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Dev Diary #178 - A Vision in Gold

Crown-wearing kings and regalia-bearing queens,

As you read these very words, you might - by claim of blood or right of conquest - be happily nesting in a Crusader Kings III throne. Perhaps you’re just about to become king, just about to plop one of our lovingly rendered crowns on your most worthy head. Congratulations! That’s one heck of a moment to celebrate.

Enter: the Coronation Activity. This first, and very likely most iconic, sacral moment of kingship is the centerpiece of our laser-focused new event pack. Our fans have long yearned to see this ceremony realized in digital cathedrals and in virtual flesh. I, humble Brother Jason of the design scriptorium, am here to give you a sense of the kingly activity to come.

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[Spoilers, I guess?]

Vision​

With this event pack, we tried something a little different from the formula employed in Wandering Nobles, Wards & Wardens and Friends & Foes: where these prior event packs scattered little tasty flavor treats throughout the game, Coronations is instead one single, discrete bundle of highly visible and mechanically impactful content. You will not have to search it out. This DLC presents itself to you, in fanfare and anticipation, the moment… you die. Or, well, the moment you graduate to kingship. Either one is good.

So, yes, this DLC is focused squarely on the beginning of a new reign, on your initial years as a sovereign. They’re often dramatic years, aren’t they? With factions, claimants, new friends, councillors and rivals, new goals to set, and new boundaries to gaze upon. Your ruler’s Coronation won’t take place in isolation from these fresh horrors and newfound delights, no: our intent is that the Activity helps them situate themselves in their new position. It should highlight your new foes and help you identify the sources of your new character’s strength. By holding a Coronation, you might hope to - without the strain of war - address the teething problems of new rule that we all know well (factions, claimants, etc). This might end, however, in your coronation being a venue for your humiliation and, even, deposition. Don’t fear, though. Such a debacle would require a few significant political miscalculations on your part.

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[These vassals don’t seem to like me very much]

Conversely, if your succession is smooth as butter on warm toast, then Coronations become a fine exercise in patting yourself on the back. A beloved, highly capable ruler has every right to pull through with fresh modifiers, currencies and incentives in hand!

A soon-to-come developer diary will dig deeper into the mechanics of the Coronation Activity and the Oaths on offer. What I present to you now is a top-level overview.

The Coronation Activity​

Coronations are a new Activity type available to Kings and Emperors. They are accompanied by a new Realm Law, which states whether your ruler is Crowned or Uncrowned. While Uncrowned, you suffer Opinion and Legitimacy maluses; the only way to become Crowned is to host a Coronation. Both the Activity and the new laws are DLC-only content, and will not affect players who don’t own this event pack.

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[Soon, soon you will be crowned and these modifiers will be history…]

You may only host a Coronation when first becoming a King or Emperor: thus, a Coronation host must either be a new heir succeeding to the throne, or a ruler who has just increased their title tier. The majority of CK sovereigns will only ever hold one Coronation, but this DLC strongly incentivizes everyone king-tier and above to host a Coronation.

The Coronation Activity brings together courtiers, vassals and neighboring rulers to witness the creation of a new sovereign, to socialize, and to politic frenetically in the shadows. Equipped with an array of Intents for hosts and attending characters, and with a wide range of events, Coronation is a relatively reliable source of Legitimacy, Opinion and Prestige (for the host), but can be employed towards many other ends as well.

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[Why thank you, pointy hat man]

Mechanically, the Coronation Activity focuses on replayability, on reactivity to your current situation, and on agency for both the attendees and host. Through time and across space, coronation ceremonies tended to hit many of the same beats, to use many of the same ideas and phrases, but the context of their words were ever-changing, and we designed with that mutability in mind. These moments were never merely ceremonial. They were always also political.

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[Plenty of opportunities for the new sovereign to get to know their vassals]

Our guiding principle for Coronation flavor was to create content that feels truly regal, truly historic, worthy of Charlemagne, Chinggis, and mighty Baldwin of the great and righteous Latin Empire (is it Splintered Crusade o’clock?). Indeed, because Coronations can only be held by king and emperor-tier rulers… if someone’s disrespecting a host at their own Coronation, that someone is going to have a damn good reason, and is very likely going to pay dearly for their poor manners.

The main regional flavor focuses of this DLC are Christian and Western European. Therein are found the most widely-recognized symbols of medieval coronation, and furthermore - the rites of coronation across Christendom, though varied in order and form, were honestly quite surprising to me in their relative uniformity. That’s not to say there aren't triggered events and flavor for different faiths and government types! These are just a little harder to spot than our orbus cruciger activity icon.

Magnificence​

As I mentioned, Coronations can either be an absolute cakewalk or a rough ride, based on the competence of your ruler, the wealth at your disposal, and the opinion of your attendees. Magnificence, the measure of a Coronation’s success, is the main metric we use to determine how troubled and unflattering your Coronation is becoming - or how majestic and glorious! It’s drawn from the Coronation’s setup, from the actions of the host, and the maneuvering of the most significant friendly and hostile attendees.

All I’ll say right now is… you probably don’t want to skimp on the Activity Options, unless you really have to.

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[Keep things feeling magnificent and you won’t be disappointed]

Host & Guest Interplay​

A King is made by the assent of the church, of his nobles, and I guess the common people. Coronations aim to highlight all these relationships, and give both host and guest the means to explore them. To aid in this, we have added a widget to the Coronation Activity interface to help you track the most powerful Supporters (characters who like you, the Host) and Detractors (jerks) at your Coronation. These groupings don’t mean anything beyond the Activity, but have a significant impact on its outcomes.

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[Major Supporters and Detractors are shown on the right. These are the attendees best able to affect a Coronation’s successfulness]

Attendees may use their Intents to support the new sovereign, to undermine the Coronation, or - most often - to push forward their own interests. Hosts, meanwhile, use Intents mainly to focus on one group of attendees over another, and manage the members of that group.

Imperial Anointment​

The Coronation Activity can be held as a regular old Coronation, or a more special type: Anointment.

Only available to emperor-tier rulers of appropriate faiths, Anointment is a grander ceremony that features your Head of Faith as crowning officiant. It must be held at a Holy Site, and has some additional requirements which weed out sinners and illegitimate sovereigns. Anointment offers additional bonuses, particularly where Legitimacy and the Opinion of others are concerned.

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[Behold: the Pope oiling you up]

Oaths​

Though, as I’ve said earlier, the body of this DLC is firmly rooted in the early reign, its arms reach out across your ruler’s years on the throne. During Coronations, you will be called upon to select an Oath, a timed Decision that is in essence an objective for your rule. Sometimes, the transition from one PC to another can dull a player’s sense of purpose and stagger the momentum of their game. Committing your new ruler to an Oath sets you on a new path, and may serve to get things rolling again!

More info to come on Oaths soon.

Bye, For Now!​

I bid you farewell, friends, kings, queens, and gamers. Until next I may write of crowns and royal heads and downwards, placing-type motions of the hands.

If you have any thoughts or ideas about Coronations in CK3, do sound off in the comments!
 
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We looked into regnal names, but it was hard to make it feel natural. Making a good list that felt like it made sense was... difficult, when I prototyped it.
Did y'all look at how the CK2 codebase handled it? It worked very well there while being simple mechanically.
 
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Why should that be a focus? I can't imagine they started the design process with "how do we make this different than a fantasy mod"
Rather I think they would have just started with "How did real historical coronations go, and what level of abstraction must we settle for to make this work in as many places as possible?" Whether it's similar or disimilar to Agot coronations is unimportant.
I agree there just its very identical to the agot coronation activity. Some acknoledgement of this would be ideal at least.
 
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I agree there just its very identical to the agot coronation activity. Some acknoledgement of this would be ideal at least.
Why? (this is a genuine question) there are only so many ways a coronation can go, if AGOTs Coronations are inspired by real Western European Coronations than the DLC that adds Western European Coronations will have a strong resemblance to it.
 
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You will be able to perform the basic coronation ceremony, but the anointment ceremony will be unavailable. Similarly, if you do not have a Head of Faith at all, you will not be able to perform the anointment ceremony.
Does it mean the anointment ceremony requires a spiritual HoF, or temporal HoF can still anoint foreign emperors?
 
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How would you say throne names were a thing, given how the capetians, carolingians, and angevins worked?
The dynasties with a specific naming pattern that were given on birth? They could be given the names in pattern on birth.
Much like the mod Name Pack Expanded, that does this already.
 

Host & Guest Interplay​

A King is made by the assent of the church, of his nobles, and I guess the common people. Coronations aim to highlight all these relationships, and give both host and guest the means to explore them. To aid in this, we have added a widget to the Coronation Activity interface to help you track the most powerful Supporters (characters who like you, the Host) and Detractors (jerks) at your Coronation. These groupings don’t mean anything beyond the Activity, but have a significant impact on its outcomes.
I like this! I really wish these groupings were also present outside of this activity and had a big impact and intractability. It has a lot of potential to improve the experience of being a ruler.

Besides, since this DLC is heavily centered around Legitimacy, is there a chance the Legitimacy-related (expected legitimacy etc) tooltips can be improved as I outlined in a thread once? They are currently very uninformative.
 
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The anointment option has me a bit worried. They require a head of faith, you can be the head of faith yourself, so would that just lock you out? Honestly I think head of faith should just be one of the options with lower ranking clergy being able to fill the role but be less pious/impressive. I know you don't want secular and anointment to be identical, but I really do think local clergy/your court Chaplin should be enough for characters without a head of faith, or who are particularly religious but not important enough to warrant crowing by the head of faith, unless clerical blessings are baked into the secular crowning?
At least in the current Christian world there is a good example, how this would work in practice, the Anglican Church. The king of England (now subsumed into the United Kingdom of Great Britain and Northern Ireland) is Head of Faith, but in such an occasion the religious ritual is performed by the highest ranking archbishop of England, the Archbishop of Canterbury.
The way CK3 this sadly abstracts, IMHO I personally feel CK2 did a better job in that regard (and even there the more numerous bishops and archbishops were an abstraction (some would for instance have been abbots)), would indeed by the Court Chaplain.

Finally even though I'm happy we get this great map expansion into China, but I'm glad other regions are not totally forgotten. Every part of the map deserves attention and improvement. This particular one perhaps can be applied a bit more to Europe, so what. If in the future a smaller DLC would focus on something more applicable to another part of the map, then I would applaud that too. TBH I don't understand the ''we didn't get something, so you don't deserve something too'', sometimes improvement is done with tiny steps, but you need to start somewhere, otherwise nothing gets done. Now that would be something to complain about, not a more "regionally focused" DLC.
 
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Historically, the creation of despots in the Byzantine empire had their own mini coronation event. Creating the rank and giving it someone should come with a coronation activity box. Co emperors also got coronation events. Would these be added sometime in the future?
 
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This DLC sounds good.
Can we hold a coronation ceremony for our queen?
 
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You know what would be a very neat feature? Blatantly copied from the concept of title troops, why not having title/job artifacts?

For example, a crown that is tied to the ruler of a certain title, or the holder of a job under a certain title (like a legendary bodyguard armor for the bodyguard of the king of France, or the famous Reichskrone for the ruler of the HRE).

Especially with jobs I don't want to gift someone an artifact for life, but I also hate to see lots of unused artifacts lying around. Just an idea.
And since we're getting AUH, the 800 year old heirloom seal of the realm lost during ck3.
 
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Please do not add new ways to gain rivals without first massively reducing event spam as well. Random events that pause the game occur way too frequently and disrupt the flow of the game.

Snake at the Court is probably the prime example. It really needs a break from firing 80 times each playthrough.

I would re-evaluate most of the events that monopolize the screen and/or pause the game... see if they can be converted into notifications instead.

Alternatively, we could really use those message settings...
 
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Please do not add new ways to gain rivals without first massively reducing event spam as well. Random events that pause the game occur way too frequently and disrupt the flow of the game.

Snake at the Court is probably the prime example. It really needs a break from firing 80 times each playthrough.

I would re-evaluate most of the events that monopolize the screen and/or pause the game... see if they can be converted into notifications instead.

Alternatively, we could really use those message settings...
Thought we already got the Message Settings..?
 
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I like this! I really wish these groupings were also present outside of this activity and had a big impact and intractability. It has a lot of potential to improve the experience of being a ruler.

Besides, since this DLC is heavily centered around Legitimacy, is there a chance the Legitimacy-related (expected legitimacy etc) tooltips can be improved as I outlined in a thread once? They are currently very uninformative.
On the note of the supporters/detractors I hope that we get some sensible assignments of individuals and events, otherwise we're going to have the same issues we had with Friends and Foes where random nobodies in court can insult the monarch to their face without fear or my rival foreign ruler somehow gets access to my cat AND my catapult in the middle of my dang capital.

Impactful events like that should be given priority to close family members and powerful vassals and they should be written so that they make logical sense.
 
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