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Developer Diary | Division Commanders & Unit Medals

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Greetings all!

Welcome back to today’s feature dev diary on a series of interconnected subsystems being added to the game in By Blood Alone.

One of the major points in my first roadmap dev diary was that I felt quite strongly about the inclusion of further roleplay and immersive elements in Hearts of Iron. What I’ll be showing off today is intended to fulfill a small part of this bullet point.

Those of you with keen memories will recall an early teaser I posted here. Some of you guessed correctly, and in BBA, we’ve introduced a dynamic system for naming battleplans. For many major nations, battleplan names can be provided through a list of locations, resulting in a historical series of operation tags which will be applied when plans are created:​
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Of course, the war does not always proceed historically, and battleplan names can also be generated from several component lists for instances where a historical variant cannot be found. These name lists are fully moddable, and can be unique to countries. In some cases (ie; Soviet Union) a different naming convention can be utilized to represent the somewhat uninventive approach to naming operations that was used in reality:​
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Naturally, in the spirit of roleplaying, these operation names can be modified in-game, and you can replace the text with whatever operation name you desire. This will apply to any sub-orders derived from the initial drawn line:​
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If unset, naval landing and paradrop orders will have a unique pattern to remain unique.

This system however, goes further than a simple naming convention, and ties into another addition being made to BBA.


Division Commanders

In BBA, we’re replacing the standard method of recruiting new generals out of thin air. Instead, every division will be created with a commanding officer upon game start, or when they are trained:​
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These are predominantly generated from country-specific namelists, however in some cases we have set these individually for starting divisions. When a new unit is created, they will be provided a randomly generated character name and portrait. To accommodate the increased use of generic portraits for these, we’ll be adding a large quantity of additional generic portraits for owners of BBA. The work involved in creating these is not insignificant, so for now we’ve limited ourselves in adding portraits to major nations only.

You’ll be able to get an overview of all division commanders in your army within the officer corps screen:​
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In an effort to avoid unnecessary micromanagement, we’ve made a few important decisions. Division commanders themselves will not directly confer bonuses upon the divisions they command, however the divisions they command will now earn and log a record of important actions they may perform during the natural course of a campaign:​
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Important actions such as taking a capital, securing a high-value victory point, and more, constitute actions for which a unit can be awarded a medal. It is expected that over the course of a campaign, many units will qualify for receiving medals, often several - the system is not driven by scarcity, as we do not intend for players to micromanage individual actions, rather to manage the macro-level step of choosing when and what to award their units.​
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As mentioned above, division commanders will not explicitly confer bonuses, however the medals awarded for action will. Medals are intended to act as a pp sink for the mid-late game, as we find a lot of players tend to end up with a significant amount of this resource as decisions, advisors and focuses begin to dwindle.

Units can receive multiple medals, however the cost for each will increase as more are granted to any given unit, and the effect of stacking specific medals will decrease per instance of the same effect.

As you will note above, medals can be specific to countries, and we’ve included a series of generic medals based on alignment, as well as unique medal sets for each major country. A medal’s effects will only extend to the unit it belongs to.

A medal’s name and description will in most cases be dynamic depending on what action it was awarded for, and extreme valor while on a specific named operation can also result in receiving a medal for that action.

To further streamline the process of awarding medals, you can perform quick actions to do this through the officers entry in the corps screen:​
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As mentioned previously, we’re removing the old method of recruiting generals by means of reaching into the void and plucking out a fully qualified officer. This means that your army generals will now be directly linked to your field of divisional officers, and their capability directly linked to their actions in the field.

Divisional officers will store experience based on the experience gain of the unit they are commanding, as well as receiving a lump-sum when a medal is awarded. While active as a divisional officer, this experience will have no meaningful effect, however, when in need of a new army general, you can promote divisional commanders out of their divisional role and directly into their new role as a general.

Any medals awarded to the division will be retained by that division, however, the newly created general will keep a reference to their awarded medals as a means of remembering their accomplishments in the line of duty (albeit with no direct effect on their new army - although we’ve elected to support this behavior for modders should they wish):​
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When a divisional officer is promoted this way, the experience they have earned during the course of their field command will be applied to their experience level as a general (up to a maximum cap). Promoting someone with field experience can prove a lot more valuable than hiring another pen-pusher, after all. If they have earned at least a certain quantity (as yet undecided) of field experience, they will also begin with a personality trait corresponding to the type of division they were commanding (armor officer, infantry officer, etc).


Unit Cohesion

You will also note that my roadmap included a wish to improve the battleplanner. While this is likely to be a slow, iterative process, BBA heralds the inclusion of a new frontline parameter intended for advanced users.​
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The Cohesion parameter can be set on any root frontline order, and will affect how the unit controller places divisions across that frontline. The default setting of ‘Flexible Cohesion’ functions as you have grown to expect - all units will be evaluated for placement suitability and potentially relocated to fill perceived gaps in frontline cohesion.​
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Balanced Cohesion’ will only successfully evaluate units that are within a defined distance from the target (distances are moddable). In practice, this results in less unit shuffling along frontlines, but should still ensure that frontlines respond to changes in size and shape.​
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The final setting, ‘Rigid Cohesion’ is intended primarily for long defensive lines, and will only successfully evaluate unit positions that are within a very short distance from the target location. In practice this results in relocations only taking place to neighboring provinces, and can result in gaps being created in frontlines if left unattended. It is expected that this setting will be used by players who primarily rely on micromanagement of frontlines.

The AI will make use of flexible and balanced cohesion settings depending on the ratio of divisions:frontline length, but will avoid the use of rigid cohesion.

It is worth noting that units that are not placed directly on the frontline (having been left behind or recently added to an order instance) will not be subject to the same cohesion restrictions, and will make use of strategic relocation to find themselves a new place on the frontline. Additionally, the cohesion setting will be respected regardless of whether an order is being executed or not.


Modding

For those of you interested in modding, the addition of these subsystems also comes with some new tools regarding units. It is now possible to iterate over unit arrays in states and countries by condition, and apply a series of effects, including the awarding of medals, history entries, and other basic parameters such as affecting org, strength, and more. For performance reasons, units do not currently support storing or being stored as variables, though we will monitor the need for, and performance implications of doing this in future (I SEE YOU EaW).

Predefined divisions can be set up with lists of historical commanders that they will draw from when their current commander if replaced, should you wish to opt for extreme historical fidelity.​
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The visual display ranks of divisional commanders correspond to their gained experience, and are fully customizable, though confer no gameplay effect.

Medals themselves can be added to the medal array based on arbitrary conditions, and support a variety of modifiers, not all of which are represented in our vanilla use-cases.

Name combinations can also be split from various random lists, if you have a particular penchant for randomly generated names.
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That’s all for now, tune in next week for a second look at how peace conferences are progressing!​
 

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Okay but what about divisions made up from colonial manpower, i.e. as US making division from Philipne's manpower, does the commander come from US or rather Philipines?
 
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say if you change a division template type (say, infantry to tanks), will the divisional commander change? if not, when promoted will they receive the officer type of the starting division, the new one, both or neither (if that makes sense?)? So if a division starts as infantry and is changed to tanks, and the commander is promoted to a general, would they get infantry officer or armour officer or both or neither?
 
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I'm very excited about the improvements to battleplans and frontlines as I used to regularly play multiplayer. Are there any plans to do similar to the Garrison Order?


While it is generally fine for AI to simply hold the ports (unless multiple invasions happen in the area), it is still rather annoying thing to realize your awful garrison divs decided to migrate from Denmark to Brittany because has 3 enemy units landed/ attempted to land in it causing all of them to lose entrenchment. In multiplayer it is very annoying to run out of Generals because you have to use fallback lines instead witht the alternative being every garrison unit in the order shuffling around like headless chickens and leaving unguarded areas as soon as any landing happens. Issue could be solved with smaller more local garrison orders on my part, but I dislike cluttering up my theater list. Much easier to keep track of everything the more compact it is for me.
 
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Cohesion feature is instant GOAT
Hadn’t even thought I would need this !
 
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On the subject of divisional commanders, will you be demoting some of the existing characters to this new rank that more accurately reflects their reality? Charles de Gaulle comes to mind, but I'm sure there are others.
 
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Will division commander portraits always draw a random portrait, or can they be assigned specific portraits? If not, will we be able to mod so that historical names can make their appropriate historical portrait? I ask because I think the 2d art in this game is phenomenal, but I find an overdose of 'attack of the clones' portraits immersion breaking. I understand that your artists can't make an Hoi3-number of custom division portraits, but it would be nice to reduce the generic ones and have more historic ones when possible.

Also, will No Step Back officer bonuses will be applied once generals are promoted to army commanders?

Interesting post and looking forward to seeing how it works out in the finished dlc.
 
RIP to all ultra-realism mods needing to create portraits and name lists for every division commander

But definitly nice to see features from hoi3 returning and getting a hoi4 polish. Hoi4 always lacked roleplaying aspects so this together with the medal system will be a huge improvement.
Were there any discussions about potentially implementing an army corps as an intermediate between divisions and armies? I know in hoi3 that it was tedious with larger, more infantry based armies, but it would make more sense for motorized, mechanized and armored unit groups since usually you wont be able to fill out the entire 24 unit limit due to production and logistical reasons anyways.
 
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I absolutely love the medal system

But with it comes another question:

@Arheo Will the same thing apply to navies (either now or in the near future)? Will we be able to promote capable captains whose valor makes them stand out? Given ships already keep a record of achievement, I can't imagine it would be that hard
 
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This is perfect. I really love this. And feel that stuff like this is what this game has been missing.

will commanders be able to be killed? If not I’d like to strongly encourage y’all to consider making that a possiblity
 
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Looks exploitable - is it protected from abuse of taking and then leaving a city, again and again for farming awards?
And it strongly favors big divisions, since 30PP is pricey for 20-30 width, but okay for 60+. So making ultrawide panzers is in fashion again.
Still no corps level command tho.
 
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I am confused. You claim you didn't want to introduce micromanagement, and yet we have to manually assign medals to each and every single divison out there. How is that not a micromanagement hell? Seriously, am I missing something here? If my army consists of 200 divisions, how exactly will I not spend hours assessing who to assign medals to?

How am I not incentivized to relocate a specific division I want a medal for to a specific location, so they can earn a medal? Unless I am missing something, this seems like so much micromanagement hell, I am baffled, honestly.

And the bonuses are not insignificant. 7.5% breakthrough? Hell yes. I want that on my tank divisions. So what do you think I'm going to do? Exactly, I will micro every single of my tank divisions to partake in a special operation so they can earn a medal. I will manually go through all my tank divisions to see who has and who hasn't got a medal yet, and then send them off to somewhere special to earn a medal.

Seriously, tell me if I am misunderstanding this, because as it seems, you are doing the exact opposite of what you claim (as in not wanting to introduce micromanagement)
 
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This is really cool. My last few playthroughs I've been getting a growing feeling about how impersonal everything felt, that there was not really any sense of the struggle going on and it was just a matter of moving pieces on the map. I think this will help with that!
 
Its a cool bit of flavor for sure, but I really would have preferred adding in Corps and Corps Commanders that go under Armies with a unit cap of 6 or something instead.

Also, why do they have to be generic generals? Previous HoI games were able to fit enough generals for each major to staff at the division, Corps, Army, and Army Group level.
 
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