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Crusader Kings III: Chapter IV


Hello everyone! I'm the Community Manager with Paradox Studio Black, and today we're excited to present to you the next stage in Crusader Kings III's development: Chapter IV. Today, we'll go over the themes of each piece of content that make up the Chapter, as well as give a brief peek at their features. Without further ado, let's get into it.




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Core Expansion: Khans of the Steppe

The first release in Chapter IV, Khans of the Steppe, focuses on the brand-new Nomadic Government and the systems we've created to support it. Inspired by the nomadic peoples of the Eurasian Steppe, these mechanics will challenge you to adapt to a lifestyle dominated by the ebb and flow of the land's vitality, maintain your herds, and establish your dominance over the region by any means necessary.

Key Features

Nomadic Government

Nomads don't live in a single static location; historically they travelled across the steppe as climate and fertility demanded, and we've strived to recreate that experience in Khans of the Steppe. You'll guide your people and herds across the region, tapping into the fertility of the land for as long as it lasts. Once resources run dry, you must migrate anew. Chieftains can roam peacefully by negotiating with neighboring shepherds, or seize new pastures by force.

Herd

Representing your horses, cattle, and overall strength within the steppe, the new Herd system becomes a cornerstone of diplomatic, martial, and economic actions. Use it to fuel your warbands, or as currency in your negotiations.

Dominance

Prove your might on the steppe through Dominance, increasing it alongside your power and territory. At its highest level, you might even claim the mantle of Genghis Khan; the Universal Ruler.

Seasons & Survival

Life in the steppe is harsh, affected by the changing climate and weather patterns. A White Zud could blanket the land in snow, decimating fertility and putting pressure on you to find greener pastures. Meanwhile, milder conditions can bring bountiful growth to your herds, ushering in a period of prosperity.

Khans of the Steppe releases on April 28, with dev diaries scheduled for every Tuesday until then. Be sure to mark your calendars if you're eager to try your hand at this new style of governance and rulership.





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Event Pack: Coronations


Beyond the steppe of Eurasia, Chapter IV introduces a new event pack simply titled: Coronations. In the medieval world, a coronation was more than just a gathering, it represented the moment where earthly and divine legitimacy converged.

Coronation Activity

Coronations function as a new activity type, letting you experience the event first hand. Coordinate with religious authorities and conduct the perfect ceremony to establish your right to rule in the eyes of your vassals and subjects. Plan it wisely, because the consequences of this activity can echo throughout your entire reign and beyond.





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Major Expansion: All Under Heaven

Chapter IV's flagship Major Expansion, All Under Heaven, is set to be the largest and most ambitious expansion in Crusader Kings history. We're completing our map of the medieval world by extending its scope across all of Asia. This massive expansion brings new gameplay, unique governments, and entirely different perspectives on life in the medieval era.

Key Features

From Ireland to Cathay

From the celestial might of Imperial China and the unique governments of Japan and Korea, to the god-kings of the Indonesian archipelago, each new area in All Under Heaven features new cultures, faiths, and flavor.

Hegemony

To properly represent the power and influence of China in this period, we're introducing a new tier of title above an empire: the Hegemony. This new title tier allows for further granular representation of the division of power within large-scale realms.

Dynastic Cycle

The fate of the imperial dynasties follows a cyclical pattern, reflecting historical eras of stability and eras of chaos. Players will struggle to maintain the Mandate of Heaven and prove that they are the right choice to navigate the empire through treacherous waters.

Imperial Treasury

A new centralized treasury system for the Chinese Emperor represents the flow of wealth upward and into the empire's coffers, letting you decide how to spend (or squander) resources that could make or break the stability of the realm.

While no release date is being announced at this time, you can expect our normal in-depth developer diaries to start for this expansion shortly after the release of Khans of the Steppe, with our first dev diary tentatively scheduled for May.




1.15 "Crown" Update: Available Now

To properly prepare for our upcoming content in Chapter IV, we're releasing a broad set of changes to the game's existing content with our 1.15 "Crown" Update, available to all owners of Crusader Kings III right now, free of charge. This update overhauls multiple systems and fixes numerous issues to ensure your experience in the medieval world is more enjoyable.

Update Highlights

Court Position Overhaul

A more intuitive interface for appointing and managing your court's less essential roles. New court positions are introduced, while existing ones are given tasks that their holders can be directed to perform for various benefits. Additionally, you can now choose to replace vacancies manually, or set specific positions to be refilled automatically.

Army Automation and AI Improvements

Focus on what's important to you while you let the AI handle martial affairs. There's also new interface elements to clarify what allied armies (or your own, if automation is enabled) are actually doing, making it easier than ever to coordinate your war efforts.

Improvements to Crusade AI

The AI will now gather its armies before striking at its enemies as a properly coordinated force. Expect more unified Great Holy War offensives, and fiercer opposition as a defender.

From quality-of-life changes to bug squashing, the 1.15 "Crown" update refines the overall experience of the game. It's also available right now, so give it a try and let us know what you think!



Instant Unlock: Crowns of the World

For those eager to dive into Chapter IV content as soon as possible, anyone who purchases the Chapter IV pass will immediately receive the Crowns of the World cosmetic pack, unlocking various culture-specific crowns and turbans. Whether you play in Europe, the Middle East, or North Africa, you're sure to find new stylish ways to represent your royal persona.



Community Q&A

We want to ensure that the content in Chapter IV is the best it can be, and a huge part of that is building strong communications and relationships between us and our players. Your feedback on existing content as well as upcoming features is vital to this effort. To facilitate this, we're collecting questions from all of you until March 19, and will publish a video responding to as many of these as we can on March 26th. Submit your questions below in the comments, or on any of our social media channels.



Chapter IV is the most ambitious content cycle in Crusader Kings history, offering everything from the struggles of maintaining your herd as a nomadic ruler in Khans of the Steppe, to the weight of ceremony and duty in Coronations, culminating in the completion of our map of the medieval world in All Under Heaven. Whether you choose to play in the new areas being introduced to the game or your existing favorites, Chapter IV will redefine the stories you make in Crusader Kings III.

The 1.15 "Crown" Update and the Chapter IV pass are both available right now. The Crown update is available for free to all owners of Crusader Kings III, while those who purchase the Chapter IV pass will immediately receive Crowns of the World as well as all the content mentioned above as soon as it is released.
 
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Question: why do devs continue to ignore badly needed mechanical changes to things that have been in the game since release? Why is warfare and religion still absolute trash? Why do the millions of threads on these topics get ignored? Why add China when there are massive regions that are bland, flavorless, and contentless, e.g. India, sub-sarahan Africa, Western Europe?
Because they never stopped asking for China. Every update, we heard endless China When???

Now that they've finally addressed the Elephant in the room, the Devs will be able to concentrate on other things without continually being bombarded with China When?
 
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Question 1:
Feudal gameplay has been largely neglected and hasn't seen significant changes since the game's launch. Are there any plans to enhance it?

Question 2:
The Pope and religion played a crucial role in medieval society. When can we expect a rework, possibly including features like the College of Cardinals?

Question 3:
Why are coronations part of an event pack rather than a larger feudal rework?

Question 4:
Are there plans to improve systems like inheritance, medieval councils, and laws?

Question 5:
Do You have plans for Holy Roman Empire rework, since currently it’s just a regular country without flavour and role it played in fedual Europe

Question 6:
You’ve added great Byzantine DLC, but lacking Turkic tribes rework, now Nomads DLC will also not enhance them. Are there plans to improve Turkic tribes gameplay?
 
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I am curious how these various east asian governments will play. We will see.


Questions about existing content:
-> Are there any plans to revise the character UI so it can show more than 25 traits? Ideally by making it scrollable?
-> Can we get the option to have a notification when one of my court position holders gets the infirm trait? This gives such a massive penalty to aptitude that it is even worse than the court position just being empty most of the time.
-> Can the character creator be updated to save CoA, dynasty name and house motto together with the rest of the character?
-> Will the character finder ever be expanded to include additional filters? I would be particualy interested in "outside my realm" and "can accept a marriage or betrothal".


Questions about recently announced content:
-> Is there anything special about the hegemony tier besides higher base stats? Can hegemonies vassalize empires? Do they have a de jure territory?
-> What distinguishes "merit" from prestige or influence? In my opinion, CK3 already has a lot of abstract currencies, and at least for me it is starting to become difficult to imagine what exactly the difference between them is in the logic of the game world.
-> Will coronations be a specifically christian activity, or do other faiths also get a variant?
 
This chapter will add new types of gov (nomad, chinese, japanese, korean, mandala). Will we be able to adopt those types of gov? A few examples: A tribal adopts mandala or korean gov? The Japanese usurp the mandate and adopts chinese gov? Could an adventurer buy in into those govs? Or a nomad adopt chinese gov (like the Yuan) ? Could a tribal adopt nomadism (like the proto magyar did)?

Will the mandala gov be available to India and Tibet? Those areas were dharmic and had very similar types of gov to SEA. (even if India and Tibet have dlc planned for the future).

It would be nice to have a new way to play there.I know the nomad dlc is more focused on the mongols (the main characters of the steppe), but will there be content for the other nomadic groups (Turkic, magyar, Saka)? Maybe some decision to form ancient nomadic empires. Restore the Hunnic Empire/Goturk/Scythia
 
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Excited to see how the imperial exams works out!

More a question about "crown", but will the army automation be flexible enough to allow you to pick and mix which armies are automated and which are under your control? Mostly because I only want to be able to direct armies under my character's personal control for roleplay reasons, but it could also be useful if you are conducting a major campaign abroad, but need to detail a small detachment to sort out a peasant revolt back home.

Also, can I start dreaming that the introduction of the Chinese imperial court and reformed court positions might entail expanded council mechanics alongside a need to relocate to the capital to hold a position (with an enhancement of corresponding opportunities to make re-location worth your while)? Especially given the importance of physical proximity to power at court....and as the vast geographical distances inside China make eg serving as the court tutor from your estate a thousand miles away particularly hard to imagine.
 
I guess that you can play as a ronin when wandering in Japan.

With Chapter 5 next year, merchant republics may allow you to send an expedition to China to replicate Marco Polo. They might add something regarding the Guelphs vs the Ghibellines. More in depth HRE mechanics and maybe additions to Papal Elections and the Holy See.

Merchant Republics coming later makes sense as content can be shared with the Mandalas in SEA. Adding Asia and a revamped steppes can also give a sort of trade route simulation as well.
 
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I find that the ambitious expansion is really a tad bit too ambitious.

We are really lacking Indian and African content, and we don't even have the entirety of Africa. But now we are getting a really different and distant land and culture? I think the future developments will be spread way too thin. I hope to be really wrong, but damn, I feel all my understanding points to a "too few fingers in too many pies".
I feel that I can fall in love with All under heaven, but right now I find that the cost for development is bigger than the bonus to the game.

Nomads and coronations I am very excited for! No doubt about it.
Rational and wanted contents for the structures we have in game.
 
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I guess that you can play as a ronin when wandering in Japan.
Ronin with a large camp, dozen followers and an army of 1200 samurai?

I wish I could do Solo Adventuring with only backpack and optionally a horse and a cart. As an adventurer I want to sleep under the starry sky or in inn, or maybe even in inn in red light district, travel on feet or on horse solo or with random caravans or on merchant ships.

Dear developers, please add this type of adventurers.
 
Chapter IV's flagship Major Expansion, All Under Heaven, is set to be the largest and most ambitious expansion in Crusader Kings history. We're completing our map of the medieval world by extending its scope across all of Asia. This massive expansion brings new gameplay, unique governments, and entirely different perspectives on life in the medieval era.
Is map extension locked to the expansion? My PC struggles with the map it has to work with right now. I do not know how practical it would be, perhaps not viable at all, but perhaps people with weaker rigs could play on smaller, more limited, maps be it Europe or China centric.
 
Ronin with a large camp, dozen followers and an army of 1200 samurai?
I wish I could do Solo Adventuring with only backpack and optionally a horse and a cart. As an adventurer I want to sleep under the starry sky or in inn, or maybe even in inn in red light district, travel on feet or on horse solo or with random caravans or on merchant ships.

Dear developers, please add this type of adventurers.
It sounds rather lonely and boring (gameplay-wise).
 
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I'm very interested to know how regions like Tibet and Burma will be affected by AUH, specifically:
will these two regions benefit from clothing and government additions added by AUH?
will these two regions see cultural or religious additions/changes?
And will Burma specifically be moved out of the Dejure empire of Bengal and into an eastern empire?

As an aside: I'm also interested to know if family names will precede personal names in some cultures?

Thanks bunches! Super hyped!
 
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