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Developer Diary | Argentina

¡Hola amigos! My name is Eilidh, and this just so happens to be my first time writing a Dev Diary for you guys! I’m very excited to introduce to you the work I have been doing on Argentina, one of the nations you’ll be able to lead in Trial of Allegiance. Whilst Argentina didn’t get directly involved in the war until late in the game, the country went through massive changes and had an absolutely fascinating history during the 1930s through to the 1940s. So let’s take a look at this ‘Infamous Decade’ and allow me to give you a brief context overview of where the country is at the start of the game, before taking you on a tour around the various political branches you can take in the Argentinian focus tree. Without further ado, let’s get stuck in!
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Context Pre-1936

Prior to the start of the Great Depression, Argentina followed a trend of strong economic growth, enough to rival countries such as Canada or Australia in per capita income. This strong era of development for the country was also matched by social and economic reforms brought about by the government - which currently seated the Radical Civic Union party. However, it was during the second administration of president Hipólito Yrigoyen that things took a turn for the worst. The Great Depression arrived in Argentina, bringing with it a crippling economic crisis. In 1930, the military took things into their own hands, ousting Yrigoyen in the first military coup in modern Argentine history. It is this event that marked the beginning of what would later be called the Infamous Decade in Argentina; a period of fraudulent elections, government corruption and further military coup d’etats.

After Yrigoyen was removed from office, there was another election, this time putting Agustín Pedro Justo in power, supported by the newly created conservative party known as the Concordancia. This party was a union of various dissident sectors of other political parties that opposed the late Yrigoyen. It was Justo that orchestrated the practice of electoral fraud that became prevalent during the 1930s in Argentina; a case that would be attached to the legacy of the Concordancia.

The Great Depression hit Argentina relatively hard, and in the wake of such a global economic crisis, Great Britain, the principal economic partner of Argentina in the 1920s and 1930s, took measures to protect the meat supply market in the Commonwealth. One of these measures was to create a bilateral treaty with the Argentine Senate known as the Roca-Runciman treaty; named after the two men who signed it. This treaty ensured and strengthened the commercial ties between Argentina and Britain.

Moving back to the time before the first world war, Argentina engaged in a significant naval arms race with its neighbors Brazil and Chile. After years of conflict between Argentina and Chile, a pact was formed in 1902 that limited the naval armaments of both countries. However, alarmed by the sudden influx of Brazilian warships a few years later, Argentina quickly moved to nullify the remaining months of their pact with Chile to join in the naval arms race and match the naval capabilities of their northern neighbor Brazil. However when the first world war ended, so did the arms race. Suffering from the financial cost of trying to expand their naval capabilities, all three countries suddenly found themselves unable to acquire additional warships. After the conflict, the race never resumed, but many plans for post-war naval expansions were postulated by the Argentine, Brazilian, and Chilean governments.

In game, we represent these issues with a number of national spirits that must be overcome if the nation is to prosper or expand. (Icons may change before release)
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Historical Branch

When the game begins, no matter which ideology you wish to go down, Argentina will always start Non-Aligned with Agustín Pedro Justo in power. However, he likely will not remain there for long, as each branch will require the Argentinian player to make some drastic changes to their government and president. Whilst we won’t dwell on Señor Justo for long, please enjoy this updated art we have for his portrait!
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With that out of the way, let’s take a wee look at the historical branch of the focus tree.
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It should be noted that the foreign policy branch is shared with the democratic branch. As such, the path that begins with ‘Pan-American Cooperation’ and ends with ‘The Second Argentine Republic’ is available only to those who have taken Argentina into an independent democratic future.
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The first part of the branch is all about putting Roberto Ortiz in power, a man who dedicated himself to ousting the corruption in the Concordancia, despite being chosen through the most fraudulent election in Argentine History. As such, you will try to minimize the ‘Political Corruption’ national spirit, by taking these focuses, as well as reinforcing the already existing relationship with Great Britain.
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In the next part of the tree, things start to heat up for the Concordanica. Whilst you have the option to improve on Argentina’s damaged economy in the left hand branch, the historical player must then choose to elect Ramón Castillo. However, this creates tensions within the military factions in government, setting off a timed mission that spells an impending military coup. If the player does not take the appropriate actions, either by embracing the military factions or resisting them, then they will face a bloody civil war across Argentina.
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In order to avoid a civil war, you have two choices. Either go the historical route and allow the march to create a quiet turnover in government via ‘March to La Casa Rosada’ or take things a-historically and enact federal intervention in states taken over by the military, before finally subduing the dissension within its ranks. However, if you fancy fighting a civil war, feel free to do absolutely nothing! The fun thing about Hearts of Iron IV is that you can play it however you want.
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With your government secure, you can finally start to look towards engaging with the world and the war that is ravaging it. If fighting does not interest you what-so-ever, then feel free to reject the Allies and take your own path, remaining neutral. However, if you want to help the Allies in their fight against fascism, then you can join their faction, and begin Argentina’s foreign policy branch. Keep that branch in mind for now, for I will go into more detail with it when we talk about the democratic path!

Democratic Branch

Speaking of which, let’s talk about what happens if you have a clean election instead of one that is corrupt beyond belief. It’s time to see how Argentina fares as a true democracy.
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At the beginning of the path, the ‘Infamous Decade’ national spirit becomes less of a hindrance as you are taking the actions necessary to avoid the rampant corruption that was rife within the Concordancia. With this in mind, you will then elect Marcelo T. De Alvear as the new leader of Argentina, placing the Radical Civic Union as the primary party in government. From here on out, you will be able to enact further social change to the country, building it up as a safe and comfortable home for all who live in Argentina.
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With the country stable, it is time for the democratic player to turn their attention towards expanding their military by either reinforcing their connection with the United States or with Great Britain. Alternatively, there is a third branch in which Argentina focuses internally, and instead looks to becoming the new bastion of democracy in the Americas.
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It is time for democratic Argentina to get itself involved in foreign policy. This branch is shared with the Historical tree, but really comes alive with the context of playing Democratic. Aligning yourself with the Monroe Doctrine will grant a national spirit to help set yourself up militarily, and allow you to develop your alliance with Britain and America. Bolstering your connection with the U.S.A will allow you to start engaging in counterintelligence, eventually ending the infamous Operation Bolivar in South America. This path then ends with the opportunity to work towards removing communism from the continent. Alternatively, send an envoy to London and have the potential to secure the Falkland and South Georgia islands from them, setting them up as strong naval fortresses to aid in the war. As time goes on, you will eventually gain the chance to have wargoals on any fascist nations in South America.

Industrial Branch

Let’s take a break from politics for a second and have a look at Argentina’s industrial branch, which is accessible for all ideologies.
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Starting out by developing the Banco Central de la República Argentina, the path opens up to multiple branches that will on large provide multiple bonuses to restore the economic prowess Argentina had prior to the Great Depression.
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One of the first things the Argentinian player can do is reach out to various major nations and take out loans from them. This is done through a decision system that will provide numerous bonuses at the expense of daily political power. Of course, if you then wish to repay, you will be able to swap those bonuses to regain the daily PP that you have lost.
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This branch deals primarily with the development of your industry and research. Many of the focuses here will provide you with factories both civilian and military, as well as a number of research boosts to various categories. You will also have the option to capitalize on Argentina’s beef industry, and make changes to the ‘Roca-Runciman Treaty’ national treaty you have at game start. Either revisit it and redevelop it as the ‘Eden-Malbrán Treaty’ or revise it entirely, cutting Britain out of the equation and re-signing the treaty with any of your new allies.
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This side of the tree is instead focused on developing Argentina’s infrastructure and raw resources. The latter in particular will create more steel and aluminum for extraction in certain regions of the country, eventually culminating in unlocking the Yacimientos Petrolíferos Fiscales as an industrial concern, granting boosts to Industrial and Resource research speed.

On the right, the focus is on building up the Argentine Metropole. Encourage immigration from Wales, Germany and Italy and develop the civilian economy, overall promoting a move from the more traditional rural lifestyle of old towards the larger cities in Argentina.

Fascist Branch

As we move back to the political branches, we will be taking a look at Argentina’s fascist tree. This explores the ‘what-if’ scenario in which Roberto Ortiz worked with the Argentine nationalists instead of focusing on trying to improve the Concordancia.
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In the 1910s - 1930s, a group known as the Ligas Patrióticas were operating in Argentina as a nationalistic paramilitary group. Eventually, they would be reformed into the Argentine Civic Legion and then the Unión Nacional Fascista. This tied with certain members of the Argentina government supporting the Axis in Europe, meant that there was plenty to draw on for an alternative history in which Argentina pursued fascism.

The idea of this path is for the player to bolster nationalist spirit throughout the country. including sending aid to Franco during the Spanish Civil War. Doing so will allow you to demand Equatorial Guinea from Spain, giving Argentina a foothold in the African front. The player can also re-establish the Ligas Patrióticas which will provide a number of divisions to use in the upcoming wars that you will no doubt be waging. Speaking of which, why not poke at Uruguay a little bit? If you can do so without escalating a conflict with Brazil, it would provide a nice foothold for your new regime to take on the rest of the continent.
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Now the time has come to choose whether you will be a nationalistic Argentina or one that models itself after the German Reich. These branching paths will allow you to take fascist Argentina in two different directions. Taking ‘Guardia Nacional’ will take you down a more hyper-militaristic path and set you up in a good position to join the Axis and act as an extension of Germany on the South American continent. Alternatively, if you take ‘Unión Nacional Fascista’ then you will focus on bolstering the nationalistic spirit of Argentina, resulting in a pretty cool national spirit ‘Spirit of the Conquistadors’ which grants war support, division attack and makes it faster to justify war on your neighbours.
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Eventually, regardless of what flavor of fascism you install in Argentina, the time will come where you must decide to join the Axis and the war in Europe, or create your own faction, and begin the conquest of South America.
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At long last, it is time to dominate the south. This foreign policy branch will take you through a number of steps where you will have the option to either bully your neighbors into submitting to you, or straight up marching on their borders in an all out war. Eventually, it will be time to turn to Argentina’s oldest rival to the north: Brazil. By taking out the largest nation on the continent, the Argentinian player will be in a good position to secure the rest of South America, eventually creating the South American Confederation and opening up the opportunity to integrate conquered territories into your nation.
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Of course, it wouldn’t be an Argentinian focus tree without the opportunity to set off the Falkland War early now would it? Be careful though. Putting your sights on the United Kingdom will mean that you might fall into the Allies’ ire if you aren’t already.

Communist Branch

But what if you want a more radical change to Argentina’s government? Well, I have prepared a Communist branch just for that reason. Instead of a fraudulent or a clean election, it’s time for a call to reform as we dive into the Communist tree.
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As with any communist movement, the first port of call is to begin garnering revolutionary support. This is started by inviting Rodolfo Ghioldi back to Argentina. Ghioldi was a political leader who supported the Argentine Communist Party. After a threat against his life, Ghioldi was exiled to Brazil, where he participated in a failed communist insurrection against Getúlio Vargas. However, in this timeline, you will bring him back to Argentina to lead your revolution.

Eventually, after legitimizing the Argentina Communist Party and reaching out to the Soviets for support and rallying the workers, you will be able to launch a revolution against the government of Argentina. If you are able to survive the civil war, then you will play as Argentina Populares!
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After the revolution, you will then have a choice in the kind of communism you want to build in Argentina.

Firstly, on the left, you can align yourself with the Soviets. This will keep Rodolfo Ghioldi in power and will make Argentina join the Comintern. From here on out, Argentina will gain access to Soviet companies (or MIOs if you have Arms Against Tyranny!) and focus on establishing a strong intelligence program in the name of state security. This branch culminates in Ghioldi centralizing power and becoming a true communist dictator!

On the right, however, you can put Fanny Edelman in power, creating a more independent socialist power in South America. Edelman’s path looks to supporting the common worker and providing rights for women, as well as sending socialist volunteers across seas to aid in revolutions across the world. Eventually, it will be time to open up the Buenos Aires Conference, where you will decide whether to keep Fanny in power, or instead allow Anarcho-Syndicalist Antonio Soto a chance to rule (More on this guy later!)

The middle branch is accessible to both paths, and follows the standard economic upgrades that communist Argentina can install. Eventually, you will have to choose between enacting state atheism, or establishing Liberation Theology much earlier than it did historically. Liberation Theology, for those unaware, was a form of Catholicism created in South America that aligned itself ideologically with socialist theory.
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The Foreign Policy branch of the Communist tree is fairly short and sweet. You will be able to choose between gaining war goals on all non-communist states in South America, or, if you’re feeling peaceful, invite any communist country on the continent to join your faction! Eventually, you will have the choice to integrate conquered territories into your nation or enact Operation Ocaso Escarlata, bringing forth a Scarlet Sunset to anyone who opposes you.
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But wait… what’s this? Antonio Soto got into power at the Buenos Aires Conference? Soto was an Anarcho-Syndicalist who was one of the principal leaders during the well-known rural strikes in the Patagonia region of Argentina during 1921. He returns to the Communist branch as a potential leader!

When selected as the new leader during the Buenos Aires Conference, instead of going down the usual foreign policy path, you instead unlock an Anarcho-Syndicalist branch where you will improve Patagonia, making up for the strikes all those years go, Establish your Free Association and finally take the fight to liberate any occupied or colonized territories in South America!

Military Branch

Those with a keen eye would have spotted that we have a shared military branch that is accessed by all the nations that we are expanding upon in Trial of Allegiance. This is due to the fact that many of them start with similar military capabilities and issues at the start of the game.

To save me repeating myself, feel free to check out our first developer diary made by AveeBee on Brazil for more information on the Military Branch.
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Don’t fret however! The tree may be shared, but there are a number of focuses available that are flavored to each country. And whilst it may be large, it will allow you to create a truly bespoke military without causing any major balancing issues. Sure, it’s not intended that you take every focus here, but nothing is stopping you from turning Argentina into a superpower. It just takes time, you see!

Conclusion

Well my friends, that brings me to the end of the Argentina Dev Diary. I hope this has given you more insight into what we have in store for you all and I hope you are looking forward to Trial of Allegiance.

There are some things that I have not touched upon in this Dev Diary, including a few easter eggs. But it wouldn’t be fun if I told you what they were, now would it?

If you have any questions, please feel free to post them below. Get ready, because the Dev Diaries don’t stop here - Chile is due to drop next week, so get excited!

Thanks for reading!

- Eilidh
 
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it’s not a joke, he’s a real leader that Argentina can have
he has a 0.5% chance to appear in fascist argentina or fascist america if the nationalists lose the GCW

Oh, that makes my comment irrelevant then. I would only have been annoyed if Senor Hitler was a forum meme, so long as he's actually implemented in game that's perfectly fine and tasteful and not part of the continued trend in the DLCs to play fascism for lolz and awesomeness.
 
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Juan Peron will not be a leader, however he does exist in the game as both a High Command advisor and a general. We made this decision so as to focus on the events and leaders specifically during the war-time period, but we couldn't not include him due to the important roles he played in the coup of 1943!
But he was president in 1946…
 
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This means that all our new Developer Diaries will be translated for Chinese, Japanese, and Russian.
PDXKatten announced this at the time of the 1.12.13 release, but no translated version of Developer Diaries has been released since the Christmas dev diary.
Are you no longer going to post the translated versions of the Developer Diaries that were posted on Steam?
 
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Seeing the historical mistakes made in the Brazilian dev diary and in previous dlcs I knew this was coming, but I have to make a comment regardless.

In short, the common theme in the errors found in this focus tree is a lack of research (which is in part understandable thanks to the fact that the team behind HOI4 is a small one, but it isn't an excuse to avoid wanting to do research work specially if the premise of your product is that you are selling flavour). The broken Spanish found in the focus tree also doesn't present a good picture for Paradox, because if they can't bother to even check if the few Spaniish words they used are gramatically correct, what can we expect from the task of historical research which is a lot harder? I will proccede to comment the dev diary.
After Yrigoyen was removed from office, there was another election, this time putting Agustín Pedro Justo in power, supported by the newly created conservative party known as the Concordancia. This party was a union of various dissident sectors of other political parties that opposed the late Yrigoyen. It was Justo that orchestrated the practice of electoral fraud that became prevalent during the 1930s in Argentina; a case that would be attached to the legacy of the Concordancia.

The Concordancia wasn't a party, it is the name of the electoral alliance made by the UCRA (the radicals who opposed Yrigoyen's authoritarism), the PSI and the Conservatives. These groups remained as independent parties and this is important for Castillo later.
In the next part of the tree, things start to heat up for the Concordanica. Whilst you have the option to improve on Argentina’s damaged economy in the left hand branch, the historical player must then choose to elect Ramón Castillo. However, this creates tensions within the military factions in government, setting off a timed mission that spells an impending military coup. If the player does not take the appropriate actions, either by embracing the military factions or resisting them, then they will face a bloody civil war across Argentina.
Yeah Castillo wasn't elected. He was from the PDN (the conservatives) and he was choosen as the VP of Ortiz. When Ortiz died he took office. Unlike Ortiz, who wanted to reform away from electoral fraud at some point (a goal also shared by Justo and his protege Carlos Márquez, which at this point were in talks with the UCR about doing so). Castillo on the other hand came from the wing of the conservatives who wanted to return to the """glory""" days of the PAN, which is to say an aristocratic conservative """democracy""".

Ultimatelly while there were another reasons for the coup of 1943 (all the potential acceptable candidates (Justo) dying), the causus belli was that Castillo was going to move to a pro-Allies direction which was unaceptable for the GOU (Grupo de Oficiales Unidos) who were pro-German in the war and were made up of moderate nationalists who supported Germany (Farrell, Perón) or straight up fascists/nazis (Perlinger).

In short: the coup should happen as a reaction to the Argentine player seeking to join the allies.

Speaking of which, let’s talk about what happens if you have a clean election instead of one that is corrupt beyond belief. It’s time to see how Argentina fares as a true democracy.

At the beginning of the path, the ‘Infamous Decade’ national spirit becomes less of a hindrance as you are taking the actions necessary to avoid the rampant corruption that was rife within the Concordancia. With this in mind, you will then elect Marcelo T. De Alvear as the new leader of Argentina, placing the Radical Civic Union as the primary party in government. From here on out, you will be able to enact further social change to the country, building it up as a safe and comfortable home for all who live in Argentina.
Okay, for this section we have to face the problem that HOI4 is a sandbox and that one of the design philosofies is to allow countries to go for all the ideologies in their focus tree which is unrealistic. Here what it is described for the democratic branch is that the player just decides to run the 1937 elections in a clear manner which doesn't work, like at all. La Concordancia and the Patriotic Fraud were made to render a Yrigoyenist (UCR) victory impossible, like they wouldn't allow the chance for the UCR to win and if the radichetas managed to do it so a coup would be made.

A more sensible solution is to use the OTL plans. The UCR was in talk with Carlos Márquez (who was Justo's protege and the war minister at the time) to make a coup to restore democracy. These plans were nowhere because the nationalists in the army managed to purge Márquez using his corruption as an excuse, but Márquez coup succeding would allow for a democratic branch that made sence.

Fascist Branch

As we move back to the political branches, we will be taking a look at Argentina’s fascist tree. This explores the ‘what-if’ scenario in which Roberto Ortiz worked with the Argentine nationalists instead of focusing on trying to improve the Concordancia.

The fascist section starts wrong. Like fascism was somewhat relevant in Argentina and the 30s and it would go on to define the country post war:
Mussolini was the greatest man of our century, but he committed certain disastrous errors. I, who have the advantage of his precedent before me, shall follow in his footsteps but also avoid his errors.
-Juan Domingo Perón
but the way it comes about doesn't make any sense at all. To explain this we have to take into account the division that has always existed in the Argentine army: military liberals vs nationalists. The military liberals unlike what their name would seem to imply don't particulary like democracy (in fact the dictatorship of the 70s was formed by army liberals), but their objective is to basically maintain the status quo of the military being a separate body from the state, while the nationalists as their name indicates are nationalists and it is where all the "funny" (fascist) people fall in.

To illustrate this division: Uriburu (who did the 1930 coup) was from the nationalist wing of the army and he attempted to implement a corporatist/fascist project. Justo (from the army liberals) thought this was cringe and ultimately it was the reason for why he coupted him and created the Concordancia. The Concordancia is thus a regime backed by the army liberals, unlike the following regime of the June dictatorship (GOU) which was created by the nationalists. Thus it doesn't make any sense for Ortiz to want to work with the nationalists given that it doesn't only go against his political beliefs, but it also attacks the base of support of his regime.

In the 1910s - 1930s, a group known as the Ligas Patrióticas were operating in Argentina as a nationalistic paramilitary group. Eventually, they would be reformed into the Argentine Civic Legion and then the Unión Nacional Fascista. This tied with certain members of the Argentina government supporting the Axis in Europe, meant that there was plenty to draw on for an alternative history in which Argentina pursued fascism.

The idea of this path is for the player to bolster nationalist spirit throughout the country. including sending aid to Franco during the Spanish Civil War. Doing so will allow you to demand Equatorial Guinea from Spain, giving Argentina a foothold in the African front. The player can also re-establish the Ligas Patrióticas which will provide a number of divisions to use in the upcoming wars that you will no doubt be waging. Speaking of which, why not poke at Uruguay a little bit? If you can do so without escalating a conflict with Brazil, it would provide a nice foothold for your new regime to take on the rest of the continent.
This section is complety wrong, like not only fails to correctly reference the LP but it also mixes it with other nationalists groups which were independent.

The Liga Patriótica Argentina (in singular) was a nationalist paramilitary group created in 1919 which was used by Yrgoyen to kill inmigrants and striking workers during the Tragic Week (mfw the UCR isn't blessed). Carles unlike what KR might tell (undoubtedly the reason for why the LP is here) wasn't an Argentine Hitler, he was a nativist radical (in the sence of belonging to the UCR and later the UCRA) and who was an anglophile. After the Tragic Week the LP faded out of relevancy and its militants would go to other nationalists organizations.

The Legión Cívica Argentina was meant to be Uriburu's regime paramilitaries. Like Uriburu called them "the Argentine black shirts". With the failure of his project they faded out of relevancy and in 1932 they would suffer an split in the form of the Acción Nacionalista Argentina (ANA) who seeked to try to build a political party of this failure.

Finally the Unión Nacionalista Fascista was originally created as a fascist party by Italian-inmigrants and became active in Córdoba. It had a few militants but they never accomplish anything. There wasn't a lack of fascists in Argentina in this era, it is just that they were never united.

This doesn't meant that a fascist route is implausible because there was literally a few moments in which Argentina could have gone fascist. The first of this was in 1936, in which Diego Luis Molinari (from the fascist Partido Radical - Gorro Frigio) tried to coup the goverment with the help of Basilio Pertiné. If you wanted a fascist route this could by the way.

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(the screenshots are from our lord and saviour Potash)

Alternatively another way Argentina could have a plausible fascist route is throught the power struggle inside the GOU dictatorship. Perón in popular culture is basically described as a Nazi, but in reality he was in the faction made up of the moderate pro-fascism people. His arch-nemesis Luis César Perlinger in the other hand (who opposed him in many things including the alliance with the trade unions) was basically a fascist and could be even described as even a Nazi.
A background report on the conflict, dated March 2, prepared by the Office of Strategic Services (OSS, which was the predecessor of the CIA) would describe Perlinger as having 'longstanding and deep pro-Nazi ideas,'" in close contact with the German embassy and who, at one time, had had a debt with a German bank in Buenos Aires. Perón was perceived, on the contrary, as the most skilled member of the new cabinet, without great culture but with an affable personality, with the ability to make decisions and with the capacity for violence” (Page. 1999, p. 82). Thus, according to this same author, both figures appeared to have equal, or even in some senses greater, power than the president. “The pathetic figure of Farrell quickly fell prey to the ridicule of the people of Buenos Aires.” A report from the North American military attaché in Buenos Aires included a rumor that was circulating in April:

Farrell is afraid that the nationalists or Perlinger will try to kill him. He fears Perón but cannot manage without him. He has discovered that being president takes away time from the activities he most enjoys: going to nightclubs and fighting. He would like to be a minister again or simply a general.

The decisive confrontations between Perón and Perlinger occurred at the beginning of July 1944, when an assembly of army officers had to decide who would fill the vacant position of vice president. Perón won by a narrow margin of six votes. With the help of Admiral Alberto Teisaire, the new Secretary of the Navy and a loyal ally, Perón immediately demanded – and received – Perlinger's resignation. Teisaire replaced him and with this Perón's control over the men-at-arms reached its peak. (Page, 1999, p. 83).
from: https://antigua.unlam.edu.ar/index.php/antigua_matanza/article/view/70/188

So basically an alternate route for fascist Argentina is simply Perlinger winning the power struggle against Perón inside the GOU.

At long last, it is time to dominate the south. This foreign policy branch will take you through a number of steps where you will have the option to either bully your neighbors into submitting to you, or straight up marching on their borders in an all out war. Eventually, it will be time to turn to Argentina’s oldest rival to the north: Brazil. By taking out the largest nation on the continent, the Argentinian player will be in a good position to secure the rest of South America, eventually creating the South American Confederation and opening up the opportunity to integrate conquered territories into your nation.
The idea that an hypernationalist Argentina could core the rest of SA is laughable, like just in Brazil it would be impossible given the classic racism towards Brazilians by Platineans. Even in Uruguay they would have problems given that the whole point of Uruguay is that its people hate being ruled by Buenos Aires.
But what if you want a more radical change to Argentina’s government? Well, I have prepared a Communist branch just for that reason. Instead of a fraudulent or a clean election, it’s time for a call to reform as we dive into the Communist tree.
Okay, before writting further I have to clarify that a communist revolution is completely ASB. But we have to have one, so we need to take a look at Argentine leftism in order to see what would be the most "plausible" way this could work.

Speaking clearly, the PCA was (and it is a meme). Like the most you could say of them is that they supported the 70s dictatorship because they were antiperonists. But the idea that the Argentine communists could lead a revolution is laughable. Unironically the most plausible way I can find of justyfing this is due to a syndicalist revolution rather than just the PCA acting as the vanguard party of a revolution.

Now Argentina had a really important syndicalist movement, however the trade unions split in 1934 between the Marxist faction (the CGT) and the syndicalist ones (the USA). The communist focus tree should begin then with the handwaving of them uniting together. For good measure you could even add a focus about them allying with the FORJA people (the revolutionary socialist radicals).
Firstly, on the left, you can align yourself with the Soviets. This will keep Rodolfo Ghioldi in power and will make Argentina join the Comintern. From here on out, Argentina will gain access to Soviet companies (or MIOs if you have Arms Against Tyranny!) and focus on establishing a strong intelligence program in the name of state security. This branch culminates in Ghioldi centralizing power and becoming a true communist dictator!

On the right, however, you can put Fanny Edelman in power, creating a more independent socialist power in South America. Edelman’s path looks to supporting the common worker and providing rights for women, as well as sending socialist volunteers across seas to aid in revolutions across the world. Eventually, it will be time to open up the Buenos Aires Conference, where you will decide whether to keep Fanny in power, or instead allow Anarcho-Syndicalist Antonio Soto a chance to rule (More on this guy later!)
Edelman doesn't make sense as a leader, like clearly she is just there because le epic girlboss (which I would support but it doesn't make sense). Like she wasn't never that relevant and it doesn't make sense to differentiate her from Ghioldi as she was in the PCA. To not speak of how the woman in the photo isn't even her, that is a common misconception.

In my view as I described above the Buenos Aires congress would result either in the Marxists unions winning (in which case Ghioldi takes over, creates a leninist state and joins the USSR faction) or the syndicalists come in top. In any case the syndicalist leader wouldn't be Soto, but Sebastían Marotta, who was the leading syndicalist guy in the 30s.

You could also add FORJA as a path if you wanted le classic Latin American left-wing nationalism. Like they were starting the bullshit that Juan Manuel de Rosas was a leftist hero and what not.

The part about Liberation theology should be purged. Like it doesn't make sense without things like the II Vatican Council and the Movement for Priests of the Third World. It is a Cold War phenomen that doesn't fit here.
There are some formables, such as reforming the Argentine Confederation or uniting under the South American Socialist Republics, but I will not spill all here!
This is a common tendency in foreigns, to add formable tags to Argentina like "La Plata" (I hate that name). And it doesn't work like that. Like if you read the Argentine constitution, it says on it that "The United Provinces of the Río de la Plata" and the "Argentine Confederation" are valid names of the nation, which is to say that in theory they have the same status as the official name which is "Argentine Republic". From the Argentine POV the Argentine Confederation and the previous United Provinces are the same thing as Argentina, and thus unless you are a Rosist larper it doesn't make sense to ressurect any of the two. (To not say how Argentina controlls more territory that the Argentine Confederation ever did)

if Rosas in the XIX century had managed to conquer Uruguay and Paraguay he wouldn't have renamed the nation, it would still be Argentina.

To finish, I would recommend the team to read Potash' work "The Army and Argentine politics". Like he is a foreign but he interviewed a lot of relevant Argentine military people (you can check those online) and he is perhaps the only one who understood fully the Azul-Colorado wars from the 60s.

Like as a TNO dev I can't overstate how essential his work is to understand Argentina. And with this I say goodbye.
 

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hope for map changes, actual argentina in hoi4 are too simplistic.
They have already said it would came in a separated devdiary along with releaseables (and formables? Still unconfirmed)
 
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It's really disappointing that these focus trees repeat the problem with Mexico's stupid wars of conquest branch.

This is Latin America- there's a five hundred pound gorilla in the room called the US. Even if we accepted that the European powers would accept South America randomly picking up bits of Africa (they wouldn't, colonialism in the 1930s had a different framework from the Conference of Berlin,) there is no South American power that could suddenly become an expansionist Fascist power without earning the ire of the Americans. The idea that a Communist Argentina could 'unify the continent' without a catastrophic intervention from Washington is even worse.

Look, this isn't about saying 'why isn't the game just like history?'. It's about a design philosophy that has no interest in the actual historical constraints that make the setting interesting.

Sure, let Argentina have a fascist path. It would be idiotic for them to try and launch a war of expansion, but Fascists are idiots. Fine.

But instead of completely ignoring the actual international politics, the game could have forced the player to work with them- build the tree around picking your moment, not just picking up Uruguay pre-war like a discount version of Nazi expansionism which ignores the fact that the situations are completely different. If you go to early, the US crushes you. If you go too late, the Allies will beat the Axis and you're screwed.

But if you pick exactly the right moment to intervene, when the Allies are at their most distracted, then you have an opportunity. That would be a focus tree which would actually embrace the historical constraints to reward smart decision making, bold choices and calculated risks.

Has the US once had a war in South America after the Spanish-American War?

You talk of US intervention. Sure.

We had the Chaco war: did the US do anything?

We had the Cuban revolution. Did the US invade?

There were numerous Brazilian civil wars, did the US interfere?

The US couldn't even pacify Mexico, and only intervened when Mexicans started attacking US territory.

The US talks more than it acts.

Instead, we continue to see a design philosophy that is marked by being absolutely terrified that a player can't do whatever they want, with any country, at any time.

Sorry, but why do you want to place arbitrary limitations on what a player can do, when?

I don't want a simulation. I think a lot of the game's streamlining is a step forward for the series. But at this point history has become just a matter of 'look, we updated a portrait! Look, this focus tree has period and region-accurate names for when it's exactly the same four option model as every other one in the game.'
I don't like all this crazy love for minor focus trees, and believe they give minors powers they shouldn't have.

But essentially you will have the same options for any country. Any country will have the same units, same factories, same resources. It's how you play with them is what makes a difference.
 
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Has the US once had a war in South America after the Spanish-American War?

You talk of US intervention. Sure.

We had the Chaco war: did the US do anything?

Yes.

We had the Cuban revolution. Did the US invade?

Yes.


There were numerous Brazilian civil wars, did the US interfere?

They didn't need to when the earlier ones didn't threaten their interests, and when they did-


Yes.

The US couldn't even pacify Mexico, and only intervened when Mexicans started attacking US territory.

Nope, that's incorrect.

They intervened in 1913...

Again in 1914...

And the failed chase of Pancho Villa nonetheless was key to scaring Carranza from implementing the parts of the new Mexican constitution which were upsetting to the US. The most anti-American leaders like Villa were defeated, the leaders like Carranza who wanted to stay on America's good side won. That's pacification.


Sorry, but why do you want to place arbitrary limitations on what a player can do, when?


Because that's what makes a game interesting. If every country can go in any direction the choices are meaningless. Poland shouldn't get colonial gameplay, that's for France and the Netherlands, Japan and Britain and the US. Options should be grounded not in what did happen, but what was even vaguely possible at the time.

If you want a sandbox, play the Sims or Civ. But I want a game that's set in the 1930s to feel like it's set in the 1930s.

Again, I don't want a WW2 on rails. But I want a game that feels like it's a version of WW2, like it's a recognisable alternative history, not lol, here's monarchist options!
 
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"Establish a foothold" for Argentinian annexation of Uruguay is a bit too... underwhelming, honestly.

I cannot state this enough: Uruguay is to Argentina what Austria is to Germany; we are part of the same ethno-linguistic group (to the point that it is hard to tell a Uruguayan from an Argentinian when we are speaking, especially for people from neither country) and definitely belong to a single, pan-Argentinian or pan-Platinean project; Uruguay would hardly be conceived as a mere stepping stone to grander conquests, let alone a "foothold".

Argentinian Fascists would have undoubtedly appealed to the common past and the present commonalities, especially if opposed to a colonial (panhispanic) focus tree; I would expect something more grandiose like "Reunion with our brothers" or "The Two Shores of the River Plate" or "Platinean Dreams" or something like that.

Some might point out that it would be far more likely for a fascist party back then to present a panhispanic worldview, encompassing all of Spanish-speaking Latin America, rather than a localised union with Uruguay, which was probably a fringe interest, if at all... and I agree; but if there is to be a focus that deviates from reviving the Spanish colonial empire (which there seems to be, as can be inferred in the screenshot) and goes for a more nationalistic approach, then I think what I suggested would be much more in line.

For those of you wondering to what extent these similarities between Argentina and Uruguay are real, feel free to check the following articles by the BBC (in Spanish):

- https://www.bbc.com/mundo/noticias-america-latina-49897799
- https://www.bbc.com/mundo/noticias-41741765

EDIT: I am merely pointing all of this out because I feel that portraying Uruguay as a mere stepping stone is a huge waste of potential; done correctly, it could be Argentina's Anschluß... and who knows? Maybe something that only Señor Hitler could do?
 
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This is a common tendency in foreigns, to add formable tags to Argentina like "La Plata" (I hate that name). And it doesn't work like that. Like if you read the Argentine constitution, it says on it that "The United Provinces of the Río de la Plata" and the "Argentine Confederation" are valid names of the nation, which is to say that in theory they have the same status as the official name which is "Argentine Republic". From the Argentine POV the Argentine Confederation and the previous United Provinces are the same thing as Argentina, and thus unless you are a Rosist larper it doesn't make sense to ressurect any of the two. (To not say how Argentina controlls more territory that the Argentine Confederation ever did)

if Rosas in the XIX century had managed to conquer Uruguay and Paraguay he wouldn't have renamed the nation, it would still be Argentina.

To finish, I would recommend the team to read Potash' work "The Army and Argentine politics". Like he is a foreign but he interviewed a lot of relevant Argentine military people (you can check those online) and he is perhaps the only one who understood fully the Azul-Colorado wars from the 60s.

Like as a TNO dev I can't overstate how essential his work is to understand Argentina. And with this I say goodbye.


I agreed with most of you said! But this I wanted to underscore; I too find it appalling that they should create formable tags such as "La Plata" (Argentina literally means "of Argento" meaning: "of Silver", or "of La Plata"). It is wildly redundant and it definitely wouldn't have happened; I agree that if Argentina should change names upon annexing Uruguay, for example, then Germany should become the "Germanoaustrian Reich" upon completing the Anschluß or something.

Tags... I do love them but sometimes I wished they didn't exist. :p
 
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Very cool focus tree!
Is it possible to bring Manuel Carles to power or appoint him as an adviser if the Ligas Patrióticas is re-established?
And will Liborio Justo, son of the starting leader, be involved in the tree ?
In my opinion, his ideas about Andesia fit perfectly into the anti-Comintern path
 
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Will that work like anti-Soviet pact? America will now guarantee nations now (without neutrality act) was that the intention of turning it to a national spirit?
A simple explanation is that each country in the Western hemisphere that is protected by the Monroe Doctrine gains a national spirit at game start or when being released. If a country with that spirit is attacked, an event is sent to the U.S. so that they can intervene in the war. Players can of course decide how they want to enforce the doctrines, but the AI will enforce it essentially as if it was a guarantee.

We had to make it this way due to the fact that the original Monroe Doctrine was causing strange things to happen with the new South American content!

Hope this answers your question!
 
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Hello ,There was also lack in Argentenian tree possibility of obtaining and scientist from the countries of the axis in case of defeat of these countries and how to obtain techonolgy from these countries that was something the argentine peronist regime did afermath . As some reference to the Huemul project ( Secret project of the peronist regime develop nuclear technology and weapons )
 
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