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DD #106: A Fistful Of Friends & Foes

Hello everyone!

Nice to meet all of you! A little background on me: I am Noodle, a Game Designer on CK3. I’ve been on this project since before the release of the game, but for most of its life I’ve been some delicious flavour of QA. Anyway, enough about me, I know you’re all here for more on our Event Pack!

Last time out Trin took you through some of the more mechanical changes, such as the memory system and viewer, the loyalty traits and some of our childhood event changes. Today I’ll walk you all through some of the flavour-driven content you can expect to find in the Event Pack, though we’ll also look at a neat little system we’ve mentioned in passing before towards the end.

We’ve been hard at work creating over 100 new standalone events for this pack, and at this point it probably behooves me to explain that when we say ‘over 100’ we mean something a little different than just counting out each individual event we’ve made. To avoid any grey areas, we count both big event chains and small, one-off events exactly the same. No matter if you’re counting a singular event or a behemoth 14-event long chain: as Gimli would put it, it still only counts as one. As such, whilst we’ve bandied around a figure of 100, you’ll all be getting quite a bit more than that!

All of the new events pertain to the relationships between characters in some fashion, meaning that all relationships - from lieges to vassals, from friends to spouses, from lovers to foes to… lover-foes - have new events tied to them, to greater or lesser degrees. I’m going to take you through some of the joyful and jocular, the serious and the sad, and of course the weird and the wacky of this pack.

Let’s begin by addressing an event or two that could bring your character happier times, shall we?

The Good​


You should always be able to rely on your friends to support you not only in good times, but also in bad. Moreover, a true friend is one who will have difficult talks with you because they truly care about your wellbeing. Perhaps even an intervention, should the actions you take to deal with stress so completely consume your life:

A friendly Intervention.png

[picture of A Friendly Intervention]

Despite the name, it’s not just friends who come into the spotlight in this pack. Your family are an active part of your life at court. Your parents offer sage advice, your children chances to bond, and your siblings are solid confidants - when they’re not trying to take your throne for themselves, of course. Even your beloved darling spouse also has the opportunity to raise you up, praise you, and, er, ask if you’d maybe consider sponsoring his mum to make you a lovely set of jewellery:

Family Craft.png

[picture of The Family Craft]

Still, trusting your mother-in-law could have its upsides. It might turn out the old girl is quite the metalsmith!

Inspiration Realised.png

[picture of Inspiration Realised]

Even when you’re looking after your family and all is seemingly well, intrigue is never too far away. The demands of a multiple-spouse marriage becomes a little more unique in Friends & Foes, as now you might be getting a few eyebrow-raising requests:

Great Expectations.png

[picture of Great Expectations event]

Every mother wants to see her son get ahead in life, so it’s no wonder Tamrust here is so eager to please. In my case, however, I’m more interested in getting a-head in a rather different way: seeing my rival Sholah get their comeuppance would be a mighty fine way to do a deal.

All Hail The High Chieftain.png

[picture of All Hail The High Chieftain event]

Ah, Tamrust, you shouldn’t have!

The Sad​


In the game’s time period, as it is today, the death of a loved one can leave the bereaved with so many conflicting feelings. Regret over lost time together, sadness at the knowledge that the departed will no longer be around, perhaps even relief at their suffering finally ending.

In one of our new events, a visit from one person to their friend’s deathbed can go a few different ways. Perhaps you are the one bedridden, simply waiting for death. What would you desire from your friend? Or maybe you are the one visiting them, your lifelong friend, with whom you have forged so many memories and shared so much of your life with. What would you do when faced with this scene?

A Friend till the End.png

[picture of A Friend till the End]

The possibilities here are rather wide. That third option you see is somewhat randomised and based on the bedridden person’s personality. Sometimes you won’t have a third option at all. Sometimes, as you can see above, you may even have to do your beloved friend the ultimate favour. Sometimes, as seen below, you’ll come into possession of a small gift.

Receiving the Pendant.png

[picture of receiving the pendant]

Lavender Jade Pendant.png

[picture of the pendant itself]

Whilst seeing your friend breathe their last is desperately sad, there’s also something to be said for the brutal moments when a sibling rivalry gets way out of hand. Ambition and envy drives the closest of brothers and sisters to do the most heinous of things.

Night Terrors.png

[picture of Night Terrors event]

This rare event may fire if your sibling doesn’t like you, and happens to have a trait that might cause them to view you as dispensable in the pursuit of their wider ambitions. Of course, you’re not going down without a fight; the throne is yours and as the saying goes, might does indeed make right:

Night Terrors Denied Ambitions.png

[picture of Night Terrors Denied Ambitions event]

The young king survives this particular attempt from their sibling, but their relationship is irreparably damaged. Suffice to say, however, much nastier outcomes could well have arisen. Luck and wits will save many a monarch, but sooner or later your wits fade and your luck runs thin…

The Zany​


Like the glorious sprinkles on this Medieval doughnut (which were actually a thing: there’s references in The Forme of Cury to honeyed fried dough ‘Cryspels’ which were essentially the precursors to modern doughnuts!) we of course have some of the slightly more unusual events that you can stumble across during your rule.

The subject of this DLC made for fertile grounds for such events. Interpersonal relationships are at the heart of CK3, and how you interact with others depends often on whether they’re your foe or your friend. In order for you to have a friend, of course, you must first have a person to be friends with. I know, I know, it sounds obvious, but they do say the real miracle Jesus performed was having 12 close friends in his thirties. Well, that, and also the following:

The Face of Jesus.png

[picture of The Face of Jesus event]

If you take your religious leader’s excitement and fervour at face value, you’ll not just acquire a friend, but also a Delicious Face of Jesus artifact:

Delicious Face of Jesus.png

[picture of Delicious Face of Jesus]

Of course, if you dare to doubt their obviously-correct opinion on divinely-shaped confectionery, you’re dead certain to make a rival of them. Or, as you can see in the third option, there’s an even more dramatic decision to be made. What price do you put on friendship versus the chance to literally eat Jesus’ face?

Mind you, there’s some things you can find that shouldn’t be eaten. Bog bodies are known worldwide, but are particularly prevalent in Northwestern Europe. Such findings continue to intrigue archeologists, but I suspect finding one would be rather more of an unpleasant surprise for your average Medieval child:

The Body in the Bog.png

[picture of Bog Body event]

This event ties nicely in with the new memory system; sometimes if someone in your realm dies in that particular county, they have a chance of turning up here! Now I won’t spoil any particular outcomes to this small event chain, but naturally all is always exactly as it seems.

You just found a body in a bog. These things do happen. It’s perfectly normal.

For a Feud Dollars More​


Petty rivalries are an inextricable part of any Crusader Kings game. I’ve been a CK player for years, and I know exactly what I - and all of you - get up to when someone wrongs you. After all, who amongst us has not exterminated an entire dynasty for the vicious crime of their grandfather once having accidentally tripped over your dog?

A Damnable House.png

[picture of A Damnable House event]

Thankfully, you now have the opportunity to codify your hatred for those hated dog-trippers! House Feuds are a new system that can be triggered by a wide range of sources. It could be as simple as your House Head sharing a mutual dislike of each other with another House Head and those embers sputtering into the flames of true conflict. It could be as serious as a family member of your House being killed by a member of the other House, or as complicated as the two having competing Claims.

These Feuds can be inherited between generations, ebbing and flowing, each party exacting a toll from the other. These squabbles can escalate to horrific ends if all parties continue to seek revenge upon the other, and only the actions of calm heads can end it; but even then, often only once the debt has been repaid or one family has suffered so horribly under the other that they will surely never recover.

I was going to give you a runthrough of some of the 31 events (remember: for us, it still only counts as one!) that comprise House Feuds, but when I was playing around with Friends and Foes this last Sunday on a post-PDXCon rest day, I happened to hit upon a perfect mini-AAR to show you to illustrate exactly how these can generate organically. You join me on the steppes of modern-day Ukraine and Kazakhstan, where I am waging a war against a neighbour to expand my territory.

(A small note: I am playing with some custom gamerules including equal genders and majority-bisexual, hence why things might seem a little unusual with who is leading armies and the like. Or, if you’re one of those super cool and wonderfully attractive people who also play with those rules, high five, consider your ruleset officially dev-approved)

Fallen Daughter.png

[Picture of Fallen Daughter]

As battle concludes, it is with no small amount of grief that I receive the news that my knight, daughter and heir Princess Sarantay has fallen in battle at the hands of the vile and base Chieftain Malyy. And we know him to be vile and base, for who else but a true monster would snatch away my daughter’s life from the world so cruelly?

I try to put it out of my head - as much as any parent can do so with the death of their beloved child - but the flames of hatred still lick balefully at my heart. During the day it is all I can think about, and at night dreams of vengeance and retaliation poison my mind. Try as I might, I can’t bring myself to move on and let Allah enact retribution: I must pursue this myself.

lure-of-vendetta-png.873969

[Picture of House Feud 1]

Brutal Feud.png

[Picture of House Feud 2]

Ongoing House Feud.png

[Picture of House Feud 3]

Now, I won’t go too in-depth on what exactly transpired in the years this feud went on for. One such action involved seducing the enemy head of house’s wife - a fairly impressive feat, despite how sprightly I am at 68 years old - and revealing him for the cuckold he was. This disrespect was met with bared knives, and a minor member of my dynasty was struck down from the shadows.

It was an escalation I would not - could not! - ignore. House Kurgani were all too ready to unsheathe blades, but they soon found themselves on the wrong end of them. Three murders, one after the other, left them without the flower of their youth. The feud was clearly in our favour, the rival house a shadow of what they once were, and it even left me considering whether it was worth continuing. After all, Malyy was a mere chieftain, and I a mighty Khan. Surely it was time to let bygones be bygones?

Outclassed Adversaries.png

[Picture of House Feud 4]

Yet every time I considered it, all I could think of in my mind’s eye was my precious daughter. The feud would continue until the damnable Malyy was dead. I called my trustiest cutthroat and sent him on one final mission…

It is strange how fate works. The hired knife was drawing closer and closer still to Malyy, aided by no less than his own wife - who it seemed had grown rather fond of me, not that that’s surprising - but it appeared someone else had got there first. Perhaps he had many enemies. Perhaps, even, a member of my own house had enacted their own revenge. Either way, he now lies in the cold ground.

Life in Color.png

[Picture of House Feud 5]

(Another note: This event isn’t actually part of the House Feud ones, but instead is part of a reworked couple of events when Best Friends or Nemeses die and can happen to anyone lucky enough to have their worst antagonist die on them. Suffice to say, that Vengeful option there does some fun stuff…)


The blood has been spilt, the eye has been taken for the eye. There is no longer any reason to prolong this blood feud. House Dulo has conclusively proven the dominance of our bloodline and emerges triumphant from the crucible of intra-house conflict.

The Next Enemy.png

[Picture of House Feud 6]

I’ll leave you to discover most of the rest of the peaks and troughs of the cycle of ceaseless vengeance that signify House Feuds, but I do want to leave on one particularly interesting note. Malyy’s son, Tyueykezhut, was grateful that the bloodshed had ended, even if House Kurgani were crushed underneath our boot heel. He didn’t let go of the past, though, and the fire that once consumed my heart no doubt now consumes his; a grim reminder of how he spent his childhood raised to hate anyone who bears the name Dulo. And so the flames of open conflict die away to smouldering embers, all too ready for the right person to come along and nurse them back into a roaring crescendo once more…

Gained Nemesis.png

[Picture of House Feud 7]

That will be all from me for today! Thank you very much for reading this, my very first dev diary! Friends & Foes releases this week on the 8th of September, and I hope you enjoy your time with it.

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I only read this DD sideways as I didn't want to spoil myself too much content.

But if I have to say something about the theme of what you're working on :

I'd like to see one sided relationships.

As an example, it's normal that someone who spends too much unfair time in your jail may hate your guts and consider you as a rival but for you, he's just one among dozens of random nobodies you jailed. So why would you rival him as well ?

Imagine the anime protagonist considering the strong and smug guy as his rival, but the smug guy is too busy drowning in anime titties to even notice the protagonist. Same logic.

On the other hand, one-sided love relationships can open up nice possibilities.

It should be possible for a character to fall in love with someone else, maybe according to this attraction score (or other traits, ie a deviant character falling in love only with inbreds or idk) which could lead to some RP potential or some motivations for characters to act in a certain way.

I like the idea of unrequited love and stuff like that. It'd need to be handled relatively carefully because I could see it either getting unsavoury or just annoying, but there's some cool things we could potentially do in the future.

You're a bit heavy on the anime there for my liking though. I have a House Feud against weebs.
 
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they said they dont want to lock mechanics behind dlc and just want the flavor in the dlc
But didn't they just say that they're locking the feud mechanic behind the DLC? I mean I'm going to buy it anyway because I'll throw $5 at the feud system and events, but that does contradict what we've been told about the path going forward that mechanics should be free and flavor should be paid...

Also re: the comment about not being able to go back in time to add things to DLC, you can't go back in time but I think the Stellaris Custodian Initiative proves that in fact you can go back and add value to existing DLC content and mechanics to make it fit better into the current game. And it's worked great, I think Stellaris is the happiest community right now in large part because of that.
 
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This dev diary switched me from fence sitting to try it out. Great dev diary!

On the topic of romantic events, I still remember my CK3 release first character as a promising young Irish lord and charismatic brave warrior rising up to meet the Viking threat - he had arranged a marriage with two teens, but before they could be wed one of the Vikings kidnapped the girl (from another court).

I still, to this day, want a court event where the young lad comes to my court to ask me to rescue his sweetheart.
 
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Event packs are something I've asked for explicitly, so I'm happy they're being tried out. More content for the game is good, and though I've tried to avoid reading too many of the events to stay spoiler-free, the inclusion of Memories and Feuds alone makes me really excited.

Though I appreciate the work you guys do, sometimes I worry that I don't verbalize it. The game isn't perfect, but whether or not every move you make is the right one, I've gotten a lot of enjoyment out of Paradox games over the last twelve-ish years, and I just wanted to say thanks. Thanks for putting yourselves out there and making things so infectious that I want to play them, and think about them, and talk about them, even if I'm sometimes inadvertently miserable about it.
 
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But didn't they just say that they're locking the feud mechanic behind the DLC? I mean I'm going to buy it anyway because I'll throw $5 at the feud system and events, but that does contradict what we've been told about the path going forward that mechanics should be free and flavor should be paid...

Whenever possible, that is exactly the path we'd like to take. In House Feuds' case, however, it isn't really possible to extricate it and make the system free but the content paid due to the heavily script-based nature of it, unfortunately.
 
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This dev diary switched me from fence sitting to try it out. Great dev diary!

On the topic of romantic events, I still remember my CK3 release first character as a promising young Irish lord and charismatic brave warrior rising up to meet the Viking threat - he had arranged a marriage with two teens, but before they could be wed one of the Vikings kidnapped the girl (from another court).

I still, to this day, want a court event where the young lad comes to my court to ask me to rescue his sweetheart.

Well there's an idea for a future event! I'll add it to my big list.

Event packs are something I've asked for explicitly, so I'm happy they're being tried out. More content for the game is good, and though I've tried to avoid reading too many of the events to stay spoiler-free, the inclusion of Memories and Feuds alone makes me really excited.

Though I appreciate the work you guys do, sometimes I worry that I don't verbalize it. The game isn't perfect, but whether or not every move you make is the right one, I've gotten a lot of enjoyment out of Paradox games over the last twelve-ish years, and I just wanted to say thanks. Thanks for putting yourselves out there and making things so infectious that I want to play them, and think about them, and talk about them, even if I'm sometimes inadvertently miserable about it.

Thank you for the kind words! I and everyone else who has a hand in the project really appreciate it.

well now you can combine it with the bog events

"my lord, my young beloved has been sucked into one of your realm's many bogs - can I borrow a horse to help pull her out?" :D

95% chance you pull her free

5% chance ol' Boxer there accidentally rips her in half with torque
 
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Does the feud system extend beyond events? Like suppose I propose a marriage between a member of my house and a member of a feuding house. Is the AI aware that we are feuding? Will the AI take into account feuds when deciding things like who to declare war on, or where to seek allies?
 
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In the deathbed event, does it create a new artifact or can it select a random one owned by the character?
would be extremely funny if your friend gifted you someone's panties or a sponge on a stick

I believe it generates the artifact right there and then, but it would be pretty funny.
 
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I'd be more interested if there'll be Feuds. Like House Stark and Lannister during the Wot5K and House Atreides and Harkonnen at Dune.
Yeah, I will say, if the announcement of the DLC had included the information about the feud mechanics (rather than just "100 events") I think a LOT of the ire probably would have gone away since it's a small but very substantial improvement to the immersiveness of the experience. I realize you guys want to save some things for the dev diaries, but even then if the announcement had just said "we're also introducing a great new feud system to allow dynasties to clash with each other for decades with these new events" I think people would have been way more excited and accepting of the price point. Just something to consider going forward, we don't need all the details of the mechanics in the announcement (DDs are the place for that), but at least giving some information in the announcement and context about the specific valuable additions to the game goes a long way. (Also, the price probably should have been included in the announcement so people didn't have days to speculate about whether it was free or $12.99 or whatever).
 
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Just wanted to jump in here and say you wrote a great first dev diary Noodle! And not just because it had great new content, but was a well written and enjoyable style.
 
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Will the DLC/update be a problem for saved games?
 
the 31 events (remember: for us, it still only counts as one!) that comprise House Feuds,
when we say ‘over 100’ we mean something a little different than just counting out each individual event we’ve made. To avoid any grey areas, we count both big event chains and small, one-off events exactly the same. No matter if you’re counting a singular event or a behemoth 14-event long chain: as Gimli would put it, it still only counts as one. As such, whilst we’ve bandied around a figure of 100, you’ll all be getting quite a bit more than that!

Bro. Why!?!? I don't think I've been this mad about a good thing before, why did you guys sell this DLC short? When this DLC was announced I condemned and ranted against it on another website. You guys just straight up lied about how much content there is in this thing.

And now that you guys have explained yourselves, I want your DLC. You gotta sort out this system, you earned my enmity when it could have been so easily avoided.
 
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I'm rather interested as to what happens when you create a new house during a feud.
With the example of Chieftain Malyy, let's say he wasn't head of the house but a minor count of his house, if he created a cadet branch during the feud, would the feud transfer to his new house, would you have the option to maintain a feud with the new house and the old, or would your feud stick with the old house and prevent you from exacting your revenge on Chieftain Malyy?

Alternatively, what if Chieftain Malyy had two sons who both inherited land and the younger one created a cadet branch? Would that son escape the feud but none of his other siblings? Can you say "I know you say you're a new house but I don't see the difference."? This feels like the sorta thing that needs to be thought about on a case-by-case basis but obviously, that would require a lot of work.
 
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