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Dev Diary #43 - The American Civil War

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Hello folks, welcome to another dev diary for Victoria 3! This week we're going to talk about the American Civil War, a dark period in the history of the United States.

Turmoil had been building under the surface of the United States for decades prior to the outbreak of the Civil War, with tension growing increasingly violent particularly in the 1850s. In 1861, several states voted to secede from the Union, and established the Confederate States of America. The Union and the Confederacy fought for four years, to 1865. After the surrender of the CSA, the Union reincorporated the states of the former Confederacy and initiated an era generally known as Reconstruction, a period of ambition, domestic unrest, and, ultimately, a failure to complete some of the most significant social reforms instigated in the wake of the CSA's defeat. The efforts and failures of Reconstruction resulted in Jim Crow laws and the promise of racial equality becoming a generations-long struggle that has carried on well past the end of the Victorian era.

Let's get something established first before we dive into the game: Slavery is central to the Civil War. The authors of secession did not dance around this point. The institution of slavery was singled out time and time again by the people seceding from the Union in their reasons for secession, during their debates over secession, and then throughout the Civil War itself. After the war, rhetoric shifted as the Lost Cause myth developed, but before and during the war slavery was declared as a central element in the rebellion time and time again.

This interpretation of history is built on solid foundations with ample evidence. Victoria 3 uses this approach as its basis for the American Civil War.

Antebellum America's unrest is centered around slavery.
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The United States of America begins the game with a Journal Entry already underway. In the first years of the game, and historically, the 1830s were already rife with national debate over the issue of slavery, although violence was only just beginning to escalate. At this point on the national level, all the United States can try to do is balance the pressures of abolitionists and pro-slavery advocates, and either limit escalation or come down firmly on the side of one camp or another.

Even a policy of appeasement and reconciliation will not stop rising tensions entirely. Some events will ratchet up tensions regardless of whatever option is chosen; the main difference in choices is determining who will become more mad and who will be more mollified by ensuing government actions.

Iowa has become the front line in the fight over slavery, and will be struck with unrest regardless of the choice picked.
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As tensions rise, violence will rise, and events will become more and more polarizing. Early events may talk about a single senator's words, or a single death in a city, but as the issue festers, things will just get worse and worse until something gives way. Newspaper debates will turn into arguments on the floor of the Senate, then those arguments will turn into canings, and people will stop campaigning with pamphlets and start campaigning with paramilitaries.

Attempts to ban slavery are more likely to create a reactionary movement in the United States.
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The most straightforward way to end the debate over slavery may be to just end it, but this carries enormous risks - political movements may emerge in reaction to the potential passage of these laws. Of course, not banning slavery may also lead to a movement emerging explicitly agitating for the abolition of slavery, and that has its own set of challenges.

Triggering the Civil War early caused a slightly different set of states to secede. Florida simply didn't have enough pro-slavery supporters here to join the pre-war movement that formed the basis of the CSA.
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This is where we've decided to engage with our own revolution mechanics in order to create a more dynamic American Civil War. If the Slavery Debate Journal Entry is active when a revolution over slavery erupts, the revolutionary government will turn into a secessionist government. Secession is determined by what states join the radicalized movements for preserving slavery or banning slavery, which means the strength of the secessionist government will vary depending on which IGs align themselves with the radicalized movement prior to the outbreak of revolution. If pro-slavery Interest Groups had been empowered again and again prior to their radicalization and revolution, then secessionists will control a large number of states, but if those same Interest Groups had been suppressed and their influence limited time and time again, then their government will be far smaller when war breaks out.

Of course there's a train-centered event.
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The war itself has its own incidents that can complicate the pursuit of victory or give some unique opportunities. Raiders will jump back and forth across the border, causing chaos, while Unionist sympathizers in secessionist-held areas and secessionist sympathizers in Union-held areas will challenge the authority of local governments as long as the war still burns. If the secessionists are pro-slavery but the Union has not finished enacting abolition yet, the country will have a special change to radically hasten the change in law through a certain proclamation.

The war itself plays out the same way

If the secessionists win, then… the secessionists win, and a new country is established in North America. A Union victory, however, will lead to Reconstruction.

Reconstruction varies depending on how the Civil War went.
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Reconstruction is a long and varied process. Depending on who fought, what laws were passed, and the general shape of the United States at war's end, different journal entries will spawn. Establishing the Freedmen's Bureau and pursuing the cause of equality only makes sense if you fought against slavery. Reconciling the South only makes sense if the South was the part of the country that rebelled. Conversely, it's possible to end up with multiple goals for Reconstruction that end up conflicting.

Escalating violence is still a threat, even after the Civil War comes and goes.
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Reconstruction will be ugly. Historically, it wasn't a clean and smooth process, and in the game it's not a clean and smooth process. There was a struggle to balance the ambitions of Reconstruction against the resistance of a reactionary coalition that sought to restore their antebellum political power and impose a vision of racial supremacy upon society. Pursuing egalitarian measures will alienate these people and related groups, which may make governance more difficult and more expensive, while currying favor with them will undercut the foundations of Reconstruction and create another alienated population that will have to be contended with for the rest of the game. Every step is fraught with challenges to the government and to the welfare of the people; Reconstruction will be rough.

Frontier justice is a tricky thing.
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Not all postwar turmoil will be right where the fighting happened. Knock-on effects of the Civil War will be felt across the nation, from the very center of government to the furthest tendrils of the frontier. It's up to you, the player, to decide how the country will face all these myriad challenges. What kind of America do you want to create?

How's that for something to stew on for a week? Next time, we're going to talk more about how you can fight battles, both in the American Civil War and with wars in general, with the one and only KaiserJohan!
 
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Will there be alternate pathes to solve the conflict? I read the DD as "if I placate the slave-owners th abolitionists will try to secede", does that mean a civil war is completely unavoidable or is it possible to solve the debate peacefully (If I succesfully ban slavery that's possible right?)
 
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This seems like a great way to simulate the American Civil War, with potential for things to change if the player deviates from the historical path. One question though: how will characters end up on each side? Will interest group trump state/federal loyalty?
 
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Love this! Hopefully in the future this sort of level of detail for unrest and civil wars can be more dynamically added to general cases so that the US Civil War isn't the only one that feels so dynamic. You hinted that the player could choose to support either side in the lead up... if you manage to manipulate things such that the slave states retain their political majority and it's the abolitionist North that's increasingly upset over things like the fugitive slave act or expansionist wars in Latin America, is it possible to fight a "reverse civil war" against a secessionist North?
 
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I like your work and I hope that victoria 3 comes out as well as possible, but speaking on behalf of the Spanish-speaking community that awaits your game, I would like you to please not refer to America as the United States America, is all the countries that are in it American continent is as if, for example, they only considered France as European and if a Swede was asked "hey, where are you from" and he answered, "Well, I'm European", the one who asked automatically said "ooo and maybe you live in paris or lyon", things like that, well, maybe they won't understand thanks to the fact that you mainly communicate with people from the United States or English, things like "American market" could be changed to "USA market" or things like that, and well, if you can't Change then, please, could you do it in the translation into Spanish and that in events or in the view of markets people from the United States do not put American or Americans , because in Spanish we have a demonym for people who live in the United States, it's "Estadounidence or estadounicences".
It's just that if it sounded a bit hateful or something like that, because that wasn't my intention, I just wanted to let you know thanks to the fact that being one of an American country and Consider or call the United States as America is ugly and feels ugly for the people who live in the america and is not part os USA.
Thank you for your attention and I hope you are well .

psd: sorry for my english Ñ.
 
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I don't know if this has been noticed, but I noticed that West Virginia didn't secede, while Virginia did. They were both the same state at the time, and West Virginia should secede with Virginia, or stay in the Union with Virginia no matter what.
West Virginia in Vicky3 is IIRC from the maps its own state. But your suggestion isn't good because historically virginia seceeded while west virginia did not.
 
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Can abolitionists form a Free States of America analogue, or is a pro-abolitionist rebellion just another generic revolt?
 
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I don't know if this has been noticed, but I noticed that West Virginia didn't secede, while Virginia did. They were both the same state at the time, and West Virginia should secede with Virginia, or stay in the Union with Virginia no matter what.

Er, I think I must be misunderstanding you? The entire reason West Virginia exists is because Virginia seceded and WV did not.
 
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How flexible are the various Reconstruction entries?

I saw a Bleeding Iowa instead of a Bleeding Kansas, so there's clearly some flexibility in seeing which areas become major conflict points, but it'd be nice to see a a variety of potential political conflicts and multiple ways to resolve them. Or even avoid (part) of the civil war by programs like the government outright buying slaves, but which in game terms means switching industries from production methods permitting slaves to those that don't, if the game can handle that.

For that matter, I'd love to see a Journal entry as the matter heats up regarding the Underground Railroad and the ability to strengthen or weaken it.
 
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Can the war just end in white peace where neither side can annex the other one?
Presumably. The other question is: will the Union and Confederacy be locked into repeated wars as the Union attempts to reconquer its lost cores. Victoria 2 did not have a good post-war status quo if the North lost the Civil War.
 
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This sounds incredible! I'm starting to wonder what would happen if one sided with the confederacy and ceded and won, but then sided with a slavery revolt like in Haiti, and the confederate states became under the control of the slave revolt! Just speculating but does anyone think this could be a possible situation? Also someone else will have likely asked this but in terms of the journal entry resulting in a revolution turning into a succession, I suppose this could appear anywhere in theory if there was a journal entry in another country? Really shows the versatility of the journal, some great design there!
 
I'm mildy disappointed that it appears that just like in Vic2, by default it's the slavers who secede. I think it could be an interesting reversal, if it was instead the abolitionists who could secede if the pre-civil war atmosphere supports it.
 
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I really like the explanation of how Reconstruction can go. Hopefully, the devs vision and actual implementation will match, or closely match.
I wonder, is there a Reconstruction option for the government to send freed slaves to Africa?
 
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Can you elaborate on what mechanics the Civil War shares with cultural secessions? In the previous dev diary you described it as a mixture of political revolution and secession but all of the mechanics presented here seem to belong to the former. For example, the cultural axis of Yankee vs. Dixie pops isn't touched on, and you don't say whether it's possible for the war to end in white peace (possible for secession, impossible for revolution).

Also, to what extent are the events described here unique to the ACW? Railway sabotage for instance could be common to rebellions in general, or even wars in general, without really being particular to the ACW. Will we see those types of events pop up elsewhere or only during this one conflict?

Will states being slave or free actually change the pop makeup of those states? Can you have slave labor disallowed in buildings on a state-by-state basis?
According to DD#15, yes.

Legacy Slavery: This law is meant to represent countries that have made slave trade illegal but not abolished it altogether, most notably the United States of America. Under Legacy Slavery, the country is divided into Free States and Slave States. In Free States, slavery is illegal and everything functions exactly as if the country had the Slavery Abolished law, while Slave States function as though they had the Slave Trade law with the notable exception that new slaves cannot be imported from abroad.

Will there be alternate pathes to solve the conflict? I read the DD as "if I placate the slave-owners th abolitionists will try to secede", does that mean a civil war is completely unavoidable or is it possible to solve the debate peacefully (If I succesfully ban slavery that's possible right?)
In earlier DDs, the general description was that it's possible but very difficult. You'd have to put off the war starting as long as possible, while taking political steps to marginalize the slaveholders, and doing so slowly enough that they don't just revolt over your other law changes.

Which brings up an interesting aside: in history, secession (and potentially the Civil War) was almost sparked by a debate over tariffs and trade law. If there's a similar flashpoint in-game and you end up having a rebellion on some other point that is important to the southern landholders (economic law, or maybe labor laws, for instance?), will the game merge that with the slavery question or leave them as separate rebel sentiments?
 
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will the confederacy be able to spawn with different ideologies like socialism to represent fitzhughism?
will there be a revolt against an america that refuses to stop the encroachment of slavery?
Seems like a huge stretch to call Fitzhugh socialist. He only agreed with their opposition to industrial capitalism, as far as relation to socialism went his ideology wasnt any closer than standard planter quasi-feudalistic paternalism. About as socialist as a duke arguing that they consider the peasants their children and it would be cruel to let them go compete to sell their labor on the market.
 
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This DD is a description of a railroad for historic events. There is a long debate as how much this should be enforced in a simulation game. I am not decided about what is better, however I would like to have the option to rewrite history.

I was under the impression than many things that happened in the Victorian times where going to be present in the game if some conditions were fulfilled but in this case it seems it is a complete railroad to the US civil war, isn't it?

Wolfieguy has made a good question:

Is it possible to avoid the Civil War altogether?
 
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