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Developer Diary | Chile

¡Hola a todos! Jonathan here to bring you a brand new Hearts of Iron 4 Dev Diary for the upcoming DLC Trial of Allegiance! I will be introducing you all to Prussia. Well, it’s not really them, but rather a for the most part surprisingly accurate clone of that old state. It’s time for a country almost no one knows about, it’s time for Chile!

And breaking from how we have done it ever since No Step Back, this Dev Diary will tell you about all of the Chilean content, as was done in the Argentinian Dev Diary.

As usual, please do keep in mind that everything you’re about to see is still WIP so things might change before release and you will see some placeholder art and WIP values. The team thanks for your understanding!

Now then, on to the actual stuff!
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So seeing as most if not practically all people know little-to nothing about Chile, I will start with some historical context, to get everyone on track, and catch you up (hopefully also slightly increasing interest in the country). I didn't know anything about the country prior to being assigned to work on it either, so you can imagine my surprise when I got to know what to work on, but after reading about it, despite having had no knowledge of the continent whatsoever, I can actually say that I now find it a whole lot more fascinating than I ever did before! The few things that are more widely known are Salvador Allende's socialist rule during the Cold War, and General Augusto Pinochet’s CIA-sponsored coup d‘etat in 1973. But those are much later, so let’s turn back the clock a bit.

In the beginning there was nothing, but somewhere around 3000 BC the first people seem to have moved in. Jumping forward, to the 16th century, Spanish conquistadors began to colonize the region of present-day Chile, and the territory was a colony between 1540 and 1818, when it gained independence from Spain. In Chilean history, the earliest period of the nation is referred to as the Patria Vieja, and the Patria Nueva (the old and new fatherland respectively), where Bernardo O'Higgins led the country to victory against the Spanish Empire during the Latin American wars of independence. From 1826 to 1932, Chile underwent many government changes and the people got quite used to coup d’etats and political instability. The Great Depression that began in 1929 was felt strongly in Chile starting from 1930, and was felt all the way into our current game-time. Chile was the country struck the hardest by the USA closing down their borders, as a vast majority of the Chilean economy revolved around exports of Nitrate and Copper to the United States. This all led to the coup that established the Chilean Socialist Republic briefly in 1932, and which led to a former president, Arturo Alessandri, being recalled to counter-coup the coup makers. Once the Republic of Chile was back on track, he began working to restore the country, and that is where we find ourselves at the start of the game.

Chile also took part in a few wars during this period, even winning conflicts in which they were outmatched. Examples of wars they took part in are the War of the Pacific against Peru and Bolivia from 1879 to 1884, and the Occupation of Araucanía against the Mapuche and the Kingdom of Araucanía and Patagonia that took place from 1861 to 1883. It’s all very interesting, have a read up on it sometime!

TLDR for the last two paragraphs: Chile is and was very unstable, but also pretty tough…

That’s that for historical context however, sorry for geeking out… Now it’s time for the actual things you all came for, the in-game content, as I’m sure you didn’t all come here for a history lesson!
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Arturo Alessandri is a very important figure in Chilean history, and now, as is tradition with almost all countries that get unique content, he starts with a trait. Be aware however, that despite staying democratic, he will not be around forever, as the elections roll around and new presidents need to be elected!

By 1936, Chile has grown quite a bit since independence, having conquered the south from the Mapuche, as well as Antofagasta, Arica and Tacna from Bolivia and Peru, though having sold Tacna back to Peru in the treaty of Lima (1929) to secure more funds to recover from the economic troubles.
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And here you can observe the fact that Chile just doesn’t really function at game start…
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And then the other two spirits are the “Legacy of the Naval Arms Race” and the “Monroe Doctrine”, both of which have been discussed in the previous two Dev Diaries.

As you can also see, the Chilean order of battle has been adjusted to better represent the army at the start of the game.
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Chile also has quite a few new cool 3d models!
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Chile also has quite a few new generals coming with the DLC, so here you can see some of the ones you start with(keep in mind that their art isn’t fully in yet):
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Chile also starts with a vast plethora of political advisors now, and though it may be many, are invisible from the start, or will go invisible once you start going down paths where the respective characters will no longer be available! So here are the ones visible from the start.
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And here are the various Industrial Concerns the nations starts with:
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FOCUS TREE
But now finally, on to the thing you have all been waiting for, the glorious Chilean focus tree!
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As you can see, the focus tree is divided into the classic political, industrial and military branches respectively.

The industrial tree is mainly divided into three parts, the public works, the mineral extraction, and the “post-peso devaluation” part.
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The rightmost part gives bonuses to construction and infrastructure.
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While the leftmost part gives bonuses to resource extraction and trade.
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Then, when you want to move down to the stronger focuses below, you need to devalue the peso, in order for the economy to be on track so that you can properly undertake these big projects. Note that these stronger focuses require the devaluation of the peso to have run its time before they can be taken.
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As you all might have, or might not have, seen in the Historical Brazil Dev Diary, the countries of the pack share the general layout and effects of this military branch, but as stated previously, they all have their own unique quirks and bonuses, as can be seen here.
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Now then, on to the political, historical, democratic branch of the Chilean focus tree.
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To start of with, in the early stages of the game, Chile has to try and deal with the upcoming attempted coup d'etat by the fascist party “Movimiento Nacional-Socialista”, or as they were more colloquially known as, the Nacistas.
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There are various ways to deal with them, such as suppressing them, for the most part ignoring them, perhaps to your own detriment, or attempting to use them, unfortunately however subsequently increasing their power when the fated coup d’etat occurs.
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As some of you eagle-eyed readers might have noticed, the first democratic focuses have to do with Arturo Alessandri being the president, and after that comes the 1938 Presidential Election focus. That is because, while you are locked out of the late-game focuses of the democratic tree until the election has happened and you have chosen a direction to take your country, but until then, you have Arturo Alessandri’s own policies to enact.
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And as the founder of the Banco Central de Chile, a democratic Chile led by Arturo Alessandri can focus on upgrading this industrial concern, gaining hefty advantages to economy management.
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And when the presidential election at the end of 1938 rolls around, it is time to say goodbye to Alessandri, and welcome a new president, where you need to decide, a left-wing president, or a right-wing one?
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And throughout the game, the 1942 and 1946 elections will also occur, prompting you to select a new (or sometimes keep an old) country leader. These ones however will not lock you out of parts of the focus tree, at least in a sense…
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You see, there are focuses in the democratic tree that can only be taken while having a left and right-leaning president respectively. As seen previously, you can change your president at certain intervals, allowing you to, in theory, go for practically all focuses, seeing as Chile during this time went from being ruled by the Liberals, then Social-Democrats, then the same, and the Conservatives who placed bans on all form of communism, and then back and forth, on and on.
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There are of course also those within the military who dislike the political changes going through the country. For example, general Ariosto Herrera could try something.
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There are also multiple important choices to take throughout the mid-to-late game for a democratic Chile, such as how to deal with the democratic processes, and in what way to prioritize the industry. This part is important for one of the alternative history branches, so remember this.
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And finally, as historically happened, you can go to war with the fascists by declaring war on Japan, or perhaps someone else if the world has taken a different turn.
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There are also a few other big things that happened to Chile throughout this time, such as the great 1939 Chillán earthquake:
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And the sinking of the SS Tolten.
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And if you want to, you can do things that didn’t really happen until quite a bit after the war.
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And here are some of the potential country leaders you can get:
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Chile also has their own operative, the actress Rosita Serrano, of course provided you own La Resistance!
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Now then, remember the focus: Increase Presidential Powers? Well, if you have a communist president in charge when you take the focus, your country will become communist. This begins the Communist sub-branch, as can be seen on the left-hand side of the democratic tree.
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Here you will be able to either align yourself with the Russians and take the aggressive approach, eventually attempting to achieve Hispanic Unity.
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Or go it your own, and attempt to expand your influence through diplomacy and the support of communist revolutions in Latin American countries.
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And now we continue away from the democratic branches, and ponder for ourselves, what if the Nacistsas had actually succeeded with their coup d’etat? Well, that’s what we will figure out in the fascist branch, starting off with you securing support for the coup, minimizing your loss of stability and war support once it commences, until you can finally take full control of the country.
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Once securing your rule, you will have to shape the country to be better fit for your future ambitions.
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After that comes an important choice for the party. Pick a side in the global conflict, siding with the Germans, or choosing to stay out of global affairs, though not counting out the possibilities for your own expansion and faction.
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Both versions will have access to the small “Revision of our Borders” sub-branch, allowing for attempted territorial expansion gated by army size.
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Both branches have their own focuses that they can do.
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And in the end you will have two different choices of formable nations, choosing to either restore the old kingdoms borders, or going even further and uniting Hispanic America.
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And finally, we move on to the alt-history branches that may indeed have the chance to bring every hoi fans’ beloved monarchy, and perhaps also something different.

These two branches start off by looking back to tradition to solve the issues the country is facing, and having the ex-president and general Carlos Ibáñez del Campo perform a coup d’etat to take matters into his own hands.
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First, we will take a look at the leftmost branch, that being staying with general Ibáñez, and accidentally finding yourself in a civil war with a combined force of the fascists and communist on the opposing side.
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During this civil war, the outnumbered president Ibáñez will be approached by a mysterious Frenchman who promises aid in exchange for the Chilean crown. His name is Jaques Antoine Bernard, and will be crowned the new king of the Kingdom of Araucania and Patagonia.
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After having established your new french kingdom at the bottom of the americas, it is time to not only reclaim your namesake, that being Patagonia, but also going even further, becoming the Napoleon Bonaparte of South America.
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And now for the final branch, we move onto a group that has lived in Chile long before the first conquistadors arrived. It’s time for the Mapuche and Anti-Imperialist Crusade branch.
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The branch starts up with you molding the rising Mapuche-nationalist movement to fit your future goals, and finally rising up against the current Chilean government.
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Once the war against Chile is over and you have secured the state, it is time to first reclaim the old Mapuche territory of Puelmapu, and then move on to liberate the Amerindian peoples from imperialist oppression.
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And there is a lot of work to be done once the crusade has started.
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In the end, America can be free from modern states, and the governments of the region can be reorganized to the desire of the leaders of the new Mapcuhe state.
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Also for the end, here are some other advisors and leaders you might have interest in, such as the Mapuche advisors:
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And Antoine III of the Kingdom of Araucanía and Patagonia.
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And one of the possible fascist leaders, the starting leader for the ideology.
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And that’s been all from me this time. Tune in next week for a look at a bag of treats that will hopefully satiate all the hungry mouths out there!

¡Adiós!
 
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Considering the status of native population around Latin America of the time, I'd like to suggest giving some of them debuffs for some of the native councils. Yes, the native path is definitely the one I am looking forward to play as soon as I get the DLC as I'm actually studying that in college right now, but take Brazil, for instance, what natives are we talking about?
Brazil natives that still lived as native ways of life was always very tiny, today is 1,7 million. in 40's was probably less.
Brazil had a baby boom from 40's to 80's where population multiplied x4 every ethinic group followed this standart except natives population.

Brazilian natives thats wasn't assimilated, are far behind neighbours in organization to form a nation, their antropo stats is pre iron-age, thats why brazil from 1800s lack history of natives rebelling or something;.
 
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Brazil natives that still lived as native ways of life was always very tiny, today is 1,7 million. in 40's was probably less.
Brazil had a baby boom from 40's to 80's where population multiplied x4 every ethinic group followed this standart except natives population.

Brazilian natives thats wasn't assimilated, are far behind neighbours in organization to form a nation, their antropo stats is pre iron-age, thats why brazil from 1800s lack history of natives rebelling or something;.
Sort of. At the time we had many isolated tribes, or just recently contacted, in places like Mato Grosso, not in the middle of the thickest of the Amazon. The famous Cacique Raoni's tribe, for example, first contacted the white men in 1954 in Mato Grosso!
 
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Sort of. At the time we had many isolated tribes, or just recently contacted, in places like Mato Grosso, not in the middle of the thickest of the Amazon. The famous Cacique Raoni's tribe, for example, first contacted the white men in 1954 in Mato Grosso!
just a small trivia: the Queen of Sweden is descedent of a brazilian native chieftain.
 
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Perhaps this is an obvious question but, there will be more states added to Chile? btw will Chiloe remain part of the state of Magallanes or the province separated from others? since its an island, is kinda weird having Chiloe "united" with other land provinces. at least give Chiloe a sea crossing....
Other question is:
Will be the nacistas able to re-claim Tacna?
Other again is, what happen with resources? for example in the 1945 oil was founded on Magallanes, will Chile be able to have oil there? ( that may be throught decisions related to resource mining )
 
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Will there be any way to get Augusto Pinochet as a general or leader?
He was irrelevant right until the 60s. Our armed forces are elitist as they can be, he became what he was in our timeline just because of the extreme weakness of Allende´s government, not because he was a key player on Chilean politics during the 40s and 50s.
 
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Yes but its less far fetched than most of the alt history in this game
Well, making him pushed forward one election cycle earlier would be appropriate if the socialists won in 1942. Or two if they won in 1938 (Allende in 1942, anyone?).

But i hope communist Allende would be available only in the 1946 Election as i feel that he's too much democratically leaning to properly becoming a hard left in 1942.
You can already create the European Union, which was also created (first as European Coal and Steel Community) in 1952 IRL.
Fair enough
However, he was also a campaign manager for the 1938 election. It could be possible that he could be nominated earlier if he was particularly successful in that campaign (more so than historically).
Yeah, look above
By the time of WW2 he was only a lieutenant lol I guess it's possible to do but what sense does that make
Yupper, i can see Allende in 1942 or 1946, but not Pinochet until 1960 at least considering their different circumstances.
 
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Oooooh, I think that I see in one of those screens the Amazon having impassable terrain with movement restricted to the rivers. Am I seeing things?

I've always advocated for that. It's more accurate and leads to a really nightmarish military campaign. As any military campaign in the Amazon should be.
 
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Considering the status of native population around Latin America of the time, I'd like to suggest giving some of them debuffs for some of the native councils. Yes, the native path is definitely the one I am looking forward to play as soon as I get the DLC as I'm actually studying that in college right now, but take Brazil, for instance, what natives are we talking about? There were many different tribes and groups and most of them did not get along well with each other, and as mentioned before, some countries like Uruguay, Argentina and even Brazil had purged or assimilated most of their native population by the time the game even started. And despite all that, Brazil is almost wholly united as just ''Indigenist Brazil''. I actually don't mean that as a bad thing, it's alt history and meant for flavor and I do have to say it did that amazingly well, so I'm just proposing some kind of debuffs for the Charruas and Indigenist Brazil, for example, representing how they are the minority of minorities inside their new communities ( maybe less PP gain, stability, so on ), just a few national spirits showing how some of these native states would struggle with governing, but make overcoming them actually doable, nothing too fancy, just some decisions for them to improve, maybe even some smaller focus trees? Either way I am nitpicking because I really loved this path and I a little more flavor on that regard would make it SSSSSS tier for me.
Uruguay straight up didn't have natives left. Like the Charruas tag in the focus tree is literally necromancy. To not speak of how the whole decolonization of SA implies hilarious amounts of genocide
 
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What a beautiful (and wacky!) Focus Tree, although i feel the Communist branch is kinda bland, it could use some more flavor to it, maybe a couple of focuses to achieve democratic socialism (Chilean way to socialism), with Salvador Allende being available as an option on the 1946 election but at the cost of giving him a -10% stability and war support modifier and a recruitable population factor and construction speed of +5% bonus. Also, are there any options that deal with manpower recruitment or something? Chile always had a minuscule population compared to its neighbors but it could mobilize and train it with ease due to its highly skilled logistical support and a greatly expanded officer corp. Thanks for your great work. So far I'm eager to try all of the 3 main nations of the pack, let's see what Uruguay and Paraguay will get next.
 
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In the beginning there was nothing, but somewhere around 3000 BC the first people seem to have moved in.
I know this is probably the last thing anyone here would focus on talking about, but this isnt actually the case.


Of all the places to find one of the oldest sites of human habitation in the Americas, one of them is actually in Chile at Monte Verde. For those unware, Monte Verde is at about 40 Degrees South or about 2/3 of the length of Chile down. The more reliably dated site has been to about 14,500 to 14,000 years ago. Evidence seems to suggest that basically as soon as humans realized their was land far more comfortable than the shores of Beriginia to the south(its important to remember that between Beringia and the Pacific Northwest was a massive glacier, which means that it took time for the coastal communities to brave travelling that far away from Berigina's large fishing grounds that it had back then just as it is a rich fishing ground even today), they ended spreading through the Americas as fast as they could.
 
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Perhaps this is an obvious question but, there will be more states added to Chile? btw will Chiloe remain part of the state of Magallanes or the province separated from others? since its an island, is kinda weird having Chiloe "united" with other land provinces. at least give Chiloe a sea crossing....
Other question is:
Will be the nacistas able to re-claim Tacna?
Other again is, what happen with resources? for example in the 1945 oil was founded on Magallanes, will Chile be able to have oil there? ( that may be throught decisions related to resource mining )
It is perhaps a little bit difficult to see in this image but yes there are new states and crossings. Also new resources have been accounted for and added.
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Ten generals for Chile? Just wow (and cool, and wow twice).
Poor historical Greece have 1+2...

Anyway, great work.
Similar rings woefully true for Norway, with only 1 + 4, which can go down to 1 + 3 if you choose the 'wrong' marshal promotion.
Although having said that, at least PDX are getting around to fixing the admiralty issue.
Granted not AS bad as Greece, but, at least Greece can poach either democratic or fascistic leaning generals.
 
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I don't mind the wacky paths, but I like it best when they're hidden like Anastasian Poland and Papal Italy.
Originally these (Araucania and Mapuche) were meant to be hidden, but we couldn't find a place or thing where they would fit as such without it being either obvious or strange story-wise, so in the end we chose to do it as it is now. :)
 
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By the time of WW2 he was only a lieutenant lol I guess it's possible to do but what sense does that make
I agree, but at the same time Erich Hartmann is an available ace pilot in 1936, despite the fact he was only 14 years old at that time and he didn't start fighting in war until 1940, hell even Elizabeth can become queen of UK during the war even though she was just a kid back then.
 
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Similar rings woefully true for Norway, with only 1 + 4, which can go down to 1 + 3 if you choose the 'wrong' marshal promotion.
Although having said that, at least PDX are getting around to fixing the admiralty issue.
Granted not AS bad as Greece, but, at least Greece can poach either democratic or fascistic leaning generals.
You're right.
Norway looks like the unloved son of the past DLC, this also applies to admirals and generals. And the problem with admirals was solved by two patches (at first they were simply added, and then only two out of five were given portraits). Bruh.
Moreover, it would be logical if neutral historical Greece had the opportunity to receive republican or fascist generals, but it is precisely she who cannot. And Greece has only one admiral and with a generated portrait.
You can also cite the Netherlands as an example, they also have 1+2. Neutrals can receive prince Bernard, and if evacuated to the East Indies, then ter Poorten. That's all. However, in the current realities (since the introduction of MiOs), the tree of the Netherlands is very outdated.

Players were given the opportunity to appoint generals and admirals to the General Staff when they are level 4+, but it would be nice if it was possible to do the opposite. Max Horton sits among the advisers, and Britain has not a single admiral for submarines... and this is just one example.


(Sorry, I don't speak English and I use an online translator, I hope that what I wrote is more or less clear.)
 
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You're right.
Norway looks like the unloved son of the past DLC, this also applies to admirals and generals. And the problem with admirals was solved by two patches (at first they were simply added, and then only two out of five were given portraits). Bruh.
Moreover, it would be logical if neutral historical Greece had the opportunity to receive republican or fascist generals, but it is precisely she who cannot. And Greece has only one admiral and with a generated portrait.
You can also cite the Netherlands as an example, they also have 1+2. Neutrals can receive prince Bernard, and if evacuated to the East Indies, then ter Poorten. That's all. However, in the current realities (since the introduction of MiOs), the tree of the Netherlands is very outdated.

Players were given the opportunity to appoint generals and admirals to the General Staff when they are level 4+, but it would be nice if it was possible to do the opposite. Max Horton sits among the advisers, and Britain has not a single admiral for submarines... and this is just one example.


(Sorry, I don't speak English and I use an online translator, I hope that what I wrote is more or less clear.)

Well, to risk getting whacked for mentioning another thread in this thread (Norway AAT), but given that we now have Norway and Greece, two countries with fairly notable records of involvement in the Second World War, with a effort minimum put in, and now we have Chile swimming in commanders (for a country with about 6 million too? interesting as Greece is similar), which I don't recall doing much in WWII I'm just dumbstruck.

Oh lordy lord, don't remind me of the Netherlands. The content is decent (*I* believe so anyway), but three generals? I'm not sure if it's a labour issue, where there aren't enough artists to crank out a sufficient number of portraits, but almost all countries with content to date *need* padding out.

Absolutely nothing wrong with that translation. It has come out perfectly fine.
 
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It is perhaps a little bit difficult to see in this image but yes there are new states and crossings. Also new resources have been accounted for and added.
View attachment 1081473
Kinda surprised that a bit if the map got leaked by you, ahahahaha....

And just discovered that you're that guy i followed so long at YouTube, can't wait for your next focus tree and fixes for formable nations since you're doing very good at this.

Maybe if you're working at Indonesia you can hit me up (*smirks)
 
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Well, to risk getting whacked for mentioning another thread in this thread (Norway AAT), but given that we now have Norway and Greece, two countries with fairly notable records of involvement in the Second World War, with a effort minimum put in, and now we have Chile swimming in commanders (for a country with about 6 million too? interesting as Greece is similar), which I don't recall doing much in WWII I'm just dumbstruck.

Oh lordy lord, don't remind me of the Netherlands. The content is decent (*I* believe so anyway), but three generals? I'm not sure if it's a labour issue, where there aren't enough artists to crank out a sufficient number of portraits, but almost all countries with content to date *need* padding out.

Absolutely nothing wrong with that translation. It has come out perfectly fine.
I hope that the topic about Norway AAT was not sacrificed in vain and we will see improvements. As will, over time, the rest of the countries that need it. After all, if you do it with passion (just like Chile!), no one will be disappointed.

The Netherlands has long been my favorite country in the game and I still wouldn't mind playing for them. Perhaps if the second addition of the year is about Japan and the war in the Pacific, then something will be updated for the Netherlands (as well as for the East Indies). Just a guess.

And thank you for your kindness. Joint from me and the translator. ;)
 
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