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Greetings!

A few weeks ago we shared our floor plan for the future, and this week I’d like to give you some tidbits from the studio itself. I will tell you a bit about the history of our studio and what we are about - interlaced with random quotes from the team collected throughout the year (courtesy of Wokeg - I think they paint a pretty accurate picture of the minds in our midst).
So if you are eagerly awaiting updates on what’s coming for the actual game, I’m afraid you will have to wait a little longer.

Firstly though, a brief introduction might be in order since I am very much a ‘behind the scenes’ kind of character (and you will rarely catch me writing diaries):
I was the Lead Producer on Crusader Kings III (until after its release in 2020). Having then spent some time with the space faring folks over in the Stellaris studio, I rejoined the CK3 team at the start of this year to create Studio Black - home of Crusader Kings - as the Studio Manager. And here we are.

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Random quotes, part 1

PDS - A Tale of Studios​


The story of Paradox Development Studio goes back more than a quarter of a century - a pretty incredible feat in itself and a testament to the sheer talent, passion and motivation of the people working here. As we’ve added more games and grown the studio over the years, there came a point where we wanted to get the studio closer to to our games again, and at the end of 2020 PDS was divided into three sub-studios: Green (Stellaris), Gold (Hearts of Iron) and Red (Crusader Kings & Victoria). At this point, our friends at Europa Universalis had already set sail to warmer latitudes and set up Tinto in Spain.

As Victoria III was ramping up their efforts (and a big shout-out and CONGRATULATIONS is in order - the release is happening TODAY :D ), it was time to build a castle of our own, hence studio Black was born on February 14th (I’m sure you can figure out why I chose this date).

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Random quotes, part 2

Court Positions​


Having the right people in the right place is of course paramount to any kind of development - in our case, that means we rely on our Programmers, Designers, Artists, QA Testers and Producers to bring our game to life, with the help of central support from Audio, Engine Team, User Research, Marketing and many other departments.
Building a studio around an existing development team is quite a luxury - most often, you would start from scratch; with limited funding, resources and just a great dream (and hopefully a team) to carry you forward. In our case, it was rather the other way around (great game & team = check!), which means we can focus more on filling skill gaps and making sure we have a good support structure in place.

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Random quotes, part 3

Character DNA​


You might think that with the roots firmly planted in the dynasty of PDS, we all share the same culture DNA? You’d be wrong. Something I discovered back in the day (moving from the EU4 team to the CK2 team at the time), was how some subtle, yet noticeable, parts of the team culture seemed to stem from a very central core. This theory was confirmed as I stepped away to the realm of Stellaris for a while; the essence of the project team culture was as firmly rooted around Jeff and other shared moments as CK ever was around… keeping it in the family.
However quirky and meme-friendly each game teams culture might be, there are also some very noticeable similarities that confirms what Paradox is very much about, when it boils down to it: Helpful, Curious & Nerdy (in that ‘Hey, I’m really into cross-stitching medieval tapestry, want to know more?’ kind of way).

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Random quotes, part 4

Keeping the Legacy​


So where are we headed as a studio, you might ask? Well, we are all here to keep the legacy of Crusader Kings alive and well. We have an amazing game at the earlier stage of its lifespan, and a team of highly creative and skilled people to help realize the incredible potential of CK3. I won’t pretend that 2 years of pandemic haven’t had an impact on our work, but we are truly committed to keep making releases for CK3 that we are proud of - and that we hope you will find hundreds (maybe thousands?) of hours of enjoyment from, for many years to come!


That’s it for today folks, next time we’ll have some more game specific updates for you all!

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A part of our team, having a royal blast at this year's PDXCON!
 
Producers, what is going on with AI seduction? Please fix this issue. It's the biggest issue I have in the game: AI Seduction shemes and events. Please make an option for disabling the AI seduction as well.
 
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The game is great! However, AI seduction is not great. It is the real core of the problem. People argue that it is the core of the game, but what they forget to say is "It is real core problem of the whole game."

Serioulsy. I don't need to play with AI seduction. I will perfectly play without AI seduction!

Marriages make no sense if both spouses are going to be cheating on each other like as if this was some teenage romantic comedy. Seriously, a marriage is a bond of faith and loyalty with respect and love.

Marriage is not your 2022 tik tok relationship that lasts 2 or 3 months.

Marriage is for life and loyalty!
 
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The game is great! However, AI seduction is not great. It is the real core of the problem. People argue that it is the core of the game, but what they forget to say is "It is real core problem of the whole game."

Serioulsy. I don't need to play with AI seduction. I will perfectly play without AI seduction!

Marriages make no sense if both spouses are going to be cheating on each other like as if this was some teenage romantic comedy. Seriously, a marriage is a bond of faith and loyalty with respect and love.

Marriage is not your 2022 tik tok relationship that lasts 2 or 3 months.

Marriage is for life and loyalty!
Marriage is not your 2022 Tik Tok relationship for life and loyalty!

Marriage is for “huge tracts of land”, “his daddy has a big enough army that my rational claimant cousin won’t try attacking”, and “ive run out of fingers and toes for counting, so I need a wife to manage my estate while I’m off killing more English, nuns, and English nuns.”

I mean, if you can stand the hairy, stinky middle aged man you were set up with as a infant, or the younger-than-your-own-teenage-daughter literal child you’re betrothed to marry when she’s of age, that’s just a bonus.
 
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Marriage is not your 2022 Tik Tok relationship for life and loyalty!

Marriage is for “huge tracts of land”, “his daddy has a big enough army that my rational claimant cousin won’t try attacking”, and “ive run out of fingers and toes for counting, so I need a wife to manage my estate while I’m off killing more English, nuns, and English nuns.”

I mean, if you can stand the hairy, stinky middle aged man you were set up with as a infant, or the younger than your own teenage daughter literal child you’re betrothed to marry when she’s of age, that’s just a bonus.
Marriage is not your 2022-tik-tok-stupid-open-relationship.

Marriage is also religious: fornication and adultery are SINS.

Marriage must be respected.
 
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I don't know what religion you have.
Doesn't really matter. I'm pointing out that the game has a multitude of religions, all of which have different ideas of what's sinful and what isn't. If you're offended(I assume) by the AI being too "sinful", that's not the game's problem. The game doesn't particularly care about your religious sensibilities, nor should it.

Also, yeah, fornication and adultery are sins in a lot of religions. That's exactly why the sinners get negative traits with negative modifiers.
 
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Doesn't really matter. I'm pointing out that the game has a multitude of religions, all of which have different ideas of what's sinful and what isn't. If you're offended(I assume) by the AI being too "sinful", that's not the game's problem. The game doesn't particularly care about your religious sensibilities, nor should it.

Also, yeah, fornication and adultery are sins in a lot of religions. That's exactly why the sinners get negative traits with negative modifiers.
AI is stupid. It has no consciousness. I don't know why you defend and justify its stupid actions with seduction. It must stop. This is why there must an option to disable it. No AI seduction. Only player seduction. AI seduction is the worst part of the game.

The game focuses too much on ai seduction all of which is the worst problem in the game.
 
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Not in my religion, baby!
Yeah, it’s just shunned in a lot of faiths. Not even criminal. What kind of sin is that?

Speaking of, I hope whenever they add to the religious systems, we get more doctrines to play around with. I’d like some more nuance between assigning criminal/shunned/accepted on extramarital sex to differentiate among “married person having sex with non-spouse”, “unmarried person having sex with married person”, and “unmarried person having sex with unmarried person”.
 
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AI is stupid. It has no consciousness. I don't know why you defend and justify its stupid actions with seduction.
I don't defend what the AI does with the seduction mechanics.

I attack the notion that the fix is "a game rule to turn it off" rather than "improve the AI's behaviour".
 
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I don't defend what the AI does with the seduction mechanics.

I attack the notion that the fix is "a game rule to turn it off" rather than "improve the AI's behaviour".

He’s made very clear that the only fix that he will accept is to remove all extramarital sex and all lovers except those that the player has.

Which is an extreme play style that can be produced with mods, but that’s been mostly a non-starter.
 
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I don't defend what the AI does with the seduction mechanics.

I attack the notion that the fix is "a game rule to turn it off" rather than "improve the AI's behaviour".
Seconded. Getting rid of something just because the AI has trouble using it correctly is generally a bad idea.
Plus the devs have indicated that they're trying to get away from these kinds of hacky "band aid" fixes.
 
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