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Dev Diary #34 - Ways of War - Oathsworn

Hello everyone, my name is Luis Ferreira and I’m a senior designer at Triumph Studios. It is with great joy that I get to talk to you about the first content pack of our new expansion pass, Ways of War!

Watch the Ways of War First Look Dev stream VOD

Today I will be showing you a new culture included in this pack, the Oathsworn.


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The Oathsworn are an Order affinity culture that then gain another affinity point based on an Oath they take.

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Their main mechanic is the Devotion system, which tracks their actions and measures them against their Oath. The higher their Devotion to the Oath, the stronger their units become and the happier their cities are.

Each Oath has a preferred playstyle. They have preferred actions that when taken increase the Devotion level and prohibited actions that lower the Devotion to the Oath when acted.
The Oath of Strife, for example, gains Devotion by making wars and proving themselves in combat, but losing Devotion if they make peace or enter diplomatic treaties.

At the start of the game, the Oathsworn are Neutral to their oath, yet to prove themselves. But as they follow it they can become Adherent, then Devotees and at the pinnacle they become Paragons of the oath.

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There’s also an Oathbreaker state which means your Devotion is low enough to break your oath, incurring heavy stability penalties on your cities and the Oath’s boon on your units actually becomes a detriment. Following and acting on what the oath requires from you can bring the Oathsworn back from this disgraced state.

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The Oath of Harmony is all about seeking cooperation and ridding the world of discord. They gain Devotion to their Oath by having cities or vassals of other races, clearing infestation and ancient wonders and making truces and forgiving grievances. They dislike starting wars, destroying or migrating hostile cities and fabricating grievances.

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Their Oath boon is Harmonize, their connection to their oath and their secondary Nature affinity allows them to heal in combat when they go below a Hit Point threshold.

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Banner_Righteousness.png

Righteousness is a straightforward oath that cares about doing what’s right and good. They gain devotion equal to their alignment value. They despise evil actions and receive double the evil alignment if they ever commit such an act which in turn rapidly brings their Devotion level down.

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Nobility is their unit mechanic. They gain an amount of Spirit damage scaling with their devotion on their non-flanking attacks.

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Banner_Strife.png

Strife is all about war and forging themselves in the heat of battle. Their Oath encourages war, winning in combat, especially if you are the underdog, and razing enemy cities. They dislike making truces or any kind of diplomatic alliance and even reject vassals.

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Their Warrior’s Soul triggers when the enemy is overwhelming them, giving the Strife Oathsworn an edge in combat when they need a push.

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Now that we know what their oaths are, let’s talk about the units that will help you fulfill them.

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The oathsworn start with two melee units, the first being the Sworn Guard, a polearm unit that will defend your backline units while applying Sundered Defense with its attacks.

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The other starting unit is the Honor Blade, a fighter which has extra defensive stats but it has a more costly drafting cost for its tier. Its Defensive Strike, a single action ability, deals decent damage while placing this unit in Defense Mode, making this unit a great frontline striker who can take a beating and give it back!

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The Vowkeeper is a strong and versatile support unit. Vow of Purification removes all Negative Status Effects from a friendly unit and grants them Status Protection to ward and protect them against further detrimental effects. Vow of Healing is an area of effect heal and its Purging Blast base attack removes a positive status effect from enemies it hits.

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The Sealbearer is a Tier 2 Battle Mage unit that carries powerful seals, marks of their oath, with them. Their Seal Bolts base ability has different damage types according to their Oath and their Seal ability changes in effect according to it. All Seals last 3 turns.

Resonance Seal (Harmony): Deals 30 Blight damage and all attacks against the unit deal an extra 4 Blight damage.

Transference Seal (Righteousness): Deals 30 Spirit damage and all attacks against this unit heal the attacker for 5 hit points.

Fire Seal (Strife): Deals 35 Fire Damage and applies a strong burn effect, dealing 12 Fire damage to the enemy each passing turn.

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All Tier 3 units are different depending on the Oath! Harmony’s is a strong Ranged mounted unit called the Peacebringer. Its special attack is a Line Shot that strikes units in a 3-hex line and it even has a Quick Stab ability like ranged heroes do to deal with enemy melee engagement.

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Something all Tier 3 Oathsworn units share is their Oath Paragon abilities where they gain an extra ability when you are at Paragon level Devotion. The Peacebringer’s ability is the Arrow of Harmony, which deals damage and applies Pacified, disabling an enemy’s ability to use damaging abilities for a turn.

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The Righteousness Tier 3 unit. A Shock unit that after charging into melee engagement, its strategy is using its full action attack Helmsplitter to obliterate enemies. It deals massive damage and ignores half of the target’s defenses.

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At Paragon Devotion, it gains Radiant Slash, a single action ability with an area of effect that deals Spirit damage and Blinds units hit.

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Last but not least, the Oath of Strife’s Tier 3: the Warbound. Like the Avenger it is also a Shock unit but this one prefers rushing through the battlefield with its Bulldoze ability, which makes the unit rush in a line, damaging all enemies in its way and then still enabling the unit to attack afterwards.
Flaming Charge Strike works differently from other charge attacks, where instead of gaining a percentage of its damage as the unit moves, it gains a flat Fire damage increase, +5 per hex moved up to +15 damage.

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The unit gains the Infernal Blaze ability at Paragon Devotion, a single action that deals Fire damage to all adjacent units and grants the unit Infernal Might stacks, giving it even more Fire damage on its Charge Attack.


This concludes our dive into the Oathsworn, a culture who strongly follow their own values and ideals no matter what. Hope you are as excited as I am for the release of this content pack and hope to see you next week when I go over the new Tomes and Wildlife.

The Ways of War content pack releases on the 5th of November so hope to see you and your creations then!

 

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Strife in a nutshell:

well someone will need to name their Godir Shao now as the dude just perfect for it
The Rigging for Dragon Lords and the Prosperity/Calamity Dragon Units is entirely different. You cannot just swap body types and call it a day. All of the Customization, all of the Transformations, all of the PFX need to be completely redone to work with the different Rig/Body Type. If the rigs aren't the same, it cannot be reused.
eh put the prosperity and calamity lung as a to do later lord type when you just need to pad an expansion
 
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I'd have liked to see an eastern Dragon Lord, but yeah, if it's too much work to make possible with the current rigging...well, maybe when you guys have a slow expansion.

The Oathsworn...

Hmm. I can see some pretty interesting potential synergies with an Order-heavy build (or obviously Chosen Destroyers/Oath of Strife murderthon). I'm not as sure that I'd use it because my usual playstyle is Astral/Shadow magic dominance, but on the other hand this is one of the cases where I might actually care enough to use the culture spell. Order/Nature are already good for a builder playstyle; playing Harmonizer hard defensive/diplomat while climbing toward an expansion victory and daring the other wizards to pick a fight? Yes please!
 
Is High culture going to be getting any minor changes to help distinguish it? Kind of seems like the Oathsworrn are just the better High Culture, both in being more developed, but also all 3 styles High can do, each Oathsworn is specifically dedicated to.
 
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Will you be fixing the problems with Feudal Culture's peasants evolving to tier 2s instead of tier 3s this expansion? (same for the inferno puppies)
Their unique thing turned into an actual downgrade when the changes to unit ranks came in, and it hasn't been addressed in any of the subsequent patches.
 
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Will you be fixing the problems with Feudal Culture's peasants evolving to tier 2s instead of tier 3s this expansion? (same for the inferno puppies)
Their unique thing turned into an actual downgrade when the changes to unit ranks came in, and it hasn't been addressed in any of the subsequent patches.
On discord: Not right now, but could be before Giant kings.
 
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On discord: Not right now, but could be before Giant kings.
That's pretty disappointing, I'd really like all of the existing factions to be functional before they slap more down on the table.

That said the new faction seems cool, so I guess I can just put off playing feudal for a while :p
 
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The conditional fire damage when outnumbered seems kinda weak compared to the conditional spirit damage on non flanking.

Now that you mention it, I have to agree. I wouldn't mind it if it also gave other advantages like... maybe Hyper-Awereness. Because since you are outnumbered, it would almost impossible to avoid flanking attacks.
 
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Will you be fixing the problems with Feudal Culture's peasants evolving to tier 2s instead of tier 3s this expansion? (same for the inferno puppies)
Their unique thing turned into an actual downgrade when the changes to unit ranks came in, and it hasn't been addressed in any of the subsequent patches.
On discord: Not right now, but could be before Giant kings.

What about fixing the fact that the Entwined Thrall, a skirmisher, evolves into Entwined Protector, a Shield unit? Copper Colems got Bronze Golems due to this very issue, so why hasn't something similar happened here?

And what I would give for a Tier 2 > 4 Evolution that isn't randomised from Summon Animal. With the new School of Summoning, there's a fantastic possibility for a Summoning/Evolution build, but there's just not enough summoned evolves to really take it all the way IMO... and limited post-evolved ranged units too.
 
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I'm really looking forward to the Oathsworn culture now, since Strife is almost literally perfect for a Chosen Destroyers playstyle, which is what I personally play. I want to raze cities, start fights, and cause many, many problems.
 
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What about fixing the fact that the Entwined Thrall, a skirmisher, evolves into Entwined Protector, a Shield unit? Copper Colems got Bronze Golems due to this very issue, so why hasn't something similar happened here?

And what I would give for a Tier 2 > 4 Evolution that isn't randomised from Summon Animal. With the new School of Summoning, there's a fantastic possibility for a Summoning/Evolution build, but there's just not enough summoned evolves to really take it all the way IMO... and limited post-evolved ranged units too.
There's no skirmisher plant unit. They evolve into t3, if they someday add t3 plant entwined in skirmisher class, they will change it.
 
That's pretty disappointing, I'd really like all of the existing factions to be functional before they slap more down on the table.

That said the new faction seems cool, so I guess I can just put off playing feudal for a while :p
Feudal gets -20% unit upkeep. Flat, by default. For now.
 
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There's no skirmisher plant unit. They evolve into t3, if they someday add t3 plant entwined in skirmisher class, they will change it.

That is. Exactly my point. Originally, the Copper Golem, a Polearm Unit, transformed into the Iron Golem, a Shield Unit. They specifically added the Bronze Golem, so the Copper Golem can evolve into a Tier 3 unit and remain a Polearm Unit.

Therefore. I am asking why haven't they done the same for the Entwined Thrall? Transforming from a Skrimisher, which has ranged attacks, into a Shield Unit, which has none, is even worse than Polearm into Shield.
 
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What about fixing the fact that the Entwined Thrall, a skirmisher, evolves into Entwined Protector, a Shield unit? Copper Colems got Bronze Golems due to this very issue, so why hasn't something similar happened here?

And what I would give for a Tier 2 > 4 Evolution that isn't randomised from Summon Animal. With the new School of Summoning, there's a fantastic possibility for a Summoning/Evolution build, but there's just not enough summoned evolves to really take it all the way IMO... and limited post-evolved ranged units too.
While I agree, that's more of an aesthetic concern than an actual problem.
But under the new levelling system, a T1 evolving into a T2 becomes actively worse in stats - turning evolution into a debuff rather than a reward - Which I definitely feel should be a much bigger priority to address.
 
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I know it's not the focus but props to the art team. In terms of overall aesthetic this is my favorite expansion yet. There's still some details where it went a little generic fantasy to my tastes (eg sworn guard arm armor) but they all feel like nitpicks and the vibe is absolutely immaculate. For sure gonna get a lot of use out of Ogrekin.

Vowkeeper's ornamentation gives me a request though: Can we have a green/verdigris armor color for Shang dynasty aesthetic?
 
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I know it's not the focus but props to the art team. In terms of overall aesthetic this is my favorite expansion yet. There's still some details where it went a little generic fantasy to my tastes instead of leaning in to the specifics of the culture (eg sworn guard arm armor) but they all feel like nitpicks and the vibe is absolutely immaculate. For sure gonna get a lot of use out of Ogrekin.

Vowkeeper's ornamentation gives me a request though: Can we have a green/verdigris armor color for Shang dynasty aesthetic?
 
And? That doesn't mean its ok for its mechanics to not work.
I don't get your point. They didn't make the changes in time because reworking heroes took too much of it to their surprise. Thus they delayed it for the next update.

Your rent won't speed things up. As well as do anything in general. Devs are fully aware of peasent evolution problem and Feudals in general.
 
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