• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Dev Diary #4 — Realms and the Pantheon

Hello everyone, I'm Thomas Schuiten, a designer at Triumph Studios. Today in this dev diary I will give you some insight into the many Realms you can explore, and the Magehaven from which you do so.

The fourth Age of Wonders brings the return of the Wizard kings, but more than that, with the barriers between worlds torn open, many Realms are now within reach.

This new freedom calls for a different approach to Scenarios and maps than Age of Wonders has known in the past, and it's an excellent fit to build upon the lessons of Planetfall’s Empire Mode.

6iutlrQAWobTQeH0TIoE7JR3SPX9vvEueALPT5w_nsVeSAaT7icXZ17HYgAc7BbCgkGFkklr-v1j7RGp8ppaM43KH6rkS7dBE6CpNnaMeaVOhOxUdddgbt_AMKJxBH7pFn5TPudmQ_3G1C_XUsNVusU

In this age you will form a Pantheon of god-like characters through your conquests. A Ruler may ascend to the Pantheon by conquering a Realm, from where they may join future conquests, or oppose them…


LMZApv52jU7eZSKZm5ywf4KRBIOfYkOYcTArQ_g6riKJv5jRiT6FbYc7xSdmQxFZopii7szQbkJAg_nfyCQbjmQ54iXYmVe6JCT4fCZfSVwdhXr2uqyguZQfXpyXhQcYGO25f4o3vnrNLXjmJe_Srw0


There will be more info on the Pantheon further down, but first we must choose a Realm to conquer.


Realms

xH6A5g4RAwsYLVGDpy_4c8M8HViBm8fKZ9yziYwRLctHo3trfTqkYfImfetiVVAFIwZkDXm5HTX_GO5nUwocALs0jANQUTcLaKyVZhjGtOOcxKc5LfN5I-rhVsXP7QZmMSkNfqxYEEk730gSZ-KpSWs
There are 3 kinds of Realm to choose from:
  • Story Realms, with custom lore and story content that tells the story of the Fourth Age of Wonders and the return of the Godir,​
  • Challenge Realms, where an interesting set of traits is gathered together to give a unique Realm to be explored and conquered.​
  • Custom Realms, these are your own creations, making a custom Realm lets you pick Traits as you see fit to make something unexpected.​

Each Realm is made up of various Realm Traits, these are divided into 5 types based on which aspect of the Realm they affect; Geography, Clime, Inhabitant, Presence and Miscellaneous (further referred to as Misc).
Each realm can feature 1 of each of these (except for Misc traits, of which a realm can have 4)

Geography Traits determine the shape of the world and can have a huge impact. This is where you find “Continents” and “Islands” map types, but also a few unique twists such as “Lava Divide” where the realm is roughly split in two by an ocean of impassable lava (only connected through the underground)
fXcD0MZxPPFADWBRkwpEMcrWwJUfSk88hnacGTlm1Mhk3mhYH0KGfGqobu-j958cJnRtqnNrlTH-d4o4RvBbf3BabPzccfO-_xbiNihgq7bOwVA-btgEoQoOFyZqdX6JKjEIiQz4A4rEohyHZu7LhxA

Clime Traits are next, and they modify the environment of the realm, making certain climes more or less likely to appear.If you want a desert realm or a frozen wasteland this is where you can find it. (Or if you want some real chaos you can choose Forming Realm and watch the world form around you as you build your empire)

LbxKVEpvwRcAMkYjFt-1H5P2VE-ET5m5v-ylfoFDyk1nueIGjVPARPYyFhSgW1a3HuH_VnQ73VRer0bsUID1gIeT1uR-6xhIjUfM_pnSoGlJnvjXMe_-LnPUQ_PrR-SIz-wuXqPk_1-Ih14wX6YrKYg

Inhabitant Traits affect the prevalence of particular creature types on that Realm as well as certain structures, perhaps left behind by the Realm’s previous inhabitants. This is where you can make the Realm dominated by undead creatures, or have enormous beasts stalking the wilderness.
WZI3kox5KbkBWX_O-05e6f5s7hR4au9jW26L_D0z-Yqe0VpRhfq9t6WnUU28GNwLhL8P4NE-mC6p5qncrvgIo4wXrs8MOAulgM9NA7DI1Popn4KxM8dCOTTT3pMK3neeAhi0rP7zVMGW3XCVRvSaRZ8

Presence Traits add Empires to the realm that have special starting conditions and provide a unique challenge, for example the Pretender kings adds 3 kings with substantial kingdoms in the midst of a succession war.
gGxaYYMXN48ODXXGDsTxbmki3zhz_2hXBjKNKWi9mt3jTUwrr6EbP79v26DK_pnWGQcfDnCVPl1A5E6EqGGfZyRjMjXb9pUmoHOYTRh9iesg3IN-LTO7JKmOaVsyjQmb9TTlrd9uVURpq7FIYIRfoqM

Lastly there’s Misc Traits, these modify the rules of the game, or otherwise modify the realm in a manner that can be mixed and matched with any other trait. Want to make a realm where Free Cities are less common, leaving ruins instead to mark valuable locations? The Ruined Realm trait will do that.


rgY7-dNFOQizjHaGuN_69ZAfhjnhyZG_7F4mF7_GwJRfHfBm3k_6Q-7MGgHhscqP6Ab7c5jj6C9tsP794-a7P3-go30RHfm73IDvCFOGVcL-k8DxAgVbwvvLC1nf_QQ0aaZqMPbzKO1gokfmbKFVkKg


When you’ve obtained some experience in the game, misc traits are where you find interesting twists to change up your play through, like with for example the Megacities trait.

VuF8kVRHObH0PaEVdiMdfw3I0pDacyZBY3ibSYGazEU2pYatvmOL2F7OSOTYMPU1nZSzZHRXMFpOXzzrzlyA9KSuyO1EmQRep1kudAzjd7wtUuYcPDNT0pAjo7789fnkxmkg7rE4BxVP4OmVD3Nm2ag


Your Pantheon

The Pantheon is where you collect your Ascended rulers, each ruler you complete a Realm with may ascend to your Pantheon, from where they may aid or hinder future conquests. It is also where you spend the Points you’ve earned with your Pantheon XP to unlock new customization options for your leaders!

FvSDNAkYqMgjVMc5J3dsS4D0OTWpK9Pqrjih5MHENeJWrPQtZIHZn-Jfm-UVowJ-nd6vh5-UPC471JOQOv24wi7yneVzoCN6_7j6JG0Wg06DWcjSy1qEIf3pqkLWNb99o4QizYIKsDMVPfwc7ampN_8


During your conquests you gain Pantheon XP for completing certain actions, clearing infestations, conquering cities, defeating players and gaining vassals are just some examples. Completing a Realm through victory, defeat or by abandoning it adds this XP to your Pantheon and gives you Points with which to unlock new items in the Pantheon tree.
RPSX4qd_bq7pj00q1gjWbS9xI-LUS6ayKTKYZ_WmQK3sZI3e0M2EDjxuYMf3Jdau7TqGf_vixKs3Rw-TQXN9IiUZtvqImj8PpDFG3uZh7Ev3mIM8SNRGZRMR7Q2XUDv2eIaMp66wVqNUbhBMUgcGHx8

__VSgh7K4lTv_EmlaUnLk6f-FOJYBJWX7IDWoGoAN1gsaHaXqWDQ8-MNI2JCwU8R7xFWiiQGTgIdadeeQISAMuwGF9cjVir2aBwi14QpL-4q1Hf3WfS-X_UOXBEgf3S47WwdkSqOcBrMKfaqq_AlfOQ
These include hats and cloaks as seen above, but also Leader origins and society traits that will add new options to your empire creation.

As you gain Pantheon XP you will also unlock new Realms to explore, each bringing a unique Presence trait to the table that you may then use in your own custom realms as well.

hFRuFuTxBepN1_ZbkkaSS0wW4hera_RakNCIbMv9XxtUvZ7-e3tz8xZR_TXTLOGF5JbCIq6pqbIJ1TDrbGRzUExjEAjhnrg9P_9zNqjutMscx0-qIigB6zjR97mW_qLM0ZOmpTO_LLr8OCFhWqby48Y


UEB8ScvLYOvA9eBw2uC7fqY9PKTsTUDHT9ZFnzAPLrsdMbXSbNdWa4dym7uAXH1Sr81cYxxEKV1zrfrYxCsafgIweDRKmg8xyKb7AJL0tEw7t9-c4D2x4wf5UnN-KcGYZOwsxx9bUenUqqIcLNgiqkI
I hope you enjoyed this introduction to the Realm and Pantheon system, there is much to be explored and experimented with. I look forward to seeing the Realms that you create and reading the stories of your conquests!

Stay tuned for a new dev diary next week as we are going to talk about Factions creation. Also, consider adding the game to the Wishlist!
 
  • 75Like
  • 41Love
  • 11
  • 1
Reactions:
Again, here's hoping that Triumph does it justice and manages to create a experience dissimilar to the plethora of current games that force players to play hours and hours to get to the content they want! o/
Agreed, and sorry, I didn't clarify why I'd agree to disagree. The only alternatives I can see to this system is everything being available from the start, which is fine, or things like new cosmetics being sold separately like many games also do nowadays. Both fine approaches, but I like them throwing a bit of extra to work towards just through gameplay.
 
Looks nice and streamlined - a problem I often had in Ages bygone was feeling overwhelmed by so many choice sliders in the map menus (and then still settling for two, three standard configurations).
TBH, I’d much rather have an advanced system with tons of options than a streamlined one with limited choices. I’ve never been overwvelmed with this in the AoW series so far.

I’m interested to see if they have sacrificed flexibility for simplicity. I hope not, and so far it looks good :)
 
  • 9Like
Reactions:
For me just unlocking things wasn't really the appeal of empire mode. It was getting access to all sorts of things you wouldn't normally have, just coming up with new army builds or heavily using npc faction units. Obviously, this could be quite broken, but it was fine, It was an optional single-player thing, and often I was barely playing "the game", the 4X, it was happening in the background while I did some other objective. I had really hoped to see expansion of that into a real meta-layer that tied together all the scenarios we played, maybe opponents that grew with us etc. Absent that the carrot on a stick unlocks don't do much for me. I had hundreds of hours in AoW3 without anything but random maps so It's not really a huge deal for me.
 
  • 4Like
Reactions:
I wonder. if you have a Champion, can you swap the same character to a Wizard King for a different race? Or do you need to make a new character with the same name to do that sort of thing?
 
I wonder. if you have a Champion, can you swap the same character to a Wizard King for a different race? Or do you need to make a new character with the same name to do that sort of thing?
It is not only the different background of the two, they also offer very different (game)values to their people. I doubt it.
 
Can heroes that ascend to the pantheon ever keep their levels, abilities, or equipment? It would be really cool if, for example, a leader always uses a specific weapon which after their ascension becomes like a signature weapon that they always have.
 
  • 1Like
Reactions: