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Dev Diary #136 - Our Vision for Persia

Greetings!

It is time to dive into the upcoming Flavor Pack - Legacy of Persia - giving a brief overview of the why and the what! The region has a rich and vibrant history making it both exciting and interesting to work with, not the least because it differs significantly from the regions we've chosen to cover in the past - Persia lies at the crossroads of the world, with a multitude of external influences combined with strong local traditions. Naturally while our focus has been on the Persian region itself, we've also aimed to shake up a portion of the world at large by revising how the Clan government works, so even if you're not playing in the Persian region there's something new and exciting to experience.

Co-writing this Dev Diary with me is Lucas Ribeiro - our skilled and multitalented 2D Art Lead at PDX Studio Black, who has been deeply involved with many of the features of this pack!


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So, why Persia?

For starters, our data pointed out that Persia is already a very popular starting location for our players. The region is within the top ten most picked starting locations and the most popular one outside of Europe.
Despite originally not having much flavor dedicated to the area and no bookmark characters attached to it, our players were still going for Persia playthroughs. There’s no better endorsement of the interest in the region than that!

But, player data aside, all history enthusiasts know how rich and interesting Persia is, even more so during Crusader Kings III’s time period. We saw this as a chance to create very interesting gameplay opportunities.
At the 867 game start, the Abbasid Caliphate is reeling from the Anarchy at Samarra. A moment in history when many Caliphs fell victim to a deadly struggle for power while insurrectionists raged up and down the Tigris and the Euphrates, such as the Kharijite and the Zanj Rebellions. Meanwhile in the east, Iranian rulers rose to challenge the Abbasid Authority. This time period, known as the Iranian Intermezzo saw a partial revival of Iranian culture with the ascension of the Saffarid and Samanid dynasties. About a century after the start date of 867, the Iranian Daylamite Buyids came to power, subjugating the Abassid Caliphate.
This Iranian comeback is then cut short by the Seljuk Invasion. A dynasty of turkic warrior nomads take over Persia and the Levant, submitting both Arabs and Iranians to their rule. Further on the east the Ghaznavids defeat the Samanids, cementing the end of the Iranian Intermezzo and leading into the state of Persia as we see in the 1066 start. The Buyids are not playable on the 867 start, as their founder, a warrior from the mountains of Daylam had yet to leap into history. But a last holdout of the dynasty can be found in Shiraz at the 1066 start.


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Clan Government Rework

Since the area of the flavor pack is almost entirely made up of Clan Rulers, for Legacy of Persia, we have decided to reimagine how the Clan government works.

Our aim is to more closely represent the familial struggles of the powerful clans of the time and the bureaucratic apparatus that backed their interests.

The Clan government is now directly tied to how your house members interact with each other. Each house will have a Unity Level that can be changed by intervention of the house head and by its members treating each other kindly or badly. A harmonious clan will have a consolidated succession, while an antagonistic one, not so much!

Clan rulers employ an office of bureaucrats, their Tax Collectors, to levy troops and coin from their vassals. The competence of a Tax Collector will dictate how much they manage to extract from the vassals assigned to them. Each Tax Collector manages a Jurisdiction with an associated Tax Decree. For example: You might want to place all your non-muslim vassals in a Jurisdiction with the Jizya Decree and maximize your gold income.

More details on the Clan Government design on a future dev diary.


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Iranian-Heritage Cultures

Persia and its surrounding areas are populated by a variety of different iranian-heritage cultures. We strived to give each one of them an original combination of cultural traditions that allow for a variety of new playstyles. The Kurds with their hard-to-convert culture and mountain cavalry, the Daylamites with their two-pronged spear wielding mercenaries and so on.
Persian culture, of course, received special attention. With new traditions about their famous scholarly pursuits and elaborate systems of water cooling and irrigation.

Iranian cultures have also received new clothes, headgears, hairstyles, beards and unit models, making them more appropriately distinct from the Arabic cultures. Also, due to their importance in the region, Turkic cultures have also received some sorely-missed assets, such as the Sharbush hat and the very recognizable Seljuk braids.


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Islam and Zoroastrianism


In Crusader Kings’ 3 starting date of 867, Islam has been the dominant religion of the upper classes in Persia for over a century. Still, Zoroastrian practices are still very much alive and widespread in the peasantry. We’ve done a general pass on religion in the region, adjusting provinces and characters to a more accurate historical representation. Tenets and doctrines for both Islam and Zoroastrianism have also received lots of adjustments and tweaks. Jizya, for example, has been moved to a tax jurisdiction type unlocked for muslim clan rulers. Both religions have received new decisions and events to flesh them out some more. They’re also strongly tied to the Struggle system in the region, speaking of which…


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A New Struggle, the Iranian Intermezzo

With Legacy of Persia, we are bringing a new Struggle, the Iranian Intermezzo.

This struggle seeks to represent the historical dissolution of the Caliphal authority over Persia and the ascension of new, powerful, Iranian Rulers In the 9th and 10th centuries. It also reflects a shorter historical period when compared to Fate of Iberia’s Struggle, so it is likely to be resolved more briefly and intensely.

Unlike Fate of Iberia, participant characters are clearly divided into factions. The Caliphal Supporters against the Detractors. A lot of new interactions are unlocked by this dynamic, such as convincing a character to switch sides, sponsoring turkic invasions against supporters, or waging war to install Caliphal Supporters.

The struggle has three phases, Unrest, Stabilization and Concession. The Concession phase is of a new type, a so-called Ending Phase. If a struggle gets to an Ending Phase, it will instantly trigger an ending. So, unlike Struggle Ending Decisions, where there is a dominant character that pushes the button to trigger it, every involved character can contribute to an Ending Phase by triggering relevant catalysts.

We have designed four struggle endings (three as decisions, one as an ending phase), which can be pursued in different ways, depending on the personal perspective of your character.

Will the Caliph be able to reestablish their power over the region? Will a powerful Shia ruler overtake the Sunni, creating a new Caliphate? Maybe an Iranian ruler will usher in an era of Persian dominance, forever boosting cultures of Iranian-heritage? Or, a Sunni Caliphal Detractor might oust the Caliph and take their place as head of faith?

In the Iranian Intermezzo Struggle we went for a more nuanced, granular approach, where the endings are subdivided into options that have different effects, according to your character’s culture, religion and whether they are part of the Supporter or Detractor faction.


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New 867 Bookmark

With Legacy of Persia we are adding a new bookmark, the Persian Revival, with five Iranian-heritage characters to choose from. These were picked both for their historical importance and to provide for a wide variety of gameplay styles.

In the mountains of Daylam we see a fan favorite, Rostam Bavandid, one of the last Sassanids in the game and a secret Zoroastrian. A great character if you are going for a “Sassanian Restoration” style playthrough.

In the southern reaches of Persia, Muhammad of the Tahirids is a loyal vassal and supporter of the Caliphate. His nephew, though, rules an independent emirate in Khorasan and is desperate for help against the invading Saffarids. This character was a great pick for us, since he’s split between internal and external conflicts in the Caliphate.

Since we mentioned Saffarids, we have Yaqub, the coppersmith. This lowly peasant rose to power through extraordinary military prowess. In one of his many battles, he was swordstruck and horribly disfigured. But, despite all these difficulties, this upstart is pushing back against the might of the Abbasids. He was an obvious choice for us, since he is an interesting historical figure and a sort of folk hero of the Iranian traditions, having restored Persian as the official dialect of the region (after it was supplanted by Arabic).

Next, we have one that will be familiar to the achievement hunters, Suri of the Ghurids. Although historically Suri is mostly known for running away from the Saffarids and hiding at his buddy Abdullah Habbari’s court, his dynasty eventually grew into a huge Empire. Being Tajik and Mahayana, he’s stuck between the Muslim and the Buddhist world, creating opportunities for interesting gameplay. There’s also a lot of juicy mines in the region that Suri can go claim and fuel his future conquests. Good luck to all players out there going for the “Rise of the Ghurids” achievement!

Lastly, we have Ismail of the Samanids. Despite being distant in the line of succession, historically Ismail came to supplant all of his relatives and assume control of his brother’s Emirate. The Samanids under Ismail grew into a true empire, only to be overtaken later by the Ghaznavids and the Seljuks. An interpretation of Ismail’s likeness can now be seen stamped on the Tajikistani currency, the Somoni, which is named after his dynasty.



That's it for this time! More details will follow soon!
 
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If you're covering Persia, Iraq, and the Near East, you'll want to use the


It would be nice if you could also include the 1066 Byzantine map adjustments as a bonus.

This update will cover Iraq and Persia but it will not really go into the Near East :)
There will be other opportunities to change things about other regions though, of course.
 
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All I hope for this DLC, is a better setup so we don't need to start handing out counties the first thing we do.

View attachment 1029944
This isn't fun.
On start this ruler now holds 4 titles directly :)
There has been some work on the two start dates as a whole with more historical characters and a better division of titles, etc.
 
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Will there be a terrain rework in the region/Sindh?

This is not included in the scope of Legacy of Persia but if you have specific ideas for how you would want to see terrain or other aspects of the map change in a region then I would strongly want to advice making a thread about it (with motivations for your suggested changes) in the suggestions forum. I could certainly see us looking back on terrain in Sindh (as in this case) in the future.
 
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Will vassal opinion still matter in clan governments for taxes and levies? I know we're getting tax collectors and such, I just liked the concept of having to keep your vassals happy being more important compared to Feudal.

And on a side note, if it will still matter, can the player's opinion of their liege be tracked and considered? Currently the player always pays a flat tax to their liege in a clan government, which, while easier to understand, means if your liege is a complete jerk you still have to pay.

(I know CK2 had a similar system and players could abuse it by making their character hate their liege, but that wasn't without risk, since making your character hate your liege through selecting options in events, changing religion, etc. often made your liege hate you, which was a good way to wind up dead in an "unfortunate accident" or jailed.)
 
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Any chance that we'll be getting bloodlines from CK2 soon (or at all)? Why is that feature that I imagine would be relatively easy to add not in the game?
 
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@Trin Tragula
Could you please allow the Sogdian culture to form the Bactrian Empire? To this day I don't understand your decision not to allow them to form Bactria since these people made up a large part of that kingdom, yes I know that most of the Sogdian rulers fled via the silk route and are in the easternmost part of the map because of persecution of Islam but I still want to create my Sogdian ruler who fled to China but he wants to return to his homeland and form Bactria!
@Trin Tragula you work in Imperator Rome you know I'm right about that so come on let Sogdian form Bactria!!!
 
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I don’t think there were any adherence to any pagan Mesopotamia faiths left. According to Wikipedia, Basque paganism was still around in some form in the 12th century. The French monk Aymeric Picaud wrote about Basque paganism in 1140. This probably means that there were some around that time but it didn’t outlive the monk by much.
It's a huge stretch to suggest that Picaud was writing about any sort of surviving Basque Paganism in the Codex Calixtinus.

First and foremost it's important to understand that where the Navarrese and Basque are concerned, the Codex is more or less just a racist diatribe. The author describes the Basque as "forest savages" accuses the Navarrese of eating "like pigs or dogs" and the Navarrese language as sounding like a dog barking. The following is an example of just part of the section on the Navarrese and Basque:*

"These are an undeveloped people, with different customs and characteristics than other races. They’re malicious, dark, hostile-looking types, crooked, perverse, treacherous, corrupt and untrustworthy, obsessed with sex and booze, steeped in violence, wild, savage, condemned and rejected, sour, horrible, and squabbling. They are badness and nastiness personified, utterly lacking in any good qualities. They’re as bad as the Getes and the Saracens, and they despise us French. If they could, a Basque or Navarrese would kill a Frenchman for a cent.

In some places, like Vizcaya and Alava, when they get warmed up, the men and women show off their private parts to each other. The Navarrese also have sex with their farm animals. And it’s said that they put a lock on the backsides of their mules and horses so that nobody except themselves can have at them. Moreover, they kiss lasciviously the vaginas of women and of mules."

The idea that the Codex refers to an extant form of Basque Paganism revolves centrally around the statement that the Navarrese refer to God as "Urcia", which is a Latinization of the Basque word for 'Sky', however all the (admittedly scant) evidence of Basque Paganism point to it being a chthonic religion: its deities dwell on or below the ground. Whilst the sky is a central aspect of the various Indo-European mythologies it does not seem to have held any particular religious importance to the Basque. Further weakening the argument is that the reference to "Urcia" is immediately followed by several further translations which are overtly Christian. The mother of God is referred to as "Andrea Maria", which is Basque for "Lady Mary", this is followed by the translations for bread and wine, both important components of Christian rituals, and culminating with the translation for James the Great as "Iaona domne Iacue" which means "Lord Saint James" in Basque. It's also worth noting that several other languages, use terms which could be similarly misinterpreted: Greek, the language in which the New Testament was written, uses the word "Ouranos", the name of the pre-Christian God of the Sky, as its word for 'Heaven'.

The Codex also makes explicit reference to the Navarrese and Basque attending Christian churches and Mass. It says that in Basque country "there are the priests who know [that the Basque are supposedly swindling merchants and pilgrims] but who still give the Eucharist and confession, and pray for them and welcome them to church." It also calls for the Basque to be excommunicated, something which would be nonsensical unless they were Christian. Of the Navarrese, the Codex states that "they pay their church taxes and present their offerings to the altar; every day a Navarrese goes to church, he makes an offering to God of bread, wine, corn or something else suitable." For all that the Codex accuses the Basque and Navarrese of, it never states that they are anything other than Christian.

The Codex does mention the existence of Basque and Navarrese pagans "before Spain was Christian", which would mean some point no later than the start of the Fifth Century with the conversion of the Visigoths (although Christianity had already become somewhat established in Spain under late Western Roman rule). This actually places the disappearance of Basque and Mesopotamian Paganism at a roughly similar point in time; indigenous Mesopotamian religions begin declining in the First Century AD and have disappeared by the start of the Fifth Century.

Thank you for coming to my TED talk...

* Note for the mods/admins: I don't think this quote breaks any of the forum rules as far as I could see, since it's just being quoted as a historical document, but I recognise the language is pretty vulgar so I'm happy for you to remove it if you feel it does.
 
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What should be terrain rework? Make banks of Indus more like Egypt?

Yes, and make the souther Zagros/Afghanistan less like the Sahara.
 
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Beautiful dlc however i hope some rough edges are balanced in next patch as from my player experience following problems remain:
no population numbers in a teritorry (limiting ability for endless warfare)/ economy can be deepened and expanded/
ai reacts strange to raiding- raiding overpowered and chaotic needs ticker alarm when raiding party comes/ as recalled correctly trading teritorries is not possible/
control/ development are linear capped and lack variety flavour/ game quickly feels like a linear experience
 
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Yes, and make the souther Zagros/Afghanistan less like the Sahara.
Tbh many places in India needs terrain rework. Would probably come under India DLC.

Like Himalayas are a joke. The Alps and Hindu Kush have far harsher terrain, there exists no shivalik range. Himalyas just don't become Everest tier next to plains, there are 3 ranges. First there should be plains then hills then mountains then some impassible terrain between Himalayas and Tibet.

Kashmir valley was supposed to be a guarded valley with pir Panjal range in its west. In game it is easily accessible from plains of Punjab.
 
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