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Snow Crystal

Design Lead - Crusader Kings 3
Paradox Staff
63 Badges
Jan 22, 2018
1.454
7.661
  • Crusader Kings II
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Stellaris
  • Crusader Kings III: Royal Edition
Hello there! Another week, another Dev Diary!


This week we are going to take a look at the Saints, their potential Pagan counterparts, and how they will work in Holy Fury.


Saints & Ancestors 01.png



After the death of a pious Christian character, there is a chance for the Pope/Patriarch/local bishop to decide to beatify them. This is how they’re shown to be truly pious Christians. There will be an announcement sent out to the dynasty as well as the ones in the realm of the character. A beatified character gets a special trait, and a chance to later on be canonized.


Saints & Ancestors 02.png


Saints & Ancestors 03.png


If they do indeed go on to become Saints, another announcement message will be sent out to all Christians of the same faith, as well as their dynasty members. The character in question will be given a special nickname, a miracle will be associated with him/her (this is mostly for flavour) and they will be given a special bloodline. Note, any Christian with a religious head can become canonized, not only Catholics.


Saints & Ancestors 04.png



The Saint will have their burial site made public, usually in their capital or another nearby province in the form of a Province Modifier. This gives a permanent benefit for whoever holds the Burial Site, as well as some new flavor events that might happen. Any church holdings in the province will be able to create a small shrine to the local Saint. As well, if any raiders were to drop by the province, they might loot and ruin the burial site for some extra gold and prestige.


Saints & Ancestors 05.png


Saints & Ancestors 06.png


A new icon and menu have been added to the religion screen for Christians, where they can check all the Saints that have been created for their faith throughout the game. We figured it would be a handy way of keeping track of everything.


Saints & Ancestors 07.png
Saints & Ancestors 08.png



For those enjoying pilgrimages and traveling, we have added a new option and event chain to travel to a Saint’s burial site. It will find 4 relevant burial sites of Saints created throughout the game. If there isn’t 4 existing in the game yet, there will be up to 3 placeholders filling those spots. Hopefully it will be an interesting change of pace from the regular pilgrimages.


Saints & Ancestors 09.png
Saints & Ancestors 10.png


Saints & Ancestors 12.png


If the Catholics are led by a particularly terrible Pope, you might even see the cases of “Impious Saints” as we call them. In the worst case scenarios, this can end up with all of Catholicism embroiled in a massive war, fighting for the piety of the Holy See. The impious Saint in question will get a Bloodline as well, but it doesn’t quite bring as many benefits as most other bloodlines do.


Saints & Ancestors 13.png
Saints & Ancestors 14.png


For those of you who don’t care particularly much about Catholics, or Christians in general, we have added a new Reformation doctrine where one can take on the benefits of Saints into your pagan faith. Instead of caring about such silly things as “Piety”, “Humbleness” or other supposed positive traits, the Venerated Ancestors will be based on things your religion cares about. So if you reform your religion to be a warlike one, one is more likely to become a Venerated Ancestor if you do things that are warlike.


Saints & Ancestors 15.png



For those of you preferring to lead religions yourself, you will occasionally be given the choice of people the religion will venerate as a worthy ancestor. The dynasty of the character in question will, of course, be very appreciative of their family member being venerated as an Ancestor.

Saints & Ancestors 16.png



For the characters receiving that honor, there is a whole slew of new special bloodlines attached to them, as well some special nicknames.


Hopefully you enjoyed this little peek into the upcoming feature for CK2, and we are excited to hear your thoughts on it. Until next time!
 
Could you tell us what are the requirements for becoming blessed/saint? A specific amount of piety? Good traits/lack of bad ones? Or converting another nation to your religion, defeating jihads/crusades/great holy wars targeting your religion or some specific events?

Cool. Some questions, will these system keep track for the actions of a to-be saint or only his traits? For example, if a Catholic character murdered people, had bastards and lovers, had been excommunicated can he still become a "Good" Saint or just an "Impious" one?
Also, if a Pope that has Canonized an Impious Saint wins the war against those who want him deposed will the "Impious Saint" change his bloodline to a "Pious" one?

How does this "chance" work?
Do you have to have a certain amount (say: 1000) of Piety?
And probably you need to lack sinful traits?
Do traits like Crusader increase the chance?
And finally, does papal opinion towards that character matter at all?

High piety and a lot of "pious" traits helps, and cannot have any sinful ones to be beatified, then more of the same to become a Saint. Some actions will help in becoming Saints as well, without going into detail what those things are. The impious bloodline will stay as impious.

Wow, it is more fleshed out than I could ever hope. Thank you for this flavour!

Will more historical saints be added to the history files? Even from the later start dates? There are quite a few courtier saints from the currently landed families in game.

We have not added more historical Saints.

Awesome.

EDIT: Is it possible for more than one person from a single dynasty (say, a father and son?) to be canonized?
How might that affect bloodlines?

Yes. They stack.

italian portaits for saint matilda?

Also yes.

Can we destroy burial sites on invasion or in looting by active event, and couse lovering moral authority, or defamat burial sites or ancestral places?

An event for pillaging it exists. Not much more than that.

Can glitterhoof become a Saint?

Glitterhoof will always be a Saint in our hearts <3 (I actually have no idea. Probably? Maybe? Give Reddit a week, and I am sure there are Saintly Glitterhoofs all over the place)

Speaking of, can courtiers/barons/unplayable characters (theocracies and inland republics) become canonised or is this a ‘landed/playable character only’ situation?

Landed characters only. It was to limit the amount of unnecessary noise, of "meaningless" characters becoming canonized, which we saw in early tests.

Will the murdered missionaries by pagans have a better chance of sainthood, because martyr?

Martyr's death increases the chance.
 
In other words non-pagans aren't dead ^^
I really love how religion got more and more options, events and benefits.

Can we stack that bloodlines? Or would there be a limit for a dynastie, to not get too many saint bloodlines with stacking piety?

It is possible, but it is less likely to happen if you already have a Saintly Bloodline in your dynasty.
 
Can Fraticelli have Saints if they manage to form their Papacy? Will they keep the main catholic list of saints from before they did if so?

They can. They will not keep the list however, all the Saint lists are kept separately. Any Christian Religion with a Religious Head can have Saints. Any Christian Religion with the exception of the Waldensians can have Beatified characters.
 
If you choose Ancetor Veneration on reforming and get Eldership succession law, will you be locked on Eldership succession permanentally, or can you change it to, say primogeniture or seniority? And if it is possible switch succession law later, will I lose Veneration if I do so?
Enabling and enforcing a law are different effects. Picking the Doctrine only makes it possible to select the law despite not meeting its default conditions.
 
@Snow Crystal

If we vassalise the Pope and get him to start cannonizing ppl what's the cool down?

It's event based, not decision based. Meaning you cannot force him to start canonizing people.

I assume that our own dynasty members will still have a chance even when we are the religious head?

Also this does beg the question will this not be available for pagans that choose no religious head, or will they simply be picked differently?

Pagans who do not have a religious head, will not be able to venerate ancestors, no.
 
I was under the impression that some would be agantic, some enatic but some would be both.

A bloodline can script-wise be both, but none of the ones introduced in HF will be, as far as I know. It's pretty much because some generations down the line, everyone and their dog suddenly got the bloodline, if you let everyone inherit it.
 
This looks amazing!

Just one suggestion: that bloodline bonus from being a saint, couldn't the conversion bonus be restricted to if the character stays in the christian group? It would be weird to be able to convert counties to buddhism simply because an ancestor is considered holy for christians.

It is. There are requirements for the bloodline to be active.
 
he's called Vaidila (priest), implying Theocracy. So, what happened here?
The Reformed Religious Heads have been given specific titles, like Fylkir, so that, when picking Temporal Leadership, you will not have to be saddled with the generic "High Priest Whoever" title for any non-Norse religion.