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Dev Diary #143 - The Next Chapter

Greetings!

I’m @rageair, the Game Director for Crusader Kings III, and today I’m excited to present to you Chapter III - in this Dev Diary we’ll briefly go over the themes of each of the expansions that will make up the full package and take sneak a peek at their features!

Chapter III is definitely our most ambitious chapter yet, with a Core Expansion, Major Expansion, and an Event Pack (as well as an instant chapter unlock!) New ways of playing the game, and big, sweeping systems is the name of the game this year. Let's have a look, shall we!




Core Expansion - Legends of the Dead

Legends of the Dead is all about the map - specifically that which spreads throughout it! Core Expansions will, as mentioned in previous Dev Diaries, focus on broad systemic changes to the core gameplay loop, or high-impact systems that affect large parts of the game world. As this is our first Core Expansion, we wanted systems that were big and all-encompassing, affecting all rulers on the map in one way or another! With that said, here’s a high-level list of what you will see in the Expansion and its accompanying update:

Legends
Tales of your or your ancestors' epic deeds will travel across the map, spreading news of your glory across borders into foreign realms. Embellished tales of heroism or piety were a massive and common part of medieval life, and here we’re allowing you to write your own saga - quite literally! As your legend spreads, a book will be updated with your story - and events you get along the way may allow you to… alter certain aspects to suit you better, after all perhaps it was a dragon that your grandfather slew rather than a bear! The more your legend spreads across the map, and the more rulers that propagate it, the more famed it will become.

Plagues
Plagues are the second thing that spreads across the map, but unlike legends they are destructive and nefarious - with a promise to shake up the game! Deadly diseases can sweep across your lands, spawned by either random chance or the activity of armies, and they will destroy development and kill characters with a vengeance. All plagues are different, with varying effects - such as consumption ending the lives of elders with haste, measles shortening the lives of children, and Holy Fire (aka the Dancing Plague) making rulers… move erratically. Of course, there will be ways to combat and recover your lands from these terrible maladies!

image1.png

[Image - One of the ways plagues are visualized]

The Black Death
A looming threat that appears towards the later eras - there is no escape from the Black Death, no matter how much you prepare, the end is nigh!

Legitimacy
This is a new measurement of your right to rule and affects a whole host of other systems from factions, vassalization, and even title creation. Of course, this new value will heavily tie into both Legends and Plagues, but also a myriad of other systems. A legitimate ruler will have a much easier time running a realm… but some very tempting actions, such as unrightful title revocation, will decrease legitimacy - making it a precarious balancing act!


Major Expansion - Roads to Power

Climbing your way up from Count to Emperor is a challenge - but to claw your way up the treacherous political ladder of the Byzantine bureaucracy or claiming a new realm as a destitute Adventurer are more challenging yet! This Major Expansion introduces two brand new ways of playing the game, one focused on the Administrative governance of Eastern Rome, and the other on traveling the map in search of fame and fortune. These features have been oft-requested since the early days of Crusader Kings, and we thought it high time to do them - we're pulling out all the stops!

Imperial Administration
Take the reins of a powerful Noble Family within Byzantium and lobby for powerful governorships. Use your influence to improve your standing, improve your estate, and ultimately convince the other families that you should rule as emperor!

Adventurers
Set out across the world as a historical adventurer, one of your own making, or keep playing your beloved character after being unfortunately deposed from your lands! Travel to distant realms, take on contracts, gather friends, wealth, and fame - do mercenary work, or settle in new lands.

Everything Byzantium
I’m not exaggerating when I say that this expansion will be dripping with Byzantine flavor. From imperial fashion to new buildings, historical flavor, beautiful mosaics, and much more - the game will immerse you in the setting with a passion.

image2.jpg

[Image - Everyone likes grapes]


Event Pack - Wandering Nobles

Travel is a mechanic that really connects your characters to the map, and in this Event Pack we want to flesh the mechanic out with even more reasons to travel, and things that can happen on the road - new sights to see, new paths to take, and new stories to weave together into an immersive narrative!

Is it about the journey, or the destination? Your characters can decide for themselves as they engage with a new Traveler Lifestyle!

Instant Unlock - Couture of the Capets

The French were a fancy lot, and with this Instant Unlock you can admire their splendor during the high medieval period. As always we’ve put a lot of effort into research to make sure that the clothes are not only glorious, but as historical as we can make them!



That’s it for now! Next week we’ll begin posting Dev Diaries for Legends of the Dead, so keep your eyes out! Also, a reminder that Chapter III is available right now, and if you purchase it now you will immediately get access to the Couture of the Capets (as well as the expansions as soon as they are released, of course!)

We’re very excited to show off the work we’ve done, this really is the biggest chapter we’ve ever done! Until next time!
 
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Commenting time, here we go.

I am very excited for plagues, and am seriously hoping that they are able to outright decimate the empires they start in, hitting troop numbers, levy reinforcement rates, outright reducing development etc., a crippling factor as it really was. Can't wait to have a plague named after the king I'm playing 3 seconds before he and his son both die of said plague. A good way to introduce chaos and disrupt an otherwise "smooth sailing" playthrough.

I hope the Byzantine systems reflect the non-feudal, non-inherited land systems of the empire. Such historicity is the only reason I can think of for adding landless nobles to the game beyond giving into popular bad ideas.

Legitimacy feels like a completely arbitrary system. Yet another mana resource that neither fits in with roleplay nor historicity, like grandeur. Legitimacy in the eyes of who? Other, foreign Kings? The nobility below me? The people I rule? The church in my character's kingdom? These target groups would all have different ways of judging the legitimacy of their ruler, and said ruler would have to take different actions depending on who they feel threatened by, based on various metrics and conditions, yet it's all rolled into numerical resource. This is ESPECIALLY concerning given that legitimacy seems to be tied to the character rather than their rule over specific titles. Within the 100 years war, I'm sure the French nobility did consider the English Kings taking over their land to be excercizing illegitimate authority in France, but I doubt they'd extend that to say that the King was also an illegitimate ruler of England.
 
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Hopefully the new release will also focus on fixing bugs, like frequent crashes for all Linux and Mac players. If not, then this update and DLC might as well not exist for this group of players, as the game is unplayable..

There has been zero communication from Paradox regarding this long-standing bug, not even an acknowledgement, so I'm not really hopeful. :mad:
 
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Commenting time, here we go.

I am very excited for plagues, and am seriously hoping that they are able to outright decimate the empires they start in, hitting troop numbers, levy reinforcement rates, outright reducing development etc., a crippling factor as it really was. Can't wait to have a plague named after the king I'm playing 3 seconds before he and his son both die of said plague. A good way to introduce chaos and disrupt an otherwise "smooth sailing" playthrough.

I hope the Byzantine systems reflect the non-feudal, non-inherited land systems of the empire. Such historicity is the only reason I can think of for adding landless nobles to the game beyond giving into popular bad ideas.

Legitimacy feels like a completely arbitrary system. Yet another mana resource that neither fits in with roleplay nor historicity, like grandeur. Legitimacy in the eyes of who? Other, foreign Kings? The nobility below me? The people I rule? The church in my character's kingdom? These target groups would all have different ways of judging the legitimacy of their ruler, and said ruler would have to take different actions depending on who they feel threatened by, based on various metrics and conditions, yet it's all rolled into numerical resource. This is ESPECIALLY concerning given that legitimacy seems to be tied to the character rather than their rule over specific titles. Within the 100 years war, I'm sure the French nobility did consider the English Kings taking over their land to be excercizing illegitimate authority in France, but I doubt they'd extend that to say that the King was also an illegitimate ruler of England.
I get your hesitance with legitimacy but i think its pretty clear that its suppose to be a general representation of your right to rule lands, not necessarily prestige as thats tied to your family/dynasty and so is renown. So my interpretation is its a bit of all of the examples you listed, legitimacy has the opportunity to actually be a defining feature when it comes to internal realm politics and i dont think legitimacy being tied to a character is wierd. Not only can you apparently inherit a fraction of legitimacy upon succession but legitimacy should of course be more of a measurement of how specific rulers are seen by their people rather than titles, ck3 already has an issue with stacked buffs making a title gain legitimacy over the centuries is just begging for op cheese and a boring mechanic.
 
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I think this will be more limited then some people think; notice the devs always use "Landless Adventures" when talking about the feature.
While I'm not a fan of landless play and consider this mechanic more of a tool to make other mechanics work properly, I would be disappointed if we could only play as adventurers or become one during gameplay. The only landless character I would want to play as is El Cid.

I worry about bundling the adventurers into the expansion with the Byzantines. I feel like we'll wind up with a DLC that does neither landless characters nor Byzantium full justice because it's divided in focus...
Doing one big major expansion with only Byzantium or landless play in mind wouldn't make sense. First, I assume that landless play will be necessary for the proper functioning of imperial mechanics. Second, I hope, really hope, that this will include a complete redesign of the law system. HRE works completely differently and has a special election system, ERE will have a completely new style of government... It would be great if we could piece together the laws of the realm in the same way as cultural traditions or doctrines of faith and make something special.
 
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I really hope legitimacy interacts in interesting ways with succession. Like building your heir's legitimacy is important prior to succession - or their more-legitimate uncle might cause problems after you're dead. Or cheesing succession through disinheritance costs your heir a huge amount of legitimacy, storing up massive problems for the future.

Anything that means succession planning is more interesting/complicated and causes interesting wars of succession.
That would be amazing. I've had it so many times that i had a really good daughter that i liked, but her idiot brothers stood in her way and except for mass disinheritance it would be completely impossible to have her inherit the title.
If it would allow me to foster her and build up her legitimacy so should could inherit despite uproar and gender laws, that would be amazing.
 
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Massive amount of content in terms of mechanics (meaningful, hopefully!) and writing in this chapter, ya love to see it. Notably quite a few big features the community has been asking for, great stuff. I was ready to preorder the chapter - until I saw the price. It is expensive, man, even when considering all this content and the work necessary to put it together. So as it is now I am most likely getting LotD on release since I'm quite interested in all of its mechanical additions, and the event pack later into the year. But since I dont really care about either playing as a landless character or the Byzantine government rework I dont see myself paying the high price for Roads to Power until it gets on a decent sale.

But this raises questions about what happens to my games once it releases? Are these mechanics going to be present in my games even without the DLC? If so then obviously I cannot start as an adventurer or Byzantine vassal/emperor under new system but can I become one and/or the other? Or is Byzantium going to retain its feudal character it currently has and losing my land (not very likely considering overall difficulty of the game, but still) would be a game over it is now?
 
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Legitimacy feels like a completely arbitrary system. Yet another mana resource that neither fits in with roleplay nor historicity, like grandeur. Legitimacy in the eyes of who? Other, foreign Kings? The nobility below me? The people I rule? The church in my character's kingdom? These target groups would all have different ways of judging the legitimacy of their ruler, and said ruler would have to take different actions depending on who they feel threatened by, based on various metrics and conditions, yet it's all rolled into numerical resource. This is ESPECIALLY concerning given that legitimacy seems to be tied to the character rather than their rule over specific titles.
Very valid points there.
My main concern is that this new value will follow the path of grandeur: rarely in the negative, and almost always at maximum, offering little friction and other bonuses adding up to everything else. But I hope the devs have been careful, given that it's advertised as something that adds complexity, and that we're being vocal about the need for more difficulty.
However, unlike grandeur, legitimacy seems to be achievable by more than just "fill this with gold", and hopefully most strategies that abuse the game will be punished for it. To take the example of the different crowns, I very much hope that taking a huge kingdom from its neighbour will have an effect on legitimacy.

Similarly, there are a lot of systems that could benefit from an interface with legitimacy: clans, for example, when the family unity is antagonistic, I very much expect legitimacy to be totally smashed.
 
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I hope that most strategies that abuse the game will be punished for it. To take the example of the different crowns, I very much hope that taking a huge kingdom from its neighbour will have an effect on legitimacy.
Legitimacy would make more sense if it was tied to each title individually.
I can be the legitimate king of Sicily, but my claim on the kingdom of Croatia is weak as hell. Therefore the croatians vassals want me OUT. That could improve over time or me doing X (convert to culture, religion, etc).

It would also make sense that vassals from who you are not rightful liege (Imagine, king of Navarre owning Aquitaine Gascony) to be stuck at 0 legitimacy.

However, it seems like its a global modifier.
So instead of being slowed down and having to juggle different regions to consolidate yourself, it's going to be a ''fill the bar, reap the benefits''.
 
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Greetings!

I’m @rageair, the Game Director for Crusader Kings III, and today I’m excited to present to you Chapter III - in this Dev Diary we’ll briefly go over the themes of each of the expansions that will make up the full package and take sneak a peek at their features!

Chapter III is definitely our most ambitious chapter yet, with a Core Expansion, Major Expansion, and an Event Pack (as well as an instant chapter unlock!) New ways of playing the game, and big, sweeping systems is the name of the game this year. Let's have a look, shall we!




Core Expansion - Legends of the Dead

Legends of the Dead is all about the map - specifically that which spreads throughout it! Core Expansions will, as mentioned in previous Dev Diaries, focus on broad systemic changes to the core gameplay loop, or high-impact systems that affect large parts of the game world. As this is our first Core Expansion, we wanted systems that were big and all-encompassing, affecting all rulers on the map in one way or another! With that said, here’s a high-level list of what you will see in the Expansion and its accompanying update:

Legends
Tales of your or your ancestors' epic deeds will travel across the map, spreading news of your glory across borders into foreign realms. Embellished tales of heroism or piety were a massive and common part of medieval life, and here we’re allowing you to write your own saga - quite literally! As your legend spreads, a book will be updated with your story - and events you get along the way may allow you to… alter certain aspects to suit you better, after all perhaps it was a dragon that your grandfather slew rather than a bear! The more your legend spreads across the map, and the more rulers that propagate it, the more famed it will become.

Plagues
Plagues are the second thing that spreads across the map, but unlike legends they are destructive and nefarious - with a promise to shake up the game! Deadly diseases can sweep across your lands, spawned by either random chance or the activity of armies, and they will destroy development and kill characters with a vengeance. All plagues are different, with varying effects - such as consumption ending the lives of elders with haste, measles shortening the lives of children, and Holy Fire (aka the Dancing Plague) making rulers… move erratically. Of course, there will be ways to combat and recover your lands from these terrible maladies!

View attachment 1079497
[Image - One of the ways plagues are visualized]

The Black Death
A looming threat that appears towards the later eras - there is no escape from the Black Death, no matter how much you prepare, the end is nigh!

Legitimacy
This is a new measurement of your right to rule and affects a whole host of other systems from factions, vassalization, and even title creation. Of course, this new value will heavily tie into both Legends and Plagues, but also a myriad of other systems. A legitimate ruler will have a much easier time running a realm… but some very tempting actions, such as unrightful title revocation, will decrease legitimacy - making it a precarious balancing act!


Major Expansion - Roads to Power

Climbing your way up from Count to Emperor is a challenge - but to claw your way up the treacherous political ladder of the Byzantine bureaucracy or claiming a new realm as a destitute Adventurer are more challenging yet! This Major Expansion introduces two brand new ways of playing the game, one focused on the Administrative governance of Eastern Rome, and the other on traveling the map in search of fame and fortune. These features have been oft-requested since the early days of Crusader Kings, and we thought it high time to do them - we're pulling out all the stops!

Imperial Administration
Take the reins of a powerful Noble Family within Byzantium and lobby for powerful governorships. Use your influence to improve your standing, improve your estate, and ultimately convince the other families that you should rule as emperor!

Adventurers
Set out across the world as a historical adventurer, one of your own making, or keep playing your beloved character after being unfortunately deposed from your lands! Travel to distant realms, take on contracts, gather friends, wealth, and fame - do mercenary work, or settle in new lands.

Everything Byzantium
I’m not exaggerating when I say that this expansion will be dripping with Byzantine flavor. From imperial fashion to new buildings, historical flavor, beautiful mosaics, and much more - the game will immerse you in the setting with a passion.

View attachment 1079498
[Image - Everyone likes grapes]


Event Pack - Wandering Nobles

Travel is a mechanic that really connects your characters to the map, and in this Event Pack we want to flesh the mechanic out with even more reasons to travel, and things that can happen on the road - new sights to see, new paths to take, and new stories to weave together into an immersive narrative!

Is it about the journey, or the destination? Your characters can decide for themselves as they engage with a new Traveler Lifestyle!

Instant Unlock - Couture of the Capets

The French were a fancy lot, and with this Instant Unlock you can admire their splendor during the high medieval period. As always we’ve put a lot of effort into research to make sure that the clothes are not only glorious, but as historical as we can make them!



That’s it for now! Next week we’ll begin posting Dev Diaries for Legends of the Dead, so keep your eyes out! Also, a reminder that Chapter III is available right now, and if you purchase it now you will immediately get access to the Couture of the Capets (as well as the expansions as soon as they are released, of course!)

We’re very excited to show off the work we’ve done, this really is the biggest chapter we’ve ever done! Until next time!
Very nice, but please call the Byzentines as Roman empire as this is how they called themselves.
 
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Question about the lifestyles:
Will the new lifestyle in wandering nobles have prerequisites? (like either being landless, having the traveler trait, the pilgrim trait or the adventurer trait)
I feel it would be appropriate to have the lifestyle only appear in the UI under some condition. It would really make sense otherwise.
 
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Maybe early to ask, but will the Byzantine content also work if I go for like a proto-Ottoman Empire. I recently did a playthrough where I went Seljuk Turks into Persia where I merged the cultures then went into Byzantine and merged Greek with Turco-Persian (Basically modern day Turkish) then after that recreated the Roman Empire (Basically Mehmed's Ambition).

So if I for instance play as a Seljuk Muslim and recreated Rum, would the mechanics be the same? Or do I need to usurp the Byzantine title?
 
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I like the idea of playing as a landless adventurer.
 
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A bit late to the fray but really everything seems awesome.

My most awaited feature is definitely everything related to plague and diseases (hoping the disease resistance stacking will be nerfed) because my most impactful memory from CK2 was definitely my first Black Death outbreak.

I'm also a Byzantine enjoyer so the whole expansion related to make court and administration more interactable is nice.
And even though I never really cared about landless play, now you said it, it actually sounds goddamn cool.

Lastly, is Wandering Nobles using the ideas drafted out for Villains&Vagabonds or is it totally different ?

Anyways everything looks really great, but I hope no one will feel pressured into rushing the content because I feel like such ambitious changes have some big hurdles to overcome. So I hope you won't hesitate to delay some stuff if you feel like it's not fleshed out enough.
 
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The content sounds good but I am disappointed in the lack of new start date. :(
 
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Legitimacy would make more sense if it was tied to each title individually.
I can be the legitimate king of Sicily, but my claim on the kingdom of Croatia is weak as hell. Therefore the croatians vassals want me OUT. That could improve over time or me doing X (convert to culture, religion, etc).

It would also make sense that vassals from who you are not rightful liege (Imagine, king of Navarre owning Aquitaine Gascony) to be stuck at 0 legitimacy.

However, it seems like its a global modifier.
So instead of being slowed down and having to juggle different regions to consolidate yourself, it's going to be a ''fill the bar, reap the benefits''.
That would also help differentiate it from Grandeur, would it not? Which would IMO be a good thing. These two systems seem to be somewhat overlapping, but I'm sure the devs have already addressed that possible issue.
 
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