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Dev Diary #130 – Wards and Wardens - The Vision

Hello all!

It's been a few weeks since we spoke but it feels like longer, what with all of you having been busy traveling, touring, tournamenting and the rest! It is time for us, nonetheless, to leave behind that world for now and take a look ahead at what we have coming up next.


Vision

Our first Event Pack, Friends & Foes, gave us something of a chance to experiment. Since then, we’ve had the chance to take a look at exactly what direction we want to start moving in with these packs, and build on what worked.

One area that we hit upon was diversity of content and how the player experienced the game. Events are the ink that we daub on to the fabric of the narrative, but it’s how, what and why these events happen that govern their efficacy. Introducing new avenues for that content to reach the player is a great thing, provided it’s done in an unobtrusive way.

With that in mind, we’re going to outline a few of the new features that you’ll find in Wards & Wardens (the event-pack that you voted for last January) and its accompanying patch - both available on August 22nd. Some of them we’ll talk about more in the future, so don’t expect anything too exhaustive here, but let’s start off with…


Captivating features

Hostages aren’t quite what you’d think of when you hear the term. Rather than forced holding of a person to ransom, hostageship in the Middle Ages was a political and legal status that was absolutely widespread.

Put simply, hostages were generally given, not taken. They were, essentially, transactional guarantees. In this case, we’ve zeroed in on the most common reason for hostages to be exchanged: as a means to guarantee a peace treaty.

In Wards & Wardens, hostages are a new type of relation somewhere between a prisoner and a foreign court guest. They reside at your court as a guest would, but cannot leave of their own accord, nor can they become knights. They are generally - though not always - children, and have found themselves in such a predicament due to their liege exchanging them away as a guarantee of non-hostility following a war, or exchanged via interaction during peacetime. Such an arrangement not only eases the mediation process, but also gives both sides some peace of mind.

hostage_window.png


Hostages are essentially living non-aggression pacts. Harming a hostage is a significant diplomatic incident, but it’s also a way to deter your former enemies from getting any more bright ideas about exactly to whom that border county belongs. Any ruler that you have a hostage from will suffer significant debuffs and penalties should they try and attack you - and any wardens attacking home courts also suffer similar debuffs - so hostages present one of the strongest forms of deterrent possible.

The hostages themselves are kept in line via something else new and shiny:


In Perpetuity

We have two types of Hook extant in the game already: Strong and Weak. The latter are the type of hooks you’d get if you were to, for example, manipulate a person in some way. They are single-use, and can be refused at cost. Strong hooks, on the other hand, can be used multiple times and in a range of scenarios, but are also much rarer.

Perpetual Hooks are a new sort of hook, which wardens can get on hostages who they treat well, and represent something of a middle ground. They are refuseable like Weak hooks, but also permanent like a Strong hook. At the moment hostages (and those that have previously been hostages) are the only characters you’d expect to see with a Perpetual hook, but just as Memories were built with expansion in mind for Friends & Foes, so too should you not be surprised if in the future you find more and wider examples of Perpetual hook usage.


What An Odd Fellow!

One of the spots that we’ve been somewhat hamstrung by in CKIII is in mediating the existence of characters that don’t quite… fit the mould, as it were.

eccentric_trait.png


In CKII, you’d have insane and possessed characters who did all kinds of wacky things - immortal horse chancellors and such; you know how it goes. CKIII’s takes a more grounded approach to how traits are represented: Lunatic, for example, was used increasingly loosely in CKII, ending up as an umbrella for anything ranging from slightly kooky to genuine mental illness, but CKIII sticks much more rigidly to the latter.

This is where the Eccentric trait comes in, as a trait dedicated to the slightly odd. This allows us to group some of the more unusual situations you’d find under this new personality trait, giving them both more reason to happen for a certain character but, critically, also barring those characters who wouldn’t engage in such strange distractions from doing so. We’ll talk about this more in the coming weeks!


A Midwife Crisis

As you might expect given how hostageship skews very much towards the young, a fair percentage of what we’ve been working on has been filling out the experience of non-adult existence in Crusader Kings III. We’ve come some way in this regard since release, with Friends & Foes adding a swathe of new events and a revamp of childhood personality traits, as well as of course the Regency mechanic giving a whole new layer of intrigue to a child navigating the dangerous Medieval world.

In Wards & Wardens, we’ve added to this with another fresh layer of childhood content - in no small part focused on hostages and their experiences - but also the addition of a Wet Nurse court position. Wet nurses held an interesting status amongst the medieval court, and adding this court position adds another layer of intricacy to the trials and tribulations of raising a child.

wet_nurse.png



Mature Students

We have been delighted to read just how much you all have been enjoying all the new - and the old! - activities in CKIII since the release of Tours & Tournaments. With this in mind, we’ve attempted to utilize it to approach something that’s previously been static in Crusader Kings: education as an adult.

university_visit.png


Previously, once you had come of age, an education type and rank was assigned to you and that was that. You, aged 16, were as educated as you’d ever become! Now, whilst properly reflecting the rate at which humans grow as people as they age is something of an impossible task for a game, the current system felt a little too rigid for our liking. As such, the Adult Education activity now gives players a chance to tickle their brains at a center of learning, in hope that they can actually upgrade their education trait to a higher level!

But what of those of us who enter adulthood with the finest education life has to offer? What steps can those people take to better themselves in adulthood?

Worry not. We have a plan for that, too, but it will have to wait!


Goodbye For Now

Thankfully, however, you won’t have to wait all too long. Whilst we’re saying bye for now, next week @Areysak will be taking us through the Adult Education Activity in CKIII from top to bottom. Hope to see you all then!
 
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Are the other packs that were voted out "Love & Lust" and the other one still coming later?

We did say at the time you were voting for one of them! You shoulda campaigned harder if you wanted one of the other two! :p With that said, there's no guarantee you won't see them in the future either. They're good concepts and all of them would be worthy additions to the game. If and when we do more Event Packs, we might do another vote in the future, we might just choose one we like, we might do something in between, we might do none of that! You'll find out at the time.

Also hello all, I'll be around for the next hour or so in this thread. Hope you're having a good week so far!
 
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Are you planning to rebalance any other traits with this update? Right now Shy is basically a death sentence because almost every possible action gives you stress.
 
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Wet Nurse? Finally, another task I can give my Aunt-Sister-Wife!

And Hostages and other forms of diplomacy help so much! Hopefully we won't have to make 20 alliances with random Barons and Reeves just to marry off my second cousin.
 
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Really glad to hear about improving education traits, something I really liked seeing in CK2 was when by sticking to a lifestyle and working at it, I would become more educated, so it always felt weird to just stick at one level forever.
 
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Are you planning to rebalance any other traits with this update? Right now Shy is basically a death sentence because almost every possible action gives you stress.

We'll be accompanying this DLC with a patch as per usual so there's bits and pieces of rebalancing that'll be done, though I don't think there's anything specifically targetting Shy here. I will say we do try to keep it in mind and throw traits like Shy and Paranoid a bone when making events, however, and I can think of at least a few in this pack that are explicitly Shy-friendly.
 
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How is the difference between someone being in your court and being a designated hostage portrayed? Like if I have my vassals child as a ward, will they just teleport home with no consequences once the war begins just because they are not a designated hostage? I feel like having your child in a rulers court would make declaring war on them a not good idea, even if they are not a designated exchanged hostage. Are hostages always mutual? Or can I force a vassal or someone else to give me a hostage without me giving one in return via use of a hook or something else? Will hostages prevent joining factions? And will you get a choice to excecute the hostage with no penalties (tyranny, piety) if the reason for their being a hostage is violated (like plotting against you?)
 
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Since this pack also focuses on raising a child, will there be a "favoritism" mechanics?

To put it simply - you play as Denethor (Lord of the Rings, if someone isnt familiar or doesnt remmeber the names), you absolutely adore Boromir, but you hate Faramir with your guts, even if he's your last heir. This kind of favoritism.
 
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Not really related to this dev diary, which looks really good! However, would it be possible to add a notification that your dynasty is in feud, as occasionally I've found myself being involved in one without knowing it until I realize a bunch of people from the same dynasty keep murdering my character and their kids.
 
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Since this pack also focuses on raising a child, will there be a "favoritism" mechanics?

To put it simply - you play as Denethor, you absolutely adore Boromir, but you hate Faramir with your guts, even if he's your last heir. This kind of favoritism.

Not a mechanic as such; we try to leave how much you favour your kids in the player's hands without something like a 'designate favourite kid' button or the like. It's simply easier to let the player bully their offspring in a natural and gameplay-focused manner, y'see.

Crusader Kings III: Optimising Cyberbullying In Real Life In Video Games. (◕‿◕✿)
 
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Not a mechanic as such; we try to leave how much you favour your kids in the player's hands without something like a 'designate favourite kid' button or the like. It's simply easier to let the player bully their offspring in a natural and gameplay-focused manner, y'see.

Crusader Kings III: Optimising Cyberbullying In Real Life In Video Games. (◕‿◕✿)
I just havent seen such ways. I had multiple children that I wanted to fail, but events still had them talking friendly, their opinions of each others are high and etc. I know it's a roleplay thing, but it would be more dynamic if it had some mechanical influence.
 
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Question: How do Hostages interact with being called to wars? For example, I sent my kid to be taught by the King of France, but my other kid is also married with some French duke's kid. French duke revolts against French king and calls me to war. Basically, I've got conflicting interests. Do I get full penalties for refusing the call to war OR does the French duke understand that I've got a hostage in Paris?
 
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This DD seems... really detailed for such an early look (a little more than 2 months away). I trust we also will have free patch content to look forward to in the coming weeks, or will there be a pause in the DDs?
 
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