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Developer Diary | Alt-Historical RAJ

Toot

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And welcome.
This week we will take a look at the alt-history paths for the RAJ. So without further ado.

Forward Bloc
If you go down the League Against Gandhist, and proceed down the Forward Bloc plan you will end up with Subhas Chandra Bose as its leader. This is a more militant stance towards the British, with the end goal of leading a war of independence.

The War against the British will start when you complete Give Me Blood And I Will Give You Freedom, and which states join you in the civil war will be determined by how big the resistance is.
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The idea is that you are using the resistance system to agitate the local population against British rule, flipping the resistance system on its head. The higher resistance is at the start of the civil war, the more people will join you.

This can be increased in two ways: you can promote resistance in a certain state.
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But you can also undo your own cores to further boost resistance.
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These will be re-cored once the independence war starts

If you know your history, this will trigger the British government to try and arrest Bose. You can make him leave India for a time, and he will begin his famous journey avoiding arrest.
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Should you for some reason not let him go on the run, he will start the civil war imprisoned, and you can free him by controlling the British aligned India's capital. In this case he ended up in Karachi
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When you go to the war for independence the UK will enter against you as well, but with some tricks you can make it simpler. For example you can infiltrate the closest English possessions and try to take control.
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You can also do what Bose did historically, and ally with the Japanese. They will then try and help you out, joining your side when the time is right.
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This picture below is what an actual war might look like
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I have also gained control of a lot of close ports, which I plan to use for my Japanese naval bombers gained from a previous focus to take potshots at convoys.
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When you successfully capitulate UK-aligned Raj you get the option of white-peacing out, so that you don't need to be stuck in an endless war.
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After having kicked out the English you are now free to decide between keeping Bose, or changing leaders to Vinayak Savarkar.
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Hindutva
The Hindutva branch focuses on forming Akhand Bharat, or Greater India. It is an expansionist route where you try to take control of all key states, with a tiered formable.

How it works is that you target a country and instantly gain cores on all those required states. You will not be able to continue claiming more countries until you control every state that you previously claimed.
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For example when I claim Burma I get cores on them instantly, but I cannot continue on my quest until I control all Burmese states.

To help with this, Sarvakar has attack bonus on cores that he claims, can justify quicker, but most importantly you are able to build up your Hindu militarism as a spirit via focuses.
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Once all is said and done you can finally form Akhand Bharat
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This gives him a nice trait, but also reduces Agrarian society by about 1/3 instantly.
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Netaji
If you want to, you can also keep Bose as leader.
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Here you seek to extend India's security zones, eventually (probably) coming into conflict with China.
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Ever the pragmatist, you can also seek aid from the USSR, and model some of your economy on theirs.
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You also get to decide how to rule your country, either under a more militaristic authoritarian style, or under a guided democracy, where you still retain control over the country, but there is a semblance of elections. At the end your goal is to liberate the subjects from British rule.
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Reds in the Shadow
Going back a bit, if you go to the right (sorry!), you can find the communist path. Historically the communist movement was suppressed by the British, so they were forced to remain in the shadows.
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On this path you are stacking your cabinet with communists, trying to get enough support for communism, and kicking off a Royal Navy Mutany (inspiration) which eventually escalates into you taking control over India.
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This doesn't result in a direct confrontation with the UK, but it does lead to religious people leaving India, creating a more powerful Pakistan as they consider it to be more stable. Britain will also start funneling economic aid to Pakistan, trying to counter increasing Communist influence in the area. Pakistan on this path serves as a tertiary antagonist whom you eventually want to take out.
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At first you enter a truce with Pakistan, but you can eventually annex it, coring the subcontinent at once.
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If successful, Pakistan might have acquired more industry from the British, indirectly strengthening you.

You can also mold your 5 year plan, in a similar way to the USSR, or lean more towards an Indian form of socialism.
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The East India Company
Taking a step back, at the start of the game the Raj now starts with the Great Depression, similar to other TfV trees like Australia and Canada. This is removed quite early on in the Industrial tree going down the Independence path, but you also have a mutually exclusive choice to make, to deal with the depression immediately.
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This means tying the price of the rupee to the sterling, which drastically reduces the negative effects of the depression, causing the Raj to turn volatile due to monetary chaos.
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Here, you can look to the future. Realizing that the price controls eventually will fail, you can lobby the British parliament to sell off parts of India to private investors, to reduce government spending on trying to stabilize the continent.

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You are no longer playing as a country, but as a company.
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This comes with some unique gameplay mechanics. How do you like them taxes?!
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You are beholden to the tax office since you are, well, a corporation. As such you need to pay income tax. At the end of every fiscal year (starting when you complete the EIC focus), you get slotted into a tax bracket (⬆️).

For example I have one civilian factory, which means that I get slotted into the first tax bracket, and I get to pay 0% taxes. Should I go up to 9 civilian factories, I will need to pay 15% taxes during the next fiscal year. (this is as consumer goods).

As you might see, having more civilian factories might be a detriment. For example, if the end of the fiscal year is coming around, and I have 30 civilian factories, It might be better for me to remove 1 factory and get slotted with 30% consumer goods, than 60%. There are different ways of using these civilian factories, so pay close attention, because we are going to commit tax fraud. (by the way, only controlled civilian factories in states count for this, so not traded, offsite civilian, factories from subjects, mils or dockyards)
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So how can we, basically commit tax fraud? Well first off, every fiscal year you can pay dividends to investors if you want to. This will remove certain civilian factories for a boost for the entire year. So you are basically paying investors dividends, which means they invest more for the next year.
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You can also use civilian factories to outright buy land. This is cheaper for the Indian subcontinent than say, a state in the USSR. It is also how you eventually will gain control over the states you "lost" at the start of the game diplomatically.
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When you gain enough control you also get focuses to boost puppets, meaning they give you way more industry.
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Later on in the tree you can shuffle your factories into your puppets as well, meaning you can funnel away some of your factories.
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And then buy back the land for yourself if you'd like.
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Later on in the tree you will also be able to reduce the amount of taxes paid by expanding tax loopholes.
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And also increase the tax brackets, meaning you can stay in the same (low) tax bracket for longer
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When you buy enough of the RAJ, you can annex the rest, effectively seizing control over the subcontinent, with the end goal of finally becoming fully independent from London.

Here you can either crush your Anathema, the Communists, or go after your old overlords, the British. You can also now core owned states with a massive influx of civilian industries, locked behind compliance. This is cheaper in Indian core states, which is how you eventually regain all your cores.
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To the left of the tree you can form your own private military, where your volunteers get civilian factories for fighting in foreign wars.

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To protect your interests and trade routes, you can also focus on building a flagship by gathering different prerequisites
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The Mughal Empire
At long last, we end with the restoration of the Mughal Empire. As with the EIC path, it begins with price controls going wrong, but instead of looking to the future, you look for stability in the past.

You achieve this by stirring discontent in the Northern parts of Pakistan.
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You then break away, far from Delhi where authorities can't really get to you. Subsequently you get to choose a Peacock prince for your new empire, with any of the princes included in the DLC.
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This is also the path where you get the new unique unit, the elephantry, an evolution of the camelry and cavalry.
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This path is much more conquest focused, with choices between expanding into the Indian sub-continent or north into Afghanistan, the Wakhan corridor and onwards to Mongolia
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You can also gain help from the princes to reclaim the continent from the British
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When you declare war against the Loyalist Raj they will rise up with you, as your puppets.
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They will then join your court as advisors
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One optional thing in this path is rebuilding a new Silk Road by connecting your country to the road that ran from Asia to Europe. This is a tiered formable that goes up to Sinkiang from Afghanistan, into China through the Warlords, and then into Europe from either Iran-Turkey or through the USSR, or the Sea route into Venice.
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When you complete all the tiered formable decisions, you become the Silk Road Empire
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I will leave it here, but finally I'd like to especially once again give a shoutout to Aveebee and pdx_lily who have helped immensely. I'd also like to give a shoutout to the art team juggling my art requests, and to the QA team, especially IterumLuna for managing everything.

Thank you all and see you in the graveyard!
Toot

 
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First of all, well, it’s actually reality that China owns Tibet, and that it’s peaceful enough to be a “core.”

Second, why are you typing like that
in modern days, right, but not in 1936. and Tibet was independent for 20 years until PRC "conquered" in 1950s
i type like that because Paradox seemed to be very senstive on sentitive topic.
 
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Rather disappointed with the content here, but it's not surprising, as this just follows a trend that's been happening for the past several years of hyper-wacky inane paths in lieu of actually interesting paths. I'm not even a true realist who wants only the pure historical ideas: I think things like the Right and Left Opposition in the Soviet Union are very fun despite their lack of plausibility. My problem is with half baked ideas which seem to be born from the thought process of "what is the funniest thing we can implement" or "what is a weird fantasy we can implement" like the EIC, Mughals, and Silk Road Empire.

There are a lot of things that have been improved since launch, but there's been a serious step back in the seriousness of the game, and I fear that Iran will have the same sort of problems in their tree. Something like a boring Pahlavi path, a general monarchist path with options to choose from a Safavid, Qajar, Timurid, or a made up pretender of the Achaemenids, an Islamist tree ending with a nonsensical Shia Caliphate, boring communist path either aligning with Stalin or not, and a fascist path where you annex Germany and create a stupid tag like the "Aryan Empire" with cores on all of northern Europe and India.

I very much understand that these sorts of crazy "funny" paths are what sells, but it really drains my interest in new DLCs when you have things like this. Not every country needs to have a path to conquer the world with relative ease and go every single ideology, the game is easy enough as is, playing as most nations. The game really needs some time to sit and I think it could benefit a lot from no DLC for some time so the devs can go back and fix / revamp / edit parts of other DLCs or the vanilla game even which are not satisfactory. I want this game to be the best game it can be and it has not been progressing on that path for a while.
 
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Hi, I've been waiting for this for soooooo long, and frankly the alt-historical path is a bit of a letdown. First of all, you hardly showcased the democratic (historical), fascist and communist paths, seemed like just a fleeting glimpse when compared with the EIC and Silk Road Empire paths. Coming to which, wouldn't it just make more sense to make a colonial India path rather than the EIC? Something like the Australian historical path, for example. As for the other one, boy, where do I begin? Maybe with the fact that you put up a host of non-Muslim princes to reign over the Mughal empire when either the contemporaneous head of the Timurid dynasty or the heads of any of the breakaway kingdoms (Oudh, Jaunpur, Hyderabad), all of whom were alive and kicking in 1936, would have been far better choices to lead the empire? Also, why not just name it the Indian Empire (or kingdom of India) instead of either the Mughal or Silk Road Empires? I'm really, really hoping that there is another secret dev diary where we get a better peek at the political focus trees (and any other goodies y'all might have cooked up:cool:) so I've still got my fingers crossed. Keep up the good work chaps!!!
Couldn't agree more !
 
Well, how?

There will always be bad trees. Yes, it sucks they exist and i wish they didn't but they do. And game quality didn't took a nose-dive just because they exist. Norway was sucked, Switzerland was "meh", and more. And we still got more good focus trees after each of that.
I will let @Rycestealer speak for himself, but I read him as pointing out that not much happened to these focus trees themselves, and despite a few patches their fundamental problems persists.

And I have to agree with that particular point; if players dont like what they see at this point but consider buying in the hope that it will significantly improve with time and patches, they might be better of saving that money. There is probably not all that much that can be changed pre release, given time, and having seen how previous failures have been treated (the developers dont even discuss Norway and barely did after release) I would not expect too much work being put into it post release.
 
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The Achievement for Conquering the world under the East India Company should be named "The man who bought the world" in relation to Metal Gear's "The man who sold the world"
 
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PDX i beg of you leave the wacky ahistorical paths to modders. There was so much more interesting things happening in India around HOi4s timeframe and pulling content either out of thin air or from hundreds of year ago shows a huge lack of care with the historiography of this game. Not that everything has to be ultra realistic but when content is this far removed from the political reality of the 1930s I might as well just be playing civilization
 
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I wish the choices of paths would be much more grounded in reality - the EIC is there just so you can pretend to be a cool evil businessman and it has no basis in reality; the fact that there isn't a historical figure as its leader shows that.

Also why would those princes with no ties to the Mughals (not even Muslim ones) lead a 'Mughal' Empire? Why would they rule with the name of a dynasty they do not affiliate with? (Edit: I know Mughal Empire is an exonym but it's in relation to the Mongols which a Hindu prince from elsewhere's realm would not have a connection to in this scenario.

This stuff is much better for mods like Kaiserredux where it's meant to provide a laugh more than anything, this just contrasts starkly to older HOI4 alternate history paths and kills immersion more than anything to me. I have mods for a frivolous experience, but vanilla has always had a serious tone (and is still marketed that way) which is being violated by this outlandish content.
 
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Concerning the private military playstyle for the East India Company, will there be any changes to the Volunteer system at all to facilitate "shopping around" with your volunteers? (Such as the ability to recall Volunteers?) I just am finding it hard to picture that type of playstyle with historical focuses on, or is it designed with ahistorical focuses in mind? Can you share the team's pictured experience?
 
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Currently the choice between aims is somewhat exclusive. Successfully breaking away after the initial revolt names your country as a Sultanate.

The Unite the Subcontinent focus moves your capital to Delhi and establishes your aim as the restoration of the Mughal Empire, giving you greater control over the south of India once you eventually conquer it. If you do this, the northern/western conquest focuses are still takeable, but you will not be able to form the Silk Road Empire or gain further cores in that direction.

If you head that way first, and successfully conquer Afghanistan and Sinkiang, you will become the Silk Road Empire - moving your capital to Herat and opening further conquests and some additional cores by decision. Again, the Unite the Subcontinent focuses will still be takeable, but you won't become the Mughals or gain cores in the south or east of India.

Given the reaction, we might make some changes to the Silk Road part, but no promises.
Ok that wasn't something I understood from the dev diary.

But I'm going to be honest, I'm not sure what is the gameplay appeal of this path? Like why trade the south and east of India for random states snaking across central Asia? You can do the world conquest role-play as basically any of the other alt history paths, and there's nothing that stands out as unique mechanically or even in terms of roleplay.

Did there really need to be an alternative to the mughals at the point you make this switch, and if yes, why is the silk road empire the chosen option? It comes across as bargain bin mongol empire and honestly I don't know why it wasn't cut.
 
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This image from UNESCO offical website, tell my how many silk road percentage that India has to support you make the silk road empire? If you really want to do the silk road empire, you have two better choice, one is China, second is counties in Middle Asia. According to what you give that to India???


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I will let @Rycestealer speak for himself, but I read him as pointing out that not much happened to these focus trees themselves, and despite a few patches their fundamental problems persists.

And I have to agree with that particular point; if players dont like what they see at this point but consider buying in the hope that it will significantly improve with time and patches, they might be better of saving that money. There is probably not all that much that can be changed pre release, given time, and having seen how previous failures have been treated (the developers dont even discuss Norway and barely did after release) I would not expect too much work being put into it post release.
Thank you for restating how I feel in more eloquent terms. As you said the focus trees that are poorly made just largely stay as they are and we pretend that they do not exist and while we see small fixes in time to time that reduce problematic elements like balance or removing exclusivity in branches or modernizing game elements, a lot of the problematic elements of the tree will just sit there to fester and rot unless a new DLC comes around and fixes it (unlikely for Scandinavia or Poland's case). The focus trees integrated into the game get a pass they are almost certainly going to be worked on in the future but having a focus tree be largely abandoned just sort of sucks. I look at how the species packs for Stellaris went from cosmetics to mini expansion and while this is an apples to oranges comparison, I do feel like it would make buying these country packs more worthwhile instead of them going bad in a couple years once their mechanics don't tie in with new mechanics well or content from another country largely ignores it. (UK tree and Raj Tree don't seem to talk to each other?, shared focuses would be awesome here).
 
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especially the (seeming) lack of a real Imperialist British-alligned Raj path
The historical path seems to allow pretty much the same as the Dominion trees. You join the UK in their war, becomes independant through war contribution or autonomy focuses, and remain a regular member of the Allies.
 
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Ehh, i was always more interested in Iran, Iraq and Afghanistan anyway.

But yes, especially the (seeming) lack of a real Imperialist British-alligned Raj path is sad and i feel like the rest hasn't really been fleshed out all that well. Imo many of the trees in ToA were better than this Raj tree, however i'd still prefer it over the old one.

I'm not too fussed about it in the context of the game as a whole, as there have always been good and bad trees. For example the Norway tree which i feel is by far the worst in AAT, didn't take anything away from the others and didn't impact the future. It is sad however that it likely won't be reworked again, bar some minor changes. But this goes for Poland as well, where some of the choices for characters have been, let's say, questionable.

I just hope that as always, Paradox learns more about what their community wants and adjusts.
I mean, Norway was the worst of the main trees sure, but Iceland still takes the prize in that dlc as a whole imo.

And yeah, this is a better tree than currently we have for India, but that was never a high bar. An Indian civil war could easily be a conflict on the size and scale of the Chinese civil war, but comes across in the dev diary as more of a side show.
 
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in modern days, right, but not in 1936. and Tibet was independent for 20 years until PRC "conquered" in 1950s
i type like that because Paradox seemed to be very senstive on sentitive topic.
In modern times, yes, and not in 1936, yes. But India didn't have it then and doesn't now, so why should they get a core?
 
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Concerning the part about tax brackets: that's not how tax brackets work, please calculate effective tax rate
I'm kinda tempted to ask if you're all getting paid so low that you don't reach the second bracket since you misrepresented that but reasonably sure you're making more money than me ;P

Also the part of "committing tax fraud" by "paying dividends" (???) completely escapes me but yeah whatever
 
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I think you guys should rework some of the older DLCs, like the British Empire and China/Japan. The China one, in particular, is worse than a generic focus tree, even though it's extremely important in the context of WWII. Instead of releasing a new DLC with a random theme like Central America, you should focus on improving these.
 
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I think you guys should rework some of the older DLCs, like the British Empire and China/Japan. The China one, in particular, is worse than a generic focus tree, even though it's extremely important in the context of WWII. Instead of releasing a new DLC with a random theme like Central America, you should focus on improving these.
I agree, a China rework with this would have been nice. The unique trees are nice but they are very very small with little late-mid to late game flavor.
 
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