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Dev Diary #45 - Elections

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Good evening and welcome once again to a Victoria 3 Development Diary! Today’s topic is elections. We’ll be covering the various laws that enable and affect voting, as well as the progression of Election Campaigns and how they affect political power in your country. We'll briefly be mentioning Political Parties in this dev diary, but they’re not the focus of this week - more on that next time! For now, I’ll just say that Political Parties in Victoria 3 exist in democracies and are made up of alliances of Interest Groups.

A country has Elections if it has any of the Distribution of Power laws that enable voting:
  • Landed Voting: Aristocrats, Capitalists, Clergymen, and Officers hold essentially all voting power, gaining a huge bonus to the Political Strength they contribute to their Interest Groups.
  • Wealth Voting: There is a Wealth Threshold that determines a pop’s eligibility to vote. Pops that can vote have more Political Strength.
  • Census Suffrage: The Wealth Threshold is significantly lower than in Wealth Voting. Literate pops contribute much more Political Strength to their Interest Groups.
  • Universal Suffrage: There is no Wealth Threshold for voting. Pop type and literacy do not grant additional Political Strength. Though of course a pop’s wealth will continue to contribute to their Political Strength, and Literacy will make pops more politically engaged.

Under the Wealth Voting Law, political power is held by the pops (and their Interest Groups) who can accumulate the most wealth, and largely denied entirely to the destitute. This naturally favors Aristocrats and the Landowners in more agricultural economies, while favoring Capitalists and the Industrialists in more industrialized economies.
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All of these laws are compatible with any of the Governance Principles laws. A country with the Monarchy law for instance could be an absolute monarchy with no voting system at all, or it could have Universal Suffrage - likewise a Republic might very well be a presidential dictatorship. If you are so inclined, you could even create a Council Republic or Theocracy that uses Wealth Voting (though it would be bound to create some political conflict, to put it lightly).

There are three factors that, when applicable, will prevent pops from voting entirely:
  1. Discrimination. Discriminated pops cannot vote in Elections.
  2. Living in an Unincorporated State. Only pops living in Incorporated States can participate in Elections. Pops living in, for example, a growing colony cannot vote.
  3. Politically Inactive pops do not vote, regardless of whether they are “legally” eligible. These pops are not part of any Interest Group, and tend to have low Literacy and/or Standard of Living. Peasants working in Subsistence Farms, for instance, are almost always Politically Inactive.

In 1913, suffragette Emily Davison was killed by the king’s horse during a race. A passionate believer in her cause, she had been arrested repeatedly by the British government and force-fed while on hunger strikes.
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This is a good opportunity to talk about the women’s suffrage movement. In Victoria 3, passing the Women’s Suffrage Law will greatly increase both your Workforce Ratio and your Dependent Enfranchisement. This means that a greater proportion of pops will be eligible to work in Buildings, and a much greater proportion of Dependents will now count towards the voting power of their pop. There will be very little support among Interest Groups to pass this Law in 1836 however. After researching Feminism (or having the technology spread to your country), politicians will begin to appear with the Feminist ideology, which causes them to strongly approve of Women’s Suffrage and disapprove of less egalitarian laws. Once you research Political Agitation, the suffrage movement will begin in full force. The ‘Votes for Women’ Journal Entry will appear, and events will trigger from it that will give you the opportunity to grow or suppress the Political Movement. You can complete the Journal Entry by passing the Law and having your first Election Campaign with women eligible to vote; alternatively you can ignore or suppress the movement until it loses its momentum and withers away.

Why, you ask, would you want to suppress the suffrage movement? If you’re striving for an egalitarian society you certainly wouldn’t. But if instead you’re trying to preserve the aristocracy and maintain a conservative nation then not only will your ruling Interest Groups strongly disapprove of Women’s Suffrage but it will also be very harmful to their political power. Greater Dependent Enfranchisement inherently benefits larger pops more than smaller pops (especially under more egalitarian Laws like Universal Suffrage where wealth counts for less), and it is inevitable that there are vastly more Laborers, Machinists, and Farmers than there ever will be Aristocrats or Capitalists. Pops may begin to wonder why the Lower Strata, the largest class, does not simply eat the other two.

The Whigs took a catastrophic hit in the polls after I repeatedly fired a negative election event to test the system.
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Elections happen every 4 years in countries with voting laws. An Election Campaign begins 6 months prior to a country’s Election date. Each Political Party is assigned a Momentum value at the beginning of the Campaign, which is a measure of the success of their campaign and is a major factor in determining how many Votes they will garner on election day. During this campaign, Momentum will fluctuate for each of the running Political Parties and impact the final result. Since Parties, Leaders, and many other aspects of the political scene in your country are likely to have changed in the years since the previous election, the Momentum from previous elections does not carry over and is reset. Momentum can be affected by chance, events, and the Popularity of Interest Group Leaders.

The Tories’ success in the last election empowered the Landed Gentry, though the sheer wealth of their aristocratic supporters is still the largest contributor to their Political Strength under Great Britain’s Wealth Voting law.
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When the Election Campaign ends, the votes are in and the results are set in place until the next election. Interest Groups receive additional Political Strength from their party’s Votes, which will be a major factor determining your Legitimacy and therefore the effectiveness of your government. The actual makeup of your government is still up to you; just like the electoral systems of most modern countries, winning the popular vote does not automatically mean that a certain party or coalition of parties gets to form a government. But the post-election strength of your Interest Groups and their Party affiliations should be a major consideration, especially if you’re forming a minority government.

In Victoria 3, Elections can be a powerful force for political change but also a source of volatility. Dealing with (and if you’re so inclined, manipulating) Election results will be a major consideration when you form your governments. In this dev diary I’ve mentioned Political Parties, and we know you’re eager to hear more about them since the last time we communicated on the topic. You’ll be pleased to discover that in next week’s dev diary we’ll be covering our design for Political Parties in more detail, so watch this space!
 
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1. Shouldn't suffrage requirements also include limitations from more liberal laws? So for example, under landed voting pops should not only have land, but also some wealth and be literate. This will both be more historic and prevent situations where de-jure franchise expansion actually decreases amount of voters, because most of country's aristocrats own subsistence farms and didn't make it into wealth census

2. Will wealth requirement scale as your pops average wealth becomes higher? This would help avoid the situations as OPM when you theoretically have restrictive voting system, but lower strata is just wealthy enough to get franchise
 
Are there some of the more "specialised" election laws arround, e. g. the Prussian three class voting system?
 
Yeah, it's bad enough that 2022 Britain exists right now.

Seriously though, Farmers need to count for Landed Votes for a number of countries. Or hell, let us customize it to some extent. The lack of modularity when it comes to certain things in this game is baffling, given its apparent design of "Literally everything is controlled by the player and not by the POPs" in so many aspects, like building construction and production methods.
Large farmers are represented as landowners/aristocrats tho. The US slaveholding farmers are in this categorie for exemple in Victoria 3.
 
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Large farmers are represented as landowners/aristocrats tho. The US slaveholding farmers are in this categorie for exemple in Victoria 3.
Sure, but in the US, pops categorized as the Farmer pop would be able to vote under landed voting. You don't have to be an Aristocrat pop to own land. It's already silly that other pop types are assumed to own no land at all, but most baffling of all is the Farmers, who by definition have to own land, otherwise they'd be a different pop type working on someone else's farm.
 
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You don't have to be an Aristocrat pop to own land.
Indeed. Farmers own land.

Just... not very much, in the scheme of things. And they participate in the processes of the farm, rather than acting as an extractive landlord.

The term "landowner" has connotations beyond merely owning land.
 
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Indeed. Farmers own land.

Just... not very much, in the scheme of things. And they participate in the processes of the farm, rather than acting as an extractive landlord.

The term "landowner" has connotations beyond merely owning land.
Okay, friend, thank you for the injection of new information. But landed voting was not in any sense tied to "acting as an extractive landlord", so I don't know why you're bringing that insight up.
 
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Under one of the more restrictive voting laws, if a pop demotes to a pop type that doesn't fall under that eligibility, will they lose their ability to vote or will they be "grandfathered" in?

Would they regain the vote if/when promoting back into the eligible pop types?

They'll lose the right to vote. Anything else is too complicated for very little gain
 
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It's also kind of strange. Imagine that you're playing the USA with the Slave Planters in Government. The Republicans win 51%of the vote and eek out a bare majority in both houses while also taking the presidency. The player notes that forming another slave planter government would now reduce their legitimacy by X, but that's still well above the rule of thumb threshold for legitimacy so the player ignores the Republican landslide and forms another slave planter government.

What does that say about the agency of the Republican party who just won government? Abe Lincoln sighs "I'm powerless to stop the formation of another pro slavery government. I'm just the Chief Executive of the Federal Government with a double majority to pass laws governing these United States. Utterly powerless. I'll just sit quietly for the next four years because...
The spirit of the nation demands it?"
I mean the mechanics are all very abstracted, but I would interpret your example situation as follows: the republicans indeed win 51% of votes in the presidential race and the House of Representatives but because of gerrymandering and the electoral college, the president and a majority of congress is still pro-slavery. The player « picking » the winning coalition is representing all the unsimulated factors that may prevent a party winning a majority of votes from governing. And IRL those situations actually do happen sometimes at the cost of the legitimacy of the government and the political system, like in the game.
 
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In terms of suffrage and work, this seems… almost entirely backwards? Women (and indeed, children) were mass employed (in agriculture, in textiles, and more) long before they gained the right to vote. In fact, logically, women working should drive increased suffrage demands, not voting increasing how many people work. That said, in most of the industrializing nations of this time period, pretty much everyone worked. They were sending nine year olds to mine coal and sweep chimneys. So if anything, workforce participation should decline with progress, not increase.
Bumping this, because it's pretty important. Tying women's suffrage to a direct economic boost is incredibly strange, backwards, and gamey. If you pass women's suffrage, it should be because you're feeling pressured to (whether due to strikes, unrest, demonstrations, etc, or because it will make it easier to placate an interest group and achieve your political goals) rather than because you want your GDP to go up.
 
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It's also kind of strange. Imagine that you're playing the USA with the Slave Planters in Government. The Republicans win 51%of the vote and eek out a bare majority in both houses while also taking the presidency. The player notes that forming another slave planter government would now reduce their legitimacy by X, but that's still well above the rule of thumb threshold for legitimacy so the player ignores the Republican landslide and forms another slave planter government.

What does that say about the agency of the Republican party who just won government? Abe Lincoln sighs "I'm powerless to stop the formation of another pro slavery government. I'm just the Chief Executive of the Federal Government with a double majority to pass laws governing these United States. Utterly powerless. I'll just sit quietly for the next four years because...
The spirit of the nation demands it?"

Unless I'm missing something this could be easily explained by the fact that the US president is not elected by the elections happening in the game, those being the legislative ones. To add to this, the US is especially notable for not electing its president by majority vote, but by the states. Both of these could easily explain this as the Republicans grabbing congress but the Slave-owner candidate getting barely enough states and votes to win the presidency.

Then you also have electors going against the popular view of their state and supporting the opposite candidate, which is rare and controversial but still something that can occur.

Besides that, the interest groups making up different parties and government coalitions also represent something, the leader of the country belongs to one of them and it is very possible that a really mild or moderate Republican ends up being made president in order to not shake things up too much.
 
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Why does woman's suffrage hurt conservative interests, when in many democracies the newly enfranchised women became bastions of the right-wing vote? It's one of the big reasons why supposedly egalitarian parties in France fought against woman's suffrage right up until the thirties!
 
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A country has Elections if it has any of the Distribution of Power laws that enable voting:
  • Landed Voting: Aristocrats, Capitalists, Clergymen, and Officers hold essentially all voting power, gaining a huge bonus to the Political Strength they contribute to their Interest Groups.
  • Wealth Voting: There is a Wealth Threshold that determines a pop’s eligibility to vote. Pops that can vote have more Political Strength.
  • Census Suffrage: The Wealth Threshold is significantly lower than in Wealth Voting. Literate pops contribute much more Political Strength to their Interest Groups.
  • Universal Suffrage: There is no Wealth Threshold for voting. Pop type and literacy do not grant additional Political Strength. Though of course a pop’s wealth will continue to contribute to their Political Strength, and Literacy will make pops more politically engaged.
What about, as a last item, allowing "Soviet suffrage"?
In Soviet Russia (before Stalinism and the suppression of Soviets), there was some kind of weighting of the votes: the vote of factory workers had the strongest impact on the decisions of the soviet republics, then the vote of peasant soviets had some impact, and finally the bourgeoisie and aristocracy were just not supposed to have a say.
If the game allows for Socialist revolutions to happen, we should probably have something like that, instead of jumping immediately to Stalin's Constitution of 1936.

If you decide it's not worth having, I hope that at least those categories can be fully modded.
 
But that was the German Empire, not a democracy though it had some democratic elements.
Well, the United kingdom is a Kingdom and not a democracy. Same goes for Denmark, Sweden and the Netherlands.

The amount of real/true liberal democracies in the game's timeframe is rather limited. So basing the elections and gouvernment formation systems on a group of countries which pose a minority among all nations in the game would not be very fitting. At least from my perspective.
 
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In the US examples above, what I’m uncomfortable with is that the proposition to justify the stay in power of those who « lost » the elections by the player amounts to rewriting history after the facts, basically choosing that the great electors in the end were swinging more towards one candidate instead of the other.

This seems to be a poor way to circumvent a very simple mechanic.

I would also prefer a better modelization of the different possibilities there were at the time at the cost of less agency for the player, but I’m glad political parties made it at all, since it wasn’t clear they would be present at the beginning.

It’s true legislatures and presidencies should be in the game. Again, the current framework can and should be improved. The player agency should be to make coalitions work and maybe to make electors swing in a limited way on election day.
 
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Bumping this, because it's pretty important. Tying women's suffrage to a direct economic boost is incredibly strange, backwards, and gamey. If you pass women's suffrage, it should be because you're feeling pressured to (whether due to strikes, unrest, demonstrations, etc, or because it will make it easier to placate an interest group and achieve your political goals) rather than because you want your GDP to go up.

Maybe it represents the increase in the number of taxable pops?

Historically, wasn't that one of the ways governments were convinced to agree with women's suffrage?
 
Good dev diary.
 
Just for the record, I do want to thank the devs for listening to our concerns about political parties from the very beginning. I know we’ll hear more next week, but I’m happy they’ve been responsive on this.

And I’m looking forward to future expansions that flesh out the political system even more.
 
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