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Dev Diary #45 - Elections

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Good evening and welcome once again to a Victoria 3 Development Diary! Today’s topic is elections. We’ll be covering the various laws that enable and affect voting, as well as the progression of Election Campaigns and how they affect political power in your country. We'll briefly be mentioning Political Parties in this dev diary, but they’re not the focus of this week - more on that next time! For now, I’ll just say that Political Parties in Victoria 3 exist in democracies and are made up of alliances of Interest Groups.

A country has Elections if it has any of the Distribution of Power laws that enable voting:
  • Landed Voting: Aristocrats, Capitalists, Clergymen, and Officers hold essentially all voting power, gaining a huge bonus to the Political Strength they contribute to their Interest Groups.
  • Wealth Voting: There is a Wealth Threshold that determines a pop’s eligibility to vote. Pops that can vote have more Political Strength.
  • Census Suffrage: The Wealth Threshold is significantly lower than in Wealth Voting. Literate pops contribute much more Political Strength to their Interest Groups.
  • Universal Suffrage: There is no Wealth Threshold for voting. Pop type and literacy do not grant additional Political Strength. Though of course a pop’s wealth will continue to contribute to their Political Strength, and Literacy will make pops more politically engaged.

Under the Wealth Voting Law, political power is held by the pops (and their Interest Groups) who can accumulate the most wealth, and largely denied entirely to the destitute. This naturally favors Aristocrats and the Landowners in more agricultural economies, while favoring Capitalists and the Industrialists in more industrialized economies.
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All of these laws are compatible with any of the Governance Principles laws. A country with the Monarchy law for instance could be an absolute monarchy with no voting system at all, or it could have Universal Suffrage - likewise a Republic might very well be a presidential dictatorship. If you are so inclined, you could even create a Council Republic or Theocracy that uses Wealth Voting (though it would be bound to create some political conflict, to put it lightly).

There are three factors that, when applicable, will prevent pops from voting entirely:
  1. Discrimination. Discriminated pops cannot vote in Elections.
  2. Living in an Unincorporated State. Only pops living in Incorporated States can participate in Elections. Pops living in, for example, a growing colony cannot vote.
  3. Politically Inactive pops do not vote, regardless of whether they are “legally” eligible. These pops are not part of any Interest Group, and tend to have low Literacy and/or Standard of Living. Peasants working in Subsistence Farms, for instance, are almost always Politically Inactive.

In 1913, suffragette Emily Davison was killed by the king’s horse during a race. A passionate believer in her cause, she had been arrested repeatedly by the British government and force-fed while on hunger strikes.
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This is a good opportunity to talk about the women’s suffrage movement. In Victoria 3, passing the Women’s Suffrage Law will greatly increase both your Workforce Ratio and your Dependent Enfranchisement. This means that a greater proportion of pops will be eligible to work in Buildings, and a much greater proportion of Dependents will now count towards the voting power of their pop. There will be very little support among Interest Groups to pass this Law in 1836 however. After researching Feminism (or having the technology spread to your country), politicians will begin to appear with the Feminist ideology, which causes them to strongly approve of Women’s Suffrage and disapprove of less egalitarian laws. Once you research Political Agitation, the suffrage movement will begin in full force. The ‘Votes for Women’ Journal Entry will appear, and events will trigger from it that will give you the opportunity to grow or suppress the Political Movement. You can complete the Journal Entry by passing the Law and having your first Election Campaign with women eligible to vote; alternatively you can ignore or suppress the movement until it loses its momentum and withers away.

Why, you ask, would you want to suppress the suffrage movement? If you’re striving for an egalitarian society you certainly wouldn’t. But if instead you’re trying to preserve the aristocracy and maintain a conservative nation then not only will your ruling Interest Groups strongly disapprove of Women’s Suffrage but it will also be very harmful to their political power. Greater Dependent Enfranchisement inherently benefits larger pops more than smaller pops (especially under more egalitarian Laws like Universal Suffrage where wealth counts for less), and it is inevitable that there are vastly more Laborers, Machinists, and Farmers than there ever will be Aristocrats or Capitalists. Pops may begin to wonder why the Lower Strata, the largest class, does not simply eat the other two.

The Whigs took a catastrophic hit in the polls after I repeatedly fired a negative election event to test the system.
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Elections happen every 4 years in countries with voting laws. An Election Campaign begins 6 months prior to a country’s Election date. Each Political Party is assigned a Momentum value at the beginning of the Campaign, which is a measure of the success of their campaign and is a major factor in determining how many Votes they will garner on election day. During this campaign, Momentum will fluctuate for each of the running Political Parties and impact the final result. Since Parties, Leaders, and many other aspects of the political scene in your country are likely to have changed in the years since the previous election, the Momentum from previous elections does not carry over and is reset. Momentum can be affected by chance, events, and the Popularity of Interest Group Leaders.

The Tories’ success in the last election empowered the Landed Gentry, though the sheer wealth of their aristocratic supporters is still the largest contributor to their Political Strength under Great Britain’s Wealth Voting law.
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When the Election Campaign ends, the votes are in and the results are set in place until the next election. Interest Groups receive additional Political Strength from their party’s Votes, which will be a major factor determining your Legitimacy and therefore the effectiveness of your government. The actual makeup of your government is still up to you; just like the electoral systems of most modern countries, winning the popular vote does not automatically mean that a certain party or coalition of parties gets to form a government. But the post-election strength of your Interest Groups and their Party affiliations should be a major consideration, especially if you’re forming a minority government.

In Victoria 3, Elections can be a powerful force for political change but also a source of volatility. Dealing with (and if you’re so inclined, manipulating) Election results will be a major consideration when you form your governments. In this dev diary I’ve mentioned Political Parties, and we know you’re eager to hear more about them since the last time we communicated on the topic. You’ll be pleased to discover that in next week’s dev diary we’ll be covering our design for Political Parties in more detail, so watch this space!
 
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But if instead you’re trying to preserve the aristocracy and maintain a conservative nation then not only will your ruling Interest Groups strongly disapprove of Women’s Suffrage but it will also be very harmful to their political power. Greater Dependent Enfranchisement inherently benefits larger pops more than smaller pops (especially under more egalitarian Laws like Universal Suffrage where wealth counts for less), and it is inevitable that there are vastly more Laborers, Machinists, and Farmers than there ever will be Aristocrats or Capitalists. Pops may begin to wonder why the Lower Strata, the largest class, does not simply eat the other two.​
I don't understand why under, for ex, Landed Voting, votes for women will empower the poor classes (who can't vote) any more than it otherwise would.

Speaking of women's suffrage, will it do anything if it's symbolically enacted under an autocratic system? (The Soviet Union freely empowers women to vote for the Party's chosen candidate.)
 
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There's a chance parties can choose a promise during the campaign? If a party is elected to the government and its promises are fulfilled, parties can gain more momentum for the upcoming election, or lose momentum if they fail. Maybe it's a bit troublesome to code...
 
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Because, if you can take the hit to legitimacy, elections don't matter. Just like every economic system plays as planned economy in practice, every political system can be a dictatorship of the player.
Can be. Perhaps not should be. The impression the diaries on politics have given is that it is easy to cause lots of radicals by messing too much with the natural coalitions. Let's remember that in the past game, most countries could arbitrarily change their ruling party with no real feedback on if that angered people. This time, you have a pretty clear incentive to not rock the boat.
 
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Can be. Perhaps not should be. The impression the diaries on politics have given is that it is easy to cause lots of radicals by messing too much with the natural coalitions. Let's remember that in the past game, most countries could arbitrarily change their ruling party with no real feedback on if that angered people. This time, you have a pretty clear incentive to not rock the boat.

In Vicky 2 you could only arbitrarily change the ruling party in authoritarian systems (and your options depend on the kind of authoritarianism), and in HM;s Govs at a big cost in militancy. This one allows you to do it even in democracies.
 
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Please make it so IGs can be split by parties, as this shows how 2 party systems and the like come to be.
This would kind of defeat the purpose of both interest groups and parties, in terms of gameplay. If you have POPs split themselves among Interest Groups, *and* Interest Groups split themselves among Parties, then all you've done is make Interest Groups a pointless middleman and you might as well skip that step. And then we're back to the problems of Victoria 2's parties.

To have both, you need to have either POPs join Interest Groups as a whole or Interest Groups join Parties as a whole. And Interest Groups joining Parties makes a lot more sense. Interest Groups having split loyalties between Parties can then easily be represented by IGs dynamically forming and leaving parties, so the heavily divided IGs would swing from party to party depending on the leader or the party's particular strength.
 
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There's a chance parties can choose a promise during the campaign? If a party is elected to the government and its promises are fulfilled, parties can gain more momentum for the upcoming election, or lose momentum if they fail. Maybe it's a bit troublesome to code...

I would personally like to see this feature in the game but I don't think they plan to have it at launch. Likely to be part of post-release content if they ever decide to add more depth to the political system in the future.
 
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I can think of two other voting rights that could be added.
"Agrarian" voting, essentially "landed", but with land amount qualifications low enough that most Peasants also get a vote.
"Martial" voting, also similar to "landed", but soldiers also get a vote. Would you like to know more?
 
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How will elections work in the US where state governments and the federal governments are routinely held by different parties and also unincorporated territories vote in local elections during the games time frame?
 
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If Parties are alliances of Interest Groups, where do Trade Unionists go - social democrats or communists - as both of these had their foundations in trade unions? And who takes the place of the other party?

If Victoria 2's political parties are anything to go by, trade unionists can go in both a social democratic reformist-type party as well as a revolutionary socialist party. In that game, you could even have two conservative parties, only differentiated by slightly different economic approaches.
 
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This is a good opportunity to talk about the women’s suffrage movement. In Victoria 3, passing the Women’s Suffrage Law will greatly increase both your Workforce Ratio and your Dependent Enfranchisement. This means that a greater proportion of pops will be eligible to work in Buildings, and a much greater proportion of Dependents will now count towards the voting power of their pop. There will be very little support among Interest Groups to pass this Law in 1836 however. After researching Feminism (or having the technology spread to your country), politicians will begin to appear with the Feminist ideology, which causes them to strongly approve of Women’s Suffrage and disapprove of less egalitarian laws. Once you research Political Agitation, the suffrage movement will begin in full force. The ‘Votes for Women’ Journal Entry will appear, and events will trigger from it that will give you the opportunity to grow or suppress the Political Movement. You can complete the Journal Entry by passing the Law and having your first Election Campaign with women eligible to vote; alternatively you can ignore or suppress the movement until it loses its momentum and withers away.

No super thrilled with the direct correlation between voting and labor participation, to be honest. The two are different variables entirely. Granted, I can't imagine a society in which a group is forbidden from joining the labor force but is allowed to vote, but the opposite was and is very common.
 
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So, say an election gives us a Conservative Party backed by landowners, church, middle class something like 45%, a Labour Party backed by trade unions, working class 35%, and a Liberal Party backed by industrialists and intellectuals 20%.

1) Are those interest groups 100% committed to those parties? No split in the intellectuals group to reflect that some are rather attracted to Labour's socialism? That doesn't feel very representative of how ideology can cut across these groups.

2) Will the impact of these vote totals in any way change based on some sort of "electoral system" policy? Under First Past the Post, the Conservatives would win a majority here, but under PR, it seems entirely plausible a Labour/Liberal coalition would take power instead.

3) On a similar note, do elections really do nothing more than just hit interest group clout? That feels a bit... lacking. Under many systems an election winner simply takes power. Under many others it is almost impossible to ignore winners - and while I appreciate the current system may allow for that it seems to me that it really, really shouldn't be feasible for any democracy to have this election result and have the player simply choose to have a government of intellectuals. It also wouldn't really make much sense if the player could choose a government of industrialists, trade unions, and the church, taking from all the parties.

This is a step in the right direction, but it seems to me we could still be a bit short of really getting a proper political system here. Elections should matter more than it sounds they will, and while I look forward to hearing more next week, it still sounds like parties still aren't really doing what they should be either. Hope we can keep making progress on this.
 
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What does it mean?

If you look up "council republic" on Google the first result you get is for Soviet republics so I'm pretty certain that's what that refers. Governments where power lies with workers councils rather than in a parliament or in an executive.
 
Or annual elections, one of the six demands of the Chartists.
Or monthly elections, because Mother Anarchy loves her children, and her love language is all the voting, all the time :p
 
I hope not all countries have a two party system. Let a few have have like 3 or 4.
Seeing how coalitions were mentioned, there clearly can be countries with more than two parties as well. And it honestly would be weird if there weren't, two party systems really aren't that common, even if a couple of the better known countries have them.
 
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In Vicky 2 you could only arbitrarily change the ruling party in authoritarian systems (and your options depend on the kind of authoritarianism), and in HM;s Govs at a big cost in militancy. This one allows you to do it even in democracies.
I think a way to think about it is that the president of a democratic country always could order his personal guard to walk into the legislature and arrest everyone when a vote doesn't go their way. They don't because it'd be suicide most of the time.

I see a tendency in some of these responses to want the politics section of the game to be more of a model parliament. In those it makes sense to have some obvious actions be impossible, since it defeats the point. In this game though there can be rather sensible consequences to breaking the rules, since the game is more than just a political system. Consider how CK2 doesn't force you to be a good king. Instead, players learn that being a Macbeth is a quick way to not have a fun game as you die or are facing rebels constantly.
 
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electionvotespower.png

I know that it is marked Work-in-progress (WIP). I just want to confirm this one needs work.
  1. It looks like Political Strength is the sum of Base, from Vote, and from wealth though those three numbers do not add to 6.53M ( about 443k short).
  2. It is unclear what the +x% affects? I thought that it was the sum of the three values to make up for the shortfall noted but that it only ~7%
  3. There is nothing indicating whose clout this is (though that might be more obvious if we have the full screen)
  4. Number format appears random
  5. Please decimal align the +% effects
  6. The kilo- is small k
 
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Excellent work, but I'm little hopping for some more detailed election method that can be represented on the countries who are democratic. I 'll repost my advise here and hope you can consider about it. All in all, politics is one key mechanics on this game.
  1. Voting system: I hope their will be voting method system like the law have mentioned in v2, like the difference between Gerrymander voting idea and proportional voting method. Also differences between state voting system and national-unity voting system. And the difference between the power distribution between two houses on upper house and House of representives. I think the voting system and method is super valid because different voting method can effect the parliamentary and presidental election very differently. Maybe Conservative can win majority depend on state-voting method, but the Liberal can gain the majority under proportional voting method.
  2. Voting system's impact: the more people and interest group the system can represent, the less radicals and higher legislative for government. And the more people feel fair under that voting system, the more immigrants attraction that country will be. I definitely think the interest group system is a wonderful designation on v3. But I think that system actually can worked combined with political party system, we get the party from different interest group combination, but we can summarize their major ideology from their preference on different issues. One thing I think it's unrealistic on V2 is that in V2 every ideology only can get one party, I think the interest group mechanic solve that problem. One country can get two party have common recognition about the government type and free speech law, but they have different idea on economic laws. I think that will be more realistic. We may got two social-liberal party in one multiparty system because most of interest group both agree with liberal idea. But they still have differences on worker's conditions.
  3. I still hope the system can reflect the advantage about liberal democracy in real world to fixed up the disadvantage about it. As far as I found in diary, the more democratic you are, the less authority you gain. I hope the liberal democratic advantage in V2 about the attraction to immigrants can be kept, and also fair democracy will decrease the members of radicals in the country because most of them can be represented legally in the system That's what I tried to suggested here.


PS:I thought the liberal democratic system can combine with autocracy system, like the semi-monarchy on Prussia and Austria during that area. But in principle, the more universal and liberal you are, the less radicals the country had, the more administration power you can gain from the cooperation between citizens and local government, and the more democratic tradition your country have( which encourage the people and elite to defend parliamentary system while crisis). But the same, liberal democracy will lose the authority power that can enforce enacting some unpopular law.

PPS: There are some other wonderful suggestion on Reddit about the election too. Hope you can consider some conplex but interesting political mechanics in the game to represent reality of the victorian's age's politics
 
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If you look up "council republic" on Google the first result you get is for Soviet republics so I'm pretty certain that's what that refers. Governments where power lies with workers councils rather than in a parliament or in an executive.
That's what a soviet is, a local council of workers. They're just not called "soviet republics" in-game because, well, what if Communism takes root in Wales or Italy or Brazil?
 
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