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Dev Diary #90 - Splendid Scandinavia

As most of the team enjoys the summer, I thought I’d try to write a couple of smaller rogue Dev Diaries to get us through the summer. I will mostly discuss smaller additions, rather than the big sweeping features in these Diaries.

For the first one, it seems the vikings have pillaged a cartographer and found some more defined maps of their own homes, of all things.

We will start with the most important of the viking Kingdoms, Norway. What is that? What do you mean Norway stopped being a Kingdom in the late Middle Ages? Sounds like Swedish and Danish propaganda to me, they are just jealous of our mountainous glory.

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The previous map of Norway always had certain issues with the western coast being quite the slog to move through, and the Kingdom feeling split by the mountain range. With a bit more definition to it, as well as a way to move between the two parts, we have found the region to be a lot more interesting of a place to hang out. In mainland Norway, 6 New Provinces and 2 New Duchies have been added.

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Far to the north-west, Iceland has been updated a little bit as well. We have increased the province count from 2 to 4, though knowing that Iceland was far from the most populated of places, we have made sure that they haven’t gotten too strong.

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In Sweden, we have increased the definition of southern Sweden somewhat, breaking up some of the provinces to try to show the relevance of the Geatish areas. This should hopefully help somewhat in rivaling the powerhouse of Uppland. 6 New Provinces and 1 New Duchy have been added in Sweden.

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And finally, in Denmark we have new pathway across the islands and added Lolland as its own island. Both Jylland and Holstein has been split up and reorganised somewhat, to increase the definition of these areas and show their relevance in the era. In all, there has been 5 New Provinces added and 2 New Duchies.

We hope these changes to Scandinavia will be an interesting addition to all of the updates made to Pagans in Holy Fury, and make certain parts of the region a better experience. Next week, we will take a look down south, towards the changes around the Alps.
 
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Came here exactly to write something like this. I absolutely love the new maps, but the names of some of the new Danish provinces seem a bit random and could use some fine-tuning. If you are going to go with naming the province after a major town then especially Ribe>Varde seems like an obvious change, even though Ribe would be at the very edge of the new province. It's just way more important than Varde. Anyway, the new maps look fantastic for sure!

Would have preferred if they'd just been consistent and used the excellently recorded Danish Syssels. Skagen consists of Vend Syssel and Thy Syssel, should probably have been called Vendsyssel or Thy instead of Skagen. Varde consists of Varde Syssel and Hard Syssel, so Varde seems perfectly fine to me. Aalborg is basically Himmer Syssel, should imo have been Himmersyssel.
 
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Does this mean that this is a foregone conclusion that the Vikings will take the area, or is there any way for the area to remain under Irish control?

My guess is that if it is scripted then it is "highly likely", but not certain. Who knows - 3,000 event troops land on Vestisland and square off against 750 theocratic Irish monks led by a Wroth Cruel Brilliant Strategist who hits them just as they land on the beach, driving them back into the sea. After unifying the four realms of Iceland he builds a glorious religious commune that lasts until it is taken out by a resurgent Scotland in 1486.
 
it's pretty much playable for the 769 iceland.
we don't need to wait another 30 years to have the boats and shipyard.
hope we have porker at that age.
4 noble, it's a good number for the bridge game.
we don't need to raid each others, let's play the game.
 
I'm happy to see that Gotaland is seeing some love.
 
Would it be worth adding a "Kingdom of Gotaland" to the southern half of Sweden for the first half of the game? I'm going by Wikipedia here, but I see a few entries noting that the southern area was considered a distinct realm until the Late Middle Ages, plus both Sweden and Denmark used the title of "King of the Goths" for centuries. Could make things more interesting, especially if a Geatish player can conquer Svealand instead of the other way around and completely change the look of Scandinavia...

It's something I routinely do..except that I have to create the kingdom of Gotaland as an titular title as it was never historically created to include Vastergotland and Ostergotland. Normally I speed things up by a few centuries by acquiring Skaane from Denmark to incorporate into my Geatish kingdom. :D
 
How does fixing borders or even adding provinces hurt your ability to play tall? If anything, it encourages you to play tall more, since you'll need a larger personal power base to maintain control since vassals will be having those extra territories.
Playing tall is small, but eventually powerful realm. The ideal tall CKII realm is a three kingdom custom empire. With few, but very powerful vassals (usually two kings, then a powerful duke in a custom 3 duchy kingdom that you own the other two duchies in). De jure, or custom De jure maintenance is paramount. The other objective of Small/Tall concept is that those vassal kings and dukes/grand dukes hold all the counties in their duchies/kingdoms. This, with high crown authority eliminates your vassals (or their vassals) from taking more land and making you bigger, or making you blob. The world may border gore, but my realm won't.
 
Playing tall is small, but eventually powerful realm. The ideal tall CKII realm is a three kingdom custom empire. With few, but very powerful vassals (usually two kings, then a powerful duke in a custom 3 duchy kingdom that you own the other two duchies in). De jure, or custom De jure maintenance is paramount. The other objective of Small/Tall concept is that those vassal kings and dukes/grand dukes hold all the counties in their duchies/kingdoms. This, with high crown authority eliminates your vassals (or their vassals) from taking more land and making you bigger, or making you blob. The world may border gore, but my realm won't.

Ideal realm is a -10 size kingdom fully under your control, with high centralization, and elective monarchy. Easily 15k levy pre year 950, so you can easily smash Byzantium if you have good generals and play the war out right.
 
Ideal realm is a -10 size kingdom fully under your control, with high centralization, and elective monarchy. Easily 15k levy pre year 950, so you can easily smash Byzantium if you have good generals and play the war out right.

Or one duchy fully under your control with all castles, except one city and one temple, in your capial County. Also sine castles in the other counties to fill up your demense limit.
 
Or one duchy fully under your control with all castles, except one city and one temple, in your capial County. Also sine castles in the other counties to fill up your demense limit.

That's honestly how I view late game. Your capital will have like 4 castles in it, but the other county in your two province dutchy will have cities.
 
Can you implement finally a system to Change the main capital of a region so that we can have the right type of demesne if we conquer a different type ?
Pr convert a city into a castle or a church into a castle or else?

If I understand correctly what you are asking for, you can already do that?
Simply right click on the barony holding that you want to be the county holding and there should be a button doing what you want (you need to personally hold both holdings, if there's a vassal baron in the county you can't do it).
 
If I understand correctly what you are asking for, you can already do that?
Simply right click on the barony holding that you want to be the county holding and there should be a button doing what you want (you need to personally hold both holdings, if there's a vassal baron in the county you can't do it).
I want to switch the main capital of a county from City to a Castle.
 
I love these province changes I am just a bit concerned it will make certain other parts seem a bit boring. Well actually its a strictly nationalistic view

Bohemia has about the same population of Sweden, twice as much as Norway or Denmark and I reckon historicaly it was even more important having been HRE capital for several years under the Luxembourgs. Now Norway has at least twice as many provinces as Bohemia which has just two duchies for a total of 8 provinces. Yes later it grew but even so seems terribly underpowered compared to Scandinavia. I realise the Duchies need to be smaller as land wise Bohemia is smaller particularly on the map in CK2 but it seems a little bit underwhelming to have Bohemia so weak compared to the rest. whine over :)
 
I see you removed the part where you claimed that Alfr wasn't an Old Norse word for Elf, so i do not correct you on that.
Though you are right in that there was a difference between Älv (River) and Alfr (Elf), though it has also been suggested that there is a connection with old Nordic elves possibly being imagined as river/water spirits at one point (though from what I know that's mostly speculation)
And yes it's possible for the historic Alfheimr to eithe rmean Elfhome or River Home, but as I wrote I just liked how Sigurd has a wife named Alfhildr, daughter of Chief Alfr of Alfheim. Theme naming :D


It's said Harald Fairhair created taxes that were particularly harsh on farmers, which inspired many to colonize Iceland.
But even if we take the unification as the catalyst...that wouldn't really change the problem....do you want the unlocking of Iceland to be tied on the creation of k_norway, which might or might not ever happen during any particular playthrough? What if Norway unites ridiculously quickly? Does iceland get colonized in 790 in such a case or do those "refugees" wait until almost a hundred years later to decide that they don't wanna live in a unified, prosperous Norway?
It's more than that the elves are linked to the vanir gods who were originally worshipped primarily in western Sweden and Norway. And the vanir usually represent natural phenomenon to a greater extent than the aesir.
 
Next week, we will take a look down south, towards the changes around the Alps.

The next one will focus on the changes made to the Kingdoms of Burgundy, Bavaria and Italy, so not touching upon Bohemia and Moravia.
Yes! The western Alps are a mess right now, with some cities two counties away from their actual location and similar incongruities. Even EU IV has more accurate details in this region.