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Developer Diary | Congo

Hello! My name is MordredViking (Gareth), and I’m joined in this Developer Diary by D3vil (Jonathan). We previously talked about Belgium and now it’s time to talk about Congo! I’ll start talking about a specific part of the focus tree which relies on close Belgian cooperation, then Jonathan will take over and cover the rest of the branches.


Why Congo though? I know there was some surprise at their inclusion in this expansion, but there is a good reason for it. Namely, they contributed a lot more to the Second World War than you likely realize, plus they were of course intrinsically linked together with Belgium. It was their gold and diamonds which kept the Belgian Government in Exile solvent, meaning that they did not need any donations or loans from the other Allied nations. Congolese soldiers fought in the Force Publique together with other Allied troops against the Italians in Ethiopia. Congolese rubber production was expanded following the fall of South East Asia to Japan, and other raw materials were heavily developed for the war effort, particularly copper and cobalt.

Plus, of course Congo’s Uranium was vital to the Manhattan Project, as Congo had at the time the largest known Uranium deposit in the world.

Now, I am well aware of the elephant in the room. Belgium’s relationship with Congo has not always been benign, and there was a period where horrible atrocities occurred, particularly under King Leopold II (King Leopold III’s grandfather). While the situation in Congo during the Second World War had significantly improved from those dark days, things were by no means perfect. I would remind you however, that this is a war game, focusing on the war and as such we are most interested in Congo’s contribution to the conflict at large.

Now, with that said, let’s get stuck in!

1_Congo_FullFocus.png

Behold! The Congo Focus Tree in all its glory!

And now for some reason, I’m going to show you a part of the Belgian Focus Tree.

2_Congo_BelCongo.png

The fog has been lifted, and you can finally see some of those focuses look a little… different.

Colonial Branch

You might notice that they share a rather large part in common, well this is the joint Colonial Branch that both countries share. There are parts which only one country can do (denoted by the singular flags) and there are parts which either country can do (denoted by both flags, side by side). As one country completes a focus in this section, it will also be completed for the other, with both nations getting something from it.

Belgium must complete Monetary Reconstruction from their Industrial branch, and then Congo Investments and ideally Societe Generale de Belgique to gain access. Congo meanwhile, must do Belgian Congo and then Heart of Africa.

So how does all this work? Well let’s give you some examples.

3_Congo_JointFocuses.png

The bunting flags beneath the focus show who can do what

4_Congo_Descriptions.png

Everyone gets something, regardless of who completes it

Both countries have modifiers that these will generally improve. For Belgium it’s Colonial Returns. For Congo its the Model Colony.

Societe Generale de Belgique : Completed by Belgium. Improves Congo’s Model Colony with better construction while also improving Belgium’s Colonial Returns with some Political Power Gain.

The Heart of Africa : Completed by Congo. Improves Model Colony with Research Speed for Congo, and gives +75 Political Power to Belgium.

Bakwanga Mine : Completed by either Belgium or Congo. Gives Congo a Civilian Factory (and slot), while improving Belgium’s trade resources per factory.

Generally, the single-nation focuses will give a bigger bonus to that country (and in some rare cases, gives nothing to the other, or can actually cost them something), whereas the focuses either can complete will boost both. Some focuses also function like a “gate” meaning one country needs to complete a focus before the other can progress down a mini branch.

5_Congo_Central.png

These are the central line of focuses which split the branch into tiers.

The Colonial Branch is also split up into tiers, denoted by the central three (well, technically four) focuses.

The Belgian Congo : Only accessible to Congo, and only Congo will benefit from these. Something of an introduction to the branch as a whole, and solid early-game boosts.

The Heart of Africa : Tier 1, contains most of the resource improvements, as both countries work to kick-start Congo’s economy.

Regional Specialization : Tier 2, requires 6 focuses in the Heart of Africa tier. More advanced resources are here, as well as increasingly technical areas.

Congo’s Place in the World : Tier 3, requires 14 focuses from across Heart of Africa and Regional Specialization. This determines Congo’s future direction and their relationship with Belgium.

Broadly the Colonial Branch is also divided left against right. On the left we have the focuses regarding the extraction of raw resources. These generally will increase Congo’s autonomy. On the right are the more developmental focuses, and these will generally decrease Congo’s autonomy.

6_Congo_PlaceInTheWorld.png

How Congo feels about Belgium will determine their future options

So why does autonomy matter? Congo’s autonomy when Congo’s Place in the World is completed will determine their future as a colony, and as a nation.

Congo Free State: Belgium annexes Congo.
Overseas Department of Belgium: Congo remains a puppet of Belgium.
Dominion of Congo: Congo becomes a Dominion, much like Canada or Australia with Britain.
Republic of Congo: Congo declares independence from Belgium. It is possible to achieve this peacefully, but it will be up to Belgium on whether they deem it important (or possible!) to fight to keep it.

When a choice is made here then that status is locked, so note which of these can be completed by Belgium and / or Congo! Of course, if Belgium is no longer the Overlord, then this whole Colonial Branch will be locked. Congo lost its main investor.

6a_Congo_BelgianMiracle.png

Historically, after the war Belgium was able to recover the most quickly of all the European nations, and this was in large part because of how wealthy Congo had made them (plus their gold reserves were intact). This became known as the Belgian Miracle.

Therefore, if Belgium is able to invoke the Congo Free State, Overseas Department or Dominion of Congo, plus Engine of the Economy from their own tree, then they can do the “Belgian Miracle” focus which comes with a massive industrial bonus.

Colonial Mini Branches

Let’s go into a little more detail about what you can actually get out of the Colonial branch!

7_Congo_BelgiumStuff.png

Belgium’s “Overlord” branch.

This is Belgium’s Overlord branch, the first two giving access to the wider shared branch, however the latter part generally takes things from Congo, without recompense. These will have pretty large boosts for Belgium, but come at a high cost in autonomy.

8_Congo_Extraction.png

The Katanga region, in southern Congo is especially resource rich

Congo is very resource rich, and can bring a wealth of benefits. These range from growing the mining companies of CCCI and Forminiere, prospecting for gold or diamonds, and eventually, expanding the Shinkolobwe mine for more Uranium.

Belgium however, must also bear in mind rising autonomy should it invest in this area too heavily though! Similarly, if Congo is on a path to Independence then it might want to sacrifice some of their mineral wealth… for the greater good (the greater good).

Speaking of Uranium, if Belgium is able to complete the Uranium Development Trust, then this will confer a bonus to Nuclear Special Projects for ALL members of their faction! Congo too can tap into this more sneakily, and smuggle Uranium to any other Major Power to give them that bonus too, for a price. Even if they’re at war.

9_Congo_Development.png

These focus more on the non-mineral related activities within Congo, including rubber production

There’s more to the Congo than mining, for one there is major potential for rubber cultivation as well as widespread agriculture. The sheer size of Congo is also a factor here, and you can invest in various forms of infrastructure to better utilize the vast interior. The Belgian Devaluation line contains autonomy reducing systems, while French Congo and Colonial Ambitions provide an outlet towards further African expansion.

10_Congo_ForcePublique.png

The Force Publique was the militarized police force, significantly expanded during the First World War and critical in the war against German Africa

The Force Publique section is initially locked so that only Belgium can access it, however should Congo find itself at war, then it too can begin completing it.

Initially this section is about improving the Force Publique, increasing the manpower available, giving them bonuses to fighting in the Congo proper, and some hefty jungle warfare buffs. Later, you can modernize it into the Army of the Congo.

11_Congo_Overstraeten.png

Congo can nab this talented officer from the Belgians!

It was said of Raoul van Overstraeten that, “he is likely one of the most talented officers in the Belgian military, the problem is that he himself knows it”. It’s unlikely (but possible) that Belgium will want to bring him back into service, however he served with distinction in the Congo during the First World War so may be more amenable to serve in Africa once more.

Anyway, that’s all from me on the shared part of the tree! I now hand over to D3vil (Jonathan) for more of the Congo-centric part of the tree. I warn you in advance he has added a lot of kings! Like seriously, there are a tonne.

The Unique Branches

Hello again, it’s me D3vil here to bring you some more interesting things regarding the Congolese content. So to start off with the unique Congolese focuses are divided into a few separated parts, namely: “The Invisible Roof”, “Governor General Pierre Ryckmans”, “Congolese National Movements”, “Our Overlord’s War”, “The ANC” and the “Post-Independence Political” branches. Also don’t worry, it may not look like anything now, but a path may appear below the focus “Assemble a Regency Council” once someone has been chosen to take the throne.

12_Congo.png

The Branches in question!

In order to give you a better idea of how the country starts off, so that I can better explain the unique tree, I’ll show you their country screen and their starting national spirits.


13_Congo.png

The new country select screen for the Belgian Congo, with a TLDR for the historical context

14_Congo.png

Their Starting National Spirits

First of all, there is a small sub branch for ridding yourself of the “Invisible Roof” national spirit, costing of these three focuses. They can only be taken once you have become independent, through whichever means it may be.

15_Congo.png

The Invisible Roof focuses

But to move on to some of the more interesting branches, let’s start off with the ones I usually call the “pre-independence political branches”, as in the ones that start with the focuses “Governor General Pierre Ryckmans”, “Found the Congolese National Movement” and “National Committee for Liberation”.

16_Congo.png

The left-most focuses are to do with strengthening the colonial regime,while the ones to the right deal with achieving independence, one of them peacefully, the other through a war of independence

17_Congo.png

Some focuses in the Pierre Ryckmans branch

If you wish for independence, one way would be to grow your democracy support and gain independence score to peacefully liberate yourself, while the other would be through war. The choice is yours, and breaking away peacefully will more than likely put you on a path towards democracy, but should you choose violence, well then the political climate may change drastically…

18_Congo.png

Some focuses in the “Push for Independence” branches

There is a branch available to you if you are still together with Belgium, and they happen to find themselves at war, perhaps by the Germans invading them to get around the Maginot. Should this occur, the Congo will be able to gain strong timed bonuses that will help it rearm and prepare to aid its allies in the new Great War.

19_Congo.png

The “Our Overlord’s War” branch and some of its focuses

The armed forces of the Congo can’t stay a colonial gendarmerie forever, and as such, either after gaining independence, or after finishing the Force Publique branch in the Joint focus tree, the “Armée Nationale Congolaise” branch will unlock, allowing for professionalization of your armed forces.

20_Congo.png

The ANC branch and some of its focuses

After becoming independent, there are a few different paths you can take. One requires you to have 40% or more democracy support, one the same but for communism, and the third requires less than 40% for either political party.

21_Congo.png

The Post-independence political branches

First, before we show off individual branches and focuses, it might be time to show what advisors are available to the Congo.

22_Congo.png

Congolese Advisors

First off we have the democratic branch. This one focuses mainly on being able to quickly rid yourself of your administrative maluses, and industrialize as soon as possible. It does also contain the opportunity for a bit of expansion, and as the Congo has a new “generic” formable nation available to it, they have the ability to core some places no matter which path they choose.

23_Congo.png

The United States of Latin Africa

24_Congo.png

Some focuses in the democratic branch

In the communist branch you have two main choices, similar to what you can do in Ethiopia. One is to use wargoals and limited wars to liberate nations, eventually leading up to forming the African union, with the other one about spreading the revolution throughout the continent, potentially also joining the Comintern. With the Congo also being able to use the formerly purely Ethiopian “African Union” mechanics, these decisions have been changed to be cheaper for both countries, and have had parts of their functionality revised.

25_Congo.png

Some focuses in the communist branches

Now for something a bit more unusual. In the case that the country cannot unite behind one school of thought, a council of ministers can be put together to convene with a sole goal in mind. To end the political chaos, and select a ruler who can take the nation in a better direction. They will attempt to select a ruler from one of many regional monarchs in and around the Congo, in an event chain similar to the Polish royal election events. A focus branch will then appear, depending on who you decide on in the events.

I will give you a sneak peek at two of the branches, and leave the rest of them for you to discover. I will however leave you with the portraits and names of the awesome-looking monarchs you can elect for now.

26_Congo.png

Two of the available monarchist branches

27_Congo.png

The Monarchs available to the Congo


That has been all for now however! If you have any questions, Mordred and I will do our best to answer what we can. Be sure to tune in this Wednesday, when Paradox_Danne and ManoDeZombi will show you all about the new and improved German alt-history routes. See you then!


HOI_ExpansionPassOne_KeyArt.png
Make sure to check out the Expansion pass over on Steam HERE or click the above image
 
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Wasn't the first person to spot the hot fuzz reference, didn't get here quick enough.

I'm less concerned with states and now with provinces, a lot of the provinces in Africa are huge and there aren't very many in total which creates the weird situation where it's possible to hold a massive front (in km) with only a handful of divisions, and you have to doom stack to make progress. Are we going to get more granularity with provinces so that the Congolese interior actually feels endlessly massive and it doesn't end up with hundreds of divisions stacked in a single province bigger than the entirety of Belgium?
 
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Hello! My name is MordredViking (Gareth), and I’m joined in this Developer Diary by D3vil (Jonathan). We previously talked about Belgium and now it’s time to talk about Congo! I’ll start talking about a specific part of the focus tree which relies on close Belgian cooperation, then Jonathan will take over and cover the rest of the branches.


Why Congo though? I know there was some surprise at their inclusion in this expansion, but there is a good reason for it. Namely, they contributed a lot more to the Second World War than you likely realize, plus they were of course intrinsically linked together with Belgium. It was their gold and diamonds which kept the Belgian Government in Exile solvent, meaning that they did not need any donations or loans from the other Allied nations. Congolese soldiers fought in the Force Publique together with other Allied troops against the Italians in Ethiopia. Congolese rubber production was expanded following the fall of South East Asia to Japan, and other raw materials were heavily developed for the war effort, particularly copper and cobalt.

Plus, of course Congo’s Uranium was vital to the Manhattan Project, as Congo had at the time the largest known Uranium deposit in the world.

Now, I am well aware of the elephant in the room. Belgium’s relationship with Congo has not always been benign, and there was a period where horrible atrocities occurred, particularly under King Leopold II (King Leopold III’s grandfather). While the situation in Congo during the Second World War had significantly improved from those dark days, things were by no means perfect. I would remind you however, that this is a war game, focusing on the war and as such we are most interested in Congo’s contribution to the conflict at large.

Now, with that said, let’s get stuck in!

View attachment 1209315
Behold! The Congo Focus Tree in all its glory!

And now for some reason, I’m going to show you a part of the Belgian Focus Tree.

View attachment 1209316
The fog has been lifted, and you can finally see some of those focuses look a little… different.

Colonial Branch

You might notice that they share a rather large part in common, well this is the joint Colonial Branch that both countries share. There are parts which only one country can do (denoted by the singular flags) and there are parts which either country can do (denoted by both flags, side by side). As one country completes a focus in this section, it will also be completed for the other, with both nations getting something from it.

Belgium must complete Monetary Reconstruction from their Industrial branch, and then Congo Investments and ideally Societe Generale de Belgique to gain access. Congo meanwhile, must do Belgian Congo and then Heart of Africa.

So how does all this work? Well let’s give you some examples.

View attachment 1209317
The bunting flags beneath the focus show who can do what

View attachment 1209318
Everyone gets something, regardless of who completes it

Both countries have modifiers that these will generally improve. For Belgium it’s Colonial Returns. For Congo its the Model Colony.

Societe Generale de Belgique : Completed by Belgium. Improves Congo’s Model Colony with better construction while also improving Belgium’s Colonial Returns with some Political Power Gain.

The Heart of Africa : Completed by Congo. Improves Model Colony with Research Speed for Congo, and gives +75 Political Power to Belgium.

Bakwanga Mine : Completed by either Belgium or Congo. Gives Congo a Civilian Factory (and slot), while improving Belgium’s trade resources per factory.

Generally, the single-nation focuses will give a bigger bonus to that country (and in some rare cases, gives nothing to the other, or can actually cost them something), whereas the focuses either can complete will boost both. Some focuses also function like a “gate” meaning one country needs to complete a focus before the other can progress down a mini branch.

View attachment 1209319
These are the central line of focuses which split the branch into tiers.

The Colonial Branch is also split up into tiers, denoted by the central three (well, technically four) focuses.

The Belgian Congo : Only accessible to Congo, and only Congo will benefit from these. Something of an introduction to the branch as a whole, and solid early-game boosts.

The Heart of Africa : Tier 1, contains most of the resource improvements, as both countries work to kick-start Congo’s economy.

Regional Specialization : Tier 2, requires 6 focuses in the Heart of Africa tier. More advanced resources are here, as well as increasingly technical areas.

Congo’s Place in the World : Tier 3, requires 14 focuses from across Heart of Africa and Regional Specialization. This determines Congo’s future direction and their relationship with Belgium.

Broadly the Colonial Branch is also divided left against right. On the left we have the focuses regarding the extraction of raw resources. These generally will increase Congo’s autonomy. On the right are the more developmental focuses, and these will generally decrease Congo’s autonomy.

View attachment 1209320
How Congo feels about Belgium will determine their future options

So why does autonomy matter? Congo’s autonomy when Congo’s Place in the World is completed will determine their future as a colony, and as a nation.

Congo Free State: Belgium annexes Congo.
Overseas Department of Belgium: Congo remains a puppet of Belgium.
Dominion of Congo: Congo becomes a Dominion, much like Canada or Australia with Britain.
Republic of Congo: Congo declares independence from Belgium. It is possible to achieve this peacefully, but it will be up to Belgium on whether they deem it important (or possible!) to fight to keep it.

When a choice is made here then that status is locked, so note which of these can be completed by Belgium and / or Congo! Of course, if Belgium is no longer the Overlord, then this whole Colonial Branch will be locked. Congo lost its main investor.

View attachment 1209321
Historically, after the war Belgium was able to recover the most quickly of all the European nations, and this was in large part because of how wealthy Congo had made them (plus their gold reserves were intact). This became known as the Belgian Miracle.

Therefore, if Belgium is able to invoke the Congo Free State, Overseas Department or Dominion of Congo, plus Engine of the Economy from their own tree, then they can do the “Belgian Miracle” focus which comes with a massive industrial bonus.

Colonial Mini Branches

Let’s go into a little more detail about what you can actually get out of the Colonial branch!

View attachment 1209322
Belgium’s “Overlord” branch.

This is Belgium’s Overlord branch, the first two giving access to the wider shared branch, however the latter part generally takes things from Congo, without recompense. These will have pretty large boosts for Belgium, but come at a high cost in autonomy.

View attachment 1209323
The Katanga region, in southern Congo is especially resource rich

Congo is very resource rich, and can bring a wealth of benefits. These range from growing the mining companies of CCCI and Forminiere, prospecting for gold or diamonds, and eventually, expanding the Shinkolobwe mine for more Uranium.

Belgium however, must also bear in mind rising autonomy should it invest in this area too heavily though! Similarly, if Congo is on a path to Independence then it might want to sacrifice some of their mineral wealth… for the greater good (the greater good).

Speaking of Uranium, if Belgium is able to complete the Uranium Development Trust, then this will confer a bonus to Nuclear Special Projects for ALL members of their faction! Congo too can tap into this more sneakily, and smuggle Uranium to any other Major Power to give them that bonus too, for a price. Even if they’re at war.

View attachment 1209324
These focus more on the non-mineral related activities within Congo, including rubber production

There’s more to the Congo than mining, for one there is major potential for rubber cultivation as well as widespread agriculture. The sheer size of Congo is also a factor here, and you can invest in various forms of infrastructure to better utilize the vast interior. The Belgian Devaluation line contains autonomy reducing systems, while French Congo and Colonial Ambitions provide an outlet towards further African expansion.

View attachment 1209325
The Force Publique was the militarized police force, significantly expanded during the First World War and critical in the war against German Africa

The Force Publique section is initially locked so that only Belgium can access it, however should Congo find itself at war, then it too can begin completing it.

Initially this section is about improving the Force Publique, increasing the manpower available, giving them bonuses to fighting in the Congo proper, and some hefty jungle warfare buffs. Later, you can modernize it into the Army of the Congo.

View attachment 1209326
Congo can nab this talented officer from the Belgians!

It was said of Raoul van Overstraeten that, “he is likely one of the most talented officers in the Belgian military, the problem is that he himself knows it”. It’s unlikely (but possible) that Belgium will want to bring him back into service, however he served with distinction in the Congo during the First World War so may be more amenable to serve in Africa once more.

Anyway, that’s all from me on the shared part of the tree! I now hand over to D3vil (Jonathan) for more of the Congo-centric part of the tree. I warn you in advance he has added a lot of kings! Like seriously, there are a tonne.

The Unique Branches

Hello again, it’s me D3vil here to bring you some more interesting things regarding the Congolese content. So to start off with the unique Congolese focuses are divided into a few separated parts, namely: “The Invisible Roof”, “Governor General Pierre Ryckmans”, “Congolese National Movements”, “Our Overlord’s War”, “The ANC” and the “Post-Independence Political” branches. Also don’t worry, it may not look like anything now, but a path may appear below the focus “Assemble a Regency Council” once someone has been chosen to take the throne.

View attachment 1209327
The Branches in question!

In order to give you a better idea of how the country starts off, so that I can better explain the unique tree, I’ll show you their country screen and their starting national spirits.


View attachment 1209328
The new country select screen for the Belgian Congo, with a TLDR for the historical context

View attachment 1209329
Their Starting National Spirits

First of all, there is a small sub branch for ridding yourself of the “Invisible Roof” national spirit, costing of these three focuses. They can only be taken once you have become independent, through whichever means it may be.

View attachment 1209330
The Invisible Roof focuses

But to move on to some of the more interesting branches, let’s start off with the ones I usually call the “pre-independence political branches”, as in the ones that start with the focuses “Governor General Pierre Ryckmans”, “Found the Congolese National Movement” and “National Committee for Liberation”.

View attachment 1209331
The left-most focuses are to do with strengthening the colonial regime,while the ones to the right deal with achieving independence, one of them peacefully, the other through a war of independence

View attachment 1209332
Some focuses in the Pierre Ryckmans branch

If you wish for independence, one way would be to grow your democracy support and gain independence score to peacefully liberate yourself, while the other would be through war. The choice is yours, and breaking away peacefully will more than likely put you on a path towards democracy, but should you choose violence, well then the political climate may change drastically…

View attachment 1209333
Some focuses in the “Push for Independence” branches

There is a branch available to you if you are still together with Belgium, and they happen to find themselves at war, perhaps by the Germans invading them to get around the Maginot. Should this occur, the Congo will be able to gain strong timed bonuses that will help it rearm and prepare to aid its allies in the new Great War.

View attachment 1209334
The “Our Overlord’s War” branch and some of its focuses

The armed forces of the Congo can’t stay a colonial gendarmerie forever, and as such, either after gaining independence, or after finishing the Force Publique branch in the Joint focus tree, the “Armée Nationale Congolaise” branch will unlock, allowing for professionalization of your armed forces.

View attachment 1209335
The ANC branch and some of its focuses

After becoming independent, there are a few different paths you can take. One requires you to have 40% or more democracy support, one the same but for communism, and the third requires less than 40% for either political party.

View attachment 1209336
The Post-independence political branches

First, before we show off individual branches and focuses, it might be time to show what advisors are available to the Congo.

View attachment 1209337
Congolese Advisors

First off we have the democratic branch. This one focuses mainly on being able to quickly rid yourself of your administrative maluses, and industrialize as soon as possible. It does also contain the opportunity for a bit of expansion, and as the Congo has a new “generic” formable nation available to it, they have the ability to core some places no matter which path they choose.

View attachment 1209338
The United States of Latin Africa

View attachment 1209339
Some focuses in the democratic branch

In the communist branch you have two main choices, similar to what you can do in Ethiopia. One is to use wargoals and limited wars to liberate nations, eventually leading up to forming the African union, with the other one about spreading the revolution throughout the continent, potentially also joining the Comintern. With the Congo also being able to use the formerly purely Ethiopian “African Union” mechanics, these decisions have been changed to be cheaper for both countries, and have had parts of their functionality revised.

View attachment 1209340
Some focuses in the communist branches

Now for something a bit more unusual. In the case that the country cannot unite behind one school of thought, a council of ministers can be put together to convene with a sole goal in mind. To end the political chaos, and select a ruler who can take the nation in a better direction. They will attempt to select a ruler from one of many regional monarchs in and around the Congo, in an event chain similar to the Polish royal election events. A focus branch will then appear, depending on who you decide on in the events.

I will give you a sneak peek at two of the branches, and leave the rest of them for you to discover. I will however leave you with the portraits and names of the awesome-looking monarchs you can elect for now.

View attachment 1209343
Two of the available monarchist branches

View attachment 1209344
The Monarchs available to the Congo


That has been all for now however! If you have any questions, Mordred and I will do our best to answer what we can. Be sure to tune in next week, when Paradox_Danne and ManoDeZombi will show you all about the new and improved German alt-history routes. See you then!


View attachment 1209347
Make sure to check out the Expansion pass over on Steam HERE or click the above image
At the end, you say that alt-history Germany will come next week. Has the schedule changed or is this an error?
 
Maybe Congo separatist states could get a reskinned Ethiopian Minor tree? Change some focus icons to be better for that region and some focus names would probably be pretty good.
 
You mentioned that you're reworking Ethiopia's African Union, are you also making any changes to the decisions to stir up unrest?

Since you reworked the AI to use different occupation laws like Military Governor being standard, 80% resistance target is no longer enough to push to 100 when using the decision to send arms for that extra 30%, instead resistance tends to stall at around 40-45% unless you manually raise resistance via spy missions which for anything more than a single state country takes multiple years not to mention a lot of captured or killed spies.

Whilst some nations like Vichy don't seem to touch their occupation laws, the UK is a giant pain in the arse to try to make their African colonies rise up after that change
 
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Hello! My name is MordredViking (Gareth), and I’m joined in this Developer Diary by D3vil (Jonathan). We previously talked about Belgium and now it’s time to talk about Congo! I’ll start talking about a specific part of the focus tree which relies on close Belgian cooperation, then Jonathan will take over and cover the rest of the branches.


Why Congo though? I know there was some surprise at their inclusion in this expansion, but there is a good reason for it. Namely, they contributed a lot more to the Second World War than you likely realize, plus they were of course intrinsically linked together with Belgium. It was their gold and diamonds which kept the Belgian Government in Exile solvent, meaning that they did not need any donations or loans from the other Allied nations. Congolese soldiers fought in the Force Publique together with other Allied troops against the Italians in Ethiopia. Congolese rubber production was expanded following the fall of South East Asia to Japan, and other raw materials were heavily developed for the war effort, particularly copper and cobalt.

Plus, of course Congo’s Uranium was vital to the Manhattan Project, as Congo had at the time the largest known Uranium deposit in the world.

Now, I am well aware of the elephant in the room. Belgium’s relationship with Congo has not always been benign, and there was a period where horrible atrocities occurred, particularly under King Leopold II (King Leopold III’s grandfather). While the situation in Congo during the Second World War had significantly improved from those dark days, things were by no means perfect. I would remind you however, that this is a war game, focusing on the war and as such we are most interested in Congo’s contribution to the conflict at large.

Now, with that said, let’s get stuck in!

View attachment 1209315
Behold! The Congo Focus Tree in all its glory!

And now for some reason, I’m going to show you a part of the Belgian Focus Tree.

View attachment 1209316
The fog has been lifted, and you can finally see some of those focuses look a little… different.

Colonial Branch

You might notice that they share a rather large part in common, well this is the joint Colonial Branch that both countries share. There are parts which only one country can do (denoted by the singular flags) and there are parts which either country can do (denoted by both flags, side by side). As one country completes a focus in this section, it will also be completed for the other, with both nations getting something from it.

Belgium must complete Monetary Reconstruction from their Industrial branch, and then Congo Investments and ideally Societe Generale de Belgique to gain access. Congo meanwhile, must do Belgian Congo and then Heart of Africa.

So how does all this work? Well let’s give you some examples.

View attachment 1209317
The bunting flags beneath the focus show who can do what

View attachment 1209318
Everyone gets something, regardless of who completes it

Both countries have modifiers that these will generally improve. For Belgium it’s Colonial Returns. For Congo its the Model Colony.

Societe Generale de Belgique : Completed by Belgium. Improves Congo’s Model Colony with better construction while also improving Belgium’s Colonial Returns with some Political Power Gain.

The Heart of Africa : Completed by Congo. Improves Model Colony with Research Speed for Congo, and gives +75 Political Power to Belgium.

Bakwanga Mine : Completed by either Belgium or Congo. Gives Congo a Civilian Factory (and slot), while improving Belgium’s trade resources per factory.

Generally, the single-nation focuses will give a bigger bonus to that country (and in some rare cases, gives nothing to the other, or can actually cost them something), whereas the focuses either can complete will boost both. Some focuses also function like a “gate” meaning one country needs to complete a focus before the other can progress down a mini branch.

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These are the central line of focuses which split the branch into tiers.

The Colonial Branch is also split up into tiers, denoted by the central three (well, technically four) focuses.

The Belgian Congo : Only accessible to Congo, and only Congo will benefit from these. Something of an introduction to the branch as a whole, and solid early-game boosts.

The Heart of Africa : Tier 1, contains most of the resource improvements, as both countries work to kick-start Congo’s economy.

Regional Specialization : Tier 2, requires 6 focuses in the Heart of Africa tier. More advanced resources are here, as well as increasingly technical areas.

Congo’s Place in the World : Tier 3, requires 14 focuses from across Heart of Africa and Regional Specialization. This determines Congo’s future direction and their relationship with Belgium.

Broadly the Colonial Branch is also divided left against right. On the left we have the focuses regarding the extraction of raw resources. These generally will increase Congo’s autonomy. On the right are the more developmental focuses, and these will generally decrease Congo’s autonomy.

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How Congo feels about Belgium will determine their future options

So why does autonomy matter? Congo’s autonomy when Congo’s Place in the World is completed will determine their future as a colony, and as a nation.

Congo Free State: Belgium annexes Congo.
Overseas Department of Belgium: Congo remains a puppet of Belgium.
Dominion of Congo: Congo becomes a Dominion, much like Canada or Australia with Britain.
Republic of Congo: Congo declares independence from Belgium. It is possible to achieve this peacefully, but it will be up to Belgium on whether they deem it important (or possible!) to fight to keep it.

When a choice is made here then that status is locked, so note which of these can be completed by Belgium and / or Congo! Of course, if Belgium is no longer the Overlord, then this whole Colonial Branch will be locked. Congo lost its main investor.

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Historically, after the war Belgium was able to recover the most quickly of all the European nations, and this was in large part because of how wealthy Congo had made them (plus their gold reserves were intact). This became known as the Belgian Miracle.

Therefore, if Belgium is able to invoke the Congo Free State, Overseas Department or Dominion of Congo, plus Engine of the Economy from their own tree, then they can do the “Belgian Miracle” focus which comes with a massive industrial bonus.

Colonial Mini Branches

Let’s go into a little more detail about what you can actually get out of the Colonial branch!

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Belgium’s “Overlord” branch.

This is Belgium’s Overlord branch, the first two giving access to the wider shared branch, however the latter part generally takes things from Congo, without recompense. These will have pretty large boosts for Belgium, but come at a high cost in autonomy.

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The Katanga region, in southern Congo is especially resource rich

Congo is very resource rich, and can bring a wealth of benefits. These range from growing the mining companies of CCCI and Forminiere, prospecting for gold or diamonds, and eventually, expanding the Shinkolobwe mine for more Uranium.

Belgium however, must also bear in mind rising autonomy should it invest in this area too heavily though! Similarly, if Congo is on a path to Independence then it might want to sacrifice some of their mineral wealth… for the greater good (the greater good).

Speaking of Uranium, if Belgium is able to complete the Uranium Development Trust, then this will confer a bonus to Nuclear Special Projects for ALL members of their faction! Congo too can tap into this more sneakily, and smuggle Uranium to any other Major Power to give them that bonus too, for a price. Even if they’re at war.

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These focus more on the non-mineral related activities within Congo, including rubber production

There’s more to the Congo than mining, for one there is major potential for rubber cultivation as well as widespread agriculture. The sheer size of Congo is also a factor here, and you can invest in various forms of infrastructure to better utilize the vast interior. The Belgian Devaluation line contains autonomy reducing systems, while French Congo and Colonial Ambitions provide an outlet towards further African expansion.

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The Force Publique was the militarized police force, significantly expanded during the First World War and critical in the war against German Africa

The Force Publique section is initially locked so that only Belgium can access it, however should Congo find itself at war, then it too can begin completing it.

Initially this section is about improving the Force Publique, increasing the manpower available, giving them bonuses to fighting in the Congo proper, and some hefty jungle warfare buffs. Later, you can modernize it into the Army of the Congo.

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Congo can nab this talented officer from the Belgians!

It was said of Raoul van Overstraeten that, “he is likely one of the most talented officers in the Belgian military, the problem is that he himself knows it”. It’s unlikely (but possible) that Belgium will want to bring him back into service, however he served with distinction in the Congo during the First World War so may be more amenable to serve in Africa once more.

Anyway, that’s all from me on the shared part of the tree! I now hand over to D3vil (Jonathan) for more of the Congo-centric part of the tree. I warn you in advance he has added a lot of kings! Like seriously, there are a tonne.

The Unique Branches

Hello again, it’s me D3vil here to bring you some more interesting things regarding the Congolese content. So to start off with the unique Congolese focuses are divided into a few separated parts, namely: “The Invisible Roof”, “Governor General Pierre Ryckmans”, “Congolese National Movements”, “Our Overlord’s War”, “The ANC” and the “Post-Independence Political” branches. Also don’t worry, it may not look like anything now, but a path may appear below the focus “Assemble a Regency Council” once someone has been chosen to take the throne.

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The Branches in question!

In order to give you a better idea of how the country starts off, so that I can better explain the unique tree, I’ll show you their country screen and their starting national spirits.


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The new country select screen for the Belgian Congo, with a TLDR for the historical context

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Their Starting National Spirits

First of all, there is a small sub branch for ridding yourself of the “Invisible Roof” national spirit, costing of these three focuses. They can only be taken once you have become independent, through whichever means it may be.

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The Invisible Roof focuses

But to move on to some of the more interesting branches, let’s start off with the ones I usually call the “pre-independence political branches”, as in the ones that start with the focuses “Governor General Pierre Ryckmans”, “Found the Congolese National Movement” and “National Committee for Liberation”.

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The left-most focuses are to do with strengthening the colonial regime,while the ones to the right deal with achieving independence, one of them peacefully, the other through a war of independence

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Some focuses in the Pierre Ryckmans branch

If you wish for independence, one way would be to grow your democracy support and gain independence score to peacefully liberate yourself, while the other would be through war. The choice is yours, and breaking away peacefully will more than likely put you on a path towards democracy, but should you choose violence, well then the political climate may change drastically…

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Some focuses in the “Push for Independence” branches

There is a branch available to you if you are still together with Belgium, and they happen to find themselves at war, perhaps by the Germans invading them to get around the Maginot. Should this occur, the Congo will be able to gain strong timed bonuses that will help it rearm and prepare to aid its allies in the new Great War.

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The “Our Overlord’s War” branch and some of its focuses

The armed forces of the Congo can’t stay a colonial gendarmerie forever, and as such, either after gaining independence, or after finishing the Force Publique branch in the Joint focus tree, the “Armée Nationale Congolaise” branch will unlock, allowing for professionalization of your armed forces.

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The ANC branch and some of its focuses

After becoming independent, there are a few different paths you can take. One requires you to have 40% or more democracy support, one the same but for communism, and the third requires less than 40% for either political party.

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The Post-independence political branches

First, before we show off individual branches and focuses, it might be time to show what advisors are available to the Congo.

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Congolese Advisors

First off we have the democratic branch. This one focuses mainly on being able to quickly rid yourself of your administrative maluses, and industrialize as soon as possible. It does also contain the opportunity for a bit of expansion, and as the Congo has a new “generic” formable nation available to it, they have the ability to core some places no matter which path they choose.

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The United States of Latin Africa

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Some focuses in the democratic branch

In the communist branch you have two main choices, similar to what you can do in Ethiopia. One is to use wargoals and limited wars to liberate nations, eventually leading up to forming the African union, with the other one about spreading the revolution throughout the continent, potentially also joining the Comintern. With the Congo also being able to use the formerly purely Ethiopian “African Union” mechanics, these decisions have been changed to be cheaper for both countries, and have had parts of their functionality revised.

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Some focuses in the communist branches

Now for something a bit more unusual. In the case that the country cannot unite behind one school of thought, a council of ministers can be put together to convene with a sole goal in mind. To end the political chaos, and select a ruler who can take the nation in a better direction. They will attempt to select a ruler from one of many regional monarchs in and around the Congo, in an event chain similar to the Polish royal election events. A focus branch will then appear, depending on who you decide on in the events.

I will give you a sneak peek at two of the branches, and leave the rest of them for you to discover. I will however leave you with the portraits and names of the awesome-looking monarchs you can elect for now.

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Two of the available monarchist branches

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The Monarchs available to the Congo


That has been all for now however! If you have any questions, Mordred and I will do our best to answer what we can. Be sure to tune in this Wednesday, when Paradox_Danne and ManoDeZombi will show you all about the new and improved German alt-history routes. See you then!


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Make sure to check out the Expansion pass over on Steam HERE or click the above image
Are there other colonialist countries that would benefit from a small tree for their subject? I am thinking among others of France, with Senegal, Morocco and Tunisia.
 
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In what looks to be a gigantic focus tree with 7 billion focuses, please make 90% of them 35 days or even shorter please, thats the issue with big focus trees and a 1936 start date, TOO LITTLE TIME!!! or make the game 1933 start :p
 
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Wargoals to try and form the United States of Latin Africa.
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If I understand it correctly you can gain independence trough the colonial branch by the taking the Republic of Congo focus, right?

What happens in that case with the independence branch? Do you directly unlock the post independence branch or can you still complete some of the independence focuses?

Could I, as Congo, go all the way down the Colonial branch, complete Congo's place in the world and Whispers of Independence, then switch to completing the independence branch and gain independence peacefully, then bypass the Republic of Congo focus (since I would already be independent) an gain access to the 2 expansionist focus below it?
 
There is no "main" fascist branch, due to the lack of parties and potential leaders for such an ideology in the Congo at this time, without making large leaps in logic, but there may be a monarchist branch that can turn you fascist. ;)
Thank you for this decision. The HoI4 system of four ideologies just can't handle colonial situations at all, but a black African Fascist regime in the 1940s would be about the worst possible way to handle it.

It's depressing how many players are moaning in this thread about the lack of a Fascist path. Meanwhile, Germany which was governed by the SPD for most of the interwar period, still doesn't have a Social Democratic path....
i think a fascist path could have been interesting, maybe something like establishing an apartheid system like in South africa or a pan-african nationalist path (obviously needs to be limited so it wont be friendly with other european fascist countries)
Its history is grim, but Congo was spared apartheid, so I let's not add it in places where it didn't exist.

And it would have been a terrible decision to describes pan-African nationalists as Fascist, so I am pleased that the devs had much more sense.

But the fact that you are even suggesting this shows that the HoI4 ideology system just can't cope with colonial and post-colonial situations at all, because anti-colonialism is a whole separate spectrum that it just can't handle. I really really hope Ideology and political parties get completely reworked for Graveyard of Empires.
Yes, and it is in French, as the Force Publique and later ANC used and to a degree still use French as a Martial Language.
This feels like a bit of a missed opportunity. IIRC Belgium is getting voice audio in Belgian French. French is obviously the de facto national language in Congo, but Lingala has been used as the language of command in both the Force Publique and the independent army. Using the Belgian voice audio initially and then switching to Lingala if you chose to break free would have made liberation much more exciting and appealing.

I realize this will have been decided months ago, but maybe tuck this idea away for future reference. E.g. if you only have the budget for one set of voice audio for DEI/Indonesia, why not use the Dutch voices for the DEI, and then switch to Bahasa Indonesia for an independent Indonesia? You could do the same for India, though there it's somewhat more complicated by the whole Hindi-Hindustani-Urdu conflict (though IIRC in reality the army commands are essentially identical Urdu whatever the language is called).
We got this before getting Dutch East Indies re work??
I wholeheartedly agree that the DEI played a much more important part in the Second World War than the Belgian Congo and if I had been making the roadmap, it would reflect that.

However, PDS selects countries for DLCs based on neighbouring countries and also the mechanical themes. Belgium neighbours Germany and Congo's famous uranium reserves fit with the Wunderwaffen mechanics. These are not the choices I would have made, but they do follow an internal logic that neither affirms nor denies Indonesia's claims to get more content.
 
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If I understand it correctly you can gain independence trough the colonial branch by the taking the Republic of Congo focus, right?

What happens in that case with the independence branch? Do you directly unlock the post independence branch or can you still complete some of the independence focuses?

Could I, as Congo, go all the way down the Colonial branch, complete Congo's place in the world and Whispers of Independence, then switch to completing the independence branch and gain independence peacefully, then bypass the Republic of Congo focus (since I would already be independent) an gain access to the 2 expansionist focus below it?
1: Yes
2: The parts that are about gaining autonomy exclusively or are about preparing for an independence war are locked, but other bonuses etc will still be attainable in that branch after being free
3: Yes, that focus can be bypassed if already independent. :)
 
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Its history is grim, but Congo was spared apartheid, so I let's not add it in places where it didn't exist.

And it would have been a terrible decision to describes pan-African nationalists as Fascist, so I am pleased that the devs had much more sense.

But the fact that you are even suggesting this shows that the HoI4 ideology system just can't cope with colonial and post-colonial situations at all, because anti-colonialism is a whole separate spectrum that it just can't handle. I really really hope Ideology and political parties get completely reworked for Graveyard of Empires.
i am just suggesting possibilities, thats the whole point of alt-history stuff.
i dont think pan-african nationalist are automatically fascist, but considering the ideology system in HOI4 is an absolute mess that was atleast one idea to implement a fascist branch for congo
 
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It's depressing how many players are moaning in this thread about the lack of a Fascist path. Meanwhile, Germany which was governed by the SPD for most of the interwar period, still doesn't have a Social Democratic path....

And it would have been a terrible decision to describes pan-African nationalists as Fascist, so I am pleased that the devs had much more sense.
Redditor you do realize: 1st Germany's alt history path wasn't shown yet you moan your utopian ideology hasn't been shown yet
2nd How fast will your brain explode if you were able to grasp the idea that fascism = isn't a white ideology/racist ideology, but in fact national socialism is ;)
 
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Joint Focus Trees should open the door to making Egypt, the Mandates, Indochina, Indian Raj, and even Manchukuo more interesting/playable.
Are there other colonialist countries that would benefit from a small tree for their subject? I am thinking among others of France, with Senegal, Morocco and Tunisia.
Although I am not opposed to more joint trees between imperial powers and their colonies, I hope this doesn't become the only mechanic for them. For example, Morocco, Tunisia, and the Syrian Mandates were much more than just French colonies: they were also part of the Arab world. In this case, I think it would be much more interesting if they had a Balance of Power mechanic that showed the struggled between the traditional leadership of the Bey/Sultan/etc. and the revolutionary values of Arab nationalism..... with the potential for alt-history possibilities like Islamism, a Berber revival, etc. Colonialism and anti-colonialism is part of the story, but they were much more than just opportunities for colonial investments.
Are the states of the Congo getting reworked in terms of level of development? I think a lot of the states in the base-game are set to "rural" right now, meaning they barely scale up with industry tech, are they upgraded now or are there ways to upgrade them in the tree?
The states should certainly not be upgraded until you are well down the tree.
In what looks to be a gigantic focus tree with 7 billion focuses, please make 90% of them 35 days or even shorter please, thats the issue with big focus trees and a 1936 start date, TOO LITTLE TIME!!! or make the game 1933 start :p
You are not supposed to be able to complete all the NFs; you are supposed to have 'interesting decisions' as you choose which ones to take. In principle, a tree with only 15 one-year NFs could be as good as one with "7 billion" 35-day ones. Of course, there's a sensible middle ground between the two extremes, but because every focus have to give some kind of bonus, more NFs means more bonuses, and the game already has a problem with too many modifiers stacking up. We don't want Congo to have more industrial might than the USA and more troops than the Indian Army!
 
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