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Hello, I'm Crusader Kings II developer Goosecreature. You may remember me from such Developer Diaries as "Events and Decisions" and "The Heathens are Coming." Today I'll be talking a bit about - you guessed it - the events and decisions of The Old Gods. This expansion will introduce many of these and not just for the Vikings.

As a Norse Pagan, you can hold a blot every nine years during winter. This is a good way of making your vassals like you more, and it is somewhat similar to a feast with one big difference – the human sacrifice. During a blot, four random prisoners will be brought up from your dungeon and you will have to decide whether or not to sacrifice them to the Allfather for prestige and piety. If you have no prisoners, some nameless thralls will be sacrificed instead but this won't bring you nearly as much renown. Anyone can be sacrificed, including close family members, but you will earn extra piety if your victim is a Christian or a Muslim. These are harsh times and the world is not a friendly place.

View attachment CKII_ToG_DD_05_Blot_Sacrifice.jpg

Another way of increasing your prestige is to commission a runestone. This can be done only once in a character's lifetime, and you can choose to devote it either to yourself or one of your parents. The Scandinavian dueling tradition of holmgång is also in the game, and Norse characters can, under certain circumstances, challenge each other to single combat on an isolated islet. There are also events for Norse characters leaving to join the Varangian Guard, the discovery of Greenland and Vinland, characters gaining the Viking or Berserker traits, the appearance of the Jomsvikings and the Seljuks, völur (mystic seers) joining your court, and many more.

View attachment CKII_ToG_DD_05_Holmgang.jpg

The Mongols will have a decision to hold the nerge, a great hunt in which most of their army participates. This is in essence a massive military training exercise that sees the different wings of the Mongol army coordinating maneuvers and driving wildlife before them in close formation. Once encircled, the wildlife is killed and the army gains both provisions and invaluable experience working together as a single fighting force. Doing this will give your armies a morale boost.

Suomenusko pagans will be able to hold the Ukon Juhla festival, where they worship the god Ukko in the hope of improving their harvests. For Romuva pagans, the Užgavenes festival can be held in spring, where effigies to winter are burnt and the coming of summer is celebrated. Finally, Slavic pagans can hold a festival in the name of the god Jarilo, in which a random vassal is given the honor of representing Jarilo and paraded around wearing bells and other glamorous clothing.

View attachment CKII_ToG_DD_05_Jarilo.jpg

This doesn't cover everything, but as I wanted to write a bit about something else, it will have to do for now.

There have been a lot of requests for us to go into more detail on the Zoroastrians, which is something we hadn't originally planned to do for the Dev Diaries. In order to please YOU (yes, you in particular), the next part of this diary will be devoted to them.

For those who aren't familiar with it, Zoroastrianism is an ancient religion that originated in Persia. It predates the Abrahamic faiths by quite a bit, and was the state religion of the Achaemenid, Parthian and Sassanid empires. Its decline as a major religion came with the Arab invasion of Persia and the spread of Islam in the 7th century, but pockets would still remain in the Central Asian hinterlands of the former Sassanid Empire centuries later.

View attachment CKII_ToG_DD_05_Zoroastrian_Persia.jpg

By 867, the common folk in several parts of Persia still cling to Zoroastrianism but they are the subjects of Muslim rulers and their conversion to the Mohammedan faith is only a matter of time. Just north of these domains, along the eastern shores of the Caspian Sea, Satrap Vandad of the Karen dynasty rules the last independent Zoroastrian realm on the map. This is a challenging starting position and reclaiming Persia and its holy sites for the Zoroastrian faith will not be easy, but it can be done.

Zoroastrianism is not a member of the Pagan religious group, and so they have no need to reform their religion. They will start the game in 867 without a High Priest, but if you hold the Persian Empire there is a decision to restore the position of the Moabadan-Moabad (the Priest of Priests). Just like the Pope, this priest can grant divorces and sanction invasions against other Zoroastrian realms. You'll probably be the only one at this point, so this likely won't do you much good unless your carefully built Zoroastrian empire fragments in civil war.

Also, Zoroastrian rulers are able to enter holy marriages with close relatives of the opposite gender. Such a sacred union will increase their standing among vassals, but producing a healthy heir may become a problem... fortunately, you can always fall back on your concubines for that.

View attachment CKII_ToG_DD_05_The_Zoroastrian_Church.jpg

If you manage to stage a miraculous Zoroastrian recovery and reclaim the Persian Empire, you will have the option of declaring yourself the Saoshyant, the chosen savior of the world mentioned in prophecy by Zoroaster himself. This will not only earn you a new nickname, but you will also get a new trait that significantly boosts the opinion of all Zoroastrian characters towards you. All future descendants of the Saoshyant will also get a less powerful version of this trait, even if they convert to a different religion.

That's all I have for now. I hope you'll have a pleasant Wednesday!
 
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To be honest I do get a Byzantium vibe from Zoroastrianism - doomed, but so absolutely loved that developers HAVE to do things about it.
(And removing programming time from better places? This I don't know - we will have to see which unique mechanics the Slavs have.)
 
If religious reformation is moddable, it would be pretty cool to apply it to various heresies. If Cathars seize Rome...

The cathars hated priests. A reformed Cathar priesthood wouldn't be cathar. It would be like asking for an option for pacifists to reform the army.

As I've said before, they were essentially gone 3-400 years earlier.
Ireland Christianised early on, and then made inroads into the Welisc and Saxons.
I believe the Bretons were got in the same wave of missionaries.

The Bretons were Christian before the Irish, their ancestors were part of the Roman Empire after all. It was Britons/Welsh that converted the Irish. Irish missionaries helped convert the Saxons and even the continental Germans, but were competing with Catholics from Rome.

The former, you mean?
Zoroastrianism could easily have Zurvanism as a heresy, and maybe even Manichaeism

There are also lots of minor monotheistic religions in Syria and among the Kurds that could be in the Zoroastrian group, at least one of these is currently incorrectly a Islamic heresy.

There you have it, on God's authority, that there are more gods than just one. If "He" believes it, so do Jews, no?

To add to the pile, Exodus 15:11, 18:11. All three clearly show that in the beginning Yahwe was just the first among many for Jews.

Angels and Demons, not gods. Its a petty distinction that basically just exists so hierarchical polytheists can call themselves monotheistic but it is a distinction.

The bible also has plenty of Jews like Solomon who pay homage to multiple foreign deities but the disgust there is pretty self evident.
 
Angra Mainyu and Tengri-Ahirmanic.


But one is too Parthian and the other is just an inferior claim made by barbarians from the steppes. So no major issues to our dominion over the world.
:p
Oh.
Yeah.
I just counted them as local heresies, not as actual religions, so yeah, yay Šāhāntīragī (yay for faux Persian) ~
 
There are also lots of minor monotheistic religions in Syria and among the Kurds that could be in the Zoroastrian group, at least one of these is currently incorrectly a Islamic heresy.
I am not very familiar with their spread - but would it make sense from mechanical point? I mean: counties convert only to: 1) heresies of their father faith, 2) the religion of their holders, right? That'd mean that in 1066 they'd prove nonexistent in game.
 
Honestly speaking, we don't know a whole lot about what Paradox is doing for pagans other than the Norse (and Zoroastrians). They're probably not making whole new sweeping mechanics for them, or they'd be telling us, but they have said on multiple occasions that they will be getting bonuses and flavor events. Yes, it's true that they're mostly advertising the Norse, and it's almost certainly true that the bulk of work has been put into the Norse, but honestly, that's not surprising. Paradox is Scandinavian and the majority of their customers are from other Germanic cultures.

That said, I'm not exactly an expert on Slavic paganism. What kind of special features would you like Paradox to add?
 
It's already covered by one of the screenshots, but the holy sites for Zoroastrianism are located in the counties of

-Balkh Takht-i-Sangin
-Nishapur Jajarm
-Fars Kakhesasan
-Sistan Nok (Kundi)
-Oromieh (i think) Takht-e Soleyman
 
Is there any chance of implenenting polyandry in this update? Not only did some of the Guanches practice it, but a new "max_husbands" tag would be useful for modders.

Would love to see this, but they would have to code the game mechanics to recognize second husbands. In CK1 if you modded it in it only recognized the first in time husband. Personally the more flexibility in modding the better.

The Berber Queen Kahena who was killed fighting the Ummayads in the 7th century according to some legends had 400 husbands. Polyandry of course is rare. But it will be useful for modders.
 
Finally, we don't have to hear the complaining and pleading for Zoroastrians every Dev Diary.
 
Honestly speaking, we don't know a whole lot about what Paradox is doing for pagans other than the Norse (and Zoroastrians). They're probably not making whole new sweeping mechanics for them, or they'd be telling us, but they have said on multiple occasions that they will be getting bonuses and flavor events. Yes, it's true that they're mostly advertising the Norse, and it's almost certainly true that the bulk of work has been put into the Norse, but honestly, that's not surprising. Paradox is Scandinavian and the majority of their customers are from other Germanic cultures.

That said, I'm not exactly an expert on Slavic paganism. What kind of special features would you like Paradox to add?

where can i see the list of who the majority of Paradox costumers are?
 
:) Well yes muslim Mali is fun to play, but how much were pagan in 867, wasn't it already muslim at this point? And besides that, how much is known of the pagans of West Africa at this time, what flavour should they get? I like the mod (can't remember which one) that adds counties in all the PTI down there.

Mali should be entirely Pagan in 867, and probably so in 1066 as well. I certainly hope they change them, because presenting them as overwhelmingly Muslim in 1066 is just wrong. Practically the only province that should be Muslim by the last start date is Timbuktu, maybe Djenne as well. The rulers would probably convert sometime after 1066 but the realm would mostly stay Pagan. Let's hope it's accurate.

At the 1066 start there are 3 west african pagan rulers, I would imagine that in 867 there would be more of them. Personally I would love to conquer the world from the canary islands while trying to keep my starting religion. this religion is currently called 'Pagan'. Interestingly enough this religion seems to lump all non otherwise specified religions together (the non christian emperors are also 'Pagan').

I hope there are more than just the 3 pagans in 1066, because they should all be Pagan at that point. Islam was only beginning to be officially introduced to the region in the 11th century, and that would fit well with the Muslim missionaries. Why would we want to throw away the opportunity to interact with that mechanic and for the Muslims to use their court chaplains?

It's already covered by one of the screenshots, but the holy sites for Zoroastrianism are located in the counties of

-Balkh Takht-i-Sangin
-Nishapur Jajarm
-Fars Kakhesasan
-Sistan Nok (Kundi)
-Oromieh (i think) Takht-e Soleyman

I'm a bit surprised that it's Sistan rather than neighboring Yazd. I mean Yazd's temple holding in game is (if I'm not mistaken) even Chak Chak, and that's one of the holiest sites in (at least post-Islamic conquest) Zoroastrianism. Yazd is right next to Sistan so changing it wouldn't affect balance much at all and it would be way cooler.

After this DD there will probably be even more, playing Zoroastrianism sounds awesome. How many other religions let you become the Messiah?

Truer words were ne'er spoken. :D

I love the new interface, it's about what I would have imagined for them, like a more tan version of the Muslim interface. However I'm a little surprised that the Ziyarids and people of Gilan and Deylam aren't represented, at this time that region was a center of Zoroastrian resistance, it was later in the 9th century when the dynasty converted to Islam. Will the Deylamites not be represented then? I'd be disappointed not to have the chance to play a more successful version of this guy: http://en.wikipedia.org/wiki/Mardavij
 
where can i see the list of who the majority of Paradox costumers are?

Probably British and (particularly) American (Germanic by virtue of descent from Britain, which is Germanic at heart thanks to the persistent anglo-saxon influences...).
 
Various forms of African paganism still exist today, and Malinese pagans were playing a significant role in civil wars throughout the CK2 period. I'd expect Ghana to be pagan-ruled in 867, and for count level pagans to last well into the CK2 period. I don't know if they'll group the Canaries in or not (they were completely different culturally and religiously, but Paradox may not want to spend resources developing a single-province religion), but they remained independent pagans until the 1400s.

Compare that with Zoroastrianism (dying out already in 867), much less with a sub-county level area that may have had some peasant remnants of a debased form of Greek paganism.

I too assume they wont have created a single province religion for the Canarians, but there isn't any religion closely related to them in the game so they will probably just be randomly assigned west african paganism.

Basque pagans on the other hand might have been still in power in 867 and could have been worth adding to CK2. Sources differ on when they were Christianized.
 
I am not very familiar with their spread - but would it make sense from mechanical point? I mean: counties convert only to: 1) heresies of their father faith, 2) the religion of their holders, right? That'd mean that in 1066 they'd prove nonexistent in game.

Not really. They'd be even less important than adding Mormons to Vicky 2.