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Great, so at last we will be able to execute or blind those pesky peasants who rebel during muslim invasion on us!
 
Pity it is gonna be in the DLC, but we get so many free things in the patches, who am I to complain?

I assume then that the Peasant Republics, if successful, will work more or less like normal, landlocked republics.

Also, what was that new trait for the rebel peasant leader in the video, next to weak?
 
Yaaaay! Now they will actually have a reason to hate me!

(The "C" in Cheers is hyperlinked, just by the way)
 
Also, what was that new trait for the rebel peasant leader in the video, next to weak?
Angry Peasant (+1 martial, -10 opinion of all rulers) ;)
 
I'm more interested in Adventurers than Peasants to be honest. Adventurers will make the game even more unpredictable.
 
Not much. It's a "more complex rebel system" that's only for those with the DLC. Actual characters with a certain goal start the rebellion. Examples he gave were peasant rebellions to form a peasant republic, claimants and adventurers who go overseas.

In the video they show that the peasant leader seems to get a titular duke-level title for the duration of the war (he was called Orunza "of the Tverian Peasant Rebellion") that vanishes after the war (he became a count level ruler of Tver). They have a character screen and can be interacted with through diplomacy. Winning the war would have given 20 prestige and imprisoned the leader, WP 10 + imprison, surrender cost -100 prestige and a county.

Excellent, thanks.
 
Pity it is gonna be in the DLC, but we get so many free things in the patches, who am I to complain?

I assume then that the Peasant Republics, if successful, will work more or less like normal, landlocked republics.

Also, what was that new trait for the rebel peasant leader in the video, next to weak?
Actually, this seems a reasonable thing to complain about.
Think about it, if this is a thing actually worth paying for, it'll change the game and its balance to a significant extent. Meaning that anything balanced around this mechanic will be badly balanced without it.
Essentially, restricting the feature to DLC owners either means that it does not have much of an effect and thus doesn't change the balance and thus probably isn't a very interesting feature... or that all future balancing will be a bit off for one version of the game.

To some extent I have the same issue with retinues being limited to Legacy of Rome, but this mechanic sounds like a much larger balance changer than retinues.
 
To some extent I have the same issue with retinues being limited to Legacy of Rome, but this mechanic sounds like a much larger balance changer than retinues.

Good point, but it depends on how frequent these are. If they're just rare things that would happen only a few times per full game, then it probably isn't too bad compared to retinues, which are available to some extent from the onset of the game.
 
Good point, but it depends on how frequent these are. If they're just rare things that would happen only a few times per full game, then it probably isn't too bad compared to retinues, which are available to some extent from the onset of the game.
Indeed. But my point is essentially that either this mechanic won't be all that interesting (E.G., happening very rarely like you say), or it will cause a significant balance difference between TOG copies and non-TOG copies.
Either way, not something that should go in DLC ;)
 
Will Tuscany under the artisans' government (after the textile uprising) be a peasant republic? It's in the timeframe..
 
Sadly you can't start after 1337, so I think not.

But you can play after it... maybe it could be a scripted event under certain conditions?
 
Actually, this seems a reasonable thing to complain about.
Think about it, if this is a thing actually worth paying for, it'll change the game and its balance to a significant extent. Meaning that anything balanced around this mechanic will be badly balanced without it.
Essentially, restricting the feature to DLC owners either means that it does not have much of an effect and thus doesn't change the balance and thus probably isn't a very interesting feature... or that all future balancing will be a bit off for one version of the game.


To some extent I have the same issue with retinues being limited to Legacy of Rome, but this mechanic sounds like a much larger balance changer than retinues.

I agree completely. A good example of this effect is the retinue bonuses patricians can get, republics are quite a bit more powerful with LoR installed than without.

I suppose these kinds of global gameplay changes are Paradox' attempt to entice some people who don't care about playing as byzantines/pagans to still buy the DLC.
 
I agree completely. A good example of this effect is the retinue bonuses patricians can get, republics are quite a bit more powerful with LoR installed than without.

I suppose these kinds of global gameplay changes are Paradox' attempt to entice some people who don't care about playing as byzantines/pagans to still buy the DLC.

Well the 867 start date is already a huge global gameplay change.