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Crusader Kings III: Chapter IV


Hello everyone! I'm the Community Manager with Paradox Studio Black, and today we're excited to present to you the next stage in Crusader Kings III's development: Chapter IV. Today, we'll go over the themes of each piece of content that make up the Chapter, as well as give a brief peek at their features. Without further ado, let's get into it.




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Core Expansion: Khans of the Steppe

The first release in Chapter IV, Khans of the Steppe, focuses on the brand-new Nomadic Government and the systems we've created to support it. Inspired by the nomadic peoples of the Eurasian Steppe, these mechanics will challenge you to adapt to a lifestyle dominated by the ebb and flow of the land's vitality, maintain your herds, and establish your dominance over the region by any means necessary.

Key Features

Nomadic Government

Nomads don't live in a single static location; historically they travelled across the steppe as climate and fertility demanded, and we've strived to recreate that experience in Khans of the Steppe. You'll guide your people and herds across the region, tapping into the fertility of the land for as long as it lasts. Once resources run dry, you must migrate anew. Chieftains can roam peacefully by negotiating with neighboring shepherds, or seize new pastures by force.

Herd

Representing your horses, cattle, and overall strength within the steppe, the new Herd system becomes a cornerstone of diplomatic, martial, and economic actions. Use it to fuel your warbands, or as currency in your negotiations.

Dominance

Prove your might on the steppe through Dominance, increasing it alongside your power and territory. At its highest level, you might even claim the mantle of Genghis Khan; the Universal Ruler.

Seasons & Survival

Life in the steppe is harsh, affected by the changing climate and weather patterns. A White Zud could blanket the land in snow, decimating fertility and putting pressure on you to find greener pastures. Meanwhile, milder conditions can bring bountiful growth to your herds, ushering in a period of prosperity.

Khans of the Steppe releases on April 28, with dev diaries scheduled for every Tuesday until then. Be sure to mark your calendars if you're eager to try your hand at this new style of governance and rulership.





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Event Pack: Coronations


Beyond the steppe of Eurasia, Chapter IV introduces a new event pack simply titled: Coronations. In the medieval world, a coronation was more than just a gathering, it represented the moment where earthly and divine legitimacy converged.

Coronation Activity

Coronations function as a new activity type, letting you experience the event first hand. Coordinate with religious authorities and conduct the perfect ceremony to establish your right to rule in the eyes of your vassals and subjects. Plan it wisely, because the consequences of this activity can echo throughout your entire reign and beyond.





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Major Expansion: All Under Heaven

Chapter IV's flagship Major Expansion, All Under Heaven, is set to be the largest and most ambitious expansion in Crusader Kings history. We're completing our map of the medieval world by extending its scope across all of Asia. This massive expansion brings new gameplay, unique governments, and entirely different perspectives on life in the medieval era.

Key Features

From Ireland to Cathay

From the celestial might of Imperial China and the unique governments of Japan and Korea, to the god-kings of the Indonesian archipelago, each new area in All Under Heaven features new cultures, faiths, and flavor.

Hegemony

To properly represent the power and influence of China in this period, we're introducing a new tier of title above an empire: the Hegemony. This new title tier allows for further granular representation of the division of power within large-scale realms.

Dynastic Cycle

The fate of the imperial dynasties follows a cyclical pattern, reflecting historical eras of stability and eras of chaos. Players will struggle to maintain the Mandate of Heaven and prove that they are the right choice to navigate the empire through treacherous waters.

Imperial Treasury

A new centralized treasury system for the Chinese Emperor represents the flow of wealth upward and into the empire's coffers, letting you decide how to spend (or squander) resources that could make or break the stability of the realm.

While no release date is being announced at this time, you can expect our normal in-depth developer diaries to start for this expansion shortly after the release of Khans of the Steppe, with our first dev diary tentatively scheduled for May.




1.15 "Crown" Update: Available Now

To properly prepare for our upcoming content in Chapter IV, we're releasing a broad set of changes to the game's existing content with our 1.15 "Crown" Update, available to all owners of Crusader Kings III right now, free of charge. This update overhauls multiple systems and fixes numerous issues to ensure your experience in the medieval world is more enjoyable.

Update Highlights

Court Position Overhaul

A more intuitive interface for appointing and managing your court's less essential roles. New court positions are introduced, while existing ones are given tasks that their holders can be directed to perform for various benefits. Additionally, you can now choose to replace vacancies manually, or set specific positions to be refilled automatically.

Army Automation and AI Improvements

Focus on what's important to you while you let the AI handle martial affairs. There's also new interface elements to clarify what allied armies (or your own, if automation is enabled) are actually doing, making it easier than ever to coordinate your war efforts.

Improvements to Crusade AI

The AI will now gather its armies before striking at its enemies as a properly coordinated force. Expect more unified Great Holy War offensives, and fiercer opposition as a defender.

From quality-of-life changes to bug squashing, the 1.15 "Crown" update refines the overall experience of the game. It's also available right now, so give it a try and let us know what you think!



Instant Unlock: Crowns of the World

For those eager to dive into Chapter IV content as soon as possible, anyone who purchases the Chapter IV pass will immediately receive the Crowns of the World cosmetic pack, unlocking various culture-specific crowns and turbans. Whether you play in Europe, the Middle East, or North Africa, you're sure to find new stylish ways to represent your royal persona.



Community Q&A

We want to ensure that the content in Chapter IV is the best it can be, and a huge part of that is building strong communications and relationships between us and our players. Your feedback on existing content as well as upcoming features is vital to this effort. To facilitate this, we're collecting questions from all of you until March 19, and will publish a video responding to as many of these as we can on March 26th. Submit your questions below in the comments, or on any of our social media channels.



Chapter IV is the most ambitious content cycle in Crusader Kings history, offering everything from the struggles of maintaining your herd as a nomadic ruler in Khans of the Steppe, to the weight of ceremony and duty in Coronations, culminating in the completion of our map of the medieval world in All Under Heaven. Whether you choose to play in the new areas being introduced to the game or your existing favorites, Chapter IV will redefine the stories you make in Crusader Kings III.

The 1.15 "Crown" Update and the Chapter IV pass are both available right now. The Crown update is available for free to all owners of Crusader Kings III, while those who purchase the Chapter IV pass will immediately receive Crowns of the World as well as all the content mentioned above as soon as it is released.
 
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Coronations are welcome i guess... Woooooow..... Still no republics? Really? As wide as the ocean and as deep as a puddle, my friends.
Look, I get that everybody wants to play republics, but really think about it. At game start, There was only like three republics that you can play. It’s an incredibly small part of the map. On the other hand, think about what adding the east will bring., it willplease all the eastern audiences, adds tons of new religions flavor, practically as an entire second map to the game, makes making it so that it doesn’t get stale. And you will sacrifice all that just so you can play as Venice? To each their own I guess. Personally, I’m excited as heck. You’ll get your Republics soon.
 
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Look, I get that everybody wants to play republics, but really think about it. At game start, There was only like three republics that you can play. It’s an incredibly small part of the map. On the other hand, think about what adding the east will bring., it willplease all the eastern audiences, adds tons of new religions flavor, practically as an entire second map to the game, makes making it so that it doesn’t get stale. And you will sacrifice all that just so you can play as Venice? To each their own I guess. Personally, I’m excited as heck. You’ll get your Republics soon.
I disagree with the idea that everyone wants to play as republics. I think it's just a loud minority. I'm not saying they shouldn't be added, but I'm definitely against republics usurping the trade mechanics. Trade first, then republics.
 
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I hope some ambassador or embassy expansion will be added,otherwise contact with Asian powers will be extremely weird,when you playing as European power.

For example: when you send any request to other leaders,you need to assemble embassy diplomat + any other character depending on your mission: religious,merchant or spy.And they should travel to destinations and back and only then player receive answer.

For that,I think,some extra support characters for council position should be added,when you hire someone for position he brings in his “office”,his son,brother and best friend,and mission is depending on skills of characters.

Still I don’t understand how Asia is added before merchants and silk roads(any trade road) because king of France had no reason to send his ambassadors to the China…he probably didn’t even care that somewhere there is some kinda “emperor”,he probably even never heard about him.
Asia isn't being added before the Silk Road, they're being added at the same time.
 
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WOW! never expected Chapter 4 to include all of Asia!

I know that the ck3 community is a bit split on All Under Heaven, but i think adding the rest of Asia was always the plan. while i agree with a lot of people that i want deeper mechanics for what we have, for like religion, orders, trade & republics (and in an earlier DD they kinda hinted that trade is 2026), like many have pointed out already we'll get more of that with the map expansions, also with the addition to the new governments we should have most all needed governments now, meaning that in the future we can get stuff (like more laws) that adds onto governments rather then new ones.

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And just to point out; as we could see in the "Development Floor Plan" showed Dev Diary #109 - Floor Plan for the Future (3 years ago, before T&T), a map expansion was always planned for ck3, Chapter 4 is not random, they are delivering on DLC stuff they showcaseed for us years ago! And I for one is happy to see that they have been sticking to it, and that we can still use it to predict the future for the upcoming years.

Long have I've wanted a nomadic government, the steppe felt weird to play in before, like it was missing something, really looking forward to Khans of the Steppe!
As event packs go the Coronations Event Pack looks interesting. All Under Heaven just looks amazing, not only are we getting a bunch of new mechanics and government types but also a map expansion! this will not only add new stuff us to play but it will really make the Mongolia, Tibet and India areas more interesting to play in!

I am very excited for Chapter 4! All of the content it presents to us looks great and interesting, and i am greatly looking forward to it! And while I can understand people wanting more indeeph mechanics for what we have remember as the devs said in the Chapter 4 reveal video, the latest DLC:s have played into each other making them better, i expect that All Under Heaven will be the best mechanically DLC yet and that it will eventually vastly improve onto what Chapter 5 holds for us in 2026 (the year of trade and republics! ;))

P.S. even if this reasoning is not enough for some of you to come around on chapter 4, remember! These DLC will mechanically be 100% useful for all big mods out there, so for that reason alone chapter 4 is a great thing!
 
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Will this DLC include Oghuz, Kipchak, Mongol, and other historical tribes? Please add more historical figures—it’s essential for an authentic and immersive experience. The lack of attention to the Ashina dynasty is especially disappointing, as they were truly legendary among the steppe peoples. In the steppes, their influence was even greater than that of the Capetians or Habsburgs in Europe. Even Genghis Khan declared Ötüken his capital because it had been the capital of the Turkic Khaganate, ruled by the Ashina dynasty.

I really hope you will consult Turkish and Mongolian historians to ensure greater historical accuracy. Thank you so much for your hard work!
 
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Question: Do All Under Heaven will represent the unique inner court system of the Chinese Empire? Like the rankings of consorts and concubines,. I just want to live the life of Wu Zetian and take over the empire from the Emperor.
 
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Look, I get that everybody wants to play republics, but really think about it. At game start, There was only like three republics that you can play. It’s an incredibly small part of the map. On the other hand, think about what adding the east will bring., it willplease all the eastern audiences, adds tons of new religions flavor, practically as an entire second map to the game, makes making it so that it doesn’t get stale. And you will sacrifice all that just so you can play as Venice? To each their own I guess. Personally, I’m excited as heck. You’ll get your Republics soon.
Oh come on, its a massive map expansion from paradox that contain tons of new religions and government types.

Its gonna have the dept of a puddle of water, full of bugs and after 2 hours it will all play the same

They work best when they focus on specific things like republics would be.
 
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I really hope that after the map is expanded, there will be a mode or setting where you can choose to be active on a continent or region basis, as many people may have encountered performance issues. Due to the map being too big.
 
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Will there be updates to the religious system to properly represent how most Chinese people follow 3 religions (Buddhism, Taoism, Confucianism)? Currently in CK3, the Han just regions follow Zhengyi Taoism and I think the cultural traditions of Han is supposed to represent Confucianism. I think this could use a bit of work.
 
Thank you, Paradox, for finally bringing Japan into the game! This addition truly honors the legacy of Sengoku and continues its rich historical narrative in an exciting and authentic way!
 

Court Position Overhaul

A more intuitive interface for appointing and managing your court's less essential roles. New court positions are introduced, while existing ones are given tasks that their holders can be directed to perform for various benefits. Additionally, you can now choose to replace vacancies manually, or set specific positions to be refilled automatically.
That's work very well indeed thank you ! Is it possible to have something similar for vassals ?
 
I was recently reading through the threads and came across a point made by Grave Digger that really resonated with me:
'We have a Byzantine DLC that ignored the Turkish invasion aspect. We have a Persian DLC that mostly overlooked the Turkish impact on the region. Now we have a Steppe DLC, which was ruled for the longest time by Turkish tribes, yet it focuses solely on the Mongols.'

This raises a question: Is there any intention to consistently overlook the Turkic presence in each DLC that is, at some point, related to Turks? I wonder if there will ever be a DLC that specifically highlights Turks because if this DLC is truly about the "Khans of the Steppe," then shouldn't it include other nomadic people? Or is it simply about the Mongols of the Steppe? I ask this not out of any particular bias against the Mongols, but because it seems that naming the DLC "Khans of the Steppe" while excluding other significant nomadic peoples feels somewhat unfair.
 
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Oh certainly I meant only for the languages for the alphabetical languages only. Chinese language version of the game will surely use Hanzi. But consider this: In English version , instead of Ganzhou, we can use Kamtjow (or Kamcju in Polyhedron system, Kamtsyuw in Baxter transliteration) which is more historically accurate pronunciation.
You can already find Polyhedron system in Qiang names.
 
As one of the guys who play Rajas of Asia, I am certainly not against having Asia included in the base game. However, I have some concerns.

Religion in Asia, at the very least at this period, is far different from how religion is viewed in Christian Europe and how it currently present in the game. Right now you can't be two faiths at once. It works for Europe, where a Lollard can't also be a Catholic, but it doesn't work as well in other places, especially not in China and even Vanilla India. Tao and confucian teachings and buddhist teachings are all respected in China, and an average person would follow all three at varying degrees. A Jain can and did respected and practiced Buddhist or Hindu teaching. Hell, in South East Asia, there are people who views Buddha and Shiva as equal or even the same being. Meanwhile currently in Vanilla, distinction is made between Vaishnavism and Krishnaism, when Krishna is an avatar of Visnu!

My point is, vanilla religion mechanic, as good as they are now, are unable to properly account for the degree of syncretism and interweaving of faith in Asia. And yes, I know you made that doctrine for Eastern faiths for exactly that reason, but it is frankly a lazy and inaccurate way to show this. I understand that when you limit yourself to Europe and nearby area, but now with you opening up to the rest of Asia. It is important I'd say for you to first tackle the religion mechanic. Not just for the Eastern religion, this system is even weird for Muslims and even regional Christian faith. Insular Christianity being differentiated from the rest of the Catholic world? Mullawadi being its own faith when they where Ashari irl? Again, this made some sense in the first iteration of the game to show cultural differences, but now cultures have their own traits and mechanics and it make these distinctions questionable once again. And this haven't touched upon the Great Schism being unrepresented at all, which would also benefit from a more nuanced mechanic that can show someone being practitioner of two different beliefs at a time, or being in the middle of the ecclesial war between the Catholics and the Orthodox.

TLDR: You cannot properly include Asia in the game without an improvement in religious mechanics, and it would not just benefits Asia but also improve content and gameplay in the rest of the world, including Europe!
 
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Thank you for these big announcements. Thank you again for being attentive to the players' requests. You are truly an exceptional studio. I'm excited to see what you'll bring us next.

I’d like to share some suggestions:

I would love to see governments reworked in a more modular and readable way, similar to cultures, to make each government unique (like the example of Irish clan-based governments).

A rework of religions, allowing characters to have affinities with multiple religions.

More dynamic dynasty relationships, where dynasties, like characters, have connections with each other that influence all their members.

More complex romantic relationships.

Grief: I would like the death of a loved one to have a greater impact on the characters' lives.

A more advanced negotiation system during wars.

Thanks.
 
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Two requests for the next patch if possible:

1) A way to view another character's court, the same way we can view our court and our liege's court.

2) An interaction to "Send Physician" to a sick character if your court physician is better than their court physician or if they have none. This could provide a way to increase relations as sometimes its difficult because sway and befriend have little to no odds and they don't turn up to your feasts or hunts either.
 
As one of the guys who play Rajas of Asia, I am certainly not against having Asia included in the base game. However, I have some concerns.

Religion in Asia, at the very least at this period, is far different from how religion is viewed in Christian Europe and how it currently present in the game. Right now you can't be two faiths at once. It works for Europe, where a Lollard can't also be a Catholic, but it doesn't work as well in other places, especially not in China and even Vanilla India. Tao and confucian teachings and buddhist teachings are all respected in China, and an average person would follow all three at varying degrees. A Jain can and did respected and practiced Buddhist or Hindu teaching. Hell, in South East Asia, there are people who views Buddha and Shiva as equal or even the same being. Meanwhile currently in Vanilla, distinction is made between Vaishnavism and Krishnaism, when Krishna is an avatar of Visnu!

My point is, vanilla religion mechanic, as good as they are now, are unable to properly account for the degree of syncretism and interweaving of faith in Asia. And yes, I know you made that doctrine for Eastern faiths for exactly that reason, but it is frankly a lazy and inaccurate way to show this. I understand that when you limit yourself to Europe and nearby area, but now with you opening up to the rest of Asia. It is important I'd say for you to first tackle the religion mechanic. Not just for the Eastern religion, this system is even weird for Muslims and even regional Christian faith. Insular Christianity being differentiated from the rest of the Catholic world? Mullawadi being its own faith when they where Ashari irl? Again, this made some sense in the first iteration of the game to show cultural differences, but now cultures have their own traits and mechanics and it make these distinctions questionable once again. And this haven't touched upon the Great Schism being unrepresented at all, which would also benefit from a more nuanced mechanic that can show someone being practitioner of two different beliefs at a time, or being in the middle of the ecclesial war between the Catholics and the Orthodox.

TLDR: You cannot properly include Asia in the game without an improvement in religious mechanics, and it would not just benefits Asia but also improve content and gameplay in the rest of the world, including Europe!
It seems to me they are probably aware of this and are planning to leave it alone for now and later do a big religion overhaul on the whole map (for which reason they wish to add the whole map first).