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Hey all!

So today I felt that I was going to spoil some of the bigger stuff we are working on with the new patch, I thought Birken was a bit too mean keeping you guys on edge for so long. As several of you have noted we now have a Pacts tab in the character screen and I am going to tell you guys what it is all about.

So why it was changed is because we decided that we wanted to rewrite a bit how alliances worked in Crusader Kings making it much more predictable who will be in your war. No, as some of you tried to guess we have not made it no longer required to marry other rulers to forge an alliance, that is still a very big part of the core gameplay in the game. What we have done is that we have divided it up in two steps, Non-Aggression Pacts and Alliances.


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Now now, don’t fetch your pitchforks yet! The idea we have is to make the marriage much more focused on its strategical nature than just finding your “soulmate” with impressive tracts of land.

Now when you first marry off your daughter or son you will be figuratively negotiating an agreement with the other ruler to come to terms over your issues with each other, resulting in a Non-Aggression Pact between your two mighty realms. This can later can be improved into a proper Alliance. This is an action done separately after the marriage as been finalized. You don’t have to wait until your family members have grown up however as betrothals also counts when formalizing these pacts.

This does mean that you do not have a Non-Aggression Pact with your close kins but they can still be made into allies without a marriage. Meaning you no longer get the penalties of attacking close kin unless you choose to make your them your ally.

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Picture has been censored to not reveal undisclosed features

With these changes the AI has also been changed a bit to be more capable in recognizing Realpolitik instead of purely going on opinions. It is not much but the AI is now capable of properly identifying threats and will try to form Non-Aggression pacts with these, or if they refuse, ally someone else with a common interest to contain the threat. The idea is also that the AI no longer wants to aid these threats, but instead only preserve the status quo and keep them off their back. They will refuse to ally these threats most of the time in order to not help them become stronger.

Since we now have a distinct action you can perform to ally someone we have also changed how they relate to wars to make it less of a guessing game.

Allies for both sides will be shown in the Declare War screen showing who will join the war on what side. Also important to know with these changes is that allies are now required to honor their alliance, meaning they can not refuse a call to arms. So now you know exactly who you can count on when the war starts. However if your ally is starting an offensive war against someone you have a Non-Aggression Pact with you have to stand out.

All of this is in the Free Patch that will be coming with the next expansion.
 
I kind of hope that the raid toggle button goes away. Instead, you just default to being hostile/raiding in foreign territory unless you have a non-aggression pact.
This would cause many potential issues though, I don't see it working in CK2.
 
Since allies will now always answer a call to arms, how will that work out if both the attacker and defender are allied to the same person?

Will it be like it is now where they will side with whomever the like more?
Or will it be like EU4 where they always side with the defender?

I'm really hoping its the former not the latter.
 
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Oh, that was nice!

So, we also have 2 new diplomatic options, but you censored it with hedgehogs and secret bears? :p

Hedgehogs?!? Who can possibly stop us now!?!
 
So you're telling me there's no Hedgehog Breeding DLC? This is an OUTRAGE
 
Apologies if this has been asked already, but what will be the default alliance stance between distant kin? NAP, full alliance, or nothing? Currently the automatic alliances between distant kin is causing a lot of ganging up and snowballing, it's like a mini crusade. I just made a thread about it.

https://forum.paradoxplaza.com/foru...-everything-overpowered.896724/#post-20335544

Here is your answer from the OP:
This does mean that you do not have a Non-Aggression Pact with your close kins but they can still be made into allies without a marriage. Meaning you no longer get the penalties of attacking close kin unless you choose to make your them your ally.
 
may have been asked but, will there be atleast an option of betrayal, for example to choose to backstab a non-agression pact in order to join an ally in a war, or to go to war yourself? Obviously there should be penalties, a hefty prestige fine and trucebreaker trait or something.

since you are focusing now a bit on "international" relations, will you be looking into fleshing out the tribute system? Also I would really like to see it possible that independent counts and dukes can wage war against count and duke vassals of empires and kingdoms of a certain size as long as those realms have low CA or Autonomous Vassals CA. Because right now, those vassals kinda get all the perks, they can conquer at will with the holy war CB, but they can't be attacked in return.
 
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I hope for some mechanics for me to kill my family (wife and children) and courtiers.
With the removal of assassination the game is just not fun anymore. You turned A game of thrones into Seven heaven.

What? Assassinations were removed?

A question just occurred to me. Let's assume there's four rulers (A,B,C,D) and A has a non aggression pact with B, but is allies with C and B is allied with D.

Two scenarios:
1) D declares war on A, can B join the war?
2) D declares war on C. Can both A and B be called into war at the same time despite their non aggression pact?

That's a very good question.
 
What? Assassinations were removed?



That's a very good question.
There are still assassination plots but no regular assassinations.
 
There are still assassination plots but no regular assassinations.
... that rarely succeed because it's too hard to get enough plot power.

I haven't assassinated anyone in ages.
 
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This sounded so gooooood
But now we see it is like that even with small rebelions... Making the ai get destroyed by attrition, rebelios once all it's army is mobilized to "help" us and... The removal of back stabbing.
 
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