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Developer Diary | Giant Bag of Goodies

Hello there, Aveebee here to introduce this week's chunky dev diary covering a variety of topics. We’ll be covering everything free going into the upcoming patch that will release alongside Trial of Allegiance, an overview of some major map changes in South America, as well as some content pack specific updates. Without further ado, let’s get started!

First up, we have Jonathan!

Bolivar Patch
Hello again everyone, now it’s time for me to show you guys some of the things for this bag of treats that I have been working on for the patch coming alongside the Country Pack Trial of Allegiance!

The Peru-Ecuador Conflict
First up in terms of what I have contributed to this bag of treats is the Peruvian-Ecuadorian war of 1941. Now, Ecuador starts with ownership and a core on Pastaza, and Peru will have to take it through war, with the option of a scripted peace if they manage to take it. Ecuador can however also secure themselves a scripted peace from this ordeal, as long as they take Loreto, which means a skilled Ecuador player can even gain territory from the conflict.
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New Formable Nations
But wait, there’s more! Now onto new formable nations (that aren’t for the main countries getting focus trees in the DLC) that are included in the patch. And for this part I’m especially looking at you Hovelax ;).

The First on up is the Peru-Bolivian Confederation, formable in-game by either Peru or Bolivia.
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The next one is the United Guianas, formable by either Suriname, Guyana or Cayenne.
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And finally for new free formable nations coming in this patch, we have Hispaniola, formable by either Haiti or the Dominican Republic.
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New Releasable Nations
Now then, we’ve arrived at the non formable ones, but instead releasable nations added alongside this patch, or at least the ones that I’ve implemented.

First up on the list we have Quebec.
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After that comes Yucatan.
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Then comes another historical Mexican breakaway state, the Republic of the Rio Grande.
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And finally we have a new island nation, which you might have seen briefly in last week's Chile Dev Diary. That nation is Rapa Nui, most often known as Easter Island.
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Canada War Effort
And now, merged into this patch is a Canadian War Effort, updating and adding a small extra amount of content for our home and native land, Canada.

To start off with, Canada has a new industrial concern available to them, that being the Canadian Pacific Railway.
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And after that comes the fact that the Canadian country leaders now start with their own unique traits.
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And there are also three new focuses available to Canada, this time with more focus on the democratic branches.
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The first two give a national spirit each.
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And then this focus allows you to gain Newfoundland and Labrador despite staying with the Allies, or even when going independent democracy.
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A few of the old focuses have also been touched up, so I will show some, but not all of them here, so you will have to find some differences on your own once the patch releases ;)

This focus now takes 35 days.
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Taking this focus when having Mackenzie King as your country leader also gives him an extra trait.
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And this focus now gives you two civilian factories.
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Oh and what’s this?
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Updated Central American Formable
The old formable nation of Central America now has two possible follow-up decisions that can give them a small bit of extra core states.

First up is Integrating Panama.
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And then you also have Integrating Yucatan.
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New American Industrial Concern
And now we arrive at my final contributions to this patch. First up we have the Union Pacific Railroad for the USA.
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New Operatives
As for the owners of La Resistance, they will also gain new operatives, such as the new American Operatives, George Musulin, Joe Savoldi, René Joyeuse, Willian G Sebold and Serge Obolensky. These operatives are unlocked for the USA through some of the various War Plans focuses.
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As for new German Operatives, there are Erich Gimpel, Johannes Sigfried Becker, Herbert Hans Haupt, Norman Baillie Stewart and Fritz Joubert Duquesne.

Johannes Sigfried Becker:
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Fritz Joubert Duquesne:
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And finally, there have also been some new Japanese Operatives added. They are Patrick Vaughan Heenan, John Semer Farnsworth and Ignatius Timothy Trebitsch Lincoln.

Ignatius Timothy Trebitsch Lincoln:
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John Semer Farnsworth:
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And that’s all from me folks, next up Mordred Viking!

Naval Trait Rework
Hello! My name is Mordred Viking, and I have recently joined the Hearts of Iron IV team. As some of you may know, I have a bit of a thing for naval warfare in HOI, and have wanted to retouch the Admiral Trait tree for a while now.

Here’s the old version:
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There were a number of things about this tree I was not a huge fan of, firstly how certain earnable traits (the ones you need to get through use) effectively blocked the latter assigned ones. Cruiser Captain being a particular pain to get due to Fly Swatter being very slow to gain.

Further, there were a couple of traits which very rarely saw use, Mine Sweeper / Layer being most prominent. Having two traits for an area not often focused on anyway basically meant they just never got used.

Working together with C0RAX, we rejigged the positions, trying to keep traits in some kind of role order; Raiding, Escorting, Cruising, Carrier-ing, and Big-Gunning. We also increased the number of pathways to the assignable traits, meaning you should find yourself soft locked far less frequently. Fly Swatter has been made an assignable trait now instead.

And here’s the updated version:
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We also combined the mine traits into one, and it has quite possibly the best description in the game (I’ll leave you to find that for yourselves!).

Trial of Allegiance
AveeBee here again! Before jumping into the content pack specific part of this dev diary, I think it’s also worth pointing out that there will be a lot of bug fixes going into the Bolivar patch that have not been mentioned here but are no less important. We’ll be looking more at those in a later dev diary.

Amazon Rework
The Amazon rainforest is probably one of the most hostile places on the planet to get embroiled in a conflict due to the array of geographical features it includes. It is not the type of place you can sweep through with tanks or rapidly construct infrastructure to support massive infantry formations. As such, we’ve made some changes to its portrayal in Hearts of Iron to better represent the difficulty of fighting there.
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As you can see in the screenshot above, we’ve added a number of impassible regions to represent the deepest parts of the Amazon where fighting would be almost impossible. However, we have created channels through the rainforest that follow the course of the major rivers along which troops can pass.
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This creates some really fun gameplay due to the natural choke points that develop in the area. However, we wanted to make sure there were still enough provinces along the riverside to allow for encirclements and interesting maneuvers.
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These changes have made the region challenging, but definitely more interesting. Anyone who can use the terrain to their advantage will likely enjoy fighting here. For example, using supply hubs along the river to support your troops without the need for railways can make a massive difference to your success in the region.

On the topic of map changes, we have also broken down the air regions above South America to make air combat more interesting.
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Peron
Hey everyone, it’s Eilidh again. After taking your feedback into consideration, we have decided to implement a short alternate path in the historical branch where you, as the player, can decide to elect Juan Perón as the leader of Argentina. The position in this tree means that you can either choose to support the allies or go on your own conquest of South America, depending on the type of game you want to play.
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And before I sign off, allow me to show you the leader portrait we have cooked up for the man himself.
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We hope you enjoy this addition to the Argentinian tree! We appreciate you giving us feedback as we go, and whilst we cannot implement all changes in the time that we are allocated, we will do our best to accommodate!

Paraguay & Uruguay
Mba'éichapa!

Craniummuppet
here to present two mini-trees, Paraguay and Uruguay. These trees started as a side-project for me after the release of AAT, mostly to give a small treat to you guys but kinda kept growing in size as time went on from a smaller shared tree into fully separated trees with a scope target like Aussa or Iceland. (Note that much of the icons are placeholders and will get updated)

Paraguay
At the start of the game Paraguay is reeling from two costly wars - The War of the Triple Alliance and the Chaco War against Bolivia.

This is felt in Paraguay
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In Feb 1936 Rafael Franco will launch his coup against the government where you can pick to either let him seize control of the country or resist him. Allowing him to take power will lead you down the historical path, and resisting him will plunge you into a civil war.
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Seizing power will allow you to do various socialist and military reforms, while not a communist per-se Franco (not that one) certainly had policies that were left leaning in nature, but also had typical military dictatorship tendencies.

He didn't last long though, and got ousted by the military after pulling back troops from the Chaco region. You can keep Franco though (not that one) by not pulling back from the Chaco, which is the second alt-history choice.

Pulling back from the Chaco will lead to a revolt within the army, putting Higinio Morínigo in power
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If Franco was more left leaning, Morínigo is the polar opposite. To put it bluntly he had strong pro-Nazi sympathies,with parts of the police force and the military adopting the symbolism of the Third Reich. He also allied himself with militias, banned parties and consolidated his power.

This focus path will pivot the country from the Franco left leaning military dictatorship towards a more fascist and authoritarian military dictatorship under Morínigo.
(As an example the police chief at the time named his kid Adolfo Hirohito… )
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While starting as unaligned in this path you can eventually commit fully to fascism, or you can stay as unaligned
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One of the biggest reasons why Paraguay did not drift closer to the Axis powers was because of direct intervention from the USA. They started financing various endeavors in the country which kept Paraguay out of the war, such as favorable loans, road finance and technical assistance..

In game this is modeled by accepting American investment, whereby you won’t be able to join the Axis for the duration of the investment. Going down all the investment paths will keep you out of the Axis powers, but grant you massive boosts to the economy. How far you exploit this is up to you.


Going back to the world where Franco does not pull back from the Chaco, the alternative is war with Bolivia, this lets you keep Franco, and get some early conquest. With Bolivia conquered, you can finally get a coastline by getting wargoals against Peru and Chile, which leads to a very weird shape of a country. This is my current playthrough
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And yeah… it has an interesting shape.
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Going back to the top there is the other alternative history, the civil war route. Should you resist the Franco takeover you will enter a state of civil war where the army will rise up.
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The army will have the upper hand at the start of the war, but the Paraguay river gives excellent defense.

To win the civil war you can use the American scare of a “communist” state in its sphere of influence to increase your power. You can also use your wife's ties to France to get some aid from there.

Most powerful of all are the Marines, which will be used to break the river and win the war, or you can goad Bolivia to become involved in it which leads to a three way war that you can exploit.
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When all is said and done you can use your civil war general, José Estigarribia to purge the military and cement your rule over the country. This leads to co-rule between Ayala and Estigarribia, or you can let Estigarribia take full control. It will take a while to rebuild the country as the civil war and various other wars have likely taken their toll, but eventually it will lead to a flourishing economy
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Uruguay
Uruguay was comparatively more stable than Paraguay during the time frame, despite being under a quasi dictatorship under Gabriel Terra.

Despite this they enjoyed a rapid GDP growth and relative stability. The beginning of the period centers around industrialization and the policies under Terra.
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Around 1938 he will step down and you can pick between either the Colorados or Blancos, which are the two main parties in Uruguay, but both are democratic aligned.
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If Democracy isn’t to your liking you can instead go down to the Furhmann plan, ally with agitators like Adolfo Agorio become fascist and use it as a springboard for the Axis powers in South America. This path is now locked behind any election event and can be b-lined to at game start if so pleased.

Before asking, of course there's events for the Battle of the River Plate.
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Which will be triggered whenever a British and German ship is in the Southern Georgia Sea or in the Argentine Coast at the same time.

Shared Branches
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There are also some shared branches between Paraguay and Uruguay which will appear in both trees.
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First off, the conquest branch allows you to do a small-scale war at the start of the game for some quick conquests if you are cheeky enough. You can even conquer parts of Brazil while being in the Paraguayan civil war to bypass parts of the river line.

Uruguay has access to this as well but they target Rio Grande do Sul and Región Mesopotámica. Later you can decide whether you want to go on a crusade against imperialism, forgoing any factions but having the ability to core more land, or a more conservative approach where you can core some land but you can still join factions.
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Paraguayan version
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Uruguayan version
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A bit silly fun where hopefully it can be a challenge as well as long term goals in a playthrough.

The industrial branch focuses on the exports of the country, which mostly comprises Beef, Wool, Hides and other agricultural products.
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You can also choose to empower the landowners, upon which they will start improving your economy automatically. In this screenshot they seem really keen on adding a building slot.
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The research branch is where you get your 3th,4th and 5th slot. You require to have some industry to unlock each, with each slot getting gradually more difficult to get.
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This focus will also unlock more civs the more you have invested in the industrial focus. So if you want those slots early you might have to sacrifice some industry.

Similarly to all other focus trees in this pack, Uruguay and Paraguay will use the shared military branch. :)

Uruguay;
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Paraguay;

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These are the two trees in their totality! I hope you are all doing well and are excited for the release. Peace

Next Week
AveeBee here again, that's it for this week, hope you enjoyed it and are looking forward to Trial of Allegiance!

Next week we will be taking a look at alt-history Brazil.

See you then!
 
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I know that you touched on this briefly, but I know supply is still going to be a massive pain in the South Americas. I'd be interested to know if any of the developers are planning to improve transport planes to alleviate the supply issue. I was brainstorming earlier, and rather than increase the supply drop stats, instead add a new air mission that will 'make transport planes turn airports into supply hub/depots'. It makes more sense that a transport plane can land at these airports and simulate dropping off supplies to the front that way, plus it has always irritated me that transport planes only had one mission, but this makes sense to me. I think it would bring relevance back into transport planes and can make various front (China, Siberia, South America, Africa) more interesting as you’re not slogging through the front lines. As a final note, this has some historic relevancy during the Sino-Japanese war, with the Allied nations flying the Hump over the Himalayan Mountains and landing in Chinese Airfields to drop-off critical war material.
The transport over the Hump was so meagre that they still had to build a road to deliver the necessary amount of supplies. Besides, your suggestion would make transport planes immune to interception (and accidents).
 
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I know that you touched on this briefly, but I know supply is still going to be a massive pain in the South Americas. I'd be interested to know if any of the developers are planning to improve transport planes to alleviate the supply issue. I was brainstorming earlier, and rather than increase the supply drop stats, instead add a new air mission that will 'make transport planes turn airports into supply hub/depots'. It makes more sense that a transport plane can land at these airports and simulate dropping off supplies to the front that way, plus it has always irritated me that transport planes only had one mission, but this makes sense to me. I think it would bring relevance back into transport planes and can make various front (China, Siberia, South America, Africa) more interesting as you’re not slogging through the front lines. As a final note, this has some historic relevancy during the Sino-Japanese war, with the Allied nations flying the Hump over the Himalayan Mountains and landing in Chinese Airfields to drop-off critical war material.
The air supply system will never be able to do what you want.

It would be a lot nicer if it was easier/faster to build lower level supply hubs they tier them up like the naval bases work. Or just make every city that is a VP a supply hub. So that when you connect them up via railroads its way less time to build all the necessary supply things. Even with 15 civ factories its takes forever to get any supply inland when you know full well it would never take that long. If you go around the coast doing small naval ports linking them up to the railways its much easier/faster.
 
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The pain when you play any non-Germany fascist country and you need to be the one building up SH all over the place to conquer the Soviets past the Urals…
 
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It is possible that Eva peron will be a possible exclusive Advisor for Peronist path of Argentina. Let' s remember that this lady was someone very influential , especially the popular classes .and very relevant figure in the peronist period an beyond .
 
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It is possible that Eva peron will be a possible exclusive Advisor for Peronist path of Argentina. Let' s remember that this lady was someone very influential , especially the popular classes .and very relevant figure in the peronist period an beyond .
Asked the same for Eleanor Roosevelt if USA is indeed getting revamped too for the Bolivar patch.
 
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Seeing as many countries will be getting some teensy reworks, I'd like to propose one for the Chinese warlords. If the player decides to cooperate with the Nationalists, it should unlock most Nationalist military staff, advisors and generals upon completing the Power Struggle, with the possible exception of Chiang Kai Shek's son and wife. I think this buff is reasonable, since some warlords tend to have very few useful advisors and start with 1 general. It might be too late to implement this, but I'll just present the idea in the hope that it is taken up sometime. Playing as Xibei San Ma to get the Battlecry achievement is not easy,
 
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Asked the same for Eleanor Roosevelt if USA is indeed getting revamped too for the Bolivar patch.
I googled a bit this morning to find whether she has already suggested before. Lo and behold, she already is, six years ago when Podcat and co. showing us new stuffs for Waking the Tiger because the DLC was going to be released on March 8th, the International Women's Day.

And coicindentally Trial of Allegiance would be released just one day before it, on March 7th. So both me and @kimidf's suggestions are just appropriate.
 
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What is her stats? And does she give bonuses? Does she got “acceptance of fascist diplomacy” ? considering she went to francoist Spain and allied Peronist Argentina to Franco
I believe and taking into account that Eva Peron made the Peronist party quite popular among the working classes, the party should have an increase in popularity and even a daily benefit from efficiency in production, it could also obtain an increase in the country's consumption goods due to a general increase due to social policy towards the popular sectors that she herself emphasized a lot in this aspect, in addition to a small harm to the general daily stability of the country due to certain misgivings arising among the most conservative and traditional sectors about her figure due to her great relevance and public visibility within peronist regime
 
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Reserved for Developer Replies~

D3vil (Jonathan) Replies;


Here are the Peruvian-Bolivian confederation's flags: :)
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Patches are always named after operations, and since this one covers the main nations affected by it, we decided to name it after Operation Bolívar. :)


The Quebec namelist consists of mostly French names and a few English ones. :)


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Oops, I misread. :p
Well It is currently Franco I believe in Paraguay.


Sadly there is not enough time to add them now for the release, but perhaps for a war effort yes. :)



They have also been fixed with this patch. :)



Craniummuppet replies;

Paraguay has one communist path where you do not pull back from the Chaco and keep Franco.
One Democratic branch which can turn into a non-aligned path if you put Jose Estigarrabia into power.
The Communist path weaves into a non-aligned military takeover my Higinio Moringo, and you can choose to stay unaligned or flip fascist.

Uruguay does have 2 Democratic paths and 1 Fascist. One for the Colorados and one for the Blancos


Updated my post. see the additional info


These are all WIP. Some advisors and generals will be generics, some will have portraits. Franco, Higino and Jose will be generals for Paraguay, Baldomir for Urugay (also a potential leader)
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It is not in the plan at this point.


He is an advisor iirc, I think he has a surveyor trait that gives movement speed, initiative and reinforce rate I think it was




https://en.m.wikipedia.org/wiki/Operation_Bolívar



Aveebee replies;


Hope this is better!
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The US gets a wargoal on Brazil if it fails to join the Allies in a timely manner and it also has options to diplomatically isolate it should Brazil go communist etc.



Each country has some way of forming a continental union, some may be more difficult/less realistic than others of course :D




Next week I'll be showing alt history Brazil and will also include some of the new portraits for historical/generals too :)



Arheo Replies;


I'm sure @MordredViking would be the first to admit that he has many opinions. However, he joins us as a content designer, primarily working on [redacted] :)


Much like trying to wage a land war in the Amazon, I wager.

MordredViking replies;


We felt that it was more appropriate to hit and run tactics. They're already mutually exclusive, and I find that I do use them interchangably myself. Generally Concealment Expert for submarine warfare, or if I have a very small, fragile navy and Lone Wolf if I am using raiding light cruisers or capital ships to help them bunch above their weight.


Thank you! Glad to be here :)


As Arheo said above, I'm on the content team, working on redacted! Very excited to be here, and looking forward to showing more stuff off in the future :)




PDXKatten replies

A preview will be available tomorrow!


Il look into this and see if we can fix it for a future patch.


C0RAX replies;

German ships of type "Schiff" are genderless "das Bismarck", with the full formal name being "Der Schlachtschiff Bismarck" or "Das Panzerschiff Admiral Graf Spee". normally crews informally referred to ships as "sie" (she) apart from the Battleship Bismarck which was a "he" for reasons decided by Captain Lindemann.



I don't have the original source to hand but it comes from the Bismarck sinking survivor Baron Von Mullenheim-Rechberg who claimed it in"Battleship Bismarck: A Survivor's Story" from what I know.





I'm not a native speaker so I'm just going on what the German sources I've seen from the time used so don't mind being corrected on modern German grammar for it (German grammar is a mystery for me most of the time). I'm generally hesitant to use civilian sources of this stuff because of experiences from my own mother tongue since the number of times I've seen "The HMS X" used which is grammatically wrong.
Please, fix Brazilian provinces!

Brazil in 1936

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Brazil in 1943

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Please, fix Brazilian provinces!

Brazil in 1936

View attachment 1085841

Brazil in 1943

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There’s only so much sense in getting these really small states like Sergipe and Alagoas and separating them.
Then again, the USA has 48 states even though the whole of New England should be made a single state.
Switzerland meanwhile has a single state even thougj they have 26 cantons…
 
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There’s only so much sense in getting these really small states like Sergipe and Alagoas and separating them.
Then again, the USA has 48 states even though the whole of New England should be made a single state.
Switzerland meanwhile has a single state even thougj they have 26 cantons…
This have no problem, the problem is the shape.
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Please, fix Brazilian provinces!

Yes, I would like to see the island group, Fernando de Noronha as a separate state, allowing players to better fight the Battle of the Atlantic.


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The ability to build radar and airbase on a mid-Atlantic island would be useful.
 
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@MordredViking It was great to meet you in person at the Grandest LAN event in Poland. Thanks so much for this rework of the admiral traits. I really like the new paths.

I play mostly as Italy and do enjoy the Navy game (not entirely unrelated to your awesome Italy Man the Guns video). One of the things that is a bit frustrating about Navy as Italy is the "terrain" of the Mediterranean and Red Sea. They're just "Ocean". The Agean and Adriatic are "Fjords and Archipelagos", yes, but not much combat happens there in a typical play-through when fighting the French and UK navies - certainly not pre-1939 if doing "early aggressive Italy".

The Admirals have terrain traits for Cold Water (arctic), Inshore (fjords and archipelagos), Blue Water (deep ocean), and Green Water (shallow). There is no terrain trait for "Ocean". This results in Italy's admirals able to get fairly high level because they're fighting a lot but not gaining a terrain trait for it.

Here's a screenshot from September 1938 - Alberto Da Zara has fought off the French and UK navies to a draw for about 15 months. He is now level 7, with practically all veteran ships, but has zero points in all terrain traits except Inshore fighter where he has just 22 points from brief battles in the Adriatic. This kind of feels bad.

Could this be improved? Maybe Italy and France could have a spirit allowing them to gain XP toward and apply "Inshore Fighter" when fighting in "Ocean" sea zones? Or even just in the Mediterranean? Possibly Japan could have such a thing for the Sea of Japan/Coast of Japan? Or maybe just a new "Home Waters" terrain trait (called "Mare Nostrum" for Italy) where admirals gain this trait when fighting in adjacent sea zones to core territories?

Thanks!
 

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