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Dev Diary #112 - Year in Review

Greetings!

The wintery season is upon us, and soon most of us will be joining our friends & family (or friends & foes?) for the holidays - this is an excellent time to reflect on the year that has gone by, and look at all that we’ve done. I also wish to leave you with a small teaser of things to come (nothing major though, as mentioned before that communication will begin sometime in Q1 next year!)

Early in the year, we released Royal Court, the first major expansion for CK3. With kings squabbling over who has the grandest court, impressive artifacts being crafted and displayed, court position holders scheming, and cultures diverging, hybridizing, and shifting - to name only a few things that were in the update - it’s safe to say that the game got a shakeup with lots of new things to do. We also drew a lot of good learnings from it, both from the process (which was undoubtedly troubled, seeing the state of the world at the time) and the reception. Good lessons that we’ll bring with us in the future.

The Fate of Iberia followed and breathed new life into the Iberian peninsula. With content such as bonds of friendship stronger than iron, titles changing hands over a game of chess, and the revival of lost faiths (if you’re observant enough…) The Struggle, a central mechanical core surrounded by flavor, struck a balance that was enjoyed by many - a winning formula that we’re more than likely to follow in the future.

Friends & Foes was an experiment that played to the strengths of the game - by adding dramatic content, and proved how it’s always a nice thing to have more of it! Not only did it seem to be an appreciated format, but it was very motivating for us to make. For more news on this, stay tuned early next year…

And to round the year off we released the Robe update, which focused on adding graphical variety and fixing issues. It revamped the bookmark screen, added a full set of art for tenets, and made custom rulers saveable, in addition to balance and AI fixes. We will always strive to make sure the game is in a good, healthy state.

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Now, some of you know the above already, and want to see something new! As we won’t be back with Dev Diaries for a while (they’ll start back up sometime in January) I want to leave you with something that can be discussed for a while. We’ve seen a lot of discussions regarding Nicknames, or rather the lack of them, and have taken your feedback to heart!

In an upcoming update, we’ll be adding in a new system for gaining nicknames passively, not too unlike the system in CK2, but vastly improved (in CK2, it was just a highly obfuscated system with little-to-no fanfare at all). These nicknames can be earned at any point during the game, and will reflect your character’s status as well as they can. They can be bad or good, with most (if not all) being overwritable by more prestigious nicknames should you do something extraordinary (such as uniting the Spanish Thrones, or Uniting Africa, etc). Gaining a nickname comes with a small boon or penalty to prestige and opinion, just enough to make it matter.

nickname_event_1.png

A positive nickname, celebrated by a good friend.

nickname_event_2.png

A negative nickname, gained while in prison, with the news delivered by someone who’s not exactly a fan of yours.

This system focuses on nicknames that aren’t particularly active, it won’t give you ‘the Conqueror’ for example. It will, however, pick one of 200+ appropriate passive nicknames. These are in part existing nicknames in the database that didn’t exist outside of historical characters (‘the Fat’, ‘the Poet’, ‘the Brave’, ‘the Tyrant’, etc.), nicknames adopted from CK2 (‘the Zealot’, ‘the Lucky’, ‘the Resilient’, ‘the Strange’, etc.), historical nicknames that were never used before (‘the Desired’, ‘the Idle’, ‘the Wrathful’, ‘Longsword’, etc.), and community suggestions (‘the Navigator’, ‘the Berserker’, etc.). All of these nicknames have triggers so that they only appear where logical, for example; you can only gain ‘the Tyrant’ if you have a certain amount of tyranny opinion, and you can only gain ‘the Fat’ if your character is of the heavier persuasion. A lot of these also take your prestige or piety levels into account, so having a high prestige level can ‘protect’ you from gaining poor nicknames. There’s also a game rule that controls the frequency.
nickname_snapshot.png

Some examples of nicknames you can get through this system.

We aspire to keep most nicknames in line with history, or what would be plausible. That said, feel free to suggest more nicknames! Who knows, perhaps you’ll suggest something that’ll make it in… just remember that they shouldn’t be too ‘active’, so no ‘the Conqueror’ or ‘the Destroyer’.

To make nicknames a bit more… spicy than they are, we’ve also added a small new feature that allows you to see what a nickname actually means! Charles the Bald, for example, wasn’t without hair but rather without a suitable crown for most of his life. By hovering over nicknames, you can now see an explanation.
nickname_reason_charles.png

Charles wasn’t so bald after all, and now you know why.

nickname_description_2.png

Quite self-explanatory, but still informative.

Finally, a word from our community manager Pariah about a QnA session we will be having with some of the devs on our Discord server:

"As the holiday season approaches, we will also be holding a QnA session where you can feel free to ask any burning questions or just anything on your mind about the game. While we can’t give away any company secrets or tell you exactly what we are working on next, it will be a chance to sit down and discuss things with members from most if not all disciplines of the game!

The QnA session will be taking place on our Discord server on Tuesday December 13 from 16:00 - 18:00 CET, which is a terrific place to help supplement these Forums. The Discord is filled with tons of your fellow Crusader Kings community and always a good place to find knowledge and conversation. If you are not already part of our terrific Discord family and would like to get in ahead of the QnA, you can find a link HERE!"


That’s it for this year - we’ll see you in 2023! Have a God Jul and a Gott Nytt År as we say here in the frigid north!
 
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Per my Greek philosophy title suggestions, if there was ever a "revive Epicureanism" button... that would be awesome. Given it was a universal, missionary, quasi-religious, dogmatic philosophical system that lasted well into the Roman Imperial period, I think it could fall under a Hellenic heresy. Some event in the Learning, scholar tree event chain leads you to discovering De Rerum Natura, and your character thinks Lucretius was on to something. If you ever wanted an excuse for a tech boosting religious tenet then there you go. But I imagine I'm gonna have to learn how to mod....
 
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It is also important to be precise with language. Words like "depth" and "casual" are thrown around for critique of any game and they carry so much baggage that they are effectively meaningless on their own because they don't say a specific thing. On the surface level depth can be taken as a synonym for complexity, which is not always a good thing. Hence why it's important to be precise. What is lacking "depth"? why is that a lack of "depth" and not removing tedium? Why would more "depth" make the game fun?
I agree with this sentiment. I feel like terms like "casual" have essentially become snarl words that shut down debate by implying that anyone who disagrees with the poster is stupid or has bad taste. I think I once saw someone on another site react to someone saying that they thought the building system was interesting by stating that they "were probably amused by jingling keys".
 
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I agree with this sentiment. I feel like terms like "casual" have essentially become snarl words that shut down debate by implying that anyone who disagrees with the poster is stupid or has bad taste. I think I once saw someone on another site react to someone saying that they thought the building system was interesting by stating that they "were probably amused by jingling keys".

Jingling keys are awesome. :)
 
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Something I hope you consider are nicknames in relation to the character‘s parent or predecessor. If the father was extremely prestigious or pious, or a tyrant, an appropriate “son of…” nickname may be given.

Another suggestion is genealogy based nicknames, something like John, son of James, son of Phillip, scion of William the Bastard

Last suggestion is to have childhood nicknames like ‘the whiner’ or ‘the brat’ that may then evolve into adult nicknames. Like ’the scaredy cat’ becoming ‘the craven’ or other options. These could factor heavily into childhood event chains.
 
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Something I hope you consider are nicknames in relation to the character‘s parent or predecessor. If the father was extremely prestigious or pious, or a tyrant, an appropriate “son of…” nickname may be given.

Another suggestion is genealogy based nicknames, something like John, son of James, son of Phillip, scion of William the Bastard

Last suggestion is to have childhood nicknames like ‘the whiner’ or ‘the brat’ that may then evolve into adult nicknames. Like ’the scaredy cat’ becoming ‘the craven’ or other options. These could factor heavily into childhood event chains.
Or a character who recently came of age could have a small Easter Egg event that involves trying to get rid of an embarrassing childhood nickname.
 
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Probably another thing that would be feasible are nicknames that could appear after the death of a ruler. It was common for some rulers like Alfred who had gotten the Nickname "the Great" only after his death. Also Saints and Blessed People got their Saint addition only after their death and it could be incorporated into the nicknames too.

Examples could be:

  • The Great: For People who achieved the Living Legend status and didn't get a Nickname for a Dynasty Epic or Chronicle event.
  • The Forgotten: For a ruler that ruled under 6 months and died afterwards without achieving anything of note. It could be a fun event where the chronicler could have just forgotten this ruler and you just realized it after researching some texts and decided to add him in an addendum. It could be like. Hey I found some signed documents of King Udo. Wait there is a King Udo? I guess, he reigned in the year 916 but not for long after his son ascended.
  • The Ghost/ the Undead: For a dead character where a possessed character believes that they are haunted by them.
  • Some Nicknames like the Murderer or the Cold for a character where you find out that he murdered somebody after his death.
  • And maybe an event where a friend or rival heir give their predecessor a Nickname after they ascended the throne. And as a rival you could either attempt to taint his legacy or make amends.
 
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cannot take an opinion
What discourages the developers from communicating is not the presence of negative opinion about the software.

It's the use of language whose only purpose is to hurt.
 
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What discourages the developers from communicating is not the presence of negative opinion about the software.

It's the use of language whose only purpose is to hurt.

That's ok. One should always talk about the product, not the person who made it. It is even in the bible: condemn the deeds, love the person!
 
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I'm hopeful that next year we'll see more work directed towards improving the core systems of the game. I feel like this year we've gotten a lot of window dressing, but precious little work on the most pressing issues. The biggest we got, at least that I can think of, was the AI improvements, but even those I think made other areas of the game a lot worse (by largely removing counts from the feudal hierarchy).
So true!
 
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-Can someone explain me why i should buy friends & foes?

-I think fate of iberia should have brought more events for christians and muslims like xmas and ramadan where you could interact with other leaders or somethink.

Edit: Like for example the royal cook put too much salt in the food : +10% stress higher bloodpressure and -10gold wasted ressources

-Also i think the game should force the king to go to the court and listen to the problems. or bring bigger punishments like revolts or controll penalties i mostly skip it with feasts.
 
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-Can someone explain me why i should buy friends & foes?

Um, you like events and want more events? It’s very much a DLC that does what it says on the tin: you get a lot of events around friendship and, er, foe-ship.

If you like the idea of it, if you have the disposable income, if you think it’s a fair exchange of value, then it would be a perfectly reasonable thing to buy.
Edit: Like for example the royal cook put too much salt in the food : +10% stress higher bloodpressure and -10gold wasted ressources


-Also i think the game should force the king to go to the court and listen to the problems. or bring bigger punishments like revolts or controll penalties i mostly skip it with feasts.
Maybe a minor health debuff for a few days as you visit the Little Monarch’s Room far too much. ;)

The game does ignore a lot of tedious things that would have been part of a rulers life (no one is making you sit through a daily daily/weekly/monthly Mass event chain where you decide how hard you’re going to fight the urge to nod off).

I dunno if the game should force people. People play in different ways from play through to play through (or even generation to generation). If you think you’d have more fun paying attention to your court, you should make a personal rule that you skip no court events. :) I make rules about when I’m allowed to use different speeds, for example, as the game is most fun for me on speeds 1 and 2.
 
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The title would only make sense if the heretic religion doesn't become too powerful afterwards. If a ruler invents a new religion and is forced to abdicate in favor of an heir following the orthodoxy, or at least can only hold the realm together by force because every single vassal hates their heretic guts, the title does make sense. If the entire realm converts to the heresy within 5 years, the ruler would be considered a great reformer who ousted the corrupt elites of the old religion from power and returned the religion to its pious roots or whatever.
This is an issue with nicknames in general for this game. A lot of cognomens were awarded or changed posthumously (consider in the discussed example a ruler going from initially being known as "the Heretic" to being known as "the Martyr" after the religion of the area changes) but that is not done at all in CK3 and CK2 only did it with saints.

"The Elder" and "The Younger" were for example common nicknames in medieval Europe when you had two rulers with the same name in short succession but it would only make sense to apply the "the Elder" nickname long after that rulers death.

This is obviously not a huge issue but it is the main reason nicknames in CK have never really aligned with how they worked IRL.
 
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This is an issue with nicknames in general for this game. A lot of cognomens were awarded or changed posthumously (consider in the discussed example a ruler going from initially being known as "the Heretic" to being known as "the Martyr" after the religion of the area changes) but that is not done at all in CK3 and CK2 only did it with saints.

"The Elder" and "The Younger" were for example common nicknames in medieval Europe when you had two rulers with the same name in short succession but it would only make sense to apply the "the Elder" nickname long after that rulers death.

This is obviously not a huge issue but it is the main reason nicknames in CK have never really aligned with how they worked IRL.
Maybe the devs could try to add some scripts to replicate this if it won't throw off too many other things?
 
Um, you like events and want more events? It’s very much a DLC that does what it says on the tin: you get a lot of events around friendship and, er, foe-ship.

If you like the idea of it, if you have the disposable income, if you think it’s a fair exchange of value, then it would be a perfectly reasonable thing to buy.

Maybe a minor health debuff for a few days as you visit the Little Monarch’s Room far too much. ;)

The game does ignore a lot of tedious things that would have been part of a rulers life (no one is making you sit through a daily daily/weekly/monthly Mass event chain where you decide how hard you’re going to fight the urge to nod off).

I dunno if the game should force people. People play in different ways from play through to play through (or even generation to generation). If you think you’d have more fun paying attention to your court, you should make a personal rule that you skip no court events. :) I make rules about when I’m allowed to use different speeds, for example, as the game is most fun for me on speeds 1 and 2.

I dont understand why would you skip the main topic of the dlc doesnt make sense to me. With forceing i mean harder punishments for letting the court empty.
And again the events in the royal court are too weak the devs should have put more events for the players. I hope they will add more stuff over time and dont get me wrong i dont think we need daily events. i just want more varieties of events so the player can have new experience in every playthrough.
 
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