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Dev Diary #21 - Custom Faiths and Pagan Reformation

Oh, hello there! Interested in becoming a heresiarch, are we? Or maybe you just want to organize your ancestor’s ancient spiritual traditions into a true reformed Faith, one that can stand up to the Crescent and Cross? Either way, you’ve come to the right place!

To start us off, I’m going to go into how the process of creating a new Faith or reforming a pagan one works. After that, there will be a teaser of some Tenets and Doctrines that you may be interested in picking for your newly-founded Faiths ;)

Faith Creation
Creating a new Faith is no easy task. Only the most pious rulers will be able to convince the clergy within their realm that they alone know the true will of the divine and, in doing so, take the first steps towards establishing a new Faith. However, with a little bit of devotion and a lot of time, you too will be able to reshape your Faith to suit your dynasty’s needs!

When looking at your own Faith’s tenets and doctrines, you will see a button at the bottom labeled ‘Create New Faith’. Clicking this button will open the Faith Creation window, which can be viewed at any time — even long before you have acquired the means to actually create a new Faith! This will allow you to play around with the different options and get a feel for what is possible, allowing you to set long-term goals for yourself.

DD_CreateAFaith_WM.png
[Screenshot of the Faith Creation window showing modified Tenets and Doctrines]

You can change every single Tenet and Doctrine of your hypothetical new Faith on this screen, though the list of what Tenets are available to pick varies from Religion to Religion. For example, Tenets based on the concept of Dharma are exclusive to Oriental Religions, whereas Monasticism was common practice and is thus available to everyone. This means when creating a new Faith, you must first ensure you are a member of the Religion that you want to base your new Faith off of.

Beyond simple availability, it is also easier for some Religions to accept certain Doctrines than others. For example, Islam is used to polyamory and will happily accept a new Faith espousing it. In contrast, a new Christian faith that claims God intended us to have multiple spouses will be met with a little more skepticism...

The way this plays out in CK3 is that each Tenet and Doctrine has a Piety cost associated with it. The further you deviate from your original Faith, the more Piety you will need in order to convince the priests that yes, you actually have had a vision from the divine and yes, you actually are enforcing their will and not just trying to make some weird personal sex cult.

DD_Cosanguinity_WM.png

[Screenshot of the scaling costs for the Cosanguinity Doctrine]

After you have made all the changes you want, you will be given the total amount of Piety your character needs in order to create their new Faith. This cost can get quite high, meaning that creating a new Faith or reforming a pagan one ends up being a life-long goal for most characters. It is highly recommended to attempt this with characters who have a Learning education and/or who have multiple Virtuous personality traits, and having the ability to go on frequent pilgrimages or donate gold & troops to holy causes helps too! Finally, timing your divine revelation to completely coincidentally occur when your Faith is suffering from low Fervor will make it much easier to get everyone to buy into your new canon (I will talk more about Fervor in our future Dev Diary on heresy outbreaks).

Once you are happy with your Tenets and Doctrines and have accumulated the necessary amount of Piety, you can officially convert to your new Faith. You and your capital county will adopt it immediately, but it won’t be easy for a ruler to convince their vassals and subjects to adopt this strange new Faith — they might be more inclined to stage an uprising and depose their mad king from the throne! After all, if you die before your new Faith gains a foothold in the world, there is a good chance your Faith will die with you…

Pagan Reformation
Pagan Faiths in Crusader Kings III start out with the special ‘Unreformed’ Doctrine.

This Doctrine grants notable bonuses to Tribal rulers early on, but it locks them into the Tribal government type and provides substantial Opinion penalties to any non-Tribal vassals they acquire. Since Tribal realms are notoriously unstable, successful chieftains will eventually want to look into either converting to a reformed religion so they can feudalize, or reforming their pagan religion into a true organized faith.

Like with Faith Creation, rulers must earn a substantial amount of Piety to organize their Faith’s disparate shamans into a coherent clergy. In addition, they must have at least 3 of their Faith’s holy sites located within their realm.

DD_VidilismHolySites_WM.png

[Screenshot showing 3 of the Vidilist Holy Sites]

Once you accomplish this, the process is quite similar to creating a new Faith of an existing reformed Religion. Your vassals may still be reluctant to convert to your newly reformed Faith, but because reformed Faiths gain a bonus to conversion against unreformed Faiths, you will have a much easier time convincing them to go along with your reformation than a heresiarch within in an existing Faith would have with making a new heresy.

DD_ReformationNew_WM.png

[Screenshot showing a Vidilist reformation event]

Tenet and Doctrine teaser

To finish this off, here are a few choice tenets and doctrines which you can pick when creating a new Faith in CK3. Many of these are also used by already existing Faiths, but some are only available to custom Faiths created by players. As you can see, there is a lot of variety in the kinds of custom Faiths you can create — ultimately every kind of playstyle should have some set of Tenets and Doctrines to support it!

DD_Tenet_Showcase_WM.png
[Screenshot of the Tenets Warmonger, Human Sacrifice, Ritual Cannibalism, Christian Syncretism, Dharmic Pacifism, Carnal Exaltation, Divine Marriage, Sacred Childbirth, and the Doctrines Pluralism and Fundamentalist]

That is all I have for you this week, but join us next time as my colleague @Heptopus talks about the diversity across the world in CK3 and the many different ways you can tailor the game experience to match your personal preferences!
 
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    • For this reason for me Syncretism should give bonuses to convert polytheisitics (or un reformed or pagans) counties and character (and why not small opinion buff or discount to adopt beliefs of pagans).
    • Actually while writing I think I didn't understood it the same way, you mean trying to syncretize Christians religion into one so it makes more sense
    • For clarity sake shouldn't it be called "Heresy tolerance" or "Abolishing the Schism"/"Uniting will" , because Catholicism didn't have Syncretism with orthodox or coptic, they instead splitted rather than mixing together. It is more the fact that they are willing to "syncretize" together that should be emphasized in the name.

I believe that the "Christian Syncretism" tenet is a Muslim (and possibly Pagan) tenet, rather than a Christian one. The idea is that your faith includes a number of Christian elements, making it more acceptable to Christians.
 
I believe that the "Christian Syncretism" tenet is a Muslim (and possibly Pagan) tenet
The religion that leaped to mind for me as an interesting RP approach was Zoroastrianism. Perhaps taking the remnants of that faith and trying to appeal to the Eastern Roman Empire to aid in retaking Persia by making some religious compromises. Sort of like a less extreme version of Niketas the Persian, a Sassanian prince who possibly converted to Christianity.
 
Will there be events associated with Reformation choices?
 
1. Yes, but they will not modify their Faith's Tenets/Doctrines. The only thing they will do is remove the Unreformed Doctrine and create a Head of Faith, if possible.
Will this be moddable/alterable with a game rule? It'd be a lot of fun to have AI pagans reforming into all kinds of wacky nonsense, even if it disables ironman/achievements.
 
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What is the status between orthodox and catholicism? Are they "hostile" like pagans that pick christianity, or there is a special one between these two?

Also, what's the pratical difference between "Hostile" and "Evil"?
 
Considering most beliefs, traditions and rituals (e.g. monasticism) in Beta Israeli Judaism (Haymanot) originate from 14th-16th century and very little is known about the "proto-Beta Israeli" faith that existed before, what tenets/doctrines will they have?

To quote Steven Kaplan:
Both the Beta Israel's oral traditions and the testimony of their literature offer strong evidence that crucial elements in their religious system developed no earlier than the fourteenth or fifteenth century. Beta Israel accounts of their history trace virtually all major elements of their religion to the influence of the originally Christian monks, Abba Sabra and Sagga Amlak. Monasticism, purity laws, holidays, literary works, and the prayer liturgy are just a few of the features these culture heroes are credited with.
 
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Can we chooce what gender are clerics or chooce them to be both gender.

can can we change clerics title names for different genders to be different.

can creating a new religion also select chastes and name chastes. and they role or it will be just modable.
 
If my parent faith is synthetic or has other traits can I schism/reform into a faith in a different religion or religious group? E.g. a Christian faith schisms into a Jewish faith (one theory about origin of some African judaizing groups), or an Abrahamic group faith schisming into an Eastern/Oriental group faith (Elkasaites -> Manichaeism)?
 
Given the first screenshot, we can definitely name it, and most probably choose its icon

That just cool! It was one of the questions that it was roaming in my mind.

Great dev diary. Actually i was looking forward to see what pagan faiths there will be out of the 99 faiths that will be on the game.

Is Vidilism the new name for Romuva? I can't find anything online about that name, I'd be curious to know what's the origins of that.

It seems that it was created with that name, because i didn't find nothing at all neither of the search engines. Maybe they put it that name to highlight the fact that you can change the name of the Pagan religion itself. I might be wrong.
 
Oh, this dev diary pleases me, especially with the opportunity to split from your religion. Imagine the possibilities with the choices

1. Can I have male-dominated or male only secular titles but female only clergy, or the other way around?

This I would love to see. Especially from a role playing perspective. Especially with Christendom (not to copy the boring Dan Brown movies) but with a cult that believes that while Jesus is the prophet, Maria had, as mother of him, the real connection with god etc, and therefore there should be female priests.

I hope the titles for female christian temple holders have also changed. It was annoying in random worlds, that every female Pope was a queen and Bishop a baroness.
 
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