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Hello everyone!

In this dev diary it is time for us to have a look at some of the artifacts that you may come across, steal or create yourself for your Royal Court. With the introduction of the new throne room scenes we are for the first time in Crusader Kings taking a step into the interiors of our courts. This has given us an opportunity to move artifacts from only being seen as 2D icons in an inventory screen like in CKII, to being visual 3D objects you can show off to increase the grandeur of your court, or give it your own flair.

Also, as always, the pictures in this dev diary are of work in progress.


Artifacts presented in your court

Within your court you will be able to show off the artifacts in your possession, from the smaller artifacts on pedestals and reliquaries holding the venerated remains of saints, to fine martial weapons forged or taken, to grand statues or fine furniture. These artifacts can be equipped in a number of slots around your court rooms for viewing of the ruler and his guests. Below is a small selection of the smaller artifacts, usually presented on different pedestals befitting your court.​

DD69_tome.jpg

A Pratiharan volume about revelry.

DD69_reliquary.jpg

A reliquary containing a piece of the crown of thorns, you think.

DD69_urn.jpg

A fine urn taken from the Abbasid court.

DD69_ivory_box.jpg

A chest of valuables made in the finest of ivory


Designing artifacts of the middle ages

The artifacts we’ve added to the game cover a variety of different categories, small and large, and even to adorn your walls. The creation of these artifacts have gone through a few stages of development before making it into the Royal Court.

Research
As in all our games we go through a stage of historical reference hunting to find artifacts relevant to the time period and within the cultures we are depicting. This can be both easy at times and complicated at others depending on the amount of material that has survived the decay or been documented since the middle ages.​

DD69_ivory_chest_references.jpg

Carved and painted Ivory chests.

During this stage we both look at the aesthetics and historical references we can find and verify. When references are sparse, we still try to extrapolate good looking and aesthetically plausible designs. However in some cases like in the Middle East and other areas there is for example close to no and at best sparse levels of statues or paintings of people. Depending on where this can be for religious or cultural reasons and in those cases where other cultures would show human statues, we’ve instead shifted to area appropriate symbolisms, patterns and art.
DD69_statue.jpg
DD69_birdie.jpg

A marble statue from southern Europe, and an islamic golden falcon.
Creation
While using reference images is an easy task to do, we must also consider the original state of the artifact, since a reference from today could be of a possibly 800 years or more old object. So grime, damage and aging needs to be reconsidered and balanced, while still keeping the object in a used looking state. An artifact could still be owned by a ruling family for long enough to become an antique in its own time.

DD69_cabinet.jpg

An icon clad cabinet, don't tell the iconoclasts!


Dynamic objects

Banners and some other items in the court have shader support to show the ruler's own flair, since they would be made to the ruler's specifications. The banners below for example read in the primary title held by the ruler to show off your heraldry.​

DD69_banners_a.jpg
DD69_banners_b.jpg

What is a lord without his banner to display his Coat of Arms?
There are also tapestries, where we use a similar system to the clothing shaders to generate interesting patterns and designs to adorn those stone walls in your great halls.​

DD69_tapestry_a.jpg
DD69_tapestry_b.jpg

Bringing some color to the hard stone walls in your halls.
And that brings this dev diary to an end, we will be showing off more of the courts in the future!

 
Can you tell us how many artifacts are in the game?
 
Looks great! The designs are absolutely wonderful.

Now that the CoA is displayed so prominently, will we get an option to finally customize it however we want during character creation and/or during a playthrough, instead of having to rely on the dice-roll randomizer?
 
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this looks amazing!

can the artifacts be destroyed as well as pillaged during sieges or raids?

can a court guest knock down my precious vase and break it?
 
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Hello everyone!

In this dev diary it is time for us to have a look at some of the artifacts that you may come across, steal or create yourself for your Royal Court. With the introduction of the new throne room scenes we are for the first time in Crusader Kings taking a step into the interiors of our courts. This has given us an opportunity to move artifacts from only being seen as 2D icons in an inventory screen like in CKII, to being visual 3D objects you can show off to increase the grandeur of your court, or give it your own flair.

Also, as always, the pictures in this dev diary are of work in progress.


Artifacts presented in your court

Within your court you will be able to show off the artifacts in your possession, from the smaller artifacts on pedestals and reliquaries holding the venerated remains of saints, to fine martial weapons forged or taken, to grand statues or fine furniture. These artifacts can be equipped in a number of slots around your court rooms for viewing of the ruler and his guests. Below is a small selection of the smaller artifacts, usually presented on different pedestals befitting your court.​

View attachment 748795
A Pratiharan volume about revelry.

View attachment 748797
A reliquary containing a piece of the crown of thorns, you think.

View attachment 748799
A fine urn taken from the Abbasid court.

View attachment 748800
A chest of valuables made in the finest of ivory


Designing artifacts of the middle ages

The artifacts we’ve added to the game cover a variety of different categories, small and large, and even to adorn your walls. The creation of these artifacts have gone through a few stages of development before making it into the Royal Court.

Research
As in all our games we go through a stage of historical reference hunting to find artifacts relevant to the time period and within the cultures we are depicting. This can be both easy at times and complicated at others depending on the amount of material that has survived the decay or been documented since the middle ages.​

View attachment 748801
Carved and painted Ivory chests.

During this stage we both look at the aesthetics and historical references we can find and verify. When reference poor areas are worked on, we still try to extrapolate good looking and aesthetically plausible designs. However in some cases like in the Middle East and other areas there is for example close to no and at best sparse levels of statues or paintings of people. Depending on where this can be for religious or cultural reasons and in those cases where other cultures would show human statues, we’ve instead shifted to area appropriate symbolisms, patterns and art.
View attachment 748804View attachment 748803
A marble statue from southern Europe, and an islamic golden falcon.
Creation
While using reference images is an easy task to do, we must also consider the original state of the artifact, since a reference from today could be of a possibly 800 years or more old object. So grime, damage and aging needs to be reconsidered and balanced, while still keeping the object in a used looking state. An artifact could still be owned by a ruling family for long enough to become an antique in its own time.

View attachment 748805
An icon clad cabinet, don't tell the iconoclasts!


Dynamic objects

Banners and some other items in the court have shader support to show the ruler's own flair, since they would be made to the ruler's specifications. The banners below for example read in the primary title held by the ruler to show off your heraldry.​

View attachment 748806View attachment 748807
What is a lord without his banner to display his Coat of Arms?
There are also tapestries, where we use a similar system to the clothing shaders to generate interesting patterns and designs to adorn those stone walls in your great halls.​

View attachment 748808View attachment 748810
Bringing some color to the hard stone walls in your halls.
And that brings this dev diary to an end, we will be showing off more of the courts in the future!

What about the Thrones? Nothing says "I am the ruler here!" like a fancy chair. Even more so if it is made out of gilded skulls.
 
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How will moving around the court to see these items work?
Will it be a point and click affair to get a close up or will we be in control of the avatar of our character?
 
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Is the design of the royal court tied to culture or kingdom/empire title? For modders it would be useful to have special unique throne rooms for special titles (thinking Ruby Throne Room for the Empire from Elder Kings).
 
> Banners and some other items in the court have shader support

Would you guys be able to inform us if these Shader Support additions extend to the portrait system (clothes, accessories)?

As in, would it now be possible, if a modder wanted to, to use this COA system in order to create Coat of Arm Tabards, (so our wonderful knights and soldiers can wear the wonderful coat of arms into battle) which pulls dynamically from the players coat of arms,

In my mods such as the Kingdom of Heaven, I've been manually texturing these, but from the dev diary it sounds possible in the throne room, but wondering if it made it to the portraits as well.

Cheers - Uber
Now I'm not a shader guru, but I think that may already be doable? I know the units have the coat of arms passed to them already for instance and I know we use some colour data from them in the portraits too. So might be we have the info there already to do something fancy maybe?
Though I am not a super shader person so not 100% sure either way
 
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How do we even know there's artifacts in the chest? Maybe they just put some random stuff in and call it an artifact? ;)

Wonder if theres a chance theres just useless stuff in the chests or some real artifact?
 
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I like these small 3D object, but I love, LOVE banners and tapestries! And the modding potential makes me salivate...

Maybe I'm looking a bit too far from where we are now, but can we expect artifacts to also come with some patches down the line after the DLC release? I don't think there's such a thing as "too many different artifacts" :)
 
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Now I'm not a shader guru, but I think that may already be doable? I know the units have the coat of arms passed to them already for instance and I know we use some colour data from them in the portraits too. So might be we have the info there already to do something fancy maybe?
Though I am not a super shader person so not 100% sure either way
@El Tyranos wanna jump in here? you've done the tests.
 
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I'm rarely impressed by visuals on GSGs, but this is one such occasion.
Specially those tapestries, great job, all kudos to the art team.
 
This is cool. Some questions:

1.) are all Christian statues unpainted? Medieval statues were painted, will we get access to painted statues as Christians?
2.) Could Monasteries/Temples/Cathedrals hold relics and sacred artifacts? or is it just the king and emperor?
3.) you have tapestries as an example of coloring the interior of your castle. But what about murals in your throne room, and paint more generally to spice up the color?
4.) What about the throne itself? what does that look like?

Also could I request a preview of some Indian tapestries and statues other artifacts just to see what you guys did? :D
 
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