• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Hello, I'm Crusader Kings II developer Goosecreature. You may remember me from such Developer Diaries as "Events and Decisions" and "The Heathens are Coming." Today I'll be talking a bit about - you guessed it - the events and decisions of The Old Gods. This expansion will introduce many of these and not just for the Vikings.

As a Norse Pagan, you can hold a blot every nine years during winter. This is a good way of making your vassals like you more, and it is somewhat similar to a feast with one big difference – the human sacrifice. During a blot, four random prisoners will be brought up from your dungeon and you will have to decide whether or not to sacrifice them to the Allfather for prestige and piety. If you have no prisoners, some nameless thralls will be sacrificed instead but this won't bring you nearly as much renown. Anyone can be sacrificed, including close family members, but you will earn extra piety if your victim is a Christian or a Muslim. These are harsh times and the world is not a friendly place.

View attachment CKII_ToG_DD_05_Blot_Sacrifice.jpg

Another way of increasing your prestige is to commission a runestone. This can be done only once in a character's lifetime, and you can choose to devote it either to yourself or one of your parents. The Scandinavian dueling tradition of holmgång is also in the game, and Norse characters can, under certain circumstances, challenge each other to single combat on an isolated islet. There are also events for Norse characters leaving to join the Varangian Guard, the discovery of Greenland and Vinland, characters gaining the Viking or Berserker traits, the appearance of the Jomsvikings and the Seljuks, völur (mystic seers) joining your court, and many more.

View attachment CKII_ToG_DD_05_Holmgang.jpg

The Mongols will have a decision to hold the nerge, a great hunt in which most of their army participates. This is in essence a massive military training exercise that sees the different wings of the Mongol army coordinating maneuvers and driving wildlife before them in close formation. Once encircled, the wildlife is killed and the army gains both provisions and invaluable experience working together as a single fighting force. Doing this will give your armies a morale boost.

Suomenusko pagans will be able to hold the Ukon Juhla festival, where they worship the god Ukko in the hope of improving their harvests. For Romuva pagans, the Užgavenes festival can be held in spring, where effigies to winter are burnt and the coming of summer is celebrated. Finally, Slavic pagans can hold a festival in the name of the god Jarilo, in which a random vassal is given the honor of representing Jarilo and paraded around wearing bells and other glamorous clothing.

View attachment CKII_ToG_DD_05_Jarilo.jpg

This doesn't cover everything, but as I wanted to write a bit about something else, it will have to do for now.

There have been a lot of requests for us to go into more detail on the Zoroastrians, which is something we hadn't originally planned to do for the Dev Diaries. In order to please YOU (yes, you in particular), the next part of this diary will be devoted to them.

For those who aren't familiar with it, Zoroastrianism is an ancient religion that originated in Persia. It predates the Abrahamic faiths by quite a bit, and was the state religion of the Achaemenid, Parthian and Sassanid empires. Its decline as a major religion came with the Arab invasion of Persia and the spread of Islam in the 7th century, but pockets would still remain in the Central Asian hinterlands of the former Sassanid Empire centuries later.

View attachment CKII_ToG_DD_05_Zoroastrian_Persia.jpg

By 867, the common folk in several parts of Persia still cling to Zoroastrianism but they are the subjects of Muslim rulers and their conversion to the Mohammedan faith is only a matter of time. Just north of these domains, along the eastern shores of the Caspian Sea, Satrap Vandad of the Karen dynasty rules the last independent Zoroastrian realm on the map. This is a challenging starting position and reclaiming Persia and its holy sites for the Zoroastrian faith will not be easy, but it can be done.

Zoroastrianism is not a member of the Pagan religious group, and so they have no need to reform their religion. They will start the game in 867 without a High Priest, but if you hold the Persian Empire there is a decision to restore the position of the Moabadan-Moabad (the Priest of Priests). Just like the Pope, this priest can grant divorces and sanction invasions against other Zoroastrian realms. You'll probably be the only one at this point, so this likely won't do you much good unless your carefully built Zoroastrian empire fragments in civil war.

Also, Zoroastrian rulers are able to enter holy marriages with close relatives of the opposite gender. Such a sacred union will increase their standing among vassals, but producing a healthy heir may become a problem... fortunately, you can always fall back on your concubines for that.

View attachment CKII_ToG_DD_05_The_Zoroastrian_Church.jpg

If you manage to stage a miraculous Zoroastrian recovery and reclaim the Persian Empire, you will have the option of declaring yourself the Saoshyant, the chosen savior of the world mentioned in prophecy by Zoroaster himself. This will not only earn you a new nickname, but you will also get a new trait that significantly boosts the opinion of all Zoroastrian characters towards you. All future descendants of the Saoshyant will also get a less powerful version of this trait, even if they convert to a different religion.

That's all I have for now. I hope you'll have a pleasant Wednesday!
 
Last edited by a moderator:
Yeah, those musicians doesn't know what they're talking about, but that doesn't mean you can make a trillion threads on the same subject "I think my historical heritage, *insert nationalistic agenda*, won't have more than one unique feature" over and over again. Can we not wait two more weeks until we draw any assumption that there won't be more features for the "other" pagans? :)
We surely can :) And I hope there will be some. Plus I created 2 threads, one with pagan comparison and one with ideas for flavour events. Also don't think about it as nationalistic, as it has nothing in common with XXth century politics; however, if you want to use such categories you should point at the vkings first seeing how hyped they are. And I would also love unique thingies for every pagan group, even West African. I understand that you may be tired by my arguments, but hey, this is forum for people to write their thoughts ;)

You issed one key important sentence.
If there will be more unique features for other pagans revealed this week, I can promise that I will shut up :>
 
Last edited:
This doesn't matter at all. You don't need a library to create a raid mechanic or few flavour events. For the purpose of the game, knowing the background and based on wiki alone there could be made interesting additions to each pagans making them unique and interesting to play. Or do you think that one flavour party (blot or other events like it) needs that much research? Because that's all the Romuva, Slav and Suomenusko get by now (I'm talking about unique features).

It may just be my lack of knowledge and creativity speaking, but I'm having trouble conceiving of a new specific mechanic for slavic/romuva pagans, relevant to a ruler, that isn't just flavour. I understand that you'd want more content for them, I also always want more, and would certainly appreciate more content for them but focusing on a few religions is probably a necessary business decision to ensure that they actually make a profit.

I was wondering, given your high specific knowledge in the area and your interest in the subject, maybe you've thought of an interesting mechanic for one of the religions that isn't simply flavour?
 
If there will be more unique features for other pagans revealed this week, I can promise that I will shut up :>

Looking at the dev diary archive: 1=teaser; 2=raiding; 3=CBs; 4=reformation; 5=flavor. There are supposedly two left and they've said practically nothing about adventurers, so that's got to be one, I think. That leaves only one diary to share much about specific religions... And if The Republic is anything to go by the last diary will probably also tell us something about the patch. They've also said little about how the later start dates will be affected.

TL;DR: My guess is the most we'll learn about religion specific things (other than how they interact with adventurers) will be the screenshots.
 
I was wondering, given your high specific knowledge in the area and your interest in the subject, maybe you've thought of an interesting mechanic for one of the religions that isn't simply flavour?
You are welcome:

POSTRZYZYNY

The ritual first haircut (Polish: postrzyżyny) is a pre-Christian tradition and ceased to be practised in Poland in the 18th century. This first haircut traditionally took place between the ages of 7 and 10, and was conducted by the boy's father. Before that age the boy's life was connected to his mother and he was treated as a child. The ritual haircut, coupled with the granting of an additional given name (usually the third), marked the boy's coming of age and a transition to the world of men, in which he was to be looked after by his father. The ritual also constituted the father's formal act of recognition of the boy as a son.
How to use it? Unique legitimization mechanic!

[remember that pagans must use gavelkind succesion]
1) While your son reaches the age of 10, you get special event - you can either perform "postrzyzyny" or not:
(A) Perform "postrzyzyny" - small boost to relations, maybe flavour trait with some small (+5) bonus from vassals
(B) Do not perform "postrzyzyny" - son gets special version of a bastard trait; he get Diplomacy malus, he hates you (-50 Opinion) and he won't inherit BUT when you die he will ALWAYS get a strong claim on your titles

Voila! You have unique mechanic based on one of the Slav traditions which will allow you to change the way you play the game: you can more easily choose your heirs but you risk even more severe civil war after your death - with concubines instead of 1-2 sons with strong claims you can end with 5 or 6 of them. This mechanic gives a new dynamic to the succession - it aint' big change, but it is quite cool if you want to stay unreformed pagan - it creates sort of mix between gavelkind and elective law.

It can also be connected with more flavour, like for example some trials or whole ritual of passage (son can loose some Health but gain Brave or improve his warrior education) or smth like this. It isn't OP - besides you always can change gavelkind into primogeniture by killing all the sons, but this is awfuly gamey - and it forces you to balance your options (you can always end up choosing a boy who will become a drunkard or die quickly because you're choosing while he's 10 but at least you can choose those with good genes).

Note that this is based specifically on Polish culture, however I think it could be extend to all Slavs - it wouldn't be such a big stretch and this is better than nothing. If there are other ideas, I would love to hear them - I'm not saying that this is the best one. But I think it is interesting.
 
Last edited:
How to use it? Unique legitimization mechanic!

[remember that pagans must use gavelkind succesion]
1) While your son reaches the age of 10, you get special event - you can either perform "postrzyzyny" or not:
(A) Perform "postrzyzyny" - small boost to relations, maybe flavour trait with some small (+5) bonus from vassals
(B) Do not perform "postrzyzyny" - son gets special version of a bastard trait; he get Diplomacy malus, he hates you (-50 Opinion) and he won't inherit BUT when you die he will ALWAYS get a strong claim on your titles

Voila! You have unique mechanic based on one of the Slav traditions which will allow you to change the way you play the game: you can more easily choose your heirs but you risk even more severe civil war after your death - with concubines instead of 1-2 sons with strong claims you can end with 5 or 6 of them. This mechanic gives a new dynamic to the succession - it aint' big change, but it is quite cool if you want to stay unreformed pagan - it creates sort of mix between gavelkind and elective law.

It can also be connected with more flavour, like for example some trials or whole ritual of passage (son can loose some Health but gain Brave or improve his warrior education) or smth like this. It isn't OP - besides you always can change gavelkind into primogeniture by killing all the sons, but this is awfuly gamey - and it forces you to balance your options (you can always end up choosing a boy who will become a drunkard or die quickly because you're choosing while he's 10 but at least you can choose those with good genes).

Note that this is based specifically on Polish culture, however I think it could be extend to all Slavs - it wouldn't be such a big stretch and this is better than nothing. If there are other ideas, I would love to hear them - I'm not saying that this is the best one. But I think it is interesting.

It sounds pretty interesting, was it ever used to disinherit a healthy son, though? I'm wondering how a realm back then would have reacted to a ruler disinheriting his first 2-3 sons. It's a pretty cool idea, I'm just wondering if the act of disinheriting a seemingly valid son wouldn't be seen as scandal?
 
@CzokletMuss: Do you know of any good internet or scholarly sources/articles about this? I'd like to read up a bit more on the specifics of how this works, because it seems pretty cool.
 
You are welcome:


How to use it? Unique legitimization mechanic!

[remember that pagans must use gavelkind succesion]
1) While your son reaches the age of 10, you get special event - you can either perform "postrzyzyny" or not:
(A) Perform "postrzyzyny" - small boost to relations, maybe flavour trait with some small (+5) bonus from vassals
(B) Do not perform "postrzyzyny" - son gets special version of a bastard trait; he get Diplomacy malus, he hates you (-50 Opinion) and he won't inherit BUT when you die he will ALWAYS get a strong claim on your titles

Voila! You have unique mechanic based on one of the Slav traditions which will allow you to change the way you play the game: you can more easily choose your heirs but you risk even more severe civil war after your death - with concubines instead of 1-2 sons with strong claims you can end with 5 or 6 of them. This mechanic gives a new dynamic to the succession - it aint' big change, but it is quite cool if you want to stay unreformed pagan - it creates sort of mix between gavelkind and elective law.

It can also be connected with more flavour, like for example some trials or whole ritual of passage (son can loose some Health but gain Brave or improve his warrior education) or smth like this. It isn't OP - besides you always can change gavelkind into primogeniture by killing all the sons, but this is awfuly gamey - and it forces you to balance your options (you can always end up choosing a boy who will become a drunkard or die quickly because you're choosing while he's 10 but at least you can choose those with good genes).

Note that this is based specifically on Polish culture, however I think it could be extend to all Slavs - it wouldn't be such a big stretch and this is better than nothing. If there are other ideas, I would love to hear them - I'm not saying that this is the best one. But I think it is interesting.
I think that's a fantastic idea
 
I would have to search a little bit, especially for something in English, however there is one thing from roughly TOG period which I can post right now:

Prince Popiel ІІ (or Duke Popiel) was a legendary 9th century ruler of the West Slavic ("proto-Polish") tribe of Goplans and Polans, the last member of the pre-Piast dynasty, the Popielids. According to the chroniclers Gallus Anonymus, Jan Długosz and Marcin Kromer, as a consequence of his bad rule he was deposed, besieged by his subjects, and eaten alive by mice in a tower in Kruszwica.

This was background, now take a look at this:

There are several versions of the legend. The first one by Gallus Anonymus states Popiel ruled over Goplans in Kruszwica (or Gniezno). One day, two travellers wanted to visit the ducal court but were not invited into a feast, which broke the slavonic “rule of hospitality”.

An explanation is needed here- Slavonic peoples treated this rule with upmost importance. It was a common belief, shared by everyone, that a visitor to one’s house should be treated with respect and with the greatest possible hospitality – as a VIP guest, so to say. There is a proverb that lasted to this day “gość w dom , bogi w dom” (“guest is in the house, gods (or god) are in the house”). The rule included also sworn enemies, that would kill each other if they met somewhere else (sic!). One could go to the enemy’s abode and shout “I come as your guest!” (if not shot by an archer or killed other way before, being normally treated as an assulter…) and the custom, if respected, allowed him to enter foe’s home unharmed and leaving it unharmed. The custom remained very long and parts of it are respected to this day (the famous “Polish hospitality” :) ).

So, after breaking the rule of hospitality, the mysterious guests left for the abode of Piast Oracz (Piast the Plower), and they arrived on postrzyżyny day of his 7 years old son Siemowit (postrzyżyny was a ritual hair cutting and giving the official name). Piast upheld the rule of hospitality and thanks to that Siemowit received blessings from the visitors. In the years to come, Siemowit overthrew Popiel and became a duke and a founder of Piast dynasty of Polish kings. Popiel himself was eaten by mice.

So as you can see, Popiel was hosting a party because of the postrzyżyny (other chieftains were invited). This ritual wasn't really connected to the succession per se as you can see, but I think that using it in that way would be a step in a right direction gameplay-wise. Mind that the cutting one's hair even today is a symbol of changing your social status - for example when joining the army or becoming a monk. In reality the typical age of postrzyżyny was 7 - a magic number (good luck and so on). There are number of theories about the significance of this ritual, varying from just an empty tradition (and party!) even to the postrzyżyny as a way of adopting somebody like in Rome through adoptio. The point is that the boy was officialy accepted as a part of the family and a man who can help his father and in general do "manly" things.

@CzokletMuss: Do you know of any good internet or scholarly sources/articles about this? I'd like to read up a bit more on the specifics of how this works, because it seems pretty cool.
This is more my adaptation of this tradition into the game's terms than how it really worked - but while we have a giat inaccuracies like hereditary titles in Byzantium it wouldn't be a big stretch.
About reading - do you speak Polish? :p It'll be hard to find something in English I'm afraid, to the point that my thred on this forum is on the first google result page (sic!).

Anyways: here is an article on the subject wrote by the prof. Gansiniec (cultural history) in Polish http://chomikuj.pl/immensely/S*c5*8...c5*bcyny+s*c5*82owia*c5*84skie,1312885441.pdf

first_haircut_by_mirogniewa-d55h26p.jpg
 
Last edited:
even to the postrzyżyny as a way of adopting somebody like in Rome through adoptio.
Well, in polish wikipedia I see that sometimes person other than father performed the rite – and this created some „artificial relationship”. I don't remember Piast's legend so good as to remember if Siemowit's haircut was performed by strangers (thus implying „relationship” beetwen Piats and angels) – or he was only baptised and blessed – but I think that gives interesting idea for some variation of this event. What if ruler / vassal was imprisoned during the rite? I imagine some event about the child's family asking vassal of imprisoned liege /liege of imprisoned vassal to perform it in lieu of one in dungeon – thus creating some interesting room for claims / succession crisises :)

Anyways: here is an article on the subject wrote by the prof. Gansiniec (cultural history) http://chomikuj.pl/immensely/S*c5*82...1312885441.pdf
In Polish, have to add ;)
 
Corrected.

Exactly. This is just one example of how interesting the thing can be with some more attention :)

Some other sources of inspiration:

1) DZIADY

Dziady was an ancient Slavic feast to commemorate the dead. Literally, the word is translated as "Grandfathers". It was held twice every year (in the spring and autumn). During the feast the ancient Slavs organized libations and ritual meals. In local mythologies such feasts were organized both for the living and for the souls of the forefathers who joined the dziady after dark.

DziadyRKP01.jpg


http://en.wikipedia.org/wiki/Dziady

2) BABA YAGA

In Slavic folklore, Baba Yaga is a supernatural being (or one of a trio of sisters of the same name) who appears as a deformed and/or ferocious-looking woman. Baba Yaga flies around in a mortar, wields a pestle, and dwells deep in the forest in a hut usually described as standing on chicken legs. Baba Yaga may help or hinder those that encounter or seek her out and may play a maternal role and has associations with forest wildlife. According to Vladimir Propp's folktale morphology, Baba Yaga commonly appears as either a donor, villain, or may be altogether ambiguous.

220px-Bilibin._Baba_Yaga.jpg

http://en.wikipedia.org/wiki/Baba_Yaga

3) KUPALA NIGHT

On Kupala day, youth jump over the flames of bonfires in a ritual testing of one's bravery and faith. A couple in love's failure to complete the jump while holding their hands is a sign of their destined separation. Girls would float wreaths of flowers often lit with candles on rivers and would attempt to gain foresight into their relationship fortunes from the flow patterns of the flowers on the river. Men may attempt to capture the wreaths, in the hope of capturing the interest of the woman who floated the wreath. Traditionally, unmarried women, signified by their garlands on their hair, would be the first to enter the forests. They are followed by young men. Therefore, consequent to the quest in finding herbs and the fern flower may be the blooming of relationships between pairs of men and women within the forest.

800px-Ivankupala.jpg


http://en.wikipedia.org/wiki/Kupala_Night

4) PERUN FESTIVAL

In the middle of summer, there was a festival associated with thunder-god Perun, in post-Christian times transformed into a very important festival of Saint Elijah. It was considered the holiest time of the year, and there are some indications from historic sources that it involved human sacrifices. The harvest probably began afterwards.

BTW if you think that I'm contaminating this thread with Slav ancient traditions I can always start a new one :p
 
1) DZIADY

While I don't even claim that would be accurate at least, I'd just love to have it as in the Polish poem by the same name [or Forefathers' Eve, as it's translated into English, I believe]. This chant, and ancestors providing a good or bad insights (possibly depending on relations with person doing the rite) would be pretty cool :) And I think that it's not beyond the level of closing the Gates to Hell :)
 
Thanks for all the info. Unfortunately I'm Asian-American so I don't know a word of Polish. :p I just wanted some more info on some of the more specific aspects of the ritual/big party.

But yea, I like your idea for adopting it into the game. PI has had worse historical inaccuracies, so in terms of 100% accuracy this would be pretty tame in comparison.
 
If you need some specific details just ask, I can translate some parts :)
 
You are welcome:


How to use it? Unique legitimization mechanic!

[remember that pagans must use gavelkind succesion]
1) While your son reaches the age of 10, you get special event - you can either perform "postrzyzyny" or not:
(A) Perform "postrzyzyny" - small boost to relations, maybe flavour trait with some small (+5) bonus from vassals
(B) Do not perform "postrzyzyny" - son gets special version of a bastard trait; he get Diplomacy malus, he hates you (-50 Opinion) and he won't inherit BUT when you die he will ALWAYS get a strong claim on your titles

Voila! You have unique mechanic based on one of the Slav traditions which will allow you to change the way you play the game: you can more easily choose your heirs but you risk even more severe civil war after your death - with concubines instead of 1-2 sons with strong claims you can end with 5 or 6 of them. This mechanic gives a new dynamic to the succession - it aint' big change, but it is quite cool if you want to stay unreformed pagan - it creates sort of mix between gavelkind and elective law.

It can also be connected with more flavour, like for example some trials or whole ritual of passage (son can loose some Health but gain Brave or improve his warrior education) or smth like this. It isn't OP - besides you always can change gavelkind into primogeniture by killing all the sons, but this is awfuly gamey - and it forces you to balance your options (you can always end up choosing a boy who will become a drunkard or die quickly because you're choosing while he's 10 but at least you can choose those with good genes).

Note that this is based specifically on Polish culture, however I think it could be extend to all Slavs - it wouldn't be such a big stretch and this is better than nothing. If there are other ideas, I would love to hear them - I'm not saying that this is the best one. But I think it is interesting.

I actually like this idea. Especially because it would be very easy to implement (just a few events and traits), but it would give pagan Slavs some uniqueness (which all the pagans deserve). Given that the Slavic religion is a more "defensive" religion (unlike the Norse and Tengri) it's quite fitting that their special mechanic is about internal politics/succession. Although I think it should have more severe consequences if you disinherit a perfectly legitimate son. Though I'm no expert on this subject, so if it actually was viable to deny this ritual (with the unpronounceable name) to your son, I'm fine with it.
 
.

Note that this is based specifically on Polish culture, however I think it could be extend to all Slavs - it wouldn't be such a big stretch and this is better than nothing. If there are other ideas, I would love to hear them - I'm not saying that this is the best one. But I think it is interesting.

In Serbia, even in this days, there is a similar custom, 'strižba' (similar to word 'postrzyżyny' ). Accepted by the Serbian Orthodox Church, but originates from the ancient pagan customs. It is also ritual first haircut, but was conducted by the child's godfather.
 
Sounds like intriguing stuff. Yeah, would be nice.
 
If you need some specific details just ask, I can translate some parts :)

Cool, thanks. I'm just looking for some flavor stuff that could happen while the party/ritual is underway. Sort of like those small events when you have summer fairs or Ramadan, for instance, you know. Like what sort of things might people be doing during the ritual.