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Dev Diary #143 - The Next Chapter

Greetings!

I’m @rageair, the Game Director for Crusader Kings III, and today I’m excited to present to you Chapter III - in this Dev Diary we’ll briefly go over the themes of each of the expansions that will make up the full package and take sneak a peek at their features!

Chapter III is definitely our most ambitious chapter yet, with a Core Expansion, Major Expansion, and an Event Pack (as well as an instant chapter unlock!) New ways of playing the game, and big, sweeping systems is the name of the game this year. Let's have a look, shall we!




Core Expansion - Legends of the Dead

Legends of the Dead is all about the map - specifically that which spreads throughout it! Core Expansions will, as mentioned in previous Dev Diaries, focus on broad systemic changes to the core gameplay loop, or high-impact systems that affect large parts of the game world. As this is our first Core Expansion, we wanted systems that were big and all-encompassing, affecting all rulers on the map in one way or another! With that said, here’s a high-level list of what you will see in the Expansion and its accompanying update:

Legends
Tales of your or your ancestors' epic deeds will travel across the map, spreading news of your glory across borders into foreign realms. Embellished tales of heroism or piety were a massive and common part of medieval life, and here we’re allowing you to write your own saga - quite literally! As your legend spreads, a book will be updated with your story - and events you get along the way may allow you to… alter certain aspects to suit you better, after all perhaps it was a dragon that your grandfather slew rather than a bear! The more your legend spreads across the map, and the more rulers that propagate it, the more famed it will become.

Plagues
Plagues are the second thing that spreads across the map, but unlike legends they are destructive and nefarious - with a promise to shake up the game! Deadly diseases can sweep across your lands, spawned by either random chance or the activity of armies, and they will destroy development and kill characters with a vengeance. All plagues are different, with varying effects - such as consumption ending the lives of elders with haste, measles shortening the lives of children, and Holy Fire (aka the Dancing Plague) making rulers… move erratically. Of course, there will be ways to combat and recover your lands from these terrible maladies!

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[Image - One of the ways plagues are visualized]

The Black Death
A looming threat that appears towards the later eras - there is no escape from the Black Death, no matter how much you prepare, the end is nigh!

Legitimacy
This is a new measurement of your right to rule and affects a whole host of other systems from factions, vassalization, and even title creation. Of course, this new value will heavily tie into both Legends and Plagues, but also a myriad of other systems. A legitimate ruler will have a much easier time running a realm… but some very tempting actions, such as unrightful title revocation, will decrease legitimacy - making it a precarious balancing act!


Major Expansion - Roads to Power

Climbing your way up from Count to Emperor is a challenge - but to claw your way up the treacherous political ladder of the Byzantine bureaucracy or claiming a new realm as a destitute Adventurer are more challenging yet! This Major Expansion introduces two brand new ways of playing the game, one focused on the Administrative governance of Eastern Rome, and the other on traveling the map in search of fame and fortune. These features have been oft-requested since the early days of Crusader Kings, and we thought it high time to do them - we're pulling out all the stops!

Imperial Administration
Take the reins of a powerful Noble Family within Byzantium and lobby for powerful governorships. Use your influence to improve your standing, improve your estate, and ultimately convince the other families that you should rule as emperor!

Adventurers
Set out across the world as a historical adventurer, one of your own making, or keep playing your beloved character after being unfortunately deposed from your lands! Travel to distant realms, take on contracts, gather friends, wealth, and fame - do mercenary work, or settle in new lands.

Everything Byzantium
I’m not exaggerating when I say that this expansion will be dripping with Byzantine flavor. From imperial fashion to new buildings, historical flavor, beautiful mosaics, and much more - the game will immerse you in the setting with a passion.

image2.jpg

[Image - Everyone likes grapes]


Event Pack - Wandering Nobles

Travel is a mechanic that really connects your characters to the map, and in this Event Pack we want to flesh the mechanic out with even more reasons to travel, and things that can happen on the road - new sights to see, new paths to take, and new stories to weave together into an immersive narrative!

Is it about the journey, or the destination? Your characters can decide for themselves as they engage with a new Traveler Lifestyle!

Instant Unlock - Couture of the Capets

The French were a fancy lot, and with this Instant Unlock you can admire their splendor during the high medieval period. As always we’ve put a lot of effort into research to make sure that the clothes are not only glorious, but as historical as we can make them!



That’s it for now! Next week we’ll begin posting Dev Diaries for Legends of the Dead, so keep your eyes out! Also, a reminder that Chapter III is available right now, and if you purchase it now you will immediately get access to the Couture of the Capets (as well as the expansions as soon as they are released, of course!)

We’re very excited to show off the work we’ve done, this really is the biggest chapter we’ve ever done! Until next time!
 
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Incredible! Just...wow!

I have a million questions, but I'll just settle for one:
-Will Imperial Administration, governors and noble family estates be something restricted to Byzantine Empire, or can other realms attain these features?
 
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OMG this is actually incredible. I was dreading another year without proper Byzantine content but they hit us with the double-whammy for unlanded and Byzantines at the same time! Like holy hell, it's basically a CK3 wishlist.
 
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keep playing your beloved character after being unfortunately deposed from your lands!

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU--

If this were the only thing in this chapter, CK3 would still surpass CK2 as the best in the series with that alone.
 
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If you play a landless boy in England, there should be a chance to get an event where you're asked to pull a sword from a stone. If you do it, you get a claim on the Kingdom of England. :p
 
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First of all. Thank you for the great announcements of the additions I am really giddy and exited. Also I called all three additions mostly. Aside of legacies and semi-unlanded play I got some stuff correct.

And please make Estates good. I am so looking forward to them.

With T&T I had many thoughts on how they could pull it off. Like a similar view as of the Tournament Village with your estate and unique events in the estate itself. And that you could see the additions you build and have additions similar to those some wonders had in CK2.

With unique buildings depending on the situation. Like a smugglers dock if it is coastal. Or an additional chapel or Personal Training Grounds. And you could even decorate them with artifacts that you don't need (not to get all of their Attributes, just Minor Boons)

I am really looking forward on how estates will work in CK3. Espescially as it is an important factor in future potential additions like Republics or Imperial China.
 
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Great stuff for the Romans!

But there is one thing I am missing, and that's religion. Will we have special Orthodox flavour and mechanics, such as religious controversies, schisms, and ecumenical councils? As the Byzantine Empire was synonymous with Orthodox Christianity.
 
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Well it's better than the last two chapters, but I really just don't get it. What is being landless other than yet another event generator? I hope it plays more like republics in ck2 where you still got to do normal gameplay stuff despite not holding a county. Also no playable baronies but landless is ok? Is this a joke? If i'm going to only own a barony am I better off abandoning it?

I guess it's another year of laying out groundwork. At least this time you're focusing on missing aspects from CK2.

I'm disappointment that there'll be yet another important currency to lose just to do basic realm management. This game doesn't encourage us to never ever fix our terrible stupid internal borders enough? I'd rather have high legitimacy empower me to force my dumb vassals to acquiesce to other vassals claims or reshape their holdings to fit the dejure. And now you can only game over from bad RNG on dynasties and births? I guess this'll give you a bit of reason to play badly or just give up.

I'll have to to wait and see if this pack is worth buying. Maybe the ERE stuff might be worth it, but if it's so focused on playing a crappy noble I'm not sure. The lustre of rome to me has always been the great unthinkable achievements, like rebuilding the empire, mending the schism, or returning to paganism.

I hope this at least gives some varangian stuff to do.

Also the visuals for diseases don't look good right now. I liked the miasma of CK2 a lot better. This just looks like someones bleeding all over the map. Kinda ugly.
 
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I'm glad that this is being done, but damn, some of this stuff existed all the way back in CKII? What justifications are there for this expansion's existence outside of adding things that should have existed at launch as improvements to the previous CKII systems that this game really should have been?

Edit: For those downvoting, is it really that excusable that these much of these features that were in CKII are being reintroduced? Can't hold it against you for having an opinion, but it goes without saying that a sequel game should be an improvement of the original, rather than only gaining a similar amount of both content and quality later on.
 
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This all looks incredible, but I am most excited for Black Plague and Legitimacy. The Black Plague should shake up the late game a little bit, and Legitimacy seems like it will increase challenge by making it more dangerous to lose wars and making it harder to cheese succession.
 
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Oh. I forgot to ask about succession. Did you improve partition algorithm? Will my heirs still get random counties without thinking about their geographic positions?
 
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Will the "Born in Purple" Trait give you Legitimacy for the ERE? And will there be a penalty for the HRE for not owning the Reichskrone or beeing coronated by the pope?
 
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Well this all looks really great. I like the idea of using the disease spread system to simulating spreading ideas. Wonder if the same engine could be used for technology spread?

Interested in this playable adventurers idea, and wonder if that means some currently ahistorically landed characters might be lifted up to the adventurer slot instead. I presume there will be a big "adventure catalog," or maybe we'll just be digging through court screens on player select.

Noticed on Steam that a new *Lifestyle* was being added with the Travel Event pack, that's awesome! Hope this space opens up more, (Raider and Adventuerer lifestyle?) and also maybe comes with an companying update to how XP is earned. A little boring now that you really only have 1 main lifestyle +% bonus. I really like +% bonus based on actual skills mod (so you get +12% Bonus to stewardship lifestyle if you have 12 stewardship, not just the stewardship education trait), that I think sadly has been abandoned.
 
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Will the Legends systems also include terrible acts and failures as well as good? I'd hope that a ruler could go down as a monster or fool just as they could a saint, and their ancestors should suffer from the reputation! If there are no debuffs with this system, it'll just be more buff stacking and make the game even easier, which is part of what this update is meant to alleviate.
 
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