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Dev Diary #94 - Conquest and Reconquest

Hello there!

For this week, we are going to take a look at the Iberian Reconquista and the Northern Crusades. Keep in mind that things aren’t finalized yet, so there might be small errors etc.

NorthernCrusade01.png


Late 12th century or afterwards, the Teutonic Order can decide to start converting the north (Scandinavia/Baltics/Russia), if they aren’t already holding lands in the south or fighting for any lord at the moment. After the original announcement event, any King or Emperor living in the north will be able to ask the Teutons to target a specific ruler to conquer.

NorthernCrusade02.png


After asking the Teutons to target a specific character, the Teutons will send a response letter with their demands, be it land, money or that they will do it for free. After the Teutons have received a target, they will focus their efforts from now on, to convert that specific DeJure Kingdom to Christianity, fighting wars for one Duchy at a time. In other words, other rulers won’t be able to ask them to target any character outside of the DeJure kingdom later on.

NorthernCrusade03.png


After the Northern Crusades start, the Teutons will potentially ask a local ruler for help, receive event troops and start marching upon the Duchy they fight for. Should they win that war, they will become the Teutonic State and start actively pacifying the region. If they lose, they will wait for some more years, before re-launching the Northern Crusades once more. If they keep losing their wars, they will eventually give up their Northern Crusade, and leave the north.

NorthernCrusade04.png


For those helping the Teutons in pacifying the north, there is rewards in the form of gold, piety, artifacts and potentially a bloodline if you are truly pious.

NorthernCrusade05.png


Turning down south, we also have the new Reconquista. For any Iberian Christian ruler (of Duke or higher tier) with lands in the Iberian Peninsula, they can start fighting to reconquer the peninsula for Christendom. A new decision has been added, to start preparing for a Reconquista. This will cost a ruler a substantial amount of prestige, piety and gold. One thing I want to point out, is that the Reconquista wars can be started at any point throughout the game, and it is not attached to the start of the normal Crusades.

Reconquista01.png


Reconquista02.png


After the Reconquista has started, the ruler will start gathering troops and resources the following year. Every month or two, special events will fire for the ruler, to ask the Pope for gold, finding ships, troops etc.

Reconquista03.png


After a year has passed, the preparation events will finally stop, and the ruler will have one more year to find a fitting target to attack. They can of course start attacking someone prior to the preparation year has passed as well, but then at the cost of the special events attached to that period. The new Reconquista Casus Belli will let you attack special regions in Iberia, each one of them consisting of two Duchies (with the exception of Navarra and the Balearic Islands, which is 1).

As a Reconquista is ongoing, a Muslim in the Iberian Peninsula will be able to sell their services to the Christian Reconquistador and vice versa for Christians. This is to simulate the chaotic type of warfare that often happened at the Iberian Peninsula. For those who want to simulate El Cid, there is a special bloodline for someone winning several Reconquista wars from both sides (helping both the Christian attackers, and the Muslim defenders).

Reconquista04.png


The Reconquistador will also be able to set up a beneficiary, akin to normal Crusades, but it isn’t necessary nor pushed as heavily. After all, spreading the faith locally at the Iberian Peninsula is quite the pious task!

If you have a Beneficiary to gain the land, they will have some extra benefits akin to how the Crusaders usually do, with no penalties to the area when the war is won, etc.

Reconquista05.png


A Reconquista will be considered a success when all the lands of Iberia has been taken, or a Christian Emperor of Hispania is crowned. Similarly, if a Muslim gets the Empire of Hispania, they will stop the Reconquista as well.

The title has been changed slightly to reflect this, and you can no longer create the Empire, unless there are no rulers of another faith holding any DeJure Kingdoms. E.g, the Sultan of Andalusia cannot create the Empire of Hispania while there is a Christian King of Asturias.

Of course, there is a bloodline for those who stay loyal to the faith, and fight for Christianity as well. None of that wishy-washy both sides nonsense!

Reconquista06.png


Finally, if Christendom is desperately trying to survive in the region, Reconquista adventurers can start spawning for the Christian rulers of Iberia. They have a shortened preparation time of 1 month, before they declare war on the closest Muslim. If they win the war, they will settle down as a Beneficiary would, with some of those benefits.

Reconquista07.png


And like last week, there is of course two new game rules attached to the two new Crusades.
  • Northern Crusade:
    • Enabled
    • Disabled
  • Reconquista:
    • Enabled
    • Limited (No Adventurers)
    • Disabled
Reconquista09.png


That was all for the Baltics and the Iberian Peninsula! Hopefully you guys are as stoked for the two new Crusades as we are. Hopefully you’ve enjoyed these extra summer Dev Diaries, and we are back to the usual from next week on!

(Ps. Yes, there isn't really a huge change from the summer Dev Diaries to the usual ones, just that these weren't originally planned)
 
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I think it should be "Can prepare a reconquest war more cheaply" rather than "Can prepare a reconquest war cheaper." Or "Can prepare a cheaper reconquest war".
English isn't the first language of most of the staff at Paradox, so there's not much point in pointing this stuff out a lot of the time. At least this was understandable. If you read Groogy's Holy Fury AAR for instance it's very easy to become lost because there are about 5 major syntax errors per sentence. Usually the dev diaries themselves scarcely have these problems so I would leave it be unless it's something like have/has which are switched a lot for Swedish speakers for some reason.
 
In the end the end catholics are getting way more love compared with pagans.
I wish all paganisms could get more than 1 holy order per religion. Hell, it's only catholics getting multiple (5 now).
Empire-level pagans should get second holy order.
And about bloodlines - what if ONE character (say emperor of HRE) is getting involved in multiple versions crusders (helped childer crusade, shepards crusade, normal crusade and Northern crusade) will he get only one, change(?!), or is there "ultimate bloodline" if after 80 years of endless Deus Vult you managed to punish those infidels good?
 
I love the attention Iberia is getting!

However, I must express my discontentment with your decision to make the Reconquista even easier, taking two duchies at a time. In reality, the Reconquista was a hard and very long process where small plots of land were taken at a time.

While it is true that the Portuguese soldiers had an astounding prowess in combat and Portuguese commanders had unparalleled strategic capability (not the Castilian ones, their share of the Reconquista went well into the 15th century and by then Portugal was already enacting vengeance, taking lands in North Africa), I still do not believe it to be enough to take all of Iberia by 1100 (1066 start date), as I predict will happen with these mechanics, and under special circumstances even happens in the current state of the game.
 
English isn't the first language of most of the staff at Paradox, so there's not much point in pointing this stuff out a lot of the time. At least this was understandable. If you read Groogy's Holy Fury AAR for instance it's very easy to become lost because there are about 5 major syntax errors per sentence. Usually the dev diaries themselves scarcely have these problems so I would leave it be unless it's something like have/has which are switched a lot for Swedish speakers for some reason.

The things that have been shown this week are pretty unfiltered, as QA hasn't checked it at all yet, so... Well... Stuff like this squeezes through. That is why I have been pretty consistent with the "Things aren't finalized" throughout all of summer.
 
The things that have been shown this week are pretty unfiltered, as QA hasn't checked it at all yet, so... Well... Stuff like this squeezes through. That is why I have been pretty consistent with the "Things aren't finalized" throughout all of summer.

Is there a job opening for Official Event Text Proofreader? :)
 
This is really wonderful. I hope to see a similar ‘reconquista’ mechanic in Anatolia with turkish muslims.

Also maybe it would be cool for catholosism to have it in Italy and musilims in Arabia to help bolster the defences of those regions for the faith.
 
I love the attention Iberia is getting!

However, I must express my discontentment with your decision to make the Reconquista even easier, taking two duchies at a time. In reality, the Reconquista was a hard and very long process where small plots of land were taken at a time.

While it is true that the Portuguese soldiers had an astounding prowess in combat and Portuguese commanders had unparalleled strategic capability (not the Castilian ones, their share of the Reconquista went well into the 15th century and by then Portugal was already enacting vengeance, taking lands in North Africa), I still do not believe it to be enough to take all of Iberia by 1100 (1066 start date), as I predict will happen with these mechanics, and under special circumstances even happens in the current state of the game.

It sounds like the Prepare Reconquista Campaign decision will cost a good deal of resources, perhaps analogous to a Prepared Invasion that also involves an investment. As such, these wars probably won’t be that common.
 
Well, overall the DLC seems to be shaping into a really excellent package. Congratulations to PDX for yet another way of keeping a person hooked on the game after all these years.

I do hope, however, that the situation in Iberia is very carefully balanced. While Umayyad invasions of Francia and the rest of the West are still quite common in the two earliest start dates, it would be really preferable if playthroughs from the later dates would not result in the fast extinction of the taifas. Reconquista definitely sounds like an easier task at the moment, but one hopes that the Muslim powers really DO flock to defend the targets of such a CB.
 
Limited to a specific region which HIGHELY needed a Christian buff.

Maybe, maybe not, but I personally just don't feel that adventurers are a great way to fix it that imbalance because they're more or less totally abstracted out of the gameplay cycle without any way to anticipate or prepare for them other than saving enough treasury money for mercenaries at all times.

Also I personally just find them really annoying.

So I'm really glad to hear that we'll be able to choose whether or not to have them without risking going into achievement withdrawal.
 
Maybe, maybe not, but I personally just don't feel that adventurers are a great way to fix it that imbalance because they're more or less totally abstracted out of the gameplay cycle without any way to anticipate or prepare for them other than saving enough treasury money for mercenaries at all times.

Also I personally just find them really annoying.

So I'm really glad to hear that we'll be able to choose whether or not to have them without risking going into achievement withdrawal.

They are in, because people like El Cid did exist historically.
 
English isn't the first language of most of the staff at Paradox, so there's not much point in pointing this stuff out a lot of the time. At least this was understandable. If you read Groogy's Holy Fury AAR for instance it's very easy to become lost because there are about 5 major syntax errors per sentence. Usually the dev diaries themselves scarcely have these problems so I would leave it be unless it's something like have/has which are switched a lot for Swedish speakers for some reason.

Where can I find Groogys AAR?
 
They should get events telling them about the gathering christians as well. We haven't given them a lot of new events or the like in this specific case, but we often see the Christians failing at getting a foothold into the Baltics, as the Romuvans/Suomenuskos stick together in all Holy Wars against them.
You could send them Geralt of Rivia...
 
Apologies if this has been answered previously in the thread, but how much of a "fighting chance" do the other sides in these Crusades get? It seems like it'd be really easy to just grab immense amounts of land via Reconquista, for example, unless the Muslim states get some help here and there?

I am glad that it looks like Asturias isn't just going to get steamrolled in earlier starts anymore.
 
Limited to a specific region which HIGHELY needed a Christian buff.

Not really. It would be needed if Umayyads expanded out of control every game, but it already is not the case.

Barring player intervention (particularly raiding or compromising modern Germany,) Umayyads rarely make it out of Aquitane and/or Brittany before being piled on by Crusades. Since they don't get reciprocal Jihads, they often get pushed out over the years.

That's assuming they even form Hispania these days. Claimant faction buff did a number on Ummayyads, and will occasionally split Ilberia in two. Which completely stops any expansion into Aquitane/Britanny.

And that's not even including 1066 where Andalusia is fractured. France and whoever is in Italy usually complete the reconquest way ahead of schedule.

There is zero justification for this buff. If they wanted to make it "more historical" all they needed to do was make Asturias a vassal tributary.

In the end the end catholics are getting way more love compared with pagans.
I wish all paganisms could get more than 1 holy order per religion. Hell, it's only catholics getting multiple (5 now).
Empire-level pagans should get second holy order.
And about bloodlines - what if ONE character (say emperor of HRE) is getting involved in multiple versions crusders (helped childer crusade, shepards crusade, normal crusade and Northern crusade) will he get only one, change(?!), or is there "ultimate bloodline" if after 80 years of endless Deus Vult you managed to punish those infidels good?

I would argue against more merc troops (holy orders, really) and would just cut Catholic Holy Order troop count by 1/5. That way 5 Catholic Holy Orders = 1 normal order, but they keep their advantage in versatility. You can still hire a holy order if one is busy elsewhere, unlike other religions where they are almost never available as they are busy elsewhere.
 
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Apologies if this has been answered previously in the thread, but how much of a "fighting chance" do the other sides in these Crusades get? It seems like it'd be really easy to just grab immense amounts of land via Reconquista, for example, unless the Muslim states get some help here and there?

I am glad that it looks like Asturias isn't just going to get steamrolled in earlier starts anymore.

In 769 and 867 I assume almost none. Umayyads are just to strong.
 
They are in, because people like El Cid did exist historically.

I have no problem with that. My problem is the compete lack of gameplay mechanics to make them interesting or enjoyable. On that point, I'll grant that I actually really enjoy the addition to these Iberian adventurers that rulers can sponsor them (although, it's probably just a random event given to a random ruler, rather than something that can be initiated). This process helps to actually give some meaning and purpose to adventurers other than just random people showing up to declare war on you with random troops that they gained mysteriously.

To bring it back to the thread, although it's too late for suggestions probably, I'd really like if there was a way to sponsor these adventurers if they lose, or something along the lines of that. For instance, an opportunity to grant them a county and they get Loyal Servant modifier, at which point there's a timer for you to declare a war for his claim. If you fail to meet the timer he could potentially rebel. Or just invite them to your court and potentially press their claim and gain them as a vassal.

Additionally, although this is probably outside of the mechanics of the game, it would be neat if Iberian adventurers could function somewhat similarly to either mercenary bands, with different rulers being able to pool money together for troops/equipment, etc, unless they're already using the Childrens' Crusade events so that the adventurers can travel to the courts of multiple rulers to attempt to enlist more money/troops/support/etc.

I think it would really add to roleplay/immersion/etc.
 
Where can I find Groogys AAR?

After Action Reports subforum for CK2,..
which is linked in the top subforums list.
The thread is among the first ten or so. Rather obvious to find.

I don't link it to prevent it getting infested.