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Developer Diary #17: The Anarchs and Unbound

In today’s dev diary we’ll introduce you to a few non-Camarilla Kindred you’ll meet in the game. As you might already know Seattle is primarily a Camarilla controlled city, but that doesn’t mean that there aren’t non-Camarilla Kindred vying for power — or fighting to be left alone. Once again we’ve got Writer Cherish Goldstraw and Narrative Director Ian Thomas describing the profiles to you as they appear at the beginning of our story.

The Anarchs and Unbound​

The unbound are all those vampires who fall outside the Camarilla. The Anarch Movement in its various forms is a subset of the unbound and their most visible manifestation. Many seek to escape from Camarilla control by hiding. But those loyal to the Movement have decided to fight back, attempting to conquer and control domains originally held by those who would claim themselves their masters.

The Anarch Movement is different in each city. Sometimes an Anarch city has a ruler called a Baron. More commonly, it’s led by gangs who each have their own territories. Some cities are currently divided between Anarch and Camarilla vampires — both sides itching to take over.

Where Camarilla vampires usually influence mortal society from the outside, Anarchs burrow deep inside. Many maintain mortal identities, perhaps even families and jobs. This makes them simultaneously more vulnerable and more secure. Vulnerable because they are in contact with their surroundings every night and are sure to make mistakes. Secure because the Anarch is never the vampire lord in a mansion on the hill. They’re the DJ in the nightclub, the terrifying cop from internal affairs, the junkie creeping outside your window.
  • From 5th edition book

History of Thin-bloods in Seattle​

The strength of each vampire Embraced is more dilute than that of their Sire. Thin-bloods have earned their name because their blood is seen as too distantly removed from the original progenitor, Caine. Most Kindred consider them a weakness and an embarrassment to their kind - or even a threat. Thin-bloods are not considered part of any clan, but rather the dregs of Kindred society.

Many view thin-bloods as a risk to the Masquerade due to their close ties with the mortal world, often leading to their being hunted and destroyed without a second thought. Overlooked and downtrodden, they band together in a form of resistance. Seattle acts as a haven of a sort. In this city, the weak-blooded are not destroyed out of hand. Instead, by order of Prince Campbell, they must be branded to set them apart from true vampires; only then will he allow them to remain.

Many have found shelter amongst those of Seattle's Anarchs; particularly under the watchful eye of the Brujah Katsumi, who leads one of the major Anarch groups, and has, because of her involvement with the Thin-bloods, been branded as one herself.

As newly-minted Sheriff Phyre must negotiate the delicate balance between Katsumi's people and the Camarilla - and deal with the fact that many Anarchs and thin-bloods don't respect anyone as leader. Seattle is a powderkeg and each faction waits for its opportunity. Some are more impatient than others. If Phyre is seeking Katsumi, she may find her at a bar called the Hole in the Wall with the other misfits of her cause.

Katsumi Ishizaki​

Brujah Anarch Leader

Quote​

“Tell the Prince I'm busy. The only blood around here is Anarch – always the way, right? I’m going to deal with it.”

Description​

Katsumi is a reluctant leader, forced by circumstance to speak for one of the larger groups of Kindred that consists of anarchs, thin-bloods, and the other dregs of the city. She maintains an uneasy peace with the Court, keeping a lid on the demands and fears of her followers as best she can. You’ll find her out on the streets among those who need her most, or at one of the spaces she maintains to keep her charges out of trouble. In her mortal life, she used to be a surgeon, and while still trying to fix things, nowadays, she is now mostly doing triage.

Katsumi_Anarch.png



Max Webber​

Brujah Unbound

Quote​

“I was a piece of shit when I was a mortal, but the Embrace changed me. It took all my fear away, and I started to figure most assholes are just scared. I saw something in Benny, I thought he might be like me…”

Description​

Unusually placid for a Brujah and unusually submissive for a sire, Max is something of an anomaly. Preferring to steer clear of both the Camarilla and the Anarchs, the only Kindred Max seems to want any relationship with is his intimidating childe, Benny - the Camarilla Sheriff. While many sires would forbid their childe joining the Court without them, Max seems content to live in Benny’s formidable shadow. The strange dynamic between the two has raised many a Kindred eyebrow, but few dare raise their voices for fear of rousing the Sheriff’s ire.

Max_Brujah.png



Nicola “Nix” Lee​

Gangrel Unbound

Quote​

“These city bloodsuckers live in a whole different world. Everyone’s playing these high stakes mind games, and I can’t even beat the peg game over at the Wagon Wheel. I need to find ways to be useful if I want to survive here.”

Description​

Confident, brash and not to be trifled with, Nix loves the thrill of the hunt and fights like the beast unleashed. However, her kind are not usually city-dwellers, and Nix has little patience or aptitude for navigating the intricacies of vampire politics. Nobody knows why she has suddenly appeared in Seattle, and the Camarilla are naturally suspicious, but the possibility of enticing a leashed Gangrel into their ranks is a tempting prospect.

Nix_Gangrel.png




Anarch, Thin-blood, and Ghoul Enemies​

The anarchs are the first, and most numerous faction you'll be butting heads with in Bloodlines 2. While Katsumi has the respect of a large portion of the Anarchs and Thin-bloods, not all of them follow her orders. Many have taken up residence in places you’ll need to investigate or are actively working against you. That means that among the many enemies you’ll face, Anarchs will use their powers against you. And so their members are a good baseline for the kind of threats you'll face throughout the game - roving gangs of fidgeting ghouls, armed with whatever they can get their hands on, and young, opportunistic kindred too naive to see the danger in taking on an elder face-to-face.

Ghouls are a tough bunch; they can take significantly more of a beating than your run-of-the-mill human, but they aren’t much of a threat alone. It’s when they work together, some bludgeoning you about, others carving you up, that you’ll want to take them seriously, so keeping things quiet is a sensible approach. Their Kindred masters are a much more potent threat- while they’re not as skilled in their disciplines as others, they more than make up for it with hardware.

As the situation in Seattle heats up, the Anarchs become more militaristic and heavily armed—but at their core, they’ve got more humanity than most. They’ll be hesitant to shoot with their friends in the way, more receptive to manipulation, and slower to catch who’s been turned against them—all weaknesses that can be exploited.

Anarch_Lineup.png




Upcoming DD 18-203.png
 
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Not as many characters as the other Dev diary makes me assume that we are going to spend most of our time with the unbound being violence. The head clearly is branded in solidarity with thin bloods. Apart from her the other designs aren't really that interesting max is probably a one note avenge the former sheriff his childe plot. The only interesting part of this diary is the significance of branding in Seattle which of course phyre is covered in marks themself. It might be having just played rogue city by the unbound goons look kinda generic.
 
Yeah, doesn't sound so much as a faction equal to the Camarilla than as "have some dudes to kill, but there's a few quests involving them too".

I personally also still don't like the telegraphed, cartoonish goon design ("big chunky dude with a hammer"). Part of the point of vampires I always felt was that whoever they are they can be dangerous; they don't need to look like they'd swing a hammer at you to still suddenly decide to do so ^^
Though it might be that gameplay-wise it feels better to easily identify what "enemy type" you are dealing with.
 
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The entry doesn't sound very encouraging. It suggests that the Anarchs will mainly be the enemy we will face, not the option with which we can cooperate against Camerilia. I also miss the mention of the Sabbat, which is the largest force in the vampire world apart from Camerilla. Can you count on the dev diary about them separately? Could they be such an extensive faction in the game that they will get their own separate chapter?
 
So is this going to be the kind of game that has named Anarchs quests full of commentary on class struggles and social justice l, but then you turn a corner and murder a few dozen peasants on the flimsiest of pretenses?

The diary kinda makes it sound like that.
 
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Katsumi looks interesting , that burn mark is a nice touch.

Max.. That exact Killmonger haircut is a meme at this point.

Nicola is meh. Don't really care about gangrel anyway.

The "crew" , looks a bit cartoonish . But I also kind like it, it has a certain 80ties henchman kind of vibe. Perfect for beating up.
 
Max.. That exact Killmonger haircut is a meme at this point.
Nicola is meh. Don't really care about gangrel anyway.
For both of those characters I also feel the character quote really doesn't give the same vibe as the character design. But maybe that's just me; obv. that's rather subjective.

I agree that Kasumi seems like an interesting character, maybe actually the most interesting out of everyone introduced so far.
 
The entry doesn't sound very encouraging. It suggests that the Anarchs will mainly be the enemy we will face, not the option with which we can cooperate against Camerilia. I also miss the mention of the Sabbat, which is the largest force in the vampire world apart from Camerilla. Can you count on the dev diary about them separately? Could they be such an extensive faction in the game that they will get their own separate chapter?
The character you play in Bloodlines 2 is the Camarilla Sheriff. Joining another faction was never on the table.

The Sabbat are all washed up in V5. Half of their membership has abandoned them and most of remaining members have left for the Middle East to fight in the Gehenna War. The Lasombra are formally aligned with the Camarilla now and the Tzimisce have been moving into the Anarchs.

The primary antagonists of V5 are the Second Inquisition.
 
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The character you play in Bloodlines 2 is the Camarilla Sheriff. Joining another faction was never on the table.

In my opinion, players freedom of choice should be the developers' modus operandi. We are the sheriff of camerilla, but that shouldn't bind us. The player should be able to decide, for example, that he wants to sabotage Camerilla because he likes the ideas of the Anarchs, or wants to cooperate with Camerilla and suppress the Anarch movement, or crush both factions, establish his own and rule Siatle on his own, or save the inhabitants from vampires, or simply kill everyone and turn Siatle into a ghost town because he for example simply doesn't like what vampires and the world have become and, for example, wants a great reset. One that will restore the glory of the elders.

The Sabbat are all washed up in V5. Half of their membership has abandoned them and most of remaining members have left for the Middle East to fight in the Gehenna War. The Lasombra are formally aligned with the Camarilla now and the Tzimisce have been moving into the Anarchs.

I didn't notice any mention that they would be based on v5.

The primary antagonists of V5 are the Second Inquisition.

I hope that they will appear in the game as enemies, but also as a faction that you can join, even if such cooperation would ultimately cost the protagonist his life. After all, our mysterious elder may have become convinced that the existence of vampires as such is a curse and a tragedy and decided that this stain must be erased, even if it also means his suicide by the hands of intermediaries. Sort of like a "good ending" for Sietle. We infiltrate Camerilla and transmit important information to the second crusade, giving them contact information on the next bloodsuckers they are eliminating.

The player should also be able to play it Machiavellian style. E.g. Transmit only selected information to the enemy so that he can eliminate his opponents for him. Our elder's hands are then clean, the enemies disappear and we are step by step closer to becoming the prince of Siatle. Then all that's left to do is eliminate the useful idiots (who are also the only witnesses).
 
In my opinion, players freedom of choice should be the developers' modus operandi. We are the sheriff of camerilla, but that shouldn't bind us. The player should be able to decide, for example, that he wants to sabotage Camerilla because he likes the ideas of the Anarchs, or wants to cooperate with Camerilla and suppress the Anarch movement, or crush both factions, establish his own and rule Siatle on his own, or save the inhabitants from vampires, or simply kill everyone and turn Siatle into a ghost town because he for example simply doesn't like what vampires and the world have become and, for example, wants a great reset. One that will restore the glory of the elders.



I didn't notice any mention that they would be based on v5.



I hope that they will appear in the game as enemies, but also as a faction that you can join, even if such cooperation would ultimately cost the protagonist his life. After all, our mysterious elder may have become convinced that the existence of vampires as such is a curse and a tragedy and decided that this stain must be erased, even if it also means his suicide by the hands of intermediaries. Sort of like a "good ending" for Sietle. We infiltrate Camerilla and transmit important information to the second crusade, giving them contact information on the next bloodsuckers they are eliminating.

The player should also be able to play it Machiavellian style. E.g. Transmit only selected information to the enemy so that he can eliminate his opponents for him. Our elder's hands are then clean, the enemies disappear and we are step by step closer to becoming the prince of Siatle. Then all that's left to do is eliminate the useful idiots (who are also the only witnesses).
It was said that you would be able to have Anarch sympathies but you won't be able to outright leave your job. That's the way it is. Even in the story of sandbox games like Grand Theft Auto, you can't choose to not be a criminal. There's a core narrative which defines each game, no different than how in BL1, you had to work for the Prince even if you hated him.

All new VTM products are based on V5 and that includes Bloodlines 2. It's the only version that Paradox supports and gives out licenses to. You can see V5 rules all over the game, in any case, as a dead give away that the game is V5.

Considering that the Second Inquisition likes to kill vampires on sight, trying to join them is probably a no-go. As the Sheriff, killing these people is part of your job, anyway.
 
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Did you really took a core setting piece like Anarchs and turned them into tutorial goblins? o_O
 
they sorta look like theyre from cyberpunk not VtM?

joining the inquisition would be bad, they're not a good ending, they're the off the books black ops government agency, them taking over from vampires wouldn't be a good ending for anyone, not even the humans and certainly not the vamps. I'm pretty convinced once the V5 mage books it'll be clear the 2nd inquisition is being set up to be an arm of the technocracy

Setites soon? Ministry DD next?
a little broker shop in the town, come in come in, I have some deals for you, the thing you need, the thing you want? both at once, you don't even need to pay the first time is free, come back, oh by the way, here's a secret that presents an alternative but definetly worse for everyone, easy way to solve your next quest, ha ha did i say that out loud? just ignore me love, want a drink? a victim? you can have both, come into my parlour, set can set you free, ha ha just joking, here's a gift from me, don't tell the prince.
 
I was just thinking, isn't the Camarilla calling for trouble, face branding Thin Bloods in the age of the Second Inquisition? As soon as the SI understands that those people with very similar burning scars on the face are vampires scornful of the local power and with possible knowledge of important characters, Elysiums and such, the Masquerade will suddenly become obsolete in Seattle.
 
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Apparently that's a V5 "lore" thing, though not sure it says "and it has to be in the face" - but tbf we don't know whether that's just her that's got it so prominently for some reason or another or all of them. Actually, if it's just her as a sorta ... bold demonstration of leadership I'd say you got an argument.

Does it otherwise make sense? Eh. Probably not really. ^^ I'd guess it's supposed to be kinda evocative of historical groups of people being branded/tattooed or otherwise marked for persecution, and trying to replicate that, except of course here we want to stay secret so it's somewhat counter-productive. And also it's "modern times" so the options of doing these things in more subtle ways are readily available; through alternative means that don't require some sort of ritual to actually make it stick (vampires heal scars, right...).
 
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I don’t remember reading anything about it in v5 books, but I may have forgotten some stuff.
And it doesn’t seem to be just Katsumi, sledgehammer guy in the last picture has the same branding mark on the face.
 
And it doesn’t seem to be just Katsumi, sledgehammer guy in the last picture has the same branding mark on the face.
Oh, you're right. Plus two of the goons have the same as tattoo. Didn't make the connection, in my mind those were supposed to be Anarchs, not thin-bloods, but I guess the game goes for a big overlap there ...