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Dev Diary #155 - The Shattered Empire

Note: You can also listen to today's Dev Diary here on our YouTube channel!



Hello everybody! I’m Jacob, the Community Manager for Crusader Kings. This week’s dev diary will be slightly different, as we’re going to cover several topics from several different authors. Key subjects are Roman Restoration, the 4th Crusade, and the addition of dynamically spawned Historical Characters once the game has actually started.

We’ll start off with the new Roman Restoration content coming with Roads to Power, so I’ll hand it over to our resident Byzantine scholar now.



Restoring Rome


Salvete! You might remember me from the previous dev diary about Byzantium. I’m Chad, a Game Designer (now turned Programmer) working on CKIII. Today I’ll be discussing one of the smaller updates we’re making to the classic Restore Rome decision in Roads to Power.

Even though they knew themselves as Romans, Byzantium was not the same as the Roman Empire that you can “restore” in game. And thoughts of “restoring” this idealized version of ancient Rome were not common during our period. If you’d like to play a grand strategy game as the Roman Empire, may I point you towards a great one called Imperator: Rome? I think you’d love it. It even recently received an update!​


With that aside, however, I’d like to show off some of the content we’ve updated for reconquering pieces of Rome’s past.

image-01.png

[Event showing the reconquering of Tunis which is fired from the new “important locations” system]

In Roads to Power, you’ll get updated event content for conquering pieces of the historical Roman Empire. This is part of a great new feature from my colleague we’re calling “important locations” that modders will likely be interested in. You can now script a relationship between a landed title and another higher tier title and fire content when they enter and exit the realm. These can be scripte d on the fly as well, allowing for dynamic content about titles changing hands.

image-02.png

[Script example of setting the county of Rome as an important location for the Byzantine Empire]

image-03.png

[Full documentation of the set_important_location script effect showing information about parameters and scopes]

We’ve updated how you can “restore” “Rome” as Byzantium with an eye towards how the Byzantines may have thought about such a thing, primarily through the lens of Justinian. With this comes gorgeous new art as well as a new decision to make.

image-04.png

[Event that occurs when you’ve taken the decision to restore the Roman Empire]

image-05.png

[First option when restoring Rome, which provides access to unique bonuses and converts your realm to Hellenism, but turns on hard mode]

image-06.png

[Second option for restoring Rome, which keeps the original functionality]

We wanted to create an interesting choice here. There were concerns that this increase in difficulty might be perceived as “too gamey” but we ultimately decided that restoring the ancient Roman Empire in the Middle Ages is already a “gamey” notion.

Managing a massive empire like the de jure territory of Rome should be hard and create a new challenge for players. Of course, if it’s too difficult to keep the whole enterprise together and functioning, you can opt for the historical decision to split it into East and West. Many historical emperors tried their best to maintain control over such a vast territory and failed–ultimately deciding on some variation of dividing power. Perhaps you will be the one to succeed in keeping the realm united–but as I said, it won’t be a walk in the park.

image-07.png

[Decision to “Cleave the Empire” which splits the Roman Empire into Eastern and Western parts and ends hard mode]

This also means that there is now a legitimate way to convert to Hellenism in-game. Upon reforming Hellenism, players have access to a new Faith Tenet called Household Gods.

image-08.jpg

[New art for the Household Gods tenet for Hellenism]

image-09.png

[Household Gods tenet for Hellenism which gives bonuses to conversion speed among other things]

That’s all from me today! I’ll leave you with a heartfelt parting quote from Catullus: Frater ave, atque vale. “Goodbye, brother, and fare well.”



The 4th (more or less) Crusade (sort of)

[CM’s Note: This section contains a lot of spoilers for the 4th Crusade mechanics. If you’re bothered by that, then please skip ahead to the next section! (ctrl+f -> "rageair")]

Who Thought Doing This Was a Good Idea?

Uh… the 4th Crusade? God. God willed it, duh. God was so into it. And besides Him, there was the Marquis de Montferrat, Mathieu de Montmorency, Pierre de Bracieux, and many others. Maybe the Doge of Venice masterminded the whole debacle (if CK2 is to be believed)?

As far as CK3 content is concerned… I guess I’m the Doge, the architect of our lurid misadventure. My name’s Jason and I’m the most hydrated designer on CK3.

I started work on the Fourth(ish) Crusade as something small and simple. But — and no one could have seen this coming — the subject matter proved a little complex. And a little dramatic. It seemed to merit a whole hullabaloo.

So the Fourth Crusade in CK will happen regularly and it absolutely will prove a great and terrible threat to the Byzantine Empire. The Mongols are an apocalypse for all the world; the Latins are an apocalypse to the Greeks. Their empire stands tall, crumbles or is succeeded by some hideous aberration based on whether this strange fight is won or lost.

image-10.jpg

[Later artwork of the siege of Constantinople.]

Historical Brief

In 1202, Catholic lords and knights began gathering to retake Jerusalem in a new Crusade. A number of these western crusaders chose Venice as their setting-off point. This involved a good bit of sitting and waiting for their fellow lords to show, and it soon became apparent few others were coming. But the Venetians still had to be paid in full.

The first repayment effort involved sacking the Dalmation port of Zara, and staining their righteous swords in Christian blood. There, the Crusaders were joined by the Marquis of Montferrat and, with him, a claimant to the Byzantine throne, Alexios IV Angelos.

Still low on funds, the Crusaders accepted an offer from this claimant: he promised them lavish support, money and troops for the holy cause, if the Crusaders could install him on his rightful throne. Though some dissenters instead departed directly for Jerusalem, the rest of the knights got onboard for Constantinople.

Emperor Alexios III Angelos (who has the same name as the other Greek, yup) failed to fight these foreigners off. He was forced to abdicate in favor of the pilgrims’ claimant. The new Emperor Alexios, however, seeing the impossibility of making good on his promises to the Crusaders, reneged on their deal. The capital was stormed and he, overthrown.

image-11.jpg

[Now this is one salty mosaic.]

Yet another Emperor Alexios would soon meet the same fate and, after that, Constantinople was truly and historically ravaged by the Latin crusaders. When the pillaging and slaughter was over, so too was the Byzantine Empire. At least, for a time.

The sort-of Crusaders named their own Latin Emperor, divided newly-won Byzantine territories amongst themselves, and set about the business of establishing their rule.

I really recommend Geoffroi de Villehardouin’s description of these events. His is a rare medieval firsthand account, as he was one of the Crusader leaders. It offers such a fresh, direct, farm-to-table kind of bias.

Interpreting this Mess into CK

Well… this is one of those cases where gamefying history means sort-of choosing a narrative; it, too, means truncating events somewhat. And — adding a bit of dynamism, as suits the sandbox of CK3.

Jason, you ask — will the Fourth Crusade happen around 1202?
No. It is most likely to happen from the 1178 start date (and, fair warning, can happen very promptly), but it’s possible from other start dates, though only once the Catholics are onto their second (or later) Crusade.

Well, it’s the Fourth Crusade though…
Not necessarily, not in-game. We’re not adding a counter that permits this story only once the # of Crusades = 4. No. In game, this is referred to as the “Crusader War for Imperial Claim” or the “Splintered Crusade.” It was hard to come up with a nice-sounding term that actually fit, I’ll be honest.

The dynamism of when this thing will strike is matched by it having relatively open ownership. You don’t have to play the Marquis de Montferrat to introduce a wannabe-Byzantine Emperor to some Crusaders; you can be pretty much any European Catholic ruler who has a relation to one such claimant at the right moment.

This has kinda tipped our hand: the “leader” of the Splintered Crusade will be the above-named champion of the Byzantine aspirant. Putting this character at the helm centralizes authority over the Latin Crusaders more than is historical, yes, but it’s a big plus for playability and agency.

Oh, and the Splintered Crusade? It isn’t actually a Crusade. This thing is a big, fat, ugly limpet sucking off the underbelly of a proper Catholic Crusade.

Let’s get into that.

A Great and Pious Venture! - The Latin Perspective

It begins with a Catholic Crusade against lands east of the Mediterranean. Sure, there’s a Christian Byzantine Emperor, but he’s not involved in this Catholic initiative. Everything seems normal… and then some paltry little Catholic lord is hit with this:

image-12.png

[A sudden flash of purple: the opening event for the Splintered Crusade]

YOU OPT IN AND SHIT IS GONNA GO DOWN.

JUST NOT RIGHT AWAY. As you wait for the Crusade (that you will, at least temporarily, bail from) to launch, you’re waiting to see who in Christendom is down to say “You son of a Byz! I’m in.”

The Pope is first to weigh in.

image-13.png

[The Pope’s letter to his most misguided crusader.]

This story would be incomplete without an avaricious financier, and Venice — or the most Venice-y ruler available — fills that role.

image-14.png

[Your financier goes all in.]

As the months pass, other Catholics pledged to the Crusade will instead pledge to join you. And then the Crusade is launched, robbed of your confederates! Y’all set off on a war of your own.

image-15.png

[The Crusader War for Imperial Claim begins.]

The Byzantine Emperor will be fairly outnumbered, but all he needs to do is repel his attackers and this will be ended.

If he fails, though…

image-16.png

[The victorious crusaders must deal with their new emperor.]

Your claimant may choose to bankrupt the empire in order to properly pay off every Crusader. More often than not, though, he’ll simply offer you a bribe to leave in peace. You can accept, of course, and may then even perhaps join the proper Crusade with your well-earned reinforcements (if it isn’t too late).

Is anyone really going to leave in peace, though…?

image-17.png

[It’s Latin Empire time, baby. And it isn’t pretty.]

Unlike in a normal Crusade, you can choose to leave your old realm behind and gain the newly-made Latin Empire title yourself. Or you can give it to a relative. Or maybe you’ll reward that kind old selflessly helpful Venice fella, just as the historical crusaders almost did.

Below the Latin Empire title, are Greek duchies and counties distributed among the most powerful crusaders. These rulers choose new holders for their assigned title much as the Latin Emperor is chosen.

image-18.png

[Bye bye, Byzantium.]

image-19.png

[Whoomp! (There It Is)]

The Latin Empire is born; Byzantium dies. Though not cleanly, and not all at once. The collapse is scripted to prefer historicity, but it happens dynamically. The capital kingdom of the (now destroyed) Byzantine empire will go to the Latins. The Venetian Stato da Màr claims some Byzantine maritime holdings. Yet most of the Greeks do not bow to Latin dominion: some mighty governors become Administrative kings, while lesser magistrates claim feudal independence.

A Crusader trait for these first Latin lords wouldn’t be quite right. They get a new one called Despoiler of Byzantium instead, and it also makes their AI personality aggressive as hell.

image-20.png

[The new, rare and shiny Despoiler of Byzantium trait.]

But how does this all look to an unsuspecting Greek…?

A Calamity of Fools! - The Byzantine Perspective

SWEET GOD IN HEAVEN, THE FUCKING LATINS ARE-

I’m getting ahead of myself.

The Byzantine Emperor is the first to learn of the threat to come, and is given over a year to adequately gird his loins. For the rest of the empire, the cult of Rome strikes rather more suddenly.

image-21.png

[The Byzantine flavor on this war declaration does read just a bit different.]

Then, if the foreign invaders aren’t repelled…

image-22.png

[The news from Constantinople isn’t exactly good.]

This is right as everything in Byzantium is falling apart. If you’re powerful enough, you can now seize the title of Despot (king), and remain administrative. Otherwise, keeping your estate will mean pledging to another soon-to-be Despot. Your alternative is goin’ back to feudal. And landless house heads? They should find themselves under one of the new Greek Despots.

In sum: their empire is a wreck, but this isn’t game over for the Greeks. The world marches on.

Frankokratia: ‘The Rule of the Franks’

The brief, tumultuous age of Latin rule in Greek lands was referred to as such.

The Latin Emperor faces some interesting choices in the early days of rule.

image-23.png

[The Venetians offer a quid pro quo.]

image-24.png

[The Greeks suggest the Latin Emperor become… Administrative?!?]

In order to achieve maximum CK3 turmoil, the fall of Byzantium unlocks a new CB everywhere in the empire: Seize Imperial Duchy. For, in this age of uncertain aftermath, any who possess Byzantine de jure land can lay claim to other such titles.

image-25.png

[The Latin Emperor uses Seize Imperial Duchy to expand his realm.]

And, in a broken realm haunted by armed hosts, earning victory attracts armies to your banner! This should help stronger Latins, Turks and Greeks in the region push their way to dominance.

But what is de facto dominance without de jure righteousness?

image-26.png

[Legitimize Latin Dominion Decision.]

Latin Emperors of sufficient legitimacy have a unique decision that lets them claim the kingdoms of Byzantium and the hearts of the Greeks, one by one.

image-27.png

[Expunge Latin Dominion Decision.]

And the Byzantines, when/if they manage a comeback, can claw their kingdom titles back. Should they retake Constantinople and establish themselves well enough — the Restore the Byzantine Empire Decision gives the Greeks a pretty easy means to scrub all this nonsense out.

But y’know, probably just in time for the Ayyubids or the Mongols or the Ottomans or someone else to wipe them out for good.

Kýrie, eléison :(



Historical Characters

Greetings! @rageair here with a small feature coming in the free update.

Something I’ve felt the absence of for a long time are certain historical figures appearing as the game progresses. I’m not talking about the likes of Frederick Barbarossa or Mansa Musa - rulers and their kin are simulated with vast branching dynastic trees, divergences here are core to the game! No, I’m talking about the great poets, scientists, scholars, commanders, and tricksters of history - those without a lineage of nobility to back them up.

In the update following Roads to Power you will see certain well-known historical figures appear across the map, which you can employ - or in case you own RtP - set out on an adventure as!

image-28.png

[Hildegard von Bingen - everyone’s favorite eccentric nun!]

Characters will appear in their historical place of birth (or our best approximation), Hildegard will appear in the barony of Worms, for example. By default you will only be notified if they appear in your Domain or if they are extremely well known (and you are the liege of any vassal holding the barony) - this can be altered via game rules, should you wish.

image-29.png

[Game Rule controlling how Historical Characters spawn]

Now, it’s no fun if these historical characters are too static! After all, no two games of CK are the same, and in one game the barony of Worms might be… of the Ibadi faith and Baranis culture, for example, who knows! In any case, for most characters (who don’t fall into the category of a specific religious minority or proponent) they will adapt to the faith/culture of their place of birth. As an example, here’s Hildegard again, but with the setup mentioned above.

image-30.png

[Hildegard, in case the barony of Worms was Ibadi and Baranis]

All historical characters spawned this way (not historical landed rulers, I’m afraid) have a snippet of information attached to them, explaining who they were in real-life. This snippet can be accessed from a widget near their opinion, and from their ‘Historical Character’-trait. Of course, the destiny that they’ll have in your game is almost always going to differ from their historical one, but it’s fun to compare with nonetheless!

image-31.png

[Thomas Aquinas also spawns with a Book inspiration - unfortunately we didn’t have time to hook in historical book titles, so they remain random, alas]

The trait helps you find them via the character finder, should you desire to see who’s around, and what they’re up to! I like to use it in order to invite them and land them as my vassals…

image-32.png

[The trait allows for easy searching]

If you’re lucky enough to have one of these characters spawn in your realm, you have three options:

image-33.png

[William Wallace - Illustrating the options]

You can choose to ignore them, should you not be in need of their services - or you can employ them and get an obligation hook. As mentioned, you can also abandon your dynasty and set out on an adventure as them - the only time in CK3 where I think it’s fair to do so, because it’s just too cool to be able to go on an adventure as someone like William Wallace or Ibn Battuta, and it would be a crime not to offer you that opportunity!

image-34.png

[Ibn Battuta will set out on adventure if dismissed, as he did historically!]

As the Expansion focuses on Byzantium, I took extra care to add every interesting character that I could for Byzantium and their surroundings, which does mean that an extraordinary amount of characters will appear in constantinople. At the start of 1066, no less than two well-known figures will make their appearance within a year or so…

image-35.png

[Michael the Stammerer was technically already at court in 1066, so his text mentions that he ‘made a name for himself at court’, rather than ‘wandering my realm’!]

image-36.png

[Joseph is very useful in fighting the Seljuks, indeed]

We tried to add as many interesting historical characters as we could to this new system, and we ended up with exactly(!) 100 of them, spanning most of the map! There are many very well-known figures, and some that are more obscure but that I’m sure will pique your interest when you see them. Here’s a sample of some of them:

image-37.png

[Omar Khayyam will also appear close to the 1066 start date]

image-38.png

[Perhaps you’d like to set out on a real journey as the famous Dante Alighieri?]

image-39.png

[Or maybe you’d like to literally take Ockham’s razor to the throat of your enemies?]

image-40.png

[This somewhat controversial pair will appear as lovers, and if you set out on an adventure as Heloise, Peter will join you!]

image-41.png

[You didn’t think we’d forget about the Norse, did you? Snorri here is the author of most of what we know about norse mythology today.]

image-42.png

[Many famous Jewish personalities, such as Rashi here, will appear across the map]

image-43.png

[And we’re not forgetting about India! Here’s Vidyapati, one of the most famous poets and scholars of the area.]

image-44.png

[Rumi hails from a non-Persian area in Anatolia, and instead of appearing Greek or Turkish will take his faith and culture from Balkh, as a compromise! Several historical characters hail from one place but take their faith/culture from another.]

image-45.png

[Alright alright, not all of the characters are 100% historically verifiable like Jangar here, but if they could have existed and are interesting enough - why not!]

image-46.png

[And some most certainly existed, but their stories were embellished over the centuries. Anyone from Turkey here who recognizes this funny fellow?]

image-47.png

[You might be familiar with a character named Varys who is a very influential eunuch from a certain popular franchise - John here is the real-life inspiration for that character!]

As mentioned above we’ve added a hundred characters (technically 101 but Héloïse d'Argenteuil & Peter Abelard is a package deal!), and here’s the full list (not in chronological order!)

Karunakara Tondaiman
Sekkilhar
Omar Khayyam
Bhaskaracharya
Joseph Rabban
Atisha
Hemachandra
Kshemendra
Akka Mahadevi
Namdev
Madhvacharya
Vidyapati
Abhinavagupta
Basava
Hildegard von Bingen
Thomas Aquinas
Dante Alighieri
Thomas Becket
Maimonides (Moses ben Maimon)
Chrétien de Troyes
Egil Skallagrímsson
Gunnlaug Ormstunga
Þorbjörg the Seeress
Erik Röde
Ibn al-Haytham (Alhazen)
Ibn Battuta
William of Ockham
Geoffrey Chaucer
Roger Bacon
Aaron of Lincoln
John Wycliffe
Héloïse d'Argenteuil & Peter Abelard
Petrarch (Francesco Petrarca)
Giotto di Bondone
Leonardo Fibonacci
Giovanni Boccaccio
Christine de Pizan
Snorri Sturluson
Hrotsvitha
Ramanuja
Arnaldus de Villa Nova
Ibn Khaldun
Jalaluddin Rumi
Avicenna
Averroes
Al-Biruni
Rashi (Shlomo Yitzchaki)
Yehuda Halevi
Hasdai ibn Shaprut
Levi ben Gershon (Gersonides)
Abraham ibn Ezra
Solomon ibn Gabirol
Nachmanides (Moses ben Nahman)
Hasdai Crescas
Saadia Gaon
Yusuf ibn 'Awkal
Benjamin of Tudela
Marco Polo
Bridget of Sweden
Johannes Eckhart (Meister Eckhart)
Jangar
Zawisza Czarny
Theophanes the Greek
Nicetas Choniates
Michael Psellos
John Tzetzes
Theophylact of Ohrid
Eustathius of Thessalonica
Nicephorus Blemmydes
Georgius Pachymeres
Manuel Moschopoulos
Theodore Metochites
Michael Choniates
Joseph Tarchaneiotes
Gemistus Pletho
Arethas of Caesarea
Basil Lekapenos
John the Orphanotrophos AKA totally who Varys is based on
Samonas
Peter the Eunuch
Constantine the Paphlagonian
Peter the Stratopedarches
Basilios Bessarion
Demetrios Kydones
Manuel Holobolos
John Axuch
Mkhitar Gosh
Shota Rustaveli
Grigor Tatevatsi
Sargis Pitsak
Averardo de' Medici
Alfonso de Borgia
William Wallace
La Hire (Étienne de Vignolles)
Rabban Bar Sauma
Nasreddin Hodja
Widukind of Corvey
Roger de Flor
Regino of Prüm
Geoffrey of Monmouth




That’s all we have for this week! As always, thanks for your time and attention.

We’ll be back next week to discuss the details of the new Scheme system coming in the Free Update releasing alongside Roads to Power. Until then, if you have any questions or feedback, feel free to leave them in the replies and we’ll do our best to address them.
 
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So, is that a commitment to adding the Hussites?

I am not a fan of adding more in game LARPing. If you are going to let us LARP as Greco Roman pagans in game, you might as well let us LARP as other presumed extinct pagan faiths, like Celtic, Babylonian, Egyptian, and Arab paganism.
That would be cool, I would like that inclusion. Much of the research work would already have been done for Imperator so that part should go pretty fast.
 
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Please implement other options for the restoration of Rome - believe it or not I don't want to do a world conquest if I restore Rome and revive Hellenism. Consider implementing a Hellenism revival option similar to CK2 with a civil war in addition to a "Hard mode" option for the non-Hellenic revival to ensure that there's something for everyone. Even if reviving Hellenism is incredibly ahistorical, it doesn't mean I want magic plagues, lock-on Mongols, or instantly converted vassals and provinces.
 
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Hmm very interesting. Most of this looks alright. Though I must say I am not a fan of the forced hard mode for choosing to go hellenic. I get that it is ahistorical and really mostly a fantasy option. But if you don't like having those in the game because they are ahistorical then just don't add them.

Adding the option to convert to hellenic upon formally restoring the roman empire only to then slap those that wanted the option to do so in the face with arbitrary penalties to make your life hell (by forcing AI hyper-aggression against the player specifically, arbitrarily increased numbers of plagues, and for whatever reason spawning the mongols early on you, I thought the peasant factions already always targeted the top liege but who knows, maybe that got changed in the update?) that only go away if you either undo the very thing you wanted to do (thus making the whole reason for the decision to exist in the first place meaningless) or force the player into conquering the whole map to go back to normal gameplay (which is in my opinion a painfully tedious and unfun process) does not feel good.

If the idea was that it should be difficult to pull off, then maybe don't have it convert every single county for free, and have vassals be able to reject conversion. Which would then naturally lead to game difficulty through people rebelling and vassals scheming to get rid of the new heathen emperor.
But for the love of all that is good please don't do these arbitrary penalties, and especially don't do them if the reason for doing so was that you chose to have the decision bypass the regular ck3 gameplay mechanics involved in converting your entire realm to a completely different religion by converting all counties and vassals for free (if that was the reason of course. This is but mere speculation on my end).

You could even just spawn a large rebellion as a response to the decision that you have to overcome or else get deposed and the state religion reverted to make absolutely sure there is some hardship (but importantly a temporary one if it is successfully dealt with) to trying to go hellenic.

I thus would humbly request at the very least a game rule option for disabling this forced hard mode punishment for straying from history in this one specific way (which in my opinion is anti-fun).
I'd really just prefer if the option would just convert your character alone, with the usual non hellenic related effects, which then provides the player with difficulty in the form of having to manually convert the entire empire.
 
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Frankokratia: ‘The Rule of the Franks’
The brief, tumultuous age of Latin rule in Greek lands was referred to as such.

The Latin Emperor faces some interesting choices in the early days of rule.

View attachment 1182984
[The Venetians offer a quid pro quo.]

View attachment 1182985
[The Greeks suggest the Latin Emperor become… Administrative?!?]

In order to achieve maximum CK3 turmoil, the fall of Byzantium unlocks a new CB everywhere in the empire: Seize Imperial Duchy. For, in this age of uncertain aftermath, any who possess Byzantine de jure land can lay claim to other such titles.

View attachment 1182986
[The Latin Emperor uses Seize Imperial Duchy to expand his realm.]

And, in a broken realm haunted by armed hosts, earning victory attracts armies to your banner! This should help stronger Latins, Turks and Greeks in the region push their way to dominance.

But what is de facto dominance without de jure righteousness?

View attachment 1182987
[Legitimize Latin Dominion Decision.]

Latin Emperors of sufficient legitimacy have a unique decision that lets them claim the kingdoms of Byzantium and the hearts of the Greeks, one by one.

View attachment 1182988
[Expunge Latin Dominion Decision.]

And the Byzantines, when/if they manage a comeback, can claw their kingdom titles back. Should they retake Constantinople and establish themselves well enough — the Restore the Byzantine Empire Decision gives the Greeks a pretty easy means to scrub all this nonsense out.

why are you not using the Struggle mechanic to portray the struggle between the Latin Empire and the Greeks over formerly Byzantine titles? instead this seems a very hacky and ad hoc system of custom CBs and decisions.

Also who gets the Eastern and who gets the Western Roman Empire if the decision "Cleave the Empire" is taken? Is the player always given the Western part because it contains Rome?
 
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Yunus Emre also known as Derviş Yûnus (Yûnus the Dervish) was a Turkish folk poet and Sufi who greatly influenced Turkish culture in anatolia. (1238-1320)

Ahmad Yasawi was a Turkic poet and Sufi, an early mystic who exerted a powerful influence on the development of Sufi orders throughout the Turkic-speaking world. (1239-1320)

Haji Bektash Veli He is revered among Alevis for an Islamic understanding that is esoteric, rational and humanistic. Alevi and Bektashi Muslims believe the path of Bektash is the path of Haqq-Muhammad-Ali since they were the source of Bektash's teachings. He was one of the many figures who flourished in the Sultanate of Rum and had an important influence on the culture of Anatolian nomads of Asia Minor. (1209-1271)

Yusuf Khass Hajib was an 11th-century Central Asian Turkic poet, statesman, vizier, Maturidi theologian and philosopher from the city of Balasaghun, the capital of the Kara-Khanid Khanate. He wrote the Kutadgu Bilig.(The text reflects the author's and his society's beliefs, feelings and practices with regard to quite a few topics and depicts interesting facets of various aspects of life in the Kara-Khanid Khanate.) (1019-1077)

Mahmud al-Kashgari was an 11th-century Kara-Khanid scholar and lexicographer of the Turkic languages from Kashgar. Al-Kashgari studied the Turkic languages of his time and in Baghdad, he compiled the first comprehensive dictionary of Turkic languages, the Dīwān Lughāt al-Turk (English: "Compendium of the languages of the Turks") in 1072–74. It was intended for use by the Abbasî Caliphate, the new Arab allies of the Turks. (1005-1102)

They can be interesting figures.
 
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Looks awesome, especially the historical characters!

Can I make a quick request that exceptional characters be...well...exceptional? Eg, Thomas Aquinas, Rashi etc aren't just unusually good scholars, they are world-historical geniuses whose intellectual impact has seldom been equalled, let alone surpassed, and should therefore both have the genius trait and either begin with or be able to reach levels of learning that make use of the full available range (60, 70, or even 80 plus). Especially as with a bit of attention to lifestyle and selective breeding it isn't all that hard to get a player character to level 50-60 or so. Same with eg William Marshal and prowess - he isn't just an unusually good knight, he's arguably the best ever, and his stats should reflect that. I'm just a little concerned that it might break immersion if I recruit someone who is basically the most intelligent man alive, and then look at them and go "eh, 25 learning, he'll make an adequate antequarian, moving swiftly on." It would still be really cool to have a named historical character hanging around, of course...just not quite so cool.
 
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It's a bit weird that Tamerlane appears to be absent as a historical character, considering that he got his own horde in CK2, unless he's being added as part of the Totally Real Upcoming Nomad Expansion?
 
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Now, it’s no fun if these historical characters are too static! After all, no two games of CK are the same, and in one game the barony of Worms might be… of the Ibadi faith and Baranis culture, for example, who knows! In any case, for most characters (who don’t fall into the category of a specific religious minority or proponent) they will adapt to the faith/culture of their place of birth. As an example, here’s Hildegard again, but with the setup mentioned above.

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[Hildegard, in case the barony of Worms was Ibadi and Baranis]
Interesting. Suppose instead of totally converting it, the Baranis rulers of Worms formed a hybrid culture: does Hildegard take on ethnicity traits from both cultures, or does she keep the default appearance? At any rate, inspired decision. I always admire the work you guys put in towards making this game as dynamic as possible.
 
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Have any changes been made to the Seljuks or the likelihood of powerful AI countries to attack peer states generally? As it stands even if the Seljuks win their first war, which is already rare, a second war will never be declared and they'll spend half a century attacking Arab OPMs before collapsing. Outside of mods I don't think I've seen the AI form Rum in years

I ask because it would be a shame if Latin Empire content only ends up being enjoyable from the 1187 start date because the Byzantines are easily strong enough to handle the 4th crusade

Also are there any mechanics prompting imperial collapse or decline in situations that don't involve catastrophic 4th crusades?
 
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I have to say I really do not like flipping the entire empire to Hellenism, even if I can simply choose not to. That's silly as hell. CK3 has endeavored from the start to be more grounded than CK2, and this is way sillier than Glitterhoof. If your character wants to convert, that's kind of a "hard mode" of its own, isn't it? This is something I wouldn't even allow in a mod I was working on.
There were concerns that this increase in difficulty might be perceived as “too gamey” but we ultimately decided that restoring the ancient Roman Empire in the Middle Ages is already a “gamey” notion.
I think those concerns were right on the money, and this whole reasoning kind of reads like, "We didn't really want to include this content, but since you weirdos wanted it, we decided we were going to make it weird."
 
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Another historical character recommendation, I went over the list few times to make sure he wasn't included, but maybe I missed him still. I always preferred him to Ibn Batutta, or rather his stories

 
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This is it. This is the best DD that's ever been published.

The complex and nuanced way the 4th Crusade is being handled brings joy to my heart, it and historical characters is exactly what I want for CK3. The overall flavor of this expansion brings me great hope for how things to come will be handled.

Here are some historical characters from Christian Hispania for your consideration since there seems to be a distinct lack of them in the DD:

 
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Great job on introducing Hellenism. If I can speak and give a Classicist's perspective after reading through this thread, I'm genuinely surprised by the amount of misinformation circulating in response to this. The term "Hellenism" as it relates to religion dates back to at least Emperor Julian (a fourth century CE author), who emphasized Hellenism not simply as "Greek religion" (which varied significantly from city to city and region to region, especially given the spread of Hellenic civilization from Afghanistan to Iberia). Instead, he defined it in a way that included Roman religion. In subsequent centuries, the term "Hellene" generally refers to any Pagan but also has a more technical meaning, denoting the Graeco-Roman religion as a whole. For example, later Christian records from the medieval era refer to Diocletian as a Hellene.

Those arguing that this should be labelled "Roman religion" rather than "Greek religion" are missing the point of how ancient religion functioned. Hellenism represents the Graeco-Roman religion, particularly as it was understood and received in the medieval era. Splitting it into "Greek" and "Roman" would not only be anachronistic—especially despite the already anachronistic inclusion of Hellenism in a medieval simulation game—but also a misunderstanding of how people themselves viewed religion in late antiquity and the medieval period. Unless you were trying to create a game set during the Carthaginian War, well before "Hellenism" as a common term was conceived and before the centuries of hellenization of Rome as a civilization, it would be a genuine waste of resources to divide it in this way for a medieval period game where the understanding of Hellenism was markedly different and "Romanized."

(That's not even to mention how Roman cultus and rituals disseminated through the Greek east in Late Antiquity, such as Saturnalia's reception in Anatolia or Platonists' unique role in the Roman East. Plus, despite how you might think, Greeks did not divide Romans so heavily from them-- Plutarch was not writing ethnographies about Roman histories as if they were a foreign peoples, but writing as if he were engaging in common dialogue. Greek dictionaries of Latin from back then also did not treat "Roman Gods" as distinct from Greek Gods as they might with other peoples, and "Roman Gods" like Janus received Greek reception by later antiquity and are mentioned by authors like Proklos).

Regardless, good job devs. I'm happy to see medieval Hellenism introduced into the game. I hope that we perhaps get some minor events that leans into Platonism as a means through which people engaged with the ancient religion during the medieval period. Also, please don't change the names of the Gods to be Latin-- it would be unnecessary, especially considering the emphasis on the Greek east.
 
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Are there any updates planned for the Turkic invasions of Byzantium? Ive yet to see the sultanate of Rum form itself by the AI which I believes contributes to Byzantium consistently thriving throughout CK3's middle ages.
 
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Well..

I wonder if well get county menu art for the city of Rome, perhaps a decision to rebuild? Maybe do something with the Colosseum could be a nice tournament location.?
 
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I recommend also adding Munis Al Muzaffar as a historical character.
He is already alive in 867 start date.
Also, it would be nice if William Marshal was a historical character (I know he is a courtier on the new start date).
Maybe let us choose if he joins our court (in England ofc), or if we play him as an adventurer.
 
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I think that CK2, which included a game rule to allow or disallow the Hellenic restoration had an overall better approach; in my opinion, restoring Hellenism should be its own event, not really tied to the territorial reconquest of the old Roman land. I don't find particular ahistorical for the ERE to reannex those provinces; from a real world perspective re-annexing Islamized land would probably have been an administrative nightmare, but it did happen in Iberia, and the Turks in Anatolia managed to make Turkish and Islamic lands that were Greek and Orthodox, so it is plausible enough for a game.

Restoring Hellenism on the other hand would mean actively converting the population and the event shouldn't convert automatically more than some provinces. I initially thought it was just those held personally by the Emperor, but as most people seems to read it "all the Empire provinces", that's not plausible at all, especially considering the average hostility to polytheism from the Abrahamic religions, and most of the core ERE lands are bound to be Orthodox, and probably Catholic or Sunni the reconquered ones.
An event shouldn't allow for a massive religion conversion like a switch: from a real world perspective, it's quite complex to convert the majority of the inhabitants of some place to another faith, and while in a game a government policy should allowed to be easier, it still shouldn't happen overnight, even in case of monotheism to another monotheist faith, let alone from established monotheism to restored polytheism.
Converting to Hellenism in my opinion shouldn't trigger stronger Mongols (even if I'm willing to support that as a mean to challenge an already blobbing Rome), or make reconquering provinces easier with a new casus belli. It should be the cause of more revolts, making staying in power for the Emperor dynasty harder, make nobles and provinces harder to convert and more likely to band together with other nobles professing an Abrahamic faith, and make more difficult, at least initially, to revoke titles. The maluses should go away with time, as the aristocracy and the population are forced to accept the status quo if a player manages to keep the throne, but it should be gradual and take a long time (after all, CKIII is a game with a long timespan). Giving those boons like nobles and provinces converting immediately should be in my opinion, off the table.

That said, I appreciated that Hellenism is again included as a playable choice, but it should be more nuanced and more challenging; I love alt-history, but the more it deviates from the cultural majority norms of an era, the steeper should be the way.
 
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I agree, Hellenism needs to be split into the Roman and Greek branches, it's just a different icon and a different gods' name list in the end. It wouldn't be difficult for the devs to update.
Hellenism/Roman paganism is was a long dead religion by even 867. It had been declining even before Constantine. Theodosius began the period of official persecution of pagans. Justinian killed the remnants of Hellenism by intentionally closing the academies in Greece. He killed what was left of the old Roman religion unintentionally by ravaging Italy in the Gothic Wars.

The only thing left after that point was local dieties, mystery cults, etc. There was no "branches" anymore. It was shattered, decentralized, headless and slowly stamped out by a steady stream of missionaries coming from the long-converted major cities.

Any pagan revival would be building from *that*, not some prior state that existed and died centuries earlier. It would be building from scratch, a neopaganism. It would probably be heavily Greek influenced, since the bulk of surviving pagan written material was the Greek epics and the critical works of Platonic and Aristotelian though still taught in Byzantine secular education. No such tradition persisted in the west, as such Latin work was lost sooner.
 
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