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Developer Diary | Afghanistan & Iraq

Greetings all,

Before we venture into the country content today, I want to take a brief moment to discuss the reactions to last week’s development diary. For those who didn’t follow the situation, it would be fair to say that some of the material we presented elicited strong negative reactions from parts of the community. This is not unusual, in fact I’d go so far as to say that it’s one of the reasons we have dev diaries in the first place. Well intentioned feedback is a good thing. We won’t always agree on what the best directions are for a game, but I think we’ve repeatedly shown that airing content early in dev diaries can be a source of positive change for the content within.

However.

It would also be fair to say that for the last couple of releases, dev diaries have happened much later in the development process than they used to. This makes it harder for us to make certain, more significant changes based on the feedback we get. I am not happy with this. We will make changes.

With all of the above said we do still use dev diaries as a medium for change, and we’ve taken on board the community’s thoughts around the Silk Road Empire path, and will be altering this to fit a more historically inspired vision. You can find details of this below the text for the upcoming Afghanistan content, and then we’ll continue with the upcoming Iraq content.

As a final note however, there is an unpleasant undercurrent to some of the reactions we’ve received this week. A minority of players have resorted to threats, harassment, and organized personal attacks far outside what I would consider appropriate or acceptable online behaviour, in order to compel us to make changes to the game. As a rule, we do not respond to demands that are accompanied by harassment or threats. Instead, as displayed above, it is constructive feedback that is most likely to result in changes.

- Arheo

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Hi there. Here are two of our new focus trees arriving in Graveyard of Empires.

Explore historical and alternative paths as your nation grapples with unstable politics, external pressures, and a rugged landscape.
Or perhaps you prefer to shape the fate of the Hashemite monarchy, navigate military conspiracies, and determine whether Iraq will bow to foreign interests or carve out its own destiny.

Afghanistan
First we have one of the most intriguing and overlooked nations of Hearts of Iron IV: Afghanistan.
Known as the "Graveyard of Empires," Afghanistan sits at the crossroads of Asia, surrounded by powerful neighbors with competing interests. In Graveyard of Empires, Afghanistan gets a brand-new focus tree that offers players an array of historical and alternative paths, all while grappling with the nation's unique challenges: unstable politics, external pressures, and a rugged landscape that's as much an obstacle as it is a defense. Let’s dive into what makes this mountainous nation tick!
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King Zahir Path: A Balancing Act
If you choose to keep Afghanistan on its historical trajectory, your goal is to maintain neutrality while avoiding the unwanted attention of both the British Raj and the Soviet Union. It’s not an easy task—both neighbors see Afghanistan as a key piece in their great game of influence.
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The historical path focuses on threading the needle diplomatically. You’ll work to modernize the state just enough to strengthen it without alarming the Soviets or British into intervening. Build up a defensive military, negotiate trade agreements, and play the long game. Survive the war intact, and you might just emerge as a stronger, more united Afghanistan ready to step onto the post-war stage. However, this branch also has options to depart from the historical trajectory by strengthening the young King Zahir Shah at the expense of his power hungry uncles.
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This enables Afghanistan to move towards parliamentary democracy, or even a republic. Depending on choices made throughout this path, the establishment of a republic can allow Afghanistan to gain cores on more territory or transform into a new nation such as Pashtunistan. You may have also noticed the end focus called ‘Sinkiang Intervention’ which will allow alt-history Afghanistan to declare war and puppet Sinkiang. This is intended to be a follow on from the 1933 Afghan interventions in the region.
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Modernization and Industry
Afghanistan’s industrial branch is a delicate balancing act. On one hand, you have the rising middle class and reformers who demand modernization—factories, railroads, and a central government capable of governing effectively. On the other hand, the rural elite and tribal leaders expect the status quo to remain, fiercely opposing any changes that threaten their power or traditions.
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As new universities are established (giving the player extra tech slots), their graduates will expect jobs. Otherwise they will turn to alternative ideologies in the form of a ticking national spirit, boosting parties opposed to the current government.
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Failure to accommodate the needs of the graduates or the rural population can escalate even further, especially if Afghanistan has taken industrial aid from the Soviet Union.

To succeed, you’ll need to navigate these conflicting interests carefully. Alienate the traditionalists, and you risk plunging the nation into civil unrest. Ignore the reformers, and the country’s economy will stagnate, leaving you ill-prepared for the challenges of the modern world. Striking the right balance will be key to building a strong, stable Afghanistan capable of weathering the storms of the 20th century.
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Red Revolution - The Communist Path
On the opposite end of the spectrum lies the Communist path. Here, Afghanistan leans into its proximity to the Soviet Union and stages a workers’ revolution to overthrow the monarchy. With Soviet backing, you’ll focus on restructuring the nation into a socialist state, collectivizing agriculture, and using Soviet expertise to industrialize rapidly.

A successful Communist Afghanistan can join the Comintern, spreading revolution across South Asia. As a reward for securing your central Asia for the communist cause, Afghanistan can take control of Soviet states in central Asia and form a new communist state in the mountainous region.
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The Return of Amanullah Khan - The Fascist Path
What if Afghanistan didn’t settle for neutrality? What if Amanullah Khan, the reformist monarch who was overthrown in 1929, returned to power with a vengeance? In this path, you’ll work to restore Amanullah’s throne, rally the country around his vision of modernity, and take Afghanistan in a radical new direction.
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In order to restore Khan to the throne, players will have to rally support from those opposed to the current regime and potentially sway Germany into supporting you. When the time is right, Khan will need to use his support to violently overthrow the government in a civil war.
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But modernization comes at a cost. To industrialize the nation, you’ll need to crush traditionalist opposition and whip the economy into shape. Amanullah’s reforms will bring social upheaval, from building factories in the cities to empowering women and expanding education—an effort that will alienate the rural elite and test the patience of the clergy.
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Once industrialized and militarized, Afghanistan can align itself with the Axis, contributing to their war effort and expanding its influence in Central Asia at the expense of the Soviet Union or push South and dominate the Indian sub-continent.

Military Traditions: Levy versus Professional Army
Afghanistan’s military tree offers two distinct paths. Will you maintain the traditional levy-based army that draws upon local tribes and their age-old knowledge of guerrilla warfare? Or will you modernize, creating a professional standing army equipped with artillery, tanks, and aircraft?
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The levy path excels at defensive warfare and is perfect for players who want to hold out against more powerful foes in Afghanistan’s rugged terrain without reliance on an industrial economy. Meanwhile, the professional army path allows for a more offensive playstyle, but modernization requires major investment in infrastructure, industry, and training. Both paths have their advantages, and choosing the right one will depend on the challenges you face.

Afghanistan Conclusion
Afghanistan might not be the biggest player on the world stage, but its unique challenges and opportunities make it a fascinating nation to lead in Hearts of Iron IV. Whether you choose to maintain its neutrality, dive into reformist authoritarianism, or embrace radical socialism, Afghanistan offers a fresh and engaging experience for players who enjoy navigating the complexities of geopolitics and internal strife.

Some Raj Changes
We have implemented some changes to the Raj’s alt-history branches following feedback in the previous developer diary. So let’s take a quick detour from Afghanistan to see what’s changed.
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As you can see, the Mughal branch has changed structure somewhat. After breaking away from the Raj in a war of independence, you will start off as a lonesome Princely State. After this you choose who you want to rule your new state. This will include an option to promote the historical heir of the Timurid Empire, Mirza Khurshid Jah Bahadur. Furthermore, we’ve also enforced stricter rules for who can be leader to only include non-hindu princes.
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Then we have two paths you can take in this branch, embracing Mughal heritage and becoming a new Mughal Empire and striving to unite the Indian Sub-Continent under your rule (as we discussed last week), or striking north and west in the form of a resurrected Timurid empire.
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The Timurid path allows you to move the capital into Afghanistan and promotes the expansion into former Timurid territory in central Asia, Iran, Turkey and Iraq. Included in this path is an option to expand the silk road across your conquered territory by establishing new railway lines towards your capital.
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Iraq
Next up, we set our sights on a nation caught in the whirlwind of great power politics, a land rich in oil but plagued by instability—Iraq. With the Graveyard of Empires Country Pack, Iraq receives a new and dynamic focus tree that allows players to shape the fate of the Hashemite monarchy, navigate the shadows of military conspiracies, and determine whether Iraq will bow to foreign interests or carve out its own destiny.
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Will you secure Britain’s favor and build a Hashemite empire? Will you break free from imperial control and forge a regional alliance? Or will you embrace radical nationalism and set the Arab world aflame? The choice is yours. Let’s dive in!

The Hashemite Gamble: A Crown In Exchange for Chains?
Iraq's Hashemite monarchy exists in a precarious position. Installed by the British in the aftermath of the First World War, it must balance between maintaining legitimacy at home and keeping the favor of its foreign patrons. Walking this tightrope offers both risks and rewards.
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If you choose to cozy up to London, you’ll gain economic and military support in exchange for certain… “adjustments” to your sovereignty. Gradual territorial concessions and agreements on oil will ensure a steady flow of British investment, arming and industrializing Iraq under the watchful eyes of the Empire.
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However, this road does not have to end in subservience. With careful diplomacy and statecraft, Iraq can leverage British support to expand Hashemite rule, either through the creation of a Hashemite Federation that unites Iraq and Transjordan, or by pursuing an even more ambitious vision—the restoration of the Hashemite Caliphate, using British backing to lay claim to leadership of the Islamic world.
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Of course, the longer British troops remain in Iraq, the more resentment will fester among the people. Can you keep the monarchy secure, or will the streets of Baghdad boil over with nationalist fury?

The Coup of Bakr Sidqi
For those who see Iraq’s reliance on Britain as a chain rather than an opportunity, there is another path—the military coup of General Bakr Sidqi. Historically Iraq’s first modern military dictator, Sidqi represents a new direction for the country.
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By backing his coup, you can turn Iraq into an independent and militarized power, rejecting foreign interference in favour of forging an alliance with Turkey and Iran—the two other regional powers wary of British and Soviet ambitions. Together, these nations can stand united against imperialist forces, ensuring their survival in a world dominated by global giants.
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This path requires careful diplomacy and a willingness to challenge British influence while avoiding outright war until you are ready. If played correctly, Iraq can become the dominant force in the Middle East without being anyone’s pawn.

The Golden Square Coup: A Pan-Arab Uprising
Then again, why stop at simply kicking out the British when you can set the entire Arab world on fire?

By supporting the Golden Square, a group of radical officers inspired by fascism and Arab nationalism, you can overthrow the Hashemite monarchy and transform Iraq into the spearhead of a new Pan-Arab movement. Historically, this coup led Iraq into a short-lived war with Britain, but with the right moves, you can turn it into something much greater.
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By throwing your lot in with the Axis, you can rally the Arab world against imperialist powers, using German support to launch military campaigns aimed at unifying the Middle East under Iraqi rule. With enough ambition (and firepower), you could redraw the map entirely, casting aside the artificial borders left behind by the colonial powers.

However, the enemies you make along the way will not take this lightly. Can you survive the wrath of the British, the Turks, and the Persians long enough to build a truly united Arab state?

Black Gold and Industry: The Future of Iraq
Regardless of which path you take, one thing remains true—Iraq sits atop one of the most valuable resources in the world.

The oil fields of Iraq can be exploited to fund rapid industrialization, equipping your armies and fuelling economic expansion. However, how you wield this wealth depends on your political situation.
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British-aligned Iraq will see much of its oil wealth siphoned off in exchange for industrial and military aid. A militarized independent Iraq will need to develop its own petroleum industry, relying on domestic initiatives to fuel its growth.Meanwhile fascist Iraq aligned with the Axis can use oil as leverage, trading with Germany and Italy to secure weapons and infrastructure.
Oil is both a blessing and a curse—manage it well, and you will have the means to build a modern nation. Fail, and Iraq could become an imperialist puppet once more.

Relations with Britain: A Delicate Dance
The defining factor in Iraq’s fate will be how you handle your relationship with the British. Every path—monarchist, militarist, nationalist—hinges on whether you cooperate with London, cautiously distance yourself, or declare open war.

Tolerate the British, and you can leverage their support for Iraq’s modernization.
Resist them diplomatically, and you may carve out an independent position without bloodshed.
Defy them completely, and you had better be ready to fight. An enraged Britain has the means to crush Iraq if provoked too soon so timing is everything.

Final Thoughts
Iraq is a nation brimming with potential and danger. Sandwiched between great powers, blessed with vast oil reserves, and divided between competing political movements, it is a country poised for either greatness or destruction.

Whether you choose to guide the Hashemites to glory, back a military dictatorship, or forge a radical Arab empire, Graveyard of Empires offers players the chance to rewrite Iraq’s fate.

Which path will you take? Will you play the loyal subject, the cunning strategist, or the revolutionary firebrand? Let us know in the comments below!

Until next time—may your oil flow freely, and your enemies tremble before you!
 
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I was hoping we could get more detailed historical paths, in-depth army reforms that would allow more guerillaesque warfare, something like more supply buffs, terrain buffs and perhaps special units and a bit of an oil focus to make Iraq joining a side actually impactful. I see Afghanistan got that army reform focus but I dont see it for Iraq, I hope Iran will certainly get it.
 
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> By supporting the Golden Square, a group of radical officers inspired by fascism and Arab nationalism, you can overthrow the Hashemite monarchy and transform Iraq into the spearhead of a new Pan-Arab movement

Why? The Golden Square never opposed the Monarchy. In fact most members of the Coup had been very close to King Ghazi I. There was nothing particularly unique about the 1941 coup. Plenty of coups had occurred in Iraq before like in 1936 when an Army officer, Bakr Sidq, overthrew the civilian government with Ghazi's support. Ali al-Gaylani had also been Prime Minister before under both Faisal I and Ghazi I. The Golden Square was little more than one of the many cliques of Military Officers typical of this time period that sought to radically alter the political and diplomatic path that the incumbent administration was championing. As a matter of fact, there are no sources that say that the 1941 Coup even thought about altering the Monarchy's position and I don't get where the myth of the Golden Square being against the Hashemites even comes from.
The matter of fact is that the 1941 Coup and the Golden Square goal was not to overthrow the Monarchy itself but rather the Regent, Prince Abd al-Ilah, and Prime Minister Taha al-Hashimi who were deemed too pro British. Soo much soo that after the Coup the plotters named Sharaf bin Rajeh as the new Regent for the young Faisal II.

Also please, dont use the Baath Party flag for the Golden Square. If anything use something akin to the black-green-white. The baath were not even a thing and wouldn't be for like 20 years


One other thing—your focus tree seems to operate under the assumption that "the Hashemites are pro-British, and the anti-Hashemite path is anti-British." But who exactly are we playing in the pro-British path? For most of Hearts of Iron IV's early game, Iraq is ruled by King Ghazi I, a man who was vehemently anti-British. He openly advocated for the conquest of Kuwait, pushed for Iraq’s remilitarization, and was so disliked by the British that, after his death in a car crash in 1939, conspiracy theories quickly emerged suggesting he had been assassinated by them—rumors that still persist in some circles today.
So, who is leading Iraq down the pro-British path? It doesn't make much sense to have a "Hashemite path" when the ruling Hashemite king at the time was fiercely opposed to British influence. It seems like you’ve designed the focus tree based on the political landscape after 1939, when Prince Regent Abd al-Ilah and his government were clearly pro-British. But that situation only arises after Ghazi’s death. I assume that part of the focus tree isn’t locked for three years—so what happens in the meantime?

It feels like there wasn’t much research into Iraq’s pre-1939 history when drafting this focus.
 
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I find it weird how the Raj, has a Timurid path but Afghanistan doesn’t. I saw that the point of not wanting to duplicate content for two nations, but you did the same for other nations aswell, such as the Baltics. Also the screenshot shown of the Timurids said that you can expand into central asia, but didnt show any expansion going on. Its weird that the Raj can claim to be a Timurid succesor whwn Afghanistan can’t eventhough they have atleast a Uzbek minority
 
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Like Iraq, I wanted to see a restoration of the Babylonian Empire, and that decisions to restore famous cities, such as Uruk, Ur, Ctisphon, Susa, would be epic.
As for Afghanistan, I hope they will at least make a decision to restore the Mughal Empire, let's say following the steps of Babur.
In addition, Afghanistan lacks a focus of resistance in the states dominated by the enemy and a gain in compliance that is called The Tomb of Empires, I say out of principle.
Oh wait, a Bactrian or Indo-Greek road just came to mind.
Let's make sure that all four ideological paths has sound historical basis FIRST before adding ancient memes.
 
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Let's make sure that all four ideological paths has sound historical basis FIRST before adding ancient memes.
The fascist path is missing the invitation for Palestinian and Syrian opposition figures, also a focus for Germany to transfer Vichy weapons to Iraq (tanks, rifles, artillery). There should be an option to make the king leader if he is still alive and exchange the Regent if he isn't. There is no focus that features the Brandenburger that were sent to Iraq to train up an Iraqi unit up to German standards. Also a focus that features Japan would be nice for the Navy in the fascist branch and a focus to bring in the Italian forces (there is a focus to buy Italian equipment).

There is other things, I will try to write a longer list of bigger and smaller changes that would do well to improve Iraq later when I am finished with work.
 
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The fascist path is missing the invitation for Palestinian and Syrian opposition figures, also a focus for Germany to transfer Vichy weapons to Iraq (tanks, rifles, artillery). There should be an option to make the king leader if he is still alive and exchange the Regent if he isn't. There is no focus that features the Brandenburger that were sent to Iraq to train up an Iraqi unit up to German standards. Also a focus that features Japan would be nice for the Navy in the fascist branch and a focus to bring in the Italian forces (there is a focus to buy Italian equipment).

There is other things, I will try to write a longer list of bigger and smaller changes that would do well to improve Iraq later when I am finished with work.
Same, i'll add a new entry for my Formable Reworks suggestion thread too
 
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The fascist path is missing the invitation for Palestinian and Syrian opposition figures, also a focus for Germany to transfer Vichy weapons to Iraq (tanks, rifles, artillery). There should be an option to make the king leader if he is still alive and exchange the Regent if he isn't. There is no focus that features the Brandenburger that were sent to Iraq to train up an Iraqi unit up to German standards. Also a focus that features Japan would be nice for the Navy in the fascist branch and a focus to bring in the Italian forces (there is a focus to buy Italian equipment).

There is other things, I will try to write a longer list of bigger and smaller changes that would do well to improve Iraq later when I am finished with work.
Question for you, do you think it would make sense to have a Constitutional Monarchy path for Iraq if it cozies up to Britain. Also, from what I breifly read on Wikipedia (haven't been able to find good sources), it doesn't seem like there was any major "democratic" opposition except for the Ahali Group.
 
Question for you, do you think it would make sense to have a Constitutional Monarchy path for Iraq if it cozies up to Britain. Also, from what I breifly read on Wikipedia (haven't been able to find good sources), it doesn't seem like there was any major "democratic" opposition except for the Ahali Group.
In my suggestion post I basically proposed a constitutional Monarchy after the Baqr Sidiqi Coup, with the Ahali group embracing Arab nationalism, which they historically didn't and it weakened them. My idea was analogue to Mosley embracing anti-German sentiment to get more popular. Then the democratic Iraq would work with Britain securing the Middle East for Britain in exchange for controlling it, pushing Turkey and Iran into the Axis.

The monarchy under king Ghazi I was very anti-British, he even ordered an invasion of Kuwait at one point and could barely be talked out of it. The British were very happy when he died. The path proposed in the Dev Diary makes sense for the regent Abdallah or a Constitutional Monarchy but not for a Monarchical path. The monarchist path should be a stand-alone path or one where one can chose to join the Axis.
 
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I hope we won't have a gaming experience like the Soviet Union's deep involvement in the war with Iran on the historical route. The balance of the game is important, but the immersive experience is even more important.
Also, what would happen to Afghanistan's red line if the Soviet Union was no longer red?
 
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Both focus trees are lacking content in my opinion, in Trial of Allegiance I find that there is much more content, but here it lacks historical and alt historical content and from what I'm reading in the comments, there are historical inaccuracies, try to put if you have time more things and fix what is incorrect please, especially what people are saying in the comments. On the other hand, the Raj is very well done, let's see if Iran is as good as the Raj.
Thank you.
 
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Both focus trees are lacking content in my opinion, in Trial of Allegiance I find that there is much more content, but here it lacks historical and alt historical content and from what I'm reading in the comments, there are historical inaccuracies, try to put if you have time more things and fix what is incorrect please, especially what people are saying in the comments. On the other hand, the Raj is very well done, let's see if Iran is as good as the Raj.
Thank you.
its less bad with Afghanistan I would say, it seems to lack a real monarchist path, but otherwise it seems good, and if my assumption is correct that on the far right is a flexible foreign policy path then I think Afghanistan could be fun. Iraq is not optimal...
 
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its less bad with Afghanistan I would say, it seems to lack a real monarchist path, but otherwise it seems good, and if my assumption is correct that on the far right is a flexible foreign policy path then I think Afghanistan could be fun. Iraq is not optimal...
I personally look at the focus trees of Paraguay and Uruguay, for example, and they look as big as these two, since this dlc includes fewer countries, they could have made them much bigger because it is an area very rich in history and culture.

Let's say for example that the focus trees of Iran and the Raj are like the size of the focus trees of Chile and Brazil, they could have made those of Iraq and Afghanistan to be the size of the focus tree of Argentina.

Regarding what you said about Afghanistan appearing to lack true monarchical focuses, that is what I mentioned in my first comment, I think the idea of letting us choose whether we wanted the Barakzai dynasty or resurrecting the Hotaki and Durrani dynasty would have been great. I also read something interesting about the Khwarazmian Empire, but that's another topic.

And as for the Iraqi focus, I don't really know why they have decided to mix communism with the Kurds, they could have made a bifurcation, whether to stay as the Kurds or as the Iraqi communists. Apart from the fact that the focus tree is mini.
What I did like and I am curious about, is that focus called “A new caliph” I wonder if that will give the option to revive the Umayyad caliphate, since I see that there is a focus called to reestablish Al-Andalus (which was the Iberian peninsula at that time).

I hope the developers read the thread and listen to the community and expand/correct the content.
 
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I personally look at the focus trees of Paraguay and Uruguay, for example, and they look as big as these two, since this dlc includes fewer countries, they could have made them much bigger because it is an area very rich in history and culture.

Let's say for example that the focus trees of Iran and the Raj are like the size of the focus trees of Chile and Brazil, they could have made those of Iraq and Afghanistan to be the size of the focus tree of Argentina.

Regarding what you said about Afghanistan appearing to lack true monarchical focuses, that is what I mentioned in my first comment, I think the idea of letting us choose whether we wanted the Barakzai dynasty or resurrecting the Hotaki and Durrani dynasty would have been great. I also read something interesting about the Khwarazmian Empire, but that's another topic.

And as for the Iraqi focus, I don't really know why they have decided to mix communism with the Kurds, they could have made a bifurcation, whether to stay as the Kurds or as the Iraqi communists. Apart from the fact that the focus tree is mini.
What I did like and I am curious about, is that focus called “A new caliph” I wonder if that will give the option to revive the Umayyad caliphate, since I see that there is a focus called to reestablish Al-Andalus (which was the Iberian peninsula at that time).

I hope the developers read the thread and listen to the community and expand/correct the content.
The Kurdish communist path makes sense since there was the Mahabd Republic founded in Iran in the 1940s a Kurdish communist state, but most its generals and manpower came from Iraq. The communist party of Iraq later was strong in Kurdistan and Russia and the Soviet Union had good relations with Kurdistan. But it shouldn't be the only communist path. There should be an "Arab Communist Path" and I would really love to see a Ba'ath Party Path that vacates between fascists and Soviets.

The Caliph path makes sense since the Grandfather of King Ghazi declared himself Caliph in the 1920s. So there is a claim to the title. But that wouldn't happen as part of a pro-British monarchy. The British wouldn't want a new caliphate. Cause that would cause them massive problems down the line.
 
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Put that on a few walls at PDX studios. (May need to tweak that a bit if you want to apply it to other games)
Technically a female catholic Shah of Iran path would be having a historical basis.
 
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Technically a female catholic Shah of Iran path would be having a historical basis.
As we already have the option for a female Sultan for the Ottomans, Shams Pahlavi as Shah of Iran would be very cool and in the scope of the game not completely impossible. Maybe as part of the pro-british opposition? But keep in mind her conversion to catholicism only acured later in her life while she was married to her second husband.
 
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On the other hand, the Raj is very well done, let's see if Iran is as good as the Raj.
I mean, it's a bit better than the last devdiary.

We still lacked a fleshed Indian communist path, alternative alliances for Netaji, and Indian advisor list.

But yeah, fixing the Mughal > Timurid path is a good start.
 
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