• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Dev Diary #18 — Dragon Lords

Hello everyone, my name is Tom Bird and I’m a senior developer at Triumph. Today I’m here to talk about the standout feature of our next DLC Dragon Dawn, the Dragon Lord.

Dragon Leader 1_clipped.png


For some background, dragons come in three major forms: the young, less sophisticated wyverns, the common dragons and, lastly, the mighty Elder Dragons. The Elder Dragons were among the first creatures that the Allfather gifted with life. They could utilize their vast intelligence and mastery of the elements to aid the Archons in shaping the worlds around the cosmos, as well as in crafting powerful artifacts. Now that the gates of Athla have reopened, these Elder Dragons have returned as Dragon Lords, seeking ascension to the ranks of Godir.

It is one of these Dragon Lords that you can now create to lead your race across the Astral Sea in order to claim new realms for your Pantheon. Where Godir focus on magical power, and Champions focus on diplomacy and economics, Dragon Lords focus entirely on their power to dominate the battlefield.

Dragon Leader 2_clipped.png

They’re so powerful they actually cost you economically to field, that 30g per turn can heavily impact your ability to build new armies early on. However, this cost can be offset by the new Dragon Hoard mechanic, which passively generates gold based equipment that you do not have equipped on your heroes. Since Dragon’s themselves can only use a limited amount of equipment, you should have plenty of armor and weapons left over to stash in your lair and earn you gold!

Of course, in order to make your dragon your own, you need to be able to customize your dragon’s appearance! While some things are fixed - you will always have 4 legs, 1 head and 2 wings - you have a huge amount of choice over how your dragon will look.

Dragon_Editor_1_clipped.jpg

Dragon_Editor_2_clipped.jpg

Dragon_Editor_3_clipped.jpg


While creating your Dragon, you can also choose its starting affinity. This has several effects:

  • It grants you a point of that affinity, aiding your progress though the empire upgrade tree
  • It determines the type of damage your dragon’s breath weapons will do. A chaos dragon will breath fire, a nature dragon poison, an astral dragon lightning, etc
  • It determines the effect of your dragon’s aura, which is unlocked later via the hero skills system

This is only the start of your Dragon’s journey, of course. Once you are done in the Faction Creator, it’s time to take your newly created Lord into the world and into battle!
Dragon Combat 1_clipped.png


Obviously having a dragon on your side is a large advantage in early battles, and this only increases as your dragon grows in power and experience.

On top of the standard hero skills, Dragons can learn from their own set of skills:

Dragon Level Up 1_full.png

These let you upgrade the size and shape of your breath weapon, as well as granting you extra abilities, such as a roar to inspire your armies or the ability to devour your unfortunate foes.


As your Dragon levels up, its connection to its affinity also increases. At levels 4 and 12, instead of gaining a signature skill, your Dragon can instead choose to deepen its connection to an affinity. You do not need to stick to the affinity you chose during Faction Creation, you can mix and match to truly make your dragon your own.

Dragon Level Up 2_clipped.png

Here we can see our Astral Dragon has taken the path of Order, as well as getting a nifty new halo, their breath weapon has been upgraded to do spirit damage and inflict the Condemned status effect on their enemies.

The Ashen War​


And here is Thomas writing a piece on the Ashen War Realm he developed.
A new Realm has revealed itself, the battlefields of the Ashen war. In this world still to be formed, great dragons clash over its fate.
AshenWarEventIntroCropped.png

Six Elder Dragons, brothers and sisters in Creation, torn asunder by strife.
On one side, the Reshapers; Vox'Sebas the Forgefather, Alipavar the Destroyer and Kralicavir the Collector, guarding the cosmic balance of creation and destruction.
On the other, the Dawnwardens; Sumuskira the Grovetender, Soncevar the Radiant and Boszorkan the Arcanist, fighting to maintain the precious beauty of life and spirit.


In this Realm you face six Elder Dragons, split into two factions. Befriending any members of either alliance will please their allies, but aggravate members of the opposing faction. A wise ruler, Godir though they may be, would be wise to avoid invoking the ire of the Elder Dragons before they are ready, the Elder Dragons are not an easy foe to best.

Each Elder Dragon controls a people of considerable power, but their true strength lies in themselves and the lesser gifts they bestow upon their Heroes.
Each of the Elder Dragons represents an affinity, an aspect of creation, and has a unique ability that represents their exceptional power.

For example, Kralicavir the Collector, a Reshaper, is an Elder Dragon of Shadow commanding the many souls she has collected. This is reflected in her unique property: The Collector, granting her attacks the ability to raise slain units as Decaying Zombies under her control, and giving her a unique ability: The Collector’s Gift.
KralicavirTheCollectorPropertyCropped.png

The Collector’s Gift is a powerful summon ability that summons several undead units under her control in tactical combat. While she herself can cast this powerful effect every few turns, her Heroes are granted a fragment of her power, able to use the Collector’s Gift once per combat instead.
Снимок экрана 2023-06-08 в 11.53.11.png
Снимок экрана 2023-06-08 в 11.53.16.png


While Kralicavir collects the dead, ensuring half of the cycle, her nemesis Sumuskira instead nurtures life ever-growing. Sumuskira the Grovetender, a Dawnwarden is an Elder Dragon of Nature, and is fiercely protective of all life, this is reflected in her unique talents and the boon she grants her chosen heroes.

SumuskiraTheGroveTenderPropertyCropped.png

Her gift heals all her allies on the battlefield, granting them regeneration and returning any Animal and Plant units on her side to life. This makes Sumuskira, like Kralicavir who is her mirror, an Elder dragon best dealt with first, lest their warriors overpower you thanks to their support.

Her chosen Heroes gain a lesser version of this ability, spreading the fortitude and regeneration to more of her beloved children, though the lesser power of such Heroes leads their effects to be more restricted.
GrovetenderHeroSkill.png


The Ashen war is home to more than just these two however, Reshaper Vox’Sebas The Forgefather creates powerful Golems from his seemingly endless hoard while reinforcing his prized creations.
Dawnwarden Soncevar the Radiant awakens his unquestionably loyal legions and bolsters their morale to unnatural heights.
The youngest of the Dawnwardens, Boszorkan the Arcanist, seeks naught but the pursuit of the arcane, his ability to unleash a whirlwind of spells is revered by his disciples, who are eager for but a taste of his prowess.
Last there is the youngest of all the Elder Dragons, the one whose birth sparked the Ashen war, Allipavar the Destroyer, a Chaos dragon of indomitable might, none can rival her in a direct confrontation, and her brood likewise dominate on the battlefield through brutal strength.

LizardFormDestroyersBrood.png
LizardFormForgefathersFavored.png

The Ashen War is a Presence Realm trait included in Dragondawn and does not require any pantheon progression to unlock. Enter the battlefields of the Ashen war, and become a peacemaker, a Dawnwarden or a Reshaper as the Dragon Dawn rises.


Next week we’ll take a look at more Dragon Dawn’s content including the Tomes, Units and Lizardfolk Form! Also stay tuned for news on the upcoming Wyvern Update and other patches. We’re working hard fixing bugs and processing feedback!

Be the first to know when we have wrangled the dragon!
 
  • 38Like
  • 26Love
  • 4
  • 1
Reactions:
Since AoW1 we're still waiting for ape mounts for humans/elves and mini-gorilla mounts for dwarves/halflings, but devs never implemented them. They only made cat mounts for tigrans in previous AoWs for some unexplainable reason.
AoW3 draconians had raptor mounts. Such mounts are also a common fantasy staple even among non-reptilian races - syrons in AoW2SM, dark elves in D&D and Warhammer, Guild Wars 2, Golden Axe, trolls in World of Warcraft, and that's just off the top of my head. So while it would be nice for the non-mammalians to have a non-mammalian mount option rather than literally all of the mount options being mammals as they are now, it's hardly something that would only benefit lizardkin.
 
  • 6Like
  • 2
Reactions:
Actually being able to create and play dragons is pretty overwhelming. I have never heard of any game, where I would be able to do this. And I do love the game even before this. For me this is epic and I could imagine this will up the sales ones more, since... imagine, you can play homemade dragons. :eek::D

Thank you! Great stuff!
 
  • 3
  • 1Like
Reactions:
Absolutely love the array of customisation options available for the dragon lords, although I'm admittedly a little disappointed there's no raptor mount option included with the DLC.
 
  • 3Like
  • 1
Reactions:
Hmm,
Actually being able to create and play dragons is pretty overwhelming. I have never heard of any game, where I would be able to do this. And I do love the game even before this. For me this is epic and I could imagine this will up the sales ones more, since... imagine, you can play homemade dragons. :eek::D

Thank you! Great stuff!
Yeah, it's buffling how in so many fantasy strategy games you don't get such an option, even though it would seem a no-brainer. I will play a heck out of this DLC.

BTW I just noticed you even can give manes as a customization option:


I immidietly came up with a "Frostling" themed Dragon Lord, like this:


(courtesy/art by of Kobold Press)
 
  • 5Like
Reactions:
Question: Can you be an undead dragon lord? Happy little rattlebone hopefully leading a legion of rattlebuddy lizards?

It'd be pretty fitting given the otherwise oblivion of so many lizardmen, draconians and dragons over the course of the setting.
But also please make it possible to have an undead (not wraithborn - at least not quite as clumsily made) species from the start. Maybe with less food growth and more soul growth. Fighting for bodies, disgorging graveyards, etc.
 
  • 1Like
Reactions:
Question: Can you be an undead dragon lord? Happy little rattlebone hopefully leading a legion of rattlebuddy lizards?

It'd be pretty fitting given the otherwise oblivion of so many lizardmen, draconians and dragons over the course of the setting.
But also please make it possible to have an undead (not wraithborn - at least not quite as clumsily made) species from the start. Maybe with less food growth and more soul growth. Fighting for bodies, disgorging graveyards, etc.
It is possible to change the form of your dragon on level 4 and 16. The 16 one is more significant. Here you can choose the shadow affinity form and this is a kind wraithborn form. I saw it on a YouTube video.
Dont remember the minute, but the guy got timestamps
 
  • 1
Reactions:
When I first saw the description for this DLC, specifically the Dragon Ruler type. I was hoping it would be an actual dragon, I'm so happy it is. I'm really looking forward to this. I like what I've seen so far. Especially with the customization options.
 
  • 3Like
Reactions:
  • 1
Reactions:
will it comes with new wildlife units?
 
  • 1Like
Reactions:
As cool as the dragon designer and leader skills are, I have to say I'm incredibly disappointed by the lack of other content. No new culture, only 2 tomes. Combined with the screenshots that were in the season pay at release, this absolutely reeks of cut content.
 
  • 7
  • 3Like
  • 1
Reactions:
So - what complaints were mostly in the reviews on steam? 1 Instability of the network game 2 Bugs 3 Broken mechanics 4 Unbalanced mechanics 5 A formal approach to the formation of the race 6 Little content.

I would like to be wrong - but at first glance it seems that instead of solving these problems, a DLC with a new dragon skin will be released, which does not affect the gameplay in any way, and by and large is only a visual form. Due to the lack of meaning of races as such, it is not clear at all why they should be made in such a quantity, and even introduce new ones. Spending money and time on it. The main problems are either not solved, or partially solved, which is upsetting.

As for the new type of ruler - the dragon. Yes, it will affect the gameplay, it's not just a skin. But as I said above - given the very poor balance, it is more likely to cause vague anxiety than joy. For example, the elementals are already strong, and they are also being strengthened with the help of a new book. I would not like to see when even in a single game there are one or two tactics that are an order of magnitude stronger than all the others. And the rest of the builds and strategies are by and large unplayable.

Not to mention the fact that many mechanics do not work in principle. The way they were originally conceived. For example, an urgent teleportation spell or a "Sharp Eye" perk (10% instead of 20%, which makes this perk useless against the background of others). Or, for example, "Summoning astral reflections" when magic cannot be used when killing a ruler's double, or updating the dungeon so that you can develop normally there, etc.

I repeat - I would like to be wrong, and perhaps new content will appear in this DSL and free update, the balance will be corrected and technical improvements of the game will eliminate the glitch. Well, let's see.
 
Last edited:
  • 7
  • 1Like
Reactions: