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Developer Diary | Alt-Historical RAJ

Toot

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And welcome.
This week we will take a look at the alt-history paths for the RAJ. So without further ado.

Forward Bloc
If you go down the League Against Gandhist, and proceed down the Forward Bloc plan you will end up with Subhas Chandra Bose as its leader. This is a more militant stance towards the British, with the end goal of leading a war of independence.

The War against the British will start when you complete Give Me Blood And I Will Give You Freedom, and which states join you in the civil war will be determined by how big the resistance is.
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The idea is that you are using the resistance system to agitate the local population against British rule, flipping the resistance system on its head. The higher resistance is at the start of the civil war, the more people will join you.

This can be increased in two ways: you can promote resistance in a certain state.
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But you can also undo your own cores to further boost resistance.
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These will be re-cored once the independence war starts

If you know your history, this will trigger the British government to try and arrest Bose. You can make him leave India for a time, and he will begin his famous journey avoiding arrest.
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Should you for some reason not let him go on the run, he will start the civil war imprisoned, and you can free him by controlling the British aligned India's capital. In this case he ended up in Karachi
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When you go to the war for independence the UK will enter against you as well, but with some tricks you can make it simpler. For example you can infiltrate the closest English possessions and try to take control.
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You can also do what Bose did historically, and ally with the Japanese. They will then try and help you out, joining your side when the time is right.
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This picture below is what an actual war might look like
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I have also gained control of a lot of close ports, which I plan to use for my Japanese naval bombers gained from a previous focus to take potshots at convoys.
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When you successfully capitulate UK-aligned Raj you get the option of white-peacing out, so that you don't need to be stuck in an endless war.
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After having kicked out the English you are now free to decide between keeping Bose, or changing leaders to Vinayak Savarkar.
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Hindutva
The Hindutva branch focuses on forming Akhand Bharat, or Greater India. It is an expansionist route where you try to take control of all key states, with a tiered formable.

How it works is that you target a country and instantly gain cores on all those required states. You will not be able to continue claiming more countries until you control every state that you previously claimed.
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For example when I claim Burma I get cores on them instantly, but I cannot continue on my quest until I control all Burmese states.

To help with this, Sarvakar has attack bonus on cores that he claims, can justify quicker, but most importantly you are able to build up your Hindu militarism as a spirit via focuses.
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Once all is said and done you can finally form Akhand Bharat
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This gives him a nice trait, but also reduces Agrarian society by about 1/3 instantly.
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Netaji
If you want to, you can also keep Bose as leader.
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Here you seek to extend India's security zones, eventually (probably) coming into conflict with China.
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Ever the pragmatist, you can also seek aid from the USSR, and model some of your economy on theirs.
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You also get to decide how to rule your country, either under a more militaristic authoritarian style, or under a guided democracy, where you still retain control over the country, but there is a semblance of elections. At the end your goal is to liberate the subjects from British rule.
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Reds in the Shadow
Going back a bit, if you go to the right (sorry!), you can find the communist path. Historically the communist movement was suppressed by the British, so they were forced to remain in the shadows.
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On this path you are stacking your cabinet with communists, trying to get enough support for communism, and kicking off a Royal Navy Mutany (inspiration) which eventually escalates into you taking control over India.
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This doesn't result in a direct confrontation with the UK, but it does lead to religious people leaving India, creating a more powerful Pakistan as they consider it to be more stable. Britain will also start funneling economic aid to Pakistan, trying to counter increasing Communist influence in the area. Pakistan on this path serves as a tertiary antagonist whom you eventually want to take out.
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At first you enter a truce with Pakistan, but you can eventually annex it, coring the subcontinent at once.
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If successful, Pakistan might have acquired more industry from the British, indirectly strengthening you.

You can also mold your 5 year plan, in a similar way to the USSR, or lean more towards an Indian form of socialism.
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The East India Company
Taking a step back, at the start of the game the Raj now starts with the Great Depression, similar to other TfV trees like Australia and Canada. This is removed quite early on in the Industrial tree going down the Independence path, but you also have a mutually exclusive choice to make, to deal with the depression immediately.
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This means tying the price of the rupee to the sterling, which drastically reduces the negative effects of the depression, causing the Raj to turn volatile due to monetary chaos.
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Here, you can look to the future. Realizing that the price controls eventually will fail, you can lobby the British parliament to sell off parts of India to private investors, to reduce government spending on trying to stabilize the continent.

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You are no longer playing as a country, but as a company.
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This comes with some unique gameplay mechanics. How do you like them taxes?!
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You are beholden to the tax office since you are, well, a corporation. As such you need to pay income tax. At the end of every fiscal year (starting when you complete the EIC focus), you get slotted into a tax bracket (⬆️).

For example I have one civilian factory, which means that I get slotted into the first tax bracket, and I get to pay 0% taxes. Should I go up to 9 civilian factories, I will need to pay 15% taxes during the next fiscal year. (this is as consumer goods).

As you might see, having more civilian factories might be a detriment. For example, if the end of the fiscal year is coming around, and I have 30 civilian factories, It might be better for me to remove 1 factory and get slotted with 30% consumer goods, than 60%. There are different ways of using these civilian factories, so pay close attention, because we are going to commit tax fraud. (by the way, only controlled civilian factories in states count for this, so not traded, offsite civilian, factories from subjects, mils or dockyards)
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So how can we, basically commit tax fraud? Well first off, every fiscal year you can pay dividends to investors if you want to. This will remove certain civilian factories for a boost for the entire year. So you are basically paying investors dividends, which means they invest more for the next year.
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You can also use civilian factories to outright buy land. This is cheaper for the Indian subcontinent than say, a state in the USSR. It is also how you eventually will gain control over the states you "lost" at the start of the game diplomatically.
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When you gain enough control you also get focuses to boost puppets, meaning they give you way more industry.
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Later on in the tree you can shuffle your factories into your puppets as well, meaning you can funnel away some of your factories.
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And then buy back the land for yourself if you'd like.
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Later on in the tree you will also be able to reduce the amount of taxes paid by expanding tax loopholes.
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And also increase the tax brackets, meaning you can stay in the same (low) tax bracket for longer
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When you buy enough of the RAJ, you can annex the rest, effectively seizing control over the subcontinent, with the end goal of finally becoming fully independent from London.

Here you can either crush your Anathema, the Communists, or go after your old overlords, the British. You can also now core owned states with a massive influx of civilian industries, locked behind compliance. This is cheaper in Indian core states, which is how you eventually regain all your cores.
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To the left of the tree you can form your own private military, where your volunteers get civilian factories for fighting in foreign wars.

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To protect your interests and trade routes, you can also focus on building a flagship by gathering different prerequisites
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The Mughal Empire
At long last, we end with the restoration of the Mughal Empire. As with the EIC path, it begins with price controls going wrong, but instead of looking to the future, you look for stability in the past.

You achieve this by stirring discontent in the Northern parts of Pakistan.
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You then break away, far from Delhi where authorities can't really get to you. Subsequently you get to choose a Peacock prince for your new empire, with any of the princes included in the DLC.
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This is also the path where you get the new unique unit, the elephantry, an evolution of the camelry and cavalry.
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This path is much more conquest focused, with choices between expanding into the Indian sub-continent or north into Afghanistan, the Wakhan corridor and onwards to Mongolia
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You can also gain help from the princes to reclaim the continent from the British
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When you declare war against the Loyalist Raj they will rise up with you, as your puppets.
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They will then join your court as advisors
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One optional thing in this path is rebuilding a new Silk Road by connecting your country to the road that ran from Asia to Europe. This is a tiered formable that goes up to Sinkiang from Afghanistan, into China through the Warlords, and then into Europe from either Iran-Turkey or through the USSR, or the Sea route into Venice.
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When you complete all the tiered formable decisions, you become the Silk Road Empire
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I will leave it here, but finally I'd like to especially once again give a shoutout to Aveebee and pdx_lily who have helped immensely. I'd also like to give a shoutout to the art team juggling my art requests, and to the QA team, especially IterumLuna for managing everything.

Thank you all and see you in the graveyard!
Toot

 
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Besides the Communist branch (doesn't look like it has any goals beyond turning communist and conquering Pakistan?) I don't really see any more glaring issues now that the Silk Road Empire is dead.
  • No Netaji allying with Italy/Germany or the Soviets and embracing their ideologies
  • No explicit political remodeling in the pro-Soviet choice (would not even call it a path) and no information about Indian communist leaders/advisors
  • No Sitaramayya or Periyar leading the Dravidans rebelling against Savarkar
  • Confusing "tax bracket" thingy and playing a whole industrial instead of political game (i understand that we can't insta-conquer, but come on)
  • The wormy-like "Silk Road Empire" instead of having the Mughal Empire annexing all of Afghanistan and Eastern Iran Arheo has intervened, but nothing promised yet for a more fleshed out Mughal/Maratha Empire paths
Furthermore:
  • No fleshed out communism-spreading path, whether it's with the Soviets/other communist major (and no substantial "Join a communist major" path there), or making your own faction and not getting in each other's way. And alternate Indian communist leaders too
  • Even we didn't get a list of Indian advisors for now
 
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In modern times, yes, and not in 1936, yes. But India didn't have it then and doesn't now, so why should they get a core?
Are you joking here? cause the same can be said for any country that cores non-historically owned territory in this game.

My point is that if Chinese netizens are not triggered by Poland coring all Slavic nations, then they shouldn't be triggered by India coring part of Tibet.

But the reality is that they were triggered by Turkey last time on Uyghurs, and this time, some will definitely be triggered by this DLC again, as it relates to Asian geopolitics.

And HOI4 has already been region-locked on Steam in China for a country that can escalate an entertainment into political censorship.

(Note: If the moderation team deletes this post again under the subjective reason of "off-topic," I will either escalate the issue to a higher admin or take the discussion elsewhere on the internet to ensure my points are heard.)
 
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cores non-historically owned territory in this game.

My point is that if Chinese netizens are not triggered by

But the reality is that they were triggered by Turkey last time on

And HOI4 has already been region-locked on Steam in China for a country that can escalate an entertainment into political censorship.

(Note: If the moderation team deletes this post again under the subjective reason of "off-topic," I will either escalate the issue to a higher admin or take the discussion elsewhere on the internet to ensure my points are heard.)
Certainly, we may stand up for all Slavs in their plight—but what’s the use? If they themselves do not resist, why should we rise up for them? Why die for Danzig?


翻译要点说明:​

 
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As I feared, there's no way for India to form a faction? It's either go with existing factions or go all alone? This should get a review, I was hoping for a way to liberate and form a faction with SEA colonies of european powers, as the nationalist and especially communist paths, since the communist path will have us going against Japan sooner or later.
 
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My point is that if Chinese netizens are not triggered by Poland coring all Slavic nations, then they shouldn't be triggered by India coring part of Tibet.
That's a really bad analogy. Poles are Slavic people, but the Tibetan are not Indians. Han Chinese are more closely related to Tibetans than Indians are.
 
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Bharat is solid as a cultural nation, not an ethnic nation. I have no problem with its depiction as the former as Tibet is also Dharmic-influenced, but i do have a problem with the latter as Tibet is closely related with the north and eastern neighbors than the south.

@ketan12320, @Kui-Ju, and @Lord Sheogorath, please unify our sentiment here so that our opinion is solid. Silk Road Empire is most likely scrubbed or relegated into easter egg, and China rework would come later after the Japan Rework and Southeast Asia DLC.

If anything, the Indians here have more pressing matters related to the lack of more fleshed Maratha, alternative Netaji factions, and also communist paths.
 
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Bharat is solid as a cultural nation, not an ethnic nation. I have no problem with its depiction as the former as Tibet is also Dharmic-influenced, but i do have a problem with the latter as Tibet is closely related with the north and eastern neighbors than the south.

@ketan12320 and @Kui-Ju, please unify our sentiment here so that our opinion is solid. Silk Road Empire is most likely scrubbed or relegated into easter egg, and China rework would come later after the Japan Rework and Southeast Asia DLC.

If anything, the Indians here have more pressing matters related to the lack of more fleshed Maratha, alternative Netaji factions, and also communist paths.
Don't get me wrong, I don't have a problem with India having Tibetan cores, I just disagree with the analogy
 
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"In today's world, all countries generally recognize that Tibet is part of China. No country has ever recognized "Tibet independence" and there is no "political status" issue for Tibet. Since the 14th Dalai Lama fled abroad in 1959 due to his resistance to the abolition of slavery reform, he has no right to represent the Tibetan people, let alone decide the future and destiny of Tibet. The so-called "government in exile" is an illegal political organization engaged in activities to split China. It has no legitimacy and is not recognized by any country in the world."This is clearly stated in the white paper issued by our country, that is, any country recognizes that Tibet belongs to China.
Let's have Tibet cored in the Chinese rework, shall we?

For now, it's an Indian rework, we gotta care about India right now rather than China.

Bharat is also a cultural nation rather than ethnic. If the devdiary stated otherwise, i would be complaining together with you already.
 
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Tibet belongs to China, and there is a historical basis for that. Paradox is a historical game company, so I play your game. I even recommend it to people who don't like history or don't understand history. In China, there are even teachers who use your game to teach students history. I hope you can understand my feelings.
 
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Let's have Tibet cored in the Chinese rework, shall we?

For now, it's an Indian rework, we gotta care about India right now rather than China.

Bharat is also a cultural nation rather than ethnic. If the devdiary stated otherwise, i would be complaining together with you already.
If there is a core in the rework, I think it is good.
 
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Tibet belongs to China, and there is a historical basis for that. Paradox is a historical game company, so I play your game. I even recommend it to people who don't like history or don't understand history. In China, there are even teachers who use your game to teach students history. I hope you can understand my feelings.
And The U.S. was once part of the British Empire. If a country lacks legitimacy and rules through authoritarian means to not treat its people well, then different ethnic groups have the right to seek self-determination—just as the Soviet Union fragmented, leading to Ukraine’s independence from Russia."
 
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Paradox is a historical game company, so I play your game. I even recommend it to people who don't like history or don't understand history. In China, there are even teachers who use your game to teach students history. I hope you can understand my feelings.
Yes, yes, very much understandable and relatable. My East Indies mod is one of the most popular Indonesia-related HoI4 mods out there because we get very little representation in WW2 games in general. And i would make sure that every path there is based on solid historical basis with tens of books and journals made by Indonesianists and Indonesians i've read for the last 3 years, with the more memey stuffs are relegated into event chains and easter eggs instead of a proper path.

And The U.S. was once part of the British Empire.
Man the Guns has a path when the British Empire can core America with an imperial union basis.
 
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As a Chinese, with the aberration that is the silk road empire, India coring Tibet is one of my least concerns for this DLC.
The content pack feels like it is done by an intern who only had a high school history textbook as research material.
It is worst than the South American expansion as South America required more research, but this expansion just features so many stereotypes and ignores plausibility and historicity.
Just to list a few:
-The more religious parts of India break away in the communist branch. The communist movement in India is quite weak during the period throughout most regions. If a region breaks away from an Indian communist regime, it would not only be Pakistan, but practically every princely state and Southern India.
-Azad Hind not having communist collaboration. Bose is known to seek support from the Soviet Union but was turned down, mostly because he did not have too much influence within the Raj. Should Bose gain influence through the focus tree, there is no reason for Azad Hind to not have an option to collaborate with the Soviet Union instead of Japan.
-The “Breakaway Princely State” existence. Not only does it not make any sense, its shape reminds me of a frontier region that was recently added to a mod.
-EIC and Silk Road Empire. Genuinely does not understand how they passed QA, unless this dev diary is QA.

Further more, a lack of similar mechanics across the branches. Generally speaking, many other nations’ branches share similar mechanics, such as Italy’s power balance, Germany’s conquest economy, or Spain’s rebuilding the economy, etc. These are not necessarily appreciated by all players, but they do create a distinctive experience for the player, creating an image of how the nation is in game regardless of ideology. In India’s case, however, it feels like several mechanics all mixed in the same tree, which would, in my opinion, ultimately ruin the players experience as each run requires the player to something completely different than the previous. Playing different routes in India is like playing completely different countries, which is not necessarily for the best.

These are just a few issues that I see from this and the previous DD, and others have pointed out dozens more. If India is like this, then I cannot imagine what kind of disappointment would Iraq, Iran, and Afghanistan would be.
 
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Yes, yes, very much understandable and relatable. My East Indies mod is one of the most popular Indonesia-related HoI4 mod out there because we get little representation here. And i would make sure that every path there is based on solid historical basis with tens of books and journals made by Indonesianists and Indonesians i've read for the last 3 years, with the more memey stuffs are relegated into event chains and easter eggs instead of a proper path.


Man the Guns has a path when the British Empire can core America with an imperial union basis.
That is a result of artistic freedom. If a game studio is hijacked by real-life geopolitics, it will inevitably face pressure to self-censor.

And if every scenario had to be historically accurate, then Fascist Germany would have never won in this game and who will play?
 
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