic discoveries
11) Flavour events: Viking and berserker traits
12) Flavour events: Völur (mystic seers) joining your court
13) Blot every 9 years with a human sacrifice
14) Runestone to yourself or one of your parents
15) Dueling tradition of holmgång (events)
16) Norse Unit DLC
17) Norse Portrait DLC

TENGRI
1) Mandatory gavelkind succesion, more independent vassals, concubins
2) Pagan reformation
3) Subjugation CB
4) Pagan Conquest CB
5) Tribal Invasion CB
6) Offensive religion: prestige loss while in peace for too long or not raiding
7) Raiding
8) Nerge - a great hunt in which most of their army participates

ZOROASTRIAN
1) Holy marriages with close relatives of the opposite gender.
2) Decision to restore the position of the Moabadan-Moabad (the Priest of Priests)
3) Option of declaring yourself the Saoshyant, the chosen savior of the world mentioned in prophecy by Zoroaster himself - new trait for character and descendandts


And we have four mediocre religions with recycled mechanics and a little effort put to them:


ROMUVA
1) Mandatory gavelkind succesion, more independent vassals, concubins
2) Pagan reformation
3) Subjugation CB
4) Pagan Conquest CB
5) Defensive religion: defensive bonuses when fighting in provinces with their own religion
6) Raiding
7) Užgavenes festival can be held in spring, where effigies to winter are burnt and the coming of summer is celebrated

SLAV
1) Mandatory gavelkind succesion, more independent vassals, concubins
2) Pagan reformation
3) Subjugation CB
4) Pagan Conquest CB
5) Defensive religion: defensive bonuses when fighting in provinces with their own religion
6) Raiding
7) Festival in the name of the god Jarilo, in which a random vassal is given the honor of representing Jarilo and paraded around wearing bells

SUOMENUSKO
1) Mandatory gavelkind succesion, more independent vassals, concubins
2) Pagan reformation
3) Subjugation CB
4) Pagan Conquest CB
5) Defensive religion: defensive bonuses when fighting in provinces with their own religion
6) Raiding
7) Ukon Juhla festival - where they worship the god Ukko in the hope of improving their harvests

WEST AFRICAN
1) Promised flavour (Crusader Kings II: The Old Gods Video Dev Diary 1)
 
I saw that both new symbols for pagan religions and a custom coat of arms for that Norse king. That means a CoA pack will come with the dlc or will be a 1.99 addon. I am greatly pleased. (Not that I matter much! :p)
 
We wouldn't mind some more flavour for Slavs and other pagans. However, credit is where credit's due - it must be noted that PDS have generally been rather friendly with this DLC.

At first they didn't even have Slavic tribes in EE. Then, after numerous and factually-backed requests it has been somewhat fixed (some tribes appeared, though less than a half of the actual ones and they all got wrong provinces xD). But, so far, this still is something.

Now Slavic paganism got an icon (hopefully) and some flavour. This is something to commend also.

So all-in-all, thank you, dear Paradox, for being responsive! Surely you'll fix all the inaccuracies and add some stuff in the remaining couple of weeks and in further patches. Perhaps you would even consider another smaller pagan DLC with more (not exclusively Norse) events, music, portarits, and sprites. Cheers!
 
You're right and I have nothing against the Norse or Zoroastrian or Tengri - I just wish that the other pagan religions also were interesting to play.

And I consider myself a fan of Paradox after buying all the DLCs except the SI ;)
 
We wouldn't mind some more flavour for Slavs and other pagans. However, credit is where credit's due - it must be noted that PDS have generally been rather friendly with this DLC.

At first they didn't even have Slavic tribes in EE. Then, after numerous and factually-backed requests it has been somewhat fixed (some tribes appeared, though less than a half of the actual ones and they all got wrong provinces xD). But, so far, this still is something.

Now Slavic paganism got an icon (hopefully) and some flavour. This is something to commend also.

So all-in-all, thank you, dear Paradox, for being responsive! Surely you'll fix all the inaccuracies and add some stuff in the remaining couple of weeks and in further patches. Perhaps you would even consider another smaller pagan DLC with more (not exclusively Norse) events, music, portarits, and sprites. Cheers!

Now, you're just showing off :p
 
As someone who is an expert of the Parthians on my university i have to say the dev diary is wrong to claim that the Zoroastrism was the state religion of the Parthians. This is allmost totally wrong. We know two Parthian Kings which had closer Courtiers which favoured this religion, but neither was any Parthian King Zoroastrier nor was it a state religion. The Parthians were Polytheistic and had their own gods and transfered them in the many greek gods.

The Old Persians were also not Zoroastrians. They whorshipped a preform of that religion were zoroas was not the most important part. Many also claim that the Symbol of the Zoroastrism (in the CoA of the Persian Empire in CK2) was also the Flagg of the Old Persians, but that is not proved. The simbol was found on a relief but that means nothing, because you have that with many symbols.

Finally the Zoroastrism is something that became state religion and really important the first time under the Sassanids.
 
No news for the west african pagans? :(

How important were the west african pagans, and how much was already muslim in 867? To be honest, I (for one) couldn't care less about the african pagans.

Will sacrifices be possible in other events and for other than the norse? Will rank of the sacrifice matter when scoring prestige and piety for it? (for instance the Pope of Rome or the East Francian king? :) )

If I'm not much mistaken at least one county in Peloponnes should be Greek Pagan in 867, now that we are talking about insignificant small pagan religions. :eek:
 
How important were the west african pagans, and how much was already muslim in 867? To be honest, I (for one) couldn't care less about the african pagans.
Racist! You ought to be shunned from these proud, multi-cultural forums. ;)

Africa (North, East & West) is great fun to play as, so it's great that it's getting a bit of love in ToG.