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Hello, I'm Crusader Kings II developer Goosecreature. You may remember me from such Developer Diaries as "Events and Decisions" and "The Heathens are Coming." Today I'll be talking a bit about - you guessed it - the events and decisions of The Old Gods. This expansion will introduce many of these and not just for the Vikings.

As a Norse Pagan, you can hold a blot every nine years during winter. This is a good way of making your vassals like you more, and it is somewhat similar to a feast with one big difference – the human sacrifice. During a blot, four random prisoners will be brought up from your dungeon and you will have to decide whether or not to sacrifice them to the Allfather for prestige and piety. If you have no prisoners, some nameless thralls will be sacrificed instead but this won't bring you nearly as much renown. Anyone can be sacrificed, including close family members, but you will earn extra piety if your victim is a Christian or a Muslim. These are harsh times and the world is not a friendly place.

View attachment CKII_ToG_DD_05_Blot_Sacrifice.jpg

Another way of increasing your prestige is to commission a runestone. This can be done only once in a character's lifetime, and you can choose to devote it either to yourself or one of your parents. The Scandinavian dueling tradition of holmgång is also in the game, and Norse characters can, under certain circumstances, challenge each other to single combat on an isolated islet. There are also events for Norse characters leaving to join the Varangian Guard, the discovery of Greenland and Vinland, characters gaining the Viking or Berserker traits, the appearance of the Jomsvikings and the Seljuks, völur (mystic seers) joining your court, and many more.

View attachment CKII_ToG_DD_05_Holmgang.jpg

The Mongols will have a decision to hold the nerge, a great hunt in which most of their army participates. This is in essence a massive military training exercise that sees the different wings of the Mongol army coordinating maneuvers and driving wildlife before them in close formation. Once encircled, the wildlife is killed and the army gains both provisions and invaluable experience working together as a single fighting force. Doing this will give your armies a morale boost.

Suomenusko pagans will be able to hold the Ukon Juhla festival, where they worship the god Ukko in the hope of improving their harvests. For Romuva pagans, the Užgavenes festival can be held in spring, where effigies to winter are burnt and the coming of summer is celebrated. Finally, Slavic pagans can hold a festival in the name of the god Jarilo, in which a random vassal is given the honor of representing Jarilo and paraded around wearing bells and other glamorous clothing.

View attachment CKII_ToG_DD_05_Jarilo.jpg

This doesn't cover everything, but as I wanted to write a bit about something else, it will have to do for now.

There have been a lot of requests for us to go into more detail on the Zoroastrians, which is something we hadn't originally planned to do for the Dev Diaries. In order to please YOU (yes, you in particular), the next part of this diary will be devoted to them.

For those who aren't familiar with it, Zoroastrianism is an ancient religion that originated in Persia. It predates the Abrahamic faiths by quite a bit, and was the state religion of the Achaemenid, Parthian and Sassanid empires. Its decline as a major religion came with the Arab invasion of Persia and the spread of Islam in the 7th century, but pockets would still remain in the Central Asian hinterlands of the former Sassanid Empire centuries later.

View attachment CKII_ToG_DD_05_Zoroastrian_Persia.jpg

By 867, the common folk in several parts of Persia still cling to Zoroastrianism but they are the subjects of Muslim rulers and their conversion to the Mohammedan faith is only a matter of time. Just north of these domains, along the eastern shores of the Caspian Sea, Satrap Vandad of the Karen dynasty rules the last independent Zoroastrian realm on the map. This is a challenging starting position and reclaiming Persia and its holy sites for the Zoroastrian faith will not be easy, but it can be done.

Zoroastrianism is not a member of the Pagan religious group, and so they have no need to reform their religion. They will start the game in 867 without a High Priest, but if you hold the Persian Empire there is a decision to restore the position of the Moabadan-Moabad (the Priest of Priests). Just like the Pope, this priest can grant divorces and sanction invasions against other Zoroastrian realms. You'll probably be the only one at this point, so this likely won't do you much good unless your carefully built Zoroastrian empire fragments in civil war.

Also, Zoroastrian rulers are able to enter holy marriages with close relatives of the opposite gender. Such a sacred union will increase their standing among vassals, but producing a healthy heir may become a problem... fortunately, you can always fall back on your concubines for that.

View attachment CKII_ToG_DD_05_The_Zoroastrian_Church.jpg

If you manage to stage a miraculous Zoroastrian recovery and reclaim the Persian Empire, you will have the option of declaring yourself the Saoshyant, the chosen savior of the world mentioned in prophecy by Zoroaster himself. This will not only earn you a new nickname, but you will also get a new trait that significantly boosts the opinion of all Zoroastrian characters towards you. All future descendants of the Saoshyant will also get a less powerful version of this trait, even if they convert to a different religion.

That's all I have for now. I hope you'll have a pleasant Wednesday!
 
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It'd be cool if they tied it in somehow with the Sunset Invasion events, since the supposed backstory to Aztecs invading Europe is that thay got the shipbuilding and sailing technologies from vikings that reached the Americas.

I think that was what was implied with the design of the Aztec ships.
 

Actually, I'd say that culturally the US is Germanic, including people of Italian, African, Mexican, Irish etc. descent. The language is one big thing, but it's basically a kind of splinter culture from English culture, which is a Germanic culture. It also uses common law, which has it's origin in Germanic Law rather than Roman Law, and so on. Most British people are of the Celtic stock that predated the Saxon arrival, but they're still Germanic. Ultimately, "ethnicity" or race doesn't really mean anything when compared to where a person grew up and got their culture. A Black Englishman is still an Englishman, and thus he's a Germanic person, maybe not stereotypically blond hulking Viking Germanic, but Germanic in every meaningful way.

Kind of OT I guess (sorry, just had to say it though), but I agree with you that the Zoroastrians will probably be completely awesome. I'm really psyched that they got their own interface and everything!
 
Those are some Indian-looking Persians.

This is something that's always bothered me about the Muslim cultures in-game. They all look like swarthy, hairy, stereotypical Indians. When in fact there is much variation between Persians, Arabs, North Africans, Turks, etc., and even within these groups - heck, some people from these groups look very much "white" European, while others look almost East African.

As for Persians, I've met and I know Persians that are very swarthy and dark. I also know tons of Persians that are pale as the moon and you'd be forgiven for thinking they were dark-haired Western Europeans.
 
To be honest I do get a Byzantium vibe from Zoroastrianism - doomed, but so absolutely loved that developers HAVE to do things about it.
(And removing programming time from better places? This I don't know - we will have to see which unique mechanics the Slavs have.)

Persian Imperial reconquest cb? :p
 
I assume since nothing has been said, that the visible map won't expand slightly to the east to accomodate a possible Persian restoration?

The map already contains almost all of the old Sassanid Empire, which was the height of Zoroastrian power, the only missing parts are a couple of places in modern-day Afghanistan and southern Pakistan, but there's no way PI is extending the map into India - that'd require another DLC's worth of Indian material.
 
Judging from this map (and this, for the today's borders) I wouldn't agree. [and I know the extend to the west is somewhat exagerrated, because it's based during the height of Khosrau II reign, but I believe that the eastern borders are quite accurate)

And well, I understand that expanding map east would require some difficulties, but I still hope we'll see that someday. Now, if I'm playing as e.g. Seljuks, I have to blob to the west - cause otherwise the first attack of the Ilkhanate would destroy most of my heartlands before I'd have the chance to respond.
 
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Just wondering if the Persians get free revocation of duchies as well. Despite the connotations of the term satrap with over-powerful semi-independent governors, the Achaemenid and Sassanid Persian empires were highly centralized. They would be following the parthian model if there won't be any free revocations.
 
I've loved all of what I've seen here so far.. only one part worries me. It's that apparently Pagans are "easily impressed" by the priests of Abrahimic religions... which worries me. I don't want to be playing a game and watch the Cumans convert to Orthodoxy or Catholicism in the first year. I also hope there will be some modifiers in place, if not for the player than the AI. Say if they are zealous they are more likely to be not converted and retaliate.

I just imagine in my head all the non-reformed Pagans easily giving up their religions... hopefully that won't happen. :eek:
 
Actually, I'd say that culturally the US is Germanic, including people of Italian, African, Mexican, Irish etc. descent. The language is one big thing, but it's basically a kind of splinter culture from English culture, which is a Germanic culture. It also uses common law, which has it's origin in Germanic Law rather than Roman Law, and so on. Most British people are of the Celtic stock that predated the Saxon arrival, but they're still Germanic. Ultimately, "ethnicity" or race doesn't really mean anything when compared to where a person grew up and got their culture. A Black Englishman is still an Englishman, and thus he's a Germanic person, maybe not stereotypically blond hulking Viking Germanic, but Germanic in every meaningful way.

Kind of OT I guess (sorry, just had to say it though), but I agree with you that the Zoroastrians will probably be completely awesome. I'm really psyched that they got their own interface and everything!

Culturally, Americans are part of the 'Imperial North American' cultural group.

http://4.bp.blogspot.com/-KQ_Qh60Wc...RU/s1600/ColinWoodard_AmericanNations_map.JPG
 
I've loved all of what I've seen here so far.. only one part worries me. It's that apparently Pagans are "easily impressed" by the priests of Abrahimic religions... which worries me. I don't want to be playing a game and watch the Cumans convert to Orthodoxy or Catholicism in the first year. I also hope there will be some modifiers in place, if not for the player than the AI. Say if they are zealous they are more likely to be not converted and retaliate.

I just imagine in my head all the non-reformed Pagans easily giving up their religions... hopefully that won't happen. :eek:
Which brings one question to me: will Zoroastrians be able to try to sway pagans to zoroastrianism? 'cause that would be awesome, if they could - though probably only after reforming Persian Empire.

Same goes for 'reformed' pagans - will reformed pagan ruler be able to somehow influence 'heretic' old pagan rulers to convert to reformed?
 
Which brings one question to me: will Zoroastrians be able to try to sway pagans to zoroastrianism? 'cause that would be awesome, if they could - though probably only after reforming Persian Empire.

Same goes for 'reformed' pagans - will reformed pagan ruler be able to somehow influence 'heretic' old pagan rulers to convert to reformed?
I believe it would be similar to the Pentarchy decision. Once it's triggered, all Norse characters gets to choose whether or not they want to be reformed. If they don't, they can get holy warred by the reformed Norse.
 
Also, will Nowruz (Iranian New Year) be a special event?

Even today, despite Iran being mostly Muslim, Nowruz is an extremely important holiday (in Iran).


About Norooz, if paradox wants to make it realistic

The last tuesday night before 20/21th of mars is charchanbe soori this is when the norooz event should kick of and then after 13 days of norooz itself it should end on sizdeh bedar.
 
I believe it would be similar to the Pentarchy decision. Once it's triggered, all Norse characters gets to choose whether or not they want to be reformed. If they don't, they can get holy warred by the reformed Norse.
Yeah.

But I just don't like the though that Christians can holy war them AND convert them peacefully while I have to go with the „holy war them” approach. This, and I wouldn't want to end as e.g. only existing Norse realm. Would be even worse than playing Fatimids...
 
Yeah.

But I just don't like the though that Christians can holy war them AND convert them peacefully while I have to go with the „holy war them” approach. This, and I wouldn't want to end as e.g. only existing Norse realm. Would be even worse than playing Fatimids...
Oh, you won't end up as the only existing Norse realm. Most probably, they will follow the unrealistic Pentarchy approach where after the Pentarchy /Norse reformation decision is made, roughly 75% of the Catholics/unreformed Norse convert to Orthodoxy/Reformed Norse.
 
I wouldn't be surprised if simply to get enough holy sites you are the only significant realm of your religion left.