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DevBlog #71 | Foundry Fridays: Keeping It Cool

Hello again!
My name is Jason, the art director of Foundry. In this week’s ‘Foundry Fridays’ dev diary, I’m showing progress on a new biome.

This choice to go with a cold climate biome was only natural We wanted an environment that was an opposing counterpart to the rocky desert biome. There is still some work to be done on tuning density and variety of vegetation for biomass resources, but we’re happy with how it’s turning out so far and makes a great addition to the other current biomes already in the game.

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I love how the water all of a sudden looks very cold when next to snow covered terrain.

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Breaking It Down​

Here are some of the rocks and vegetation used to generate the biome. Trees look thick and tough to withstand the cold temperatures. Rock pillars' shapes are sharp and sheer to contrast against the rocky desert counterparts. Winter flowers add accents of colour to the frosty white surroundings.

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Stay tuned to see more of this little guy hobbling around the snowy landscapes

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So there you have it. Short and sweet. Until next time!
Jason



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