• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Developer Diary | Division Commanders & Unit Medals

image (9).png
Greetings all!

Welcome back to today’s feature dev diary on a series of interconnected subsystems being added to the game in By Blood Alone.

One of the major points in my first roadmap dev diary was that I felt quite strongly about the inclusion of further roleplay and immersive elements in Hearts of Iron. What I’ll be showing off today is intended to fulfill a small part of this bullet point.

Those of you with keen memories will recall an early teaser I posted here. Some of you guessed correctly, and in BBA, we’ve introduced a dynamic system for naming battleplans. For many major nations, battleplan names can be provided through a list of locations, resulting in a historical series of operation tags which will be applied when plans are created:​
image4.png

Of course, the war does not always proceed historically, and battleplan names can also be generated from several component lists for instances where a historical variant cannot be found. These name lists are fully moddable, and can be unique to countries. In some cases (ie; Soviet Union) a different naming convention can be utilized to represent the somewhat uninventive approach to naming operations that was used in reality:​
image3.png

Naturally, in the spirit of roleplaying, these operation names can be modified in-game, and you can replace the text with whatever operation name you desire. This will apply to any sub-orders derived from the initial drawn line:​
image7.png

If unset, naval landing and paradrop orders will have a unique pattern to remain unique.

This system however, goes further than a simple naming convention, and ties into another addition being made to BBA.


Division Commanders

In BBA, we’re replacing the standard method of recruiting new generals out of thin air. Instead, every division will be created with a commanding officer upon game start, or when they are trained:​
image1.png

These are predominantly generated from country-specific namelists, however in some cases we have set these individually for starting divisions. When a new unit is created, they will be provided a randomly generated character name and portrait. To accommodate the increased use of generic portraits for these, we’ll be adding a large quantity of additional generic portraits for owners of BBA. The work involved in creating these is not insignificant, so for now we’ve limited ourselves in adding portraits to major nations only.

You’ll be able to get an overview of all division commanders in your army within the officer corps screen:​
image5.png

In an effort to avoid unnecessary micromanagement, we’ve made a few important decisions. Division commanders themselves will not directly confer bonuses upon the divisions they command, however the divisions they command will now earn and log a record of important actions they may perform during the natural course of a campaign:​
image6.png

Important actions such as taking a capital, securing a high-value victory point, and more, constitute actions for which a unit can be awarded a medal. It is expected that over the course of a campaign, many units will qualify for receiving medals, often several - the system is not driven by scarcity, as we do not intend for players to micromanage individual actions, rather to manage the macro-level step of choosing when and what to award their units.​
image2.png

As mentioned above, division commanders will not explicitly confer bonuses, however the medals awarded for action will. Medals are intended to act as a pp sink for the mid-late game, as we find a lot of players tend to end up with a significant amount of this resource as decisions, advisors and focuses begin to dwindle.

Units can receive multiple medals, however the cost for each will increase as more are granted to any given unit, and the effect of stacking specific medals will decrease per instance of the same effect.

As you will note above, medals can be specific to countries, and we’ve included a series of generic medals based on alignment, as well as unique medal sets for each major country. A medal’s effects will only extend to the unit it belongs to.

A medal’s name and description will in most cases be dynamic depending on what action it was awarded for, and extreme valor while on a specific named operation can also result in receiving a medal for that action.

To further streamline the process of awarding medals, you can perform quick actions to do this through the officers entry in the corps screen:​
image13.png

As mentioned previously, we’re removing the old method of recruiting generals by means of reaching into the void and plucking out a fully qualified officer. This means that your army generals will now be directly linked to your field of divisional officers, and their capability directly linked to their actions in the field.

Divisional officers will store experience based on the experience gain of the unit they are commanding, as well as receiving a lump-sum when a medal is awarded. While active as a divisional officer, this experience will have no meaningful effect, however, when in need of a new army general, you can promote divisional commanders out of their divisional role and directly into their new role as a general.

Any medals awarded to the division will be retained by that division, however, the newly created general will keep a reference to their awarded medals as a means of remembering their accomplishments in the line of duty (albeit with no direct effect on their new army - although we’ve elected to support this behavior for modders should they wish):​
image9.png

When a divisional officer is promoted this way, the experience they have earned during the course of their field command will be applied to their experience level as a general (up to a maximum cap). Promoting someone with field experience can prove a lot more valuable than hiring another pen-pusher, after all. If they have earned at least a certain quantity (as yet undecided) of field experience, they will also begin with a personality trait corresponding to the type of division they were commanding (armor officer, infantry officer, etc).


Unit Cohesion

You will also note that my roadmap included a wish to improve the battleplanner. While this is likely to be a slow, iterative process, BBA heralds the inclusion of a new frontline parameter intended for advanced users.​
image8.png

The Cohesion parameter can be set on any root frontline order, and will affect how the unit controller places divisions across that frontline. The default setting of ‘Flexible Cohesion’ functions as you have grown to expect - all units will be evaluated for placement suitability and potentially relocated to fill perceived gaps in frontline cohesion.​
image14.png

Balanced Cohesion’ will only successfully evaluate units that are within a defined distance from the target (distances are moddable). In practice, this results in less unit shuffling along frontlines, but should still ensure that frontlines respond to changes in size and shape.​
image11.png

The final setting, ‘Rigid Cohesion’ is intended primarily for long defensive lines, and will only successfully evaluate unit positions that are within a very short distance from the target location. In practice this results in relocations only taking place to neighboring provinces, and can result in gaps being created in frontlines if left unattended. It is expected that this setting will be used by players who primarily rely on micromanagement of frontlines.

The AI will make use of flexible and balanced cohesion settings depending on the ratio of divisions:frontline length, but will avoid the use of rigid cohesion.

It is worth noting that units that are not placed directly on the frontline (having been left behind or recently added to an order instance) will not be subject to the same cohesion restrictions, and will make use of strategic relocation to find themselves a new place on the frontline. Additionally, the cohesion setting will be respected regardless of whether an order is being executed or not.


Modding

For those of you interested in modding, the addition of these subsystems also comes with some new tools regarding units. It is now possible to iterate over unit arrays in states and countries by condition, and apply a series of effects, including the awarding of medals, history entries, and other basic parameters such as affecting org, strength, and more. For performance reasons, units do not currently support storing or being stored as variables, though we will monitor the need for, and performance implications of doing this in future (I SEE YOU EaW).

Predefined divisions can be set up with lists of historical commanders that they will draw from when their current commander if replaced, should you wish to opt for extreme historical fidelity.​
image10.png

The visual display ranks of divisional commanders correspond to their gained experience, and are fully customizable, though confer no gameplay effect.

Medals themselves can be added to the medal array based on arbitrary conditions, and support a variety of modifiers, not all of which are represented in our vanilla use-cases.

Name combinations can also be split from various random lists, if you have a particular penchant for randomly generated names.
image12.png



That’s all for now, tune in next week for a second look at how peace conferences are progressing!​
 

Attachments

  • image7.png
    image7.png
    1,3 MB · Views: 0
  • image12.png
    image12.png
    18,5 KB · Views: 0
  • image (7).png
    image (7).png
    374,4 KB · Views: 0
Last edited by a moderator:
  • 133Like
  • 96Love
  • 10
  • 8
  • 2
  • 1Haha
Reactions:
I am confused. You claim you didn't want to introduce micromanagement, and yet we have to manually assign medals to each and every single divison out there. How is that not a micromanagement hell? Seriously, am I missing something here? If my army consists of 200 divisions, how exactly will I not spend hours assessing who to assign medals to?

How am I not incentivized to relocate a specific division I want a medal for to a specific location, so they can earn a medal? Unless I am missing something, this seems like so much micromanagement hell, I am baffled, honestly.
Given how expensive medals are, I doubt you'll be doing that much awarding in any given moment. Assuming 2.5 PP per day, you probalby won't be doing in more than twice a month
 
  • 10
  • 1Haha
Reactions:
Given how expensive medals are, I doubt you'll be doing that much awarding in any given moment. Assuming 2.5 PP per day, you probalby won't be doing in more than twice a month

It's not the awarding I am concerned about, it's the assessing and microing divisions to be aligible for medals. Like I said, what do you think will happen? I will micro all my tank divisions to get that 7.5% breakthrough. Because of course I want 7.5% breakthrough on my tanks, why wouldn't I micro them to be eligible to get medals, when I have the PP?
 
  • 4
  • 3
  • 3
Reactions:
This looks really good! Some questions:

- How will some of the Officer Corps interact with the field officers? If I have the officer corp spirit "Academy Scholarships" will it be cheaper to promote my field officers to generals?

- Can we posthumously award metals to officers that have been "killed" off in an encirclement?

- Could we see some of the other nation specific metals and their bonuses?
 
  • 2
Reactions:
Are divisional commanders mechanically characters when a division is made? If so I'm a little worried about what might happen in some MP mods when people do 10w spam. If dozens of divisions are created or destroyed at once, things could get weird.

What can modders do with divisional commanders? It'd be very cool if having a division with a specific medal, or some count of medals, could influence tactics. From what I remember of the combat scope it'd probably have to be some janky thing like a battle getting a "friendly/enemy elite troopers" combat modifier. Just to get around how combat checks want every division to meet the threshold of a check.
 
  • 1
Reactions:
Some Generals and Marshals that we have at the beginning of the Game historically had medals before 1936. Will these be implemented ? (For example Gamelin had the Legion d'Honneur since 1913, etc...)

No, as these would have no effect on army generals.

mod developers can edit the gender ratio of division commanders that are randomly generated? mod in a particular era (example: 21st century) may require female division commanders.

Not currently, our generic portrait system doesn't handle this very well, but it is on my todo list.

Has this has lagged the game in your testing? I can imagine the game struggling to keep up since it's calculating hundreds of new generals and their medals.

Any performance impact should be unnoticeable. These 'characters' are not actually characters until you promote them.

Can we get an example of one of these procedurally generated medals you're talking about?

To be clear, I mean the description of the medal will correspond to the action you awarded it for:

1660139728916.png


It is also possible to reference any of the location or string variables in the title of the medal, though we have not done so.

This is unironically my favourite stuff so far, the changes and improvements to RP factors are amazing! Some smaller questions regarding the commanders and medals however:

Do the new divisional commanders now exist in the characters folder for each nation? and how do medals interact with cross-ideology nations? The British medals depicting monarchs might look a little out of place for a communist run!

No, in the interests of performance, divisional commanders are not explicitly set up as characters until you promote them to an army general. As such, giving them specific portraits is also not possible at the moment.

Available medals can be arbitrarily changed based on gamestate conditions by modders. We have elected not to do so for countries with unique sets, mostly for balance reasons (effects differ).

Will some historical starting generals be demoted to division commanders?

We thought about doing this, but decided it would materially effect players' expectations at game start, as well as changing quite a lot of starting balance.

What happens when you delete a division? Does the field commander stick around for reassignment, or do you lose him unless he's promoted first?

if a division is destroyed or deleted, their regimental history and commander are both burned at a ritual bonfire.

Do medals mean it's functionally possible to have an "elite" division stays special even if it's ground down back to green?

Yes.

Great leap for battle micromanagement. As Divisional commanders are back in the game why not create Corps level OOB?

Divisions=> Corpses=> Armies=> Army Groups/Fronts

Thank you for bringing back the Divisional Commanders. Can't wait the release of BBA.

I.. becau... no.

What happens when a division is deleted or destroyed. Will specific officers be able to be taken prisoner at some point? atm an entire army can get encircled and then the officer pops back into existence in the home nation's deck of cards.

Division commanders can't be reassigned from division to division - they have no unique statistics, and allowing this would be a lot of extra micromanagement for no material gain.

will changing template reset the division's medals?

No.

Yeah, for example can I get the fuel use medal and then change an infantry division to an armor division to save on resources?

Theoretically yes, but armor divisions have access to the same medals, so I don't see that you'd gain or lose much doing it this way.

Will division commander portraits always draw a random portrait, or can they be assigned specific portraits? If not, will we be able to mod so that historical names can make their appropriate historical portrait? I ask because I think the 2d art in this game is phenomenal, but I find an overdose of 'attack of the clones' portraits immersion breaking. I understand that your artists can't make an Hoi3-number of custom division portraits, but it would be nice to reduce the generic ones and have more historic ones when possible.

Also, will No Step Back officer bonuses will be applied once generals are promoted to army commanders?

Interesting post and looking forward to seeing how it works out in the finished dlc.

As mentioned above, this is currently not supported. It is high on my wishlist, but due to the nature of how they're created, is not trivial.

NSB officer bonuses will be applied on any promotion (including have fixed a bug that didn't roll for extra stat gain when a general starts at higher than level 1).

Does this mean all mods will be retroactively forced to use the character system?

I'm not sure I understand the question.

@Arheo Does the new medal mechanics affect the way general can be grinded to obtain traits? If so, how does it impact the current known subsystem? :)

Not really, though this can be modded in, to an extent.
 
  • 35
  • 12Like
  • 6Love
  • 3
  • 1Haha
  • 1
Reactions:
I do worry a bit about the German translations for the generated battleplans. If you need someone to take a look at some of this stuff, feel free to hit me up.
 
  • 1
  • 1Like
Reactions:
Very, very interesting!

I have some questions, if possible. Thanks in advance!

1. Will we get a "Modding Changes" dev diary similar to what we got for the NSB DLC?
2. Is it possible to make division commanders die/retire? Not necessarily in combat automatically, but through commands.
3. Can we assign and reassign division commanders? For example, if commander A is a monarchist and we want to assign a fascist, is this possible through modding?
 
If they have earned at least a certain quantity (as yet undecided) of field experience, they will also begin with a personality trait corresponding to the type of division they were commanding (armor officer, infantry officer, etc).
Consider include some rare conditions to unlock brilliant/inflexible strategist too, I'd you didn't already.

Will the officer spirits that interact with traits/stats of new generals work fine with this new system?
 
  • 1Like
Reactions:
This is perfect. I really love this. And feel that stuff like this is what this game has been missing.

will commanders be able to be killed? If not I’d like to strongly encourage y’all to consider making that a possiblity

It would be possible, but drawing attention to it in a non-annoying way would be difficult.

Looks exploitable - is it protected from abuse of taking and then leaving a city, again and again for farming awards?
And it strongly favors big divisions, since 30PP is pricey for 20-30 width, but okay for 60+. So making ultrawide panzers is in fashion again.
Still no corps level command tho.

Yes, this is protected against. Ultimately it is your choice to award medals to high width or low width divisions. Players tend to utilize some strong pushing divisions, and I expect this is where the majority of medals will land. I'm ok with that.

I am confused. You claim you didn't want to introduce micromanagement, and yet we have to manually assign medals to each and every single divison out there. How is that not a micromanagement hell? Seriously, am I missing something here? If my army consists of 200 divisions, how exactly will I not spend hours assessing who to assign medals to?

How am I not incentivized to relocate a specific division I want a medal for to a specific location, so they can earn a medal? Unless I am missing something, this seems like so much micromanagement hell, I am baffled, honestly.

And the bonuses are not insignificant. 7.5% breakthrough? Hell yes. I want that on my tank divisions. So what do you think I'm going to do? Exactly, I will micro every single of my tank divisions to partake in a special operation so they can earn a medal. I will manually go through all my tank divisions to see who has and who hasn't got a medal yet, and then send them off to somewhere special to earn a medal.

Seriously, tell me if I am misunderstanding this, because as it seems, you are doing the exact opposite of what you claim (as in not wanting to introduce micromanagement)

The button cannot hurt you. You don't have to click it.

As I pointed out quite early on, this system is not designed to be bottlenecked on medal availability. If you want to spend your pp on a medal for your pushing division, you will probably be able to, provided it has been engaged in combat for a little while. The bonuses these grant are subject to diminishing returns - once you've got a few for your main divisions, you likely don't need to keep coming back.

If this is still too much for your tastes, that's ok.

This looks really good! Some questions:

- How will some of the Officer Corps interact with the field officers? If I have the officer corp spirit "Academy Scholarships" will it be cheaper to promote my field officers to generals?

- Can we posthumously award metals to officers that have been "killed" off in an encirclement?

- Could we see some of the other nation specific metals and their bonuses?

Generals KIA will not be recorded currently. We've added a new military spirit for NSB & BBA owners that makes it cheaper to award medals, as well as reducing the division experience hit when a general is promoted.
 
  • 23Like
  • 17
  • 7
  • 2Love
Reactions:
Very, very interesting!

I have some questions, if possible. Thanks in advance!

1. Will we get a "Modding Changes" dev diary similar to what we got for the NSB DLC?
2. Is it possible to make division commanders die/retire? Not necessarily in combat automatically, but through commands.
3. Can we assign and reassign division commanders? For example, if commander A is a monarchist and we want to assign a fascist, is this possible through modding?

1. There will be a modding DD
2. IIRC, yes via modding
3. In theory via modding, yes.
 
  • 11Like
  • 9
  • 1Love
Reactions:
I am confused. You claim you didn't want to introduce micromanagement, and yet we have to manually assign medals to each and every single divison out there. How is that not a micromanagement hell? Seriously, am I missing something here? If my army consists of 200 divisions, how exactly will I not spend hours assessing who to assign medals to?

How am I not incentivized to relocate a specific division I want a medal for to a specific location, so they can earn a medal? Unless I am missing something, this seems like so much micromanagement hell, I am baffled, honestly.

And the bonuses are not insignificant. 7.5% breakthrough? Hell yes. I want that on my tank divisions. So what do you think I'm going to do? Exactly, I will micro every single of my tank divisions to partake in a special operation so they can earn a medal. I will manually go through all my tank divisions to see who has and who hasn't got a medal yet, and then send them off to somewhere special to earn a medal.

Seriously, tell me if I am misunderstanding this, because as it seems, you are doing the exact opposite of what you claim (as in not wanting to introduce micromanagement)

I dont think introducing new micromanagement is the problem. Its your attitude. "So what do you think I'm going to do? Exactly, I will micro every single of my tank divisions to partake in a special operation so they can earn a medal. I will manually go through all my tank divisions to see who has and who hasn't got a medal yet, and then send them off to somewhere special to earn a medal.".

You know the saying of "when you are a hammer, everything else is a nail"? In your case its more like "When you want to micromanagement, everything becomes micromanagement".

Did you ever consider that you dont have to award every medal? That you do not need that tank medal on every single tank division? Like seriously, if you are grinding it anyway on every tank division, just get a mod which increases the breakthough for 7,5%. Right now the only thing you are saying is that you like to cheese the game, that you exploit every mechanic to your adavantage and then complain that there is too much to exploit? I dont even get your point
 
  • 13
  • 2Haha
  • 1
Reactions:
Not really, though this can be modded in, to an extent.
Alright. Maybe you highlighted it a bit and I overlooked, but it would be very immersive if a Division commander would be in some experience of traits of previous experiences. For instance if a Division commander fought in an Urban tile, such as Warsaw, that once a Division commander is being promoted he brings in this experience in as a general. Hence, he doesn't have to start from scratch once promoted to a General (one wouldn't forget the previous experiences that gave him the promotion). Maybe cap it to 40% of an obtained trait for balance reasons.
Is this in, or not intended?
 
  • 3Like
Reactions:
In regards to there being no bonus for generals who have earned medals as officers, would it be possible instead, that any general who earned a medal(s) previously gain a small boost to exp gain, to represent their prowess and experience. Nothing too powerful or strong, but still rewarding players for using game mechanics
 
  • 1
Reactions:
In regards to there being no bonus for generals who have earned medals as officers, would it be possible instead, that any general who earned a medal(s) previously gain a small boost to exp gain, to represent their prowess and experience. Nothing too powerful or strong, but still rewarding players for using game mechanics

Awarding a medal to a divisional commander increases the experience they'll start with when they're promoted to a full army commander, in addition to any they earned in combat.
 
  • 23
  • 14Like
  • 1Love
Reactions:
Is it possible that after a division earns metals/ completes a campaign that they can get a divisional experience bonus/buff/retention stat?

It always feels weird that after several successful campaigns my troops aren't much more experienced than when I trained them up.

As Germany the only veteran divisions I can get are the ones I send to Spain
 
  • 1
Reactions:
Do medals mean it's functionally possible to have an "elite" division stays special even if it's ground down back to green?
This. One of the (many) reasons for Germany's defeat against the Soviet Union was that their elite soldiers that fought in the West against France, etc. were getting replaced by green, poorly trained troops, attrition should effect more than equipment and manpower imo
 
  • 4
  • 1
Reactions:
Looks super cool! I like the idea of promoting from your best divisions to stack your officer corp. Small question:

Will this patch fix the bug where officers are missing stat points they should have through traits? A couple of generals, namely some Greek communists and Venezilists, are missing additional defense and attack stats they should have from their traits. Similarly there is a bug where generals who gain "Brilliant Strategist" or "Inflexible Strategist" through the army spirit "Theatre Training" do not gain the additional stat points these traits should give them, will this be fixed?

I hope this is fixed because I loved my lvl 6 attack Aris Velouchiotis and I miss him dearly.
 
  • 2Like
Reactions:
Can we please get wasd scrolling?
It's 2022 and this is basically the last pdx game stuck in the early 2000s.

A controls setting option would be better.
 
  • 5
  • 2Like
Reactions: