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Dev Diary #143 - The Next Chapter

Greetings!

I’m @rageair, the Game Director for Crusader Kings III, and today I’m excited to present to you Chapter III - in this Dev Diary we’ll briefly go over the themes of each of the expansions that will make up the full package and take sneak a peek at their features!

Chapter III is definitely our most ambitious chapter yet, with a Core Expansion, Major Expansion, and an Event Pack (as well as an instant chapter unlock!) New ways of playing the game, and big, sweeping systems is the name of the game this year. Let's have a look, shall we!




Core Expansion - Legends of the Dead

Legends of the Dead is all about the map - specifically that which spreads throughout it! Core Expansions will, as mentioned in previous Dev Diaries, focus on broad systemic changes to the core gameplay loop, or high-impact systems that affect large parts of the game world. As this is our first Core Expansion, we wanted systems that were big and all-encompassing, affecting all rulers on the map in one way or another! With that said, here’s a high-level list of what you will see in the Expansion and its accompanying update:

Legends
Tales of your or your ancestors' epic deeds will travel across the map, spreading news of your glory across borders into foreign realms. Embellished tales of heroism or piety were a massive and common part of medieval life, and here we’re allowing you to write your own saga - quite literally! As your legend spreads, a book will be updated with your story - and events you get along the way may allow you to… alter certain aspects to suit you better, after all perhaps it was a dragon that your grandfather slew rather than a bear! The more your legend spreads across the map, and the more rulers that propagate it, the more famed it will become.

Plagues
Plagues are the second thing that spreads across the map, but unlike legends they are destructive and nefarious - with a promise to shake up the game! Deadly diseases can sweep across your lands, spawned by either random chance or the activity of armies, and they will destroy development and kill characters with a vengeance. All plagues are different, with varying effects - such as consumption ending the lives of elders with haste, measles shortening the lives of children, and Holy Fire (aka the Dancing Plague) making rulers… move erratically. Of course, there will be ways to combat and recover your lands from these terrible maladies!

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[Image - One of the ways plagues are visualized]

The Black Death
A looming threat that appears towards the later eras - there is no escape from the Black Death, no matter how much you prepare, the end is nigh!

Legitimacy
This is a new measurement of your right to rule and affects a whole host of other systems from factions, vassalization, and even title creation. Of course, this new value will heavily tie into both Legends and Plagues, but also a myriad of other systems. A legitimate ruler will have a much easier time running a realm… but some very tempting actions, such as unrightful title revocation, will decrease legitimacy - making it a precarious balancing act!


Major Expansion - Roads to Power

Climbing your way up from Count to Emperor is a challenge - but to claw your way up the treacherous political ladder of the Byzantine bureaucracy or claiming a new realm as a destitute Adventurer are more challenging yet! This Major Expansion introduces two brand new ways of playing the game, one focused on the Administrative governance of Eastern Rome, and the other on traveling the map in search of fame and fortune. These features have been oft-requested since the early days of Crusader Kings, and we thought it high time to do them - we're pulling out all the stops!

Imperial Administration
Take the reins of a powerful Noble Family within Byzantium and lobby for powerful governorships. Use your influence to improve your standing, improve your estate, and ultimately convince the other families that you should rule as emperor!

Adventurers
Set out across the world as a historical adventurer, one of your own making, or keep playing your beloved character after being unfortunately deposed from your lands! Travel to distant realms, take on contracts, gather friends, wealth, and fame - do mercenary work, or settle in new lands.

Everything Byzantium
I’m not exaggerating when I say that this expansion will be dripping with Byzantine flavor. From imperial fashion to new buildings, historical flavor, beautiful mosaics, and much more - the game will immerse you in the setting with a passion.

image2.jpg

[Image - Everyone likes grapes]


Event Pack - Wandering Nobles

Travel is a mechanic that really connects your characters to the map, and in this Event Pack we want to flesh the mechanic out with even more reasons to travel, and things that can happen on the road - new sights to see, new paths to take, and new stories to weave together into an immersive narrative!

Is it about the journey, or the destination? Your characters can decide for themselves as they engage with a new Traveler Lifestyle!

Instant Unlock - Couture of the Capets

The French were a fancy lot, and with this Instant Unlock you can admire their splendor during the high medieval period. As always we’ve put a lot of effort into research to make sure that the clothes are not only glorious, but as historical as we can make them!



That’s it for now! Next week we’ll begin posting Dev Diaries for Legends of the Dead, so keep your eyes out! Also, a reminder that Chapter III is available right now, and if you purchase it now you will immediately get access to the Couture of the Capets (as well as the expansions as soon as they are released, of course!)

We’re very excited to show off the work we’ve done, this really is the biggest chapter we’ve ever done! Until next time!
 
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The game could also benefit if a rule was added to helped keep marriages more localized so you don’t end up with subjects/counties scattered all over the place after a while.

Maybe add as well a more natural way to use primogeniture if it’s that important to keep everyone together. Could be that you are allowed to used up your and your heirs’ legitimacy in exchange for primogeniture succession replacing gavelkind succession when you die.
 
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one focused on the Administrative governance of Eastern Rome, and the other on traveling the map in search of fame and fortune. These features have been oft-requested since the early days of Crusader Kings, and we thought it high time to do them - we're pulling out all the stops!

Set out across the world as a historical adventurer, one of your own making, or keep playing your beloved character after being unfortunately deposed from your lands! Travel to distant realms, take on contracts, gather friends, wealth, and fame - do mercenary work, or settle in new lands.

HOLY MOLY!!
This is what I wish since the release of CK3!!! Finally!! I can't wait!

Does that means that If I lose during my campaign the whole land, it's no longer game over and I can still start again from a tiny land in a way or another?
 
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In fairness, making Byz work properly (which is a big thing that people care about) does genuinely require that Interesting People That People Want To Play be playable without those IPTPWTP being depicted as Frankish-style hereditary landed martial aristocrats.

I'm going to guess that "landless adventurer" may have been a relatively cheap extension of that work.

As (previously) a naysayer, I am skeptically optimistic about that update.

I'm much more interested in diseases, though.
This is a good point! Still color me skeptical but I see what you mean.
 
No but really this is almost everything I've ever wanted in this game. Ugh, now I have to wait for all this awesome content...
 
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I wonder if this one is going to have a big sale like chapter 2 did. That deal was absolutely ridiculous, paid like less than 1/2 of what all the DLCs together would have been.

Now that you can play a totally unlanded character I am going to keep banging the merchant republics drum. Or even steppe hordes. I have longed for them to be more than flavorless big tribes.
 
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Really excited for the landless play in particular.

Am I the only one that likes to make a bunch of (landless) characters at the start of a save?

I enjoy seeing where they end up, what sort of skills/traits they gain along the way, etc.

Hopefully that will be even more worthwhile with the new mechanics.
 
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So what's everybody's impression of how the Legends will work? It seems to be that there are ones that already exist at game start (e.g., Arthur Pendragon), and then those that the players and the AI will ask somebody to write during the game. Will these have dynamic texts based on memories and such, and thus be more elaborate version of the death screen epitaphs?

Here are some images, first two from the Chapter 3 presentation video (historical ones), the last one (looks like a player-made one) from the Steam page:


legend1.jpg
legend2.jpg
legend3.jpg
 
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Whelp, now what are we going to be able to complain about?
Now that I can feel myself a great ruler and will be able to play as brave adventurer, I want to play as great general as well. Now I want new battle system (AoW like), ability to gain trust and support of emperor's MaA, overthrow him and establish my own dynasty. Until other general will do the same to my grandson.
 
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I'm liking what I'm seeing, unexpected as it is. I want to emphasize that most of it looks great. I do also need to add that I'm skeptical about one thing in particular: legitimacy.

I'm worried about whether this mechanic really needs to be in the game at all, and whether or not it'll just be another mechanic that's easy to make out and keep high at all times, giving the player some (admittedly fairly minor) benefits for doing nothing they weren't already doing. I'm just not currently seeing what it adds in there that isn't already covered between prestige, renown, fame, court grandeur, etc..

Will legitimacy have any impact on your ability to, say, change laws? Or create new cultures/religions? Designate (or disinherit) an heir? Maybe a low legitimacy could mean that some relative gets claims on your titles? I'm seeing lots of opportunities here, but the only screenshots of the mechanic I saw weren't too promising. Even if it has a big impact on these systems, I would be disappointed if it was too trivial to keep high. So I hope to be shown more here.

With that said, the ideas behind legends are something that are quite interesting to me, especially from a modding perspective, and landless gameplay is certainly ambitious and a necessary first step towards other systems like nomads and republics. So I'm overall positive on chapter 3 right now.
 
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So what's everybody's impression of how the Legends will work? It seems to be that there are ones that already exist at game start (e.g., Arthur Pendragon), and then those that the players and the AI will ask somebody to write during the game. Will these have dynamic texts based on memories and such, and thus be more elaborate version of the death screen epitaphs?

Here are some images, first two from the Chapter 3 presentation video (historical ones), the last one (looks like a player-made one) from the Steam page:


View attachment 1080970View attachment 1080971View attachment 1080972
I wonder if there'll be any benefit to having a non-connected legend. Like for a french ruler is there a reason mechanically to become interested in the Arthurian legend rather than the Matter of France(another likely starting legend, I imagine).
 
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