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Hello everyone!

In this dev diary it is time for us to have a look at some of the artifacts that you may come across, steal or create yourself for your Royal Court. With the introduction of the new throne room scenes we are for the first time in Crusader Kings taking a step into the interiors of our courts. This has given us an opportunity to move artifacts from only being seen as 2D icons in an inventory screen like in CKII, to being visual 3D objects you can show off to increase the grandeur of your court, or give it your own flair.

Also, as always, the pictures in this dev diary are of work in progress.


Artifacts presented in your court

Within your court you will be able to show off the artifacts in your possession, from the smaller artifacts on pedestals and reliquaries holding the venerated remains of saints, to fine martial weapons forged or taken, to grand statues or fine furniture. These artifacts can be equipped in a number of slots around your court rooms for viewing of the ruler and his guests. Below is a small selection of the smaller artifacts, usually presented on different pedestals befitting your court.​

DD69_tome.jpg

A Pratiharan volume about revelry.

DD69_reliquary.jpg

A reliquary containing a piece of the crown of thorns, you think.

DD69_urn.jpg

A fine urn taken from the Abbasid court.

DD69_ivory_box.jpg

A chest of valuables made in the finest of ivory


Designing artifacts of the middle ages

The artifacts we’ve added to the game cover a variety of different categories, small and large, and even to adorn your walls. The creation of these artifacts have gone through a few stages of development before making it into the Royal Court.

Research
As in all our games we go through a stage of historical reference hunting to find artifacts relevant to the time period and within the cultures we are depicting. This can be both easy at times and complicated at others depending on the amount of material that has survived the decay or been documented since the middle ages.​

DD69_ivory_chest_references.jpg

Carved and painted Ivory chests.

During this stage we both look at the aesthetics and historical references we can find and verify. When references are sparse, we still try to extrapolate good looking and aesthetically plausible designs. However in some cases like in the Middle East and other areas there is for example close to no and at best sparse levels of statues or paintings of people. Depending on where this can be for religious or cultural reasons and in those cases where other cultures would show human statues, we’ve instead shifted to area appropriate symbolisms, patterns and art.
DD69_statue.jpg
DD69_birdie.jpg

A marble statue from southern Europe, and an islamic golden falcon.
Creation
While using reference images is an easy task to do, we must also consider the original state of the artifact, since a reference from today could be of a possibly 800 years or more old object. So grime, damage and aging needs to be reconsidered and balanced, while still keeping the object in a used looking state. An artifact could still be owned by a ruling family for long enough to become an antique in its own time.

DD69_cabinet.jpg

An icon clad cabinet, don't tell the iconoclasts!


Dynamic objects

Banners and some other items in the court have shader support to show the ruler's own flair, since they would be made to the ruler's specifications. The banners below for example read in the primary title held by the ruler to show off your heraldry.​

DD69_banners_a.jpg
DD69_banners_b.jpg

What is a lord without his banner to display his Coat of Arms?
There are also tapestries, where we use a similar system to the clothing shaders to generate interesting patterns and designs to adorn those stone walls in your great halls.​

DD69_tapestry_a.jpg
DD69_tapestry_b.jpg

Bringing some color to the hard stone walls in your halls.
And that brings this dev diary to an end, we will be showing off more of the courts in the future!

 
I suppose it's still early days and P'dox is trying a somewhat new approach of big meaty dlc and that, and the whole global pandemic thing is why the cycle is longer than usual for CK3 but I'd reeeaaallly like to see some more substantive examples of how this all ties together. 3D courts feels like a somewhat risky move that can either pay off and make players feel more attached to their characters or, alternatively, a gimmicky thing that nobody pays much mind to since the bulk of gameplay is on the overland map and tied up with interfaces. If the big selling hook of the DLC is not the 3D courts I'd like to see more stuff about not the 3D courts.

These artifacts are pretty but I'm not going to feel any deep need to check out my court for them more than once or thrice after their initial acquisition.
 
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Dynamic objects

Banners and some other items in the court have shader support to show the ruler's own flair, since they would be made to the ruler's specifications. The banners below for example read in the primary title held by the ruler to show off your heraldry.​
DD69_banners_a.jpg
DD69_banners_b.jpg

What is a lord without his banner to display his Coat of Arms?
If we don't get coat of arms editor after this display, I might just flip my lid
 
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Question about the marble statue. Someone may have pointed this out already but is this historically accurate?

My understanding of marble was that it was painted in the classical era and only found white by the Victorians who loved the aesthetic so much that they copied it and made it a thing. I don't know much about the decoration of medieval marble but from these two reference points, I would have thought it likely painted (or maybe not a thing at all?)

Very glad to be corrected here, I just don't know.
 
Minor pet peeve - is it possible to make the banners look heavier and thicker? Right now the middle 3 has that glossy look that feels laminated/plastic-like look. I think "thick" banners would be more dull and have darker shadows. Aside from that its looking good! I'm up for anything that adds to the immersion!
 
Not 'erotic' perse but historical artifacts with erotic themes shouldn't be censored. For example many statues, books, tapestries, and paintings from the era had depictions of naked, silly, gorry, and sexual acts between people. It would be a shame to not add any of those just because of censorship in a pretty wild game that already shows breasts and gore regularly.
I agree.
 
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Loving the detail on these artifacts.
 
Question about the marble statue. Someone may have pointed this out already but is this historically accurate?

My understanding of marble was that it was painted in the classical era and only found white by the Victorians who loved the aesthetic so much that they copied it and made it a thing. I don't know much about the decoration of medieval marble but from these two reference points, I would have thought it likely painted (or maybe not a thing at all?)

Very glad to be corrected here, I just don't know.
In the medieval period, everything was colourful. These statues would be painted in bright and contrasting colours.
Even castles were brightly painted.
They only look bare stone now because of centuries of weathering.

edit:

Nothing in the middle ages should be sepia or monochrome. That didn't start until he renaissance, it should all be bright colours, even cartoon-y to modern eyes.
 
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In the medieval period, everything was colourful. These statues would be painted in bright and contrasting colours.
Even castles were brightly painted.
They only look bare stone now because of centuries of weathering.

edit:

Nothing in the middle ages should be sepia or monochrome. That didn't start until he renaissance, it should all be bright colours, even cartoon-y to modern eyes.
That is exactly what I thought would be the case, and why I thought that the marble statue was weird in this dev diary. I hope that the devs take that on board and go back and paint all of their marbles in-game but I suspect that that ship has already sailed.
 
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