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Hello, I'm Crusader Kings II developer Goosecreature. You may remember me from such Developer Diaries as "Events and Decisions" and "The Heathens are Coming." Today I'll be talking a bit about - you guessed it - the events and decisions of The Old Gods. This expansion will introduce many of these and not just for the Vikings.

As a Norse Pagan, you can hold a blot every nine years during winter. This is a good way of making your vassals like you more, and it is somewhat similar to a feast with one big difference – the human sacrifice. During a blot, four random prisoners will be brought up from your dungeon and you will have to decide whether or not to sacrifice them to the Allfather for prestige and piety. If you have no prisoners, some nameless thralls will be sacrificed instead but this won't bring you nearly as much renown. Anyone can be sacrificed, including close family members, but you will earn extra piety if your victim is a Christian or a Muslim. These are harsh times and the world is not a friendly place.

View attachment CKII_ToG_DD_05_Blot_Sacrifice.jpg

Another way of increasing your prestige is to commission a runestone. This can be done only once in a character's lifetime, and you can choose to devote it either to yourself or one of your parents. The Scandinavian dueling tradition of holmgång is also in the game, and Norse characters can, under certain circumstances, challenge each other to single combat on an isolated islet. There are also events for Norse characters leaving to join the Varangian Guard, the discovery of Greenland and Vinland, characters gaining the Viking or Berserker traits, the appearance of the Jomsvikings and the Seljuks, völur (mystic seers) joining your court, and many more.

View attachment CKII_ToG_DD_05_Holmgang.jpg

The Mongols will have a decision to hold the nerge, a great hunt in which most of their army participates. This is in essence a massive military training exercise that sees the different wings of the Mongol army coordinating maneuvers and driving wildlife before them in close formation. Once encircled, the wildlife is killed and the army gains both provisions and invaluable experience working together as a single fighting force. Doing this will give your armies a morale boost.

Suomenusko pagans will be able to hold the Ukon Juhla festival, where they worship the god Ukko in the hope of improving their harvests. For Romuva pagans, the Užgavenes festival can be held in spring, where effigies to winter are burnt and the coming of summer is celebrated. Finally, Slavic pagans can hold a festival in the name of the god Jarilo, in which a random vassal is given the honor of representing Jarilo and paraded around wearing bells and other glamorous clothing.

View attachment CKII_ToG_DD_05_Jarilo.jpg

This doesn't cover everything, but as I wanted to write a bit about something else, it will have to do for now.

There have been a lot of requests for us to go into more detail on the Zoroastrians, which is something we hadn't originally planned to do for the Dev Diaries. In order to please YOU (yes, you in particular), the next part of this diary will be devoted to them.

For those who aren't familiar with it, Zoroastrianism is an ancient religion that originated in Persia. It predates the Abrahamic faiths by quite a bit, and was the state religion of the Achaemenid, Parthian and Sassanid empires. Its decline as a major religion came with the Arab invasion of Persia and the spread of Islam in the 7th century, but pockets would still remain in the Central Asian hinterlands of the former Sassanid Empire centuries later.

View attachment CKII_ToG_DD_05_Zoroastrian_Persia.jpg

By 867, the common folk in several parts of Persia still cling to Zoroastrianism but they are the subjects of Muslim rulers and their conversion to the Mohammedan faith is only a matter of time. Just north of these domains, along the eastern shores of the Caspian Sea, Satrap Vandad of the Karen dynasty rules the last independent Zoroastrian realm on the map. This is a challenging starting position and reclaiming Persia and its holy sites for the Zoroastrian faith will not be easy, but it can be done.

Zoroastrianism is not a member of the Pagan religious group, and so they have no need to reform their religion. They will start the game in 867 without a High Priest, but if you hold the Persian Empire there is a decision to restore the position of the Moabadan-Moabad (the Priest of Priests). Just like the Pope, this priest can grant divorces and sanction invasions against other Zoroastrian realms. You'll probably be the only one at this point, so this likely won't do you much good unless your carefully built Zoroastrian empire fragments in civil war.

Also, Zoroastrian rulers are able to enter holy marriages with close relatives of the opposite gender. Such a sacred union will increase their standing among vassals, but producing a healthy heir may become a problem... fortunately, you can always fall back on your concubines for that.

View attachment CKII_ToG_DD_05_The_Zoroastrian_Church.jpg

If you manage to stage a miraculous Zoroastrian recovery and reclaim the Persian Empire, you will have the option of declaring yourself the Saoshyant, the chosen savior of the world mentioned in prophecy by Zoroaster himself. This will not only earn you a new nickname, but you will also get a new trait that significantly boosts the opinion of all Zoroastrian characters towards you. All future descendants of the Saoshyant will also get a less powerful version of this trait, even if they convert to a different religion.

That's all I have for now. I hope you'll have a pleasant Wednesday!
 
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So does this mean, as Persian Emperor (forgot the title) we cant claim Moabadan-Moabad? If I remember correctly, Zorastrian priests do marry so....?
I honestly don't know, but the screenshot that shows the Moabadan-Moabad is clearly different from the emperor. Of course becoming the Zoroastrian Messiah might grant this title to the emperor on top of the hereditary trait. But based on what we know right now, it doesn't seem as if the Zoroastrians work on the same basis as the Norse in terms of religious heads (that is unplayable).
 
Does anyone know if they will actually include Greenland and Vinland as places on the map, or if they will just be events where you can't actually go and conquer Greenland and Vinland?

Won't be included on map.
 
Does anyone know if they will actually include Greenland and Vinland as places on the map, or if they will just be events where you can't actually go and conquer Greenland and Vinland?

Would be the perfect opportunity to bring in the Kanem part of Africa though.
 
I'd love to see the map extended to Indus in the east, Gold Coast in the south, but VInalnd/Grönland? There's like, no one living there, so it would two counties with one holding of no real value at all?
 
Weren't their objections based on the fear that they would be stampeded by the Fatimids? The new pagan attrition mechanic might negate that.

Isn't Kanem in West Africa (Lake Chad area)? The Fatimids wouldn't reach them because of the wasteland. But you bring up a good point, they should give the Miaphysites the attrition bonus too. That would be really great in helping them survive. I hope they add more of West Africa so while playing a Pagan there you actually have something to do.

So will Zoroastrians be like Muslims in being able to revoke Duchies for free? That would make sense and be kind of cool.
 
I'd love to see the map extended to Indus in the east, Gold Coast in the south, but VInalnd/Grönland? There's like, no one living there, so it would two counties with one holding of no real value at all?

There are the native inhabitants of the America,s you know. :p

But regardless of how populous they were, introducing them into the game opens a whole can of worms about what culture they should be represented as, portrait sets, new cultures and mechanics for them, etc.
 
There are the native inhabitants of the America,s you know. :p

But regardless of how populous they were, introducing them into the game opens a whole can of worms about what culture they should be represented as, portrait sets, new cultures and mechanics for them, etc.

$$$$$?
 

For another DLC, maybe, who knows?

"CKII brings you the world of eastern native American cultures and Vinlanders..."
 
I can understand how it can be complex to a non-native speaker. All those suffixes and preffixes. But in principle it's simple. Most common in Russian is the "-sha" suffix. So Maria would be Masha, Daria - Dasha, Alexandra - [Alek]Sasha.

But there's no strict common rules, and in different Slavic languages it could be entirely different. For example the name "Stanimir" could be "Stas" in Russian, "Stanko" in Bulgarian, "Stanek" in Polish, and "Tsane" in Serbo-Croatian.

Volodya for Vladimir as one example.
 
Well if Greenland was included it'd be totally uninhabited, as all the peoples of that area had died out a good long time before the vikings arrived.

Ironically the vikings of the Greenland settlements were more native to greenland than the Inuit. So the Vikings faced an Inuit invasion, rather than vikings invading the inuits lands.
 
Volodimir - Volodya

Nikolai - Kolya

Fyodor - Fedya, etc.

Another common pattern.

So, drop half the letters from the name, seemingly at random to an outsider, and then add one of a number of endings, also seemingly at random?
:p

I suppose it makes as much sense as some of the medieval English ones...
 
I don't know if this has been said before but I have an idea.
A rite of passage to adulthood for young pagan boys, it could involve a trait that they gain if they do it correctly sort of like the mujahid trait for muslims.
 
I don't know if this has been said before but I have an idea.
A rite of passage to adulthood for young pagan boys, it could involve a trait that they gain if they do it correctly sort of like the mujahid trait for muslims.

That's exactly what I said sometime ago:

POSTRZYZYNY

The ritual first haircut (Polish: postrzyżyny) is a pre-Christian tradition and ceased to be practised in Poland in the 18th century. This first haircut traditionally took place between the ages of 7 and 10, and was conducted by the boy's father. Before that age the boy's life was connected to his mother and he was treated as a child. The ritual haircut, coupled with the granting of an additional given name (usually the third), marked the boy's coming of age and a transition to the world of men, in which he was to be looked after by his father. The ritual also constituted the father's formal act of recognition of the boy as a son.

It could be easily connected to legitimization of a child. For example all your children when you play Slav ruler will have some substitute of a "bastard" trait and you get an event when they reach the age of 10 when you can decide whether you want to perform postrzyżyny and legitimize them ("bastard" trait disappears and they get +10 to relations) or not ("bastard" trait stays, they hate you, don't inherit but get always a strong claims on your titles which with gavelkind means trouble).

More ideas here: forum.paradoxplaza.com/forum/showthread.php?687248-Slavic-Flavour-Events

What do you think?
 
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Is there a save wife/daughter/sister casus belli?

Cause there should.