• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Dev Diary #116 - Agrarian Research Techniques

116_EyesLeft.png

116_EyesRight.png

... Anyone watching? No? Good.

Ok, just you and me. Great, because I've only got a few wee lil morsels today and I don't want to share them with too many people. So let's all just keep this quiet and, if anyone asks, the dev diary was about how we research thirteenth century agrarian techniques in rural France. Got it? Good.

I want you to tell me what this historical character...
116_Char1.PNG

... this historical character...
116_Char2.PNG

... and this historical character all have in common.
116_Char3.PNG

Figured it out? Yes? No? Waiting for someone else to scan through every character in the game before you hazard a guess? Ok, well, to be a bit fairer, it's got something to do with this:
116_ListCensoredv2.png

The list includes all the interactions in a particular category. You would not see all of them at the same time like this.
:D This has nothing to do with Wards & Wardens.

Finally, none of them are directly connected to this chap:
116_Char4v2.PNG


Alright, that's all I've got for you today, but I expect to be going over that list again soon. And in detail. If anyone asks, remember: rural France, agriculture, thirteenth century, yada yada.

Till next time!
 
  • 159
  • 101Like
  • 45Haha
  • 13
  • 5Love
  • 3
Reactions:
The DLC we have waited a year for is about regents. Each dev diary I feel more and more disappointed.

it would be so much better to actually know what is going to be included in the DLC.
 
  • 26
  • 6
  • 1Like
Reactions:
That would fit well with the announcement that the expansion will focus on the relation between characters and the map. Characters would travel (= feet), and if you are absent for longer, you need to appoint a regent.
Another very valid foot-related interpretation. That could also play well with the agrarian references and previous hints, as we could be then hoofing it through fields and forests and who-knows-what-else along the way.
 
  • 8Like
Reactions:
116_ListCensoredv2.png



Red shield
Really kinky
Line on a shield
Shiny coins
Signet ring stamp?
Dude put his hand below a crown
Really small crown in front of a big crown
It's a fancy chair
Scales and paper
Dark bust with a crown
Other dark bust with a crown
Eww what's that below the crown?
Dropping the crown
Some paper and a quill
 
  • 29Haha
  • 4
  • 1Love
Reactions:
I gotta say all of these regency theories come together quiet convincingly… The historical identities of these characters, the list of actions you can request from your regent (I suppose P… could stand for proposals?), their apparent position on the main menu screen and the link to traveling around the map.
Regencies as the free feature for traveling around the map makes a lot of sense, since travel will increase the amount of times you‘ll have to install a regent.

Btw if someone is obsessive enough they could try to match possible interaction names to the size of the respective blacked out bars.
 
  • 10Like
  • 5
Reactions:
Trying to find the obscure hints even though I’m foggy-brained today:

#5 on the interaction list appears to be a wax seal, fwiw....as just posted by sreckom92 while I was typing. ;)

The last guy pictured is probably indirectly connected to the others.

Edit: third from bottom of the list is a crown on a red pillow.
 
The other backgrounds are:

throneroom_west
throneroom_east
fp1_throneroom_tribals
So close and yet not quite there.
Btw if someone is obsessive enough they could try to match possible interaction names to the size of the respective blacked out bars.
... not that I think ill of our dear community's obsessive attention to detail, but I did size the censorship bars accurately to the text they're obscuring specifically because I assumed someone would like to do that.
 
  • 20Like
  • 10Haha
  • 10
  • 2
Reactions:
... not that I think ill of our dear community's obsessive attention to detail, but I did size the censorship bars accurately to the text they're obscuring specifically because I assumed someone would like to do that.
I would curse your name in my darkest moments if you deliberately didn't
 
  • 22Haha
  • 1
Reactions:
... not that I think ill of our dear community's obsessive attention to detail, but I did size the censorship bars accurately to the text they're obscuring specifically because I assumed someone would like to do that.
It just occurred to me, that maybe this is just yet another misdirection. Because if you look at how they're censored, it actually makes something very distinct.

graph.png


Graphs, and thus economics and trade, and by extension, merchants and traders and republics - which also plays into feet and travel.
 
  • 48Haha
  • 4Like
  • 3Love
  • 1
  • 1
Reactions:
Furthermore I was under the impression that the purpose of dev diaries is to try and get feedback on things before they’re too far along in development. There’s no point in getting feedback on something that is already finished and being pushed out the door
I mean, theoretically that’s a possibility, but that’s a pretty big assumption on your part!
 
  • 4
  • 4
Reactions:
If this DLC is about regencies, there's a good chance succession mechanics will get reworked. I hope to god that's true as succession is arguably the more barebones part of the game right now.
 
  • 11
  • 7Like
Reactions:
If the next DLC has regencies in them then doesn't that kinda scam the vote that won wards and wardens as the next next dlc? I think most people voted for it specifically for regencies.
Which they said would likely not be in it.

Dunno if most people voted for W&W because of regencies; I voted for it because I wanted more stuff for kids and the adults that shape them.
 
  • 13Like
  • 13
  • 2
Reactions:
If this DLC is about regencies, there's a good chance succession mechanics will get reworked. I hope to god that's true as succession is arguably the more barebones part of the game right now.
While every part of the game is barebones I would argue that succession has the most action and the most flavor. What improvements would you suggest?
 
  • 5
  • 1Like
Reactions:
While every part of the game is barebones I would argue that succession has the most action and the most flavor. What improvements would you suggest?
Are you joking? The player has almost zero agency on the succession of their kingdom. Some divine force choses what your kids get and you as the supreme leader can't make any sort of will or last testament to say what kid gets what.
 
  • 22
  • 8Like
  • 1
Reactions:
If the next DLC has regencies in them then doesn't that kinda scam the vote that won wards and wardens as the next next dlc? I think most people voted for it specifically for regencies.

I think a lot of people voted for it for that reason - but I don't think Paradox ever said that W&W would include regency mechanics. In fact, they went out of their way to say that all of the options weren't really about mechanical additions.
 
  • 7
  • 2Like
Reactions:
Are you joking? The player has almost zero agency on the succession of their kingdom. Some divine force choses what your kids get and you as the supreme leader can't make any sort of will or last testament to say what kid gets what.
You can designate heir in the later eras. Partition succession is really the only part of the game that even resembles a challenge. Are you saying that you need more control over partition?
 
  • 3
  • 1Like
  • 1
Reactions: